Concept Skill: Glorious Light

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Glorious Light
Energy 5
Casting time 1 second
Recharge time 15 seconds

Spell. If casted on target other ally, that ally is healed for 10...37 health and is healed an additional 10...20 health foe each nearby foe (maximum 140). If casted on yourself, you are healed for 5...45 health and gain 0...1 energy for each nearby foe (maximum 8...15). (Divine Favor).

The icon could be a knight on a rock with a ray of light on it with a whole bunch of "dark" figures around it.

Yep....
I think it's self-explanatory. And if you don't know how to get 15 energy... well... play PvE.

placebo overdose

Wilds Pathfinder

Join Date: Jan 2007

N/

this skill is just meh but at least it would give love to divine favor

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

Honestly, I think this is overpowered. Is the maximum 140 an absolute maximum, or a maximum addition (ie, max = 37+140 = 177)?

To balance it better, change nearby to adjacent, first. Remove option to target self. Add heal adjacent foe for 10...5 health.

It still might should require more energy. But with a 177 max heal possibility with only a 5 energy cost, you need a drawback such as healing the adjacent enemies.

FelixCarter

FelixCarter

Wilds Pathfinder

Join Date: Jul 2006

Mo/Me

Quote:
Originally Posted by Mohnzh
Honestly, I think this is overpowered. Is the maximum 140 an absolute maximum, or a maximum addition (ie, max = 37+140 = 177)?

To balance it better, change nearby to adjacent, first. Remove option to target self. Add heal adjacent foe for 10...5 health.

It still might should require more energy. But with a 177 max heal possibility with only a 5 energy cost, you need a drawback such as healing the adjacent enemies.
140 for a conditional heal? (Hint: if it says "max 140", it doesn't mean "max 177")

I would never use this skill. I'm rarely surrounded by enemies with how much I kite. If I was surrounded enough to actually hit 140, then I'm gonna be dead in a few secs anyways, most likely.

Overpowered? Not even.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

is this an idea for an elite skill ? cause otherwise it sucks imo

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

A strong heal isn't everything, look at the recharge. Frankly it can't be used as a good heal, nor is it good energy management because of so many restrictions.

Signet of Devotion punks this so badly because it's so much more usable.

Hawkeye

Lion's Arch Merchant

Join Date: Dec 2005

Imperial Guards (TIGI)

Mo/

He's thinking 55 hp monk. You run into a crowd of monsters and you can cast this on yourself and replenish energy and health fairly easily. I don't think we need to encourage this type of build, honestly. It's a cool idea, but we don't need to start making elites that help it.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

This skill sucks so hard... it isn't even funny.

If you're planning to get 15 energy with it... learn to kite, and learn to play.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

There was no intention of this being an elite skill, if you have ever seen any of my other posts, I do label the skills elite.
I have not thought of this for a 55 monk, in fact, I don't think it'll work that well for it.
And I must say Stormlord Alex's reply seems to be of little help. I do know how to do your "kiting" a.k.a. evading. But not everybody can professionalize in such a "game-like" concept.
If you wish to say this skill plain out-right sucks without any comment, that's unhelpful and also you can start your own thread about skills you don't like in the game right now.