Symbolic Strike, finaly an ok build?
A Leprechaun
Sorry internet went, if any mods see this please delete.
~A Leprechaun~
~A Leprechaun~
A Leprechaun
Ok after reading and posting in the symbolic strike discussion thread I came up with this build for PvE, its ok but could be changed a lot, Im sure, to make it more effective, or just to suit your tastes. Here goes:
[skill]Crippling Slash[/skill] [skill]Gash[/skill] [Symbolic Strike] [skill]Flail[/skill] [Poison Tip Signet] [skill]Antidote Signet[/skill] [skill]Healing Signet[/skill] [skill]Resurrection Signet[/skill]
Cripslash + PTS + Gash = 4 conditions, a good time to put epidemic on a hero, and although crippling isnt amazing for PvE it works ok. Symbolic Strike, with your 4 signets, does +40 damage each hit, about the same as Galrath/Silverwing, but only costs a mere 4 adrenaline, quite nice dps.
I dont use Antidote signet much but its very handy to remove blind and weakness when your monks have too many conditions to remove, and rememer it can remove 3 conditions with one cast as long as you have the specific ones it removes.
Heal sig, its your heal, and I shouldn't need to talk about rez sig.
Thats about it, quite nifty and its found an ok use for an unfavored skill. Try it out if you like, if not then dont . ^^
Any comments on ways to improve it?
Cheers.
~A Leprechaun~
[skill]Crippling Slash[/skill] [skill]Gash[/skill] [Symbolic Strike] [skill]Flail[/skill] [Poison Tip Signet] [skill]Antidote Signet[/skill] [skill]Healing Signet[/skill] [skill]Resurrection Signet[/skill]
Cripslash + PTS + Gash = 4 conditions, a good time to put epidemic on a hero, and although crippling isnt amazing for PvE it works ok. Symbolic Strike, with your 4 signets, does +40 damage each hit, about the same as Galrath/Silverwing, but only costs a mere 4 adrenaline, quite nice dps.
I dont use Antidote signet much but its very handy to remove blind and weakness when your monks have too many conditions to remove, and rememer it can remove 3 conditions with one cast as long as you have the specific ones it removes.
Heal sig, its your heal, and I shouldn't need to talk about rez sig.
Thats about it, quite nifty and its found an ok use for an unfavored skill. Try it out if you like, if not then dont . ^^
Any comments on ways to improve it?
Cheers.
~A Leprechaun~
YunSooJin
The skill itself is unwieldy. You're devoting 3 skills you don't need on your bar just for one skill. Is symbolic strike really worth 4 slots of your bar?
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used.
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used.
iridescentfyre
Quote:
Originally Posted by YunSooJin
The skill itself is unwieldy. You're devoting 3 skills you don't need on your bar just for one skill. Is symbolic strike really worth 4 slots of your bar?
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used. Well, its not as though Poison Tip Signet, Antidote Signet and Healing Signet are otherwise useless skills that are there only to power Symbolic Strike. They each have a pretty decent amount of versatility that they add to the build. And whether you agree with their necessity or not, many warriors are already using some of those signets.
I doubt I'd use it myself much, but it would be fun to mess around with.
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used. Well, its not as though Poison Tip Signet, Antidote Signet and Healing Signet are otherwise useless skills that are there only to power Symbolic Strike. They each have a pretty decent amount of versatility that they add to the build. And whether you agree with their necessity or not, many warriors are already using some of those signets.
I doubt I'd use it myself much, but it would be fun to mess around with.
A Leprechaun
Yeah, the onlt sinet there I would normaly use would be rez sig, but PTS is pretty fun, the others I use occasionaly but not a lot. Anyone have any ideas for better signets to use? Actually Symbolic Strike is quite nice so long as you have about 3-4 sig on your bar, I mean you can wait for Glarath/Executioners if you want but this has got half the cost.
~A Leprechaun~
~A Leprechaun~
jrk247
Needs a cancel stance, flail w/out a cancel stance is a no go. I'd swap Flail for "FGJ!".
A Leprechaun
My strength isnt very high so it will only last like 8 second anyway, flail, I think, is much better than FGJ! flail adds damage as well as adrenaline, from more hits. and it can be kept up all the time.
~A Leprechaun~
~A Leprechaun~
Racthoh
Quote:
Originally Posted by jrk247
Needs a cancel stance, flail w/out a cancel stance is a no go. I'd swap Flail for "FGJ!".
What? It's PvE.
Yukito Kunisaki
Wow, I must say I'm impressed. You've followed all the 'rules' needed for a good dps sword warrior.
I see bleeding & poison on a dps based character. Good.
Gash? Good
Flail with low strength? also good! Cripslash deals with cowardly npcs.
Antidote and Poisoned Tipped are VERY good choices. Even with Plague Touch I still have trouble removing blind and shat like that. Most impressive. I mentioned how armor ignoring degen works with a sword... good.
Overall a non-shatty Warrior build that actually uses a 1/2 a. cost Galrath. I'd chuck the Healing Signet for something else though. Perhaps Watch Yourself!! Or for signet's usage, maybe the sunspear res sig? 2 res's on a warrior? I say go for it if the death count gets that bad... 30 dmg per 4a. isn't anything to sneeze at either, I'd personally go with Sun and Moon Slash.
you have my salute!
I see bleeding & poison on a dps based character. Good.
Gash? Good
Flail with low strength? also good! Cripslash deals with cowardly npcs.
Antidote and Poisoned Tipped are VERY good choices. Even with Plague Touch I still have trouble removing blind and shat like that. Most impressive. I mentioned how armor ignoring degen works with a sword... good.
Overall a non-shatty Warrior build that actually uses a 1/2 a. cost Galrath. I'd chuck the Healing Signet for something else though. Perhaps Watch Yourself!! Or for signet's usage, maybe the sunspear res sig? 2 res's on a warrior? I say go for it if the death count gets that bad... 30 dmg per 4a. isn't anything to sneeze at either, I'd personally go with Sun and Moon Slash.
you have my salute!
Mosasaur
I like your build Leprechaun!
It got me thinking and so I made a couple builds myself based on your idea:
Flail
FGJ!
Scavenger's Focus (elite)
Symbolic Strike
Signet of Strength
Antidote Signet
Poison Tip Signet
Res signet
Strength 10+1, Axe (or sword) 10+3+1, Wilderness 10
It doesn't have bleeding or deep wound but Savenger's Focus + Sig of Str + Flail rocks, not to mention the poison. You'll do a lot of damage with each hit even against high armor targets. With FGJ! you'll hit with Symbolic Strike every second attack. The down side is that after each kill you have to reactivate the poison and reapply the scavenger's focus every 24 seconds. Regardless, this build does a ton of damage.
Enraging Charge
Battle Rage (elite)
Symbolic Strike
Power Attack
Dolyak Signet
Signet of Strength
Antidote Signet
Res Signet
Strength 12+1, Axe (or sword) 12+3+1
This one doesn't have the IAS, but can use an attack skill with almost every hit thus taking advantage of the strength armor penetration ability. The nice thing about Battle Rage over FGJ! is that you can use it continuously while FGJ! has a 25s down time. Sure it will drain your adrenaline when it runs out but Symbolic Strike only requires 4 which is very little. And it doesn't matter because you can recharge everything back up instantly by activating Enraging Charge again. 16 strength with 13 Axe may actually be better for this build because there are no Axe skills in there and a lot of strength skills. Something I still have to test out. Anyway it does a lot of damage and cuts right through armor.
You may be wondering what the Dolyak Signet is doing in there, but I had to fill the void of Poison Tip Signet. Poison Tip doesn't work because it will prematurely cancel the Battle Rage if you don't use it at the correct times. I use Dolyak because I charge in alone to gather up agro in PVE and then let my nukers blast away the mob while I tank. The Dolyak signet helps immensely if you play this way, just remember to activate it before you start the Battle Rage. If you play more a run and kill style the Dolyak won't work well, but I'm not sure what to fill it with. This build also doesn't require any combo attack chain to work which is more useful in PvE where stuff tends to die before you can get any sort of combo off.
I prefer to use Signet of Strength over Heal sig in this build because these are mainly damage dealing builds. I let the monks handle the healing.
Give these builds a try and let me know what you think.
It got me thinking and so I made a couple builds myself based on your idea:
Flail
FGJ!
Scavenger's Focus (elite)
Symbolic Strike
Signet of Strength
Antidote Signet
Poison Tip Signet
Res signet
Strength 10+1, Axe (or sword) 10+3+1, Wilderness 10
It doesn't have bleeding or deep wound but Savenger's Focus + Sig of Str + Flail rocks, not to mention the poison. You'll do a lot of damage with each hit even against high armor targets. With FGJ! you'll hit with Symbolic Strike every second attack. The down side is that after each kill you have to reactivate the poison and reapply the scavenger's focus every 24 seconds. Regardless, this build does a ton of damage.
Enraging Charge
Battle Rage (elite)
Symbolic Strike
Power Attack
Dolyak Signet
Signet of Strength
Antidote Signet
Res Signet
Strength 12+1, Axe (or sword) 12+3+1
This one doesn't have the IAS, but can use an attack skill with almost every hit thus taking advantage of the strength armor penetration ability. The nice thing about Battle Rage over FGJ! is that you can use it continuously while FGJ! has a 25s down time. Sure it will drain your adrenaline when it runs out but Symbolic Strike only requires 4 which is very little. And it doesn't matter because you can recharge everything back up instantly by activating Enraging Charge again. 16 strength with 13 Axe may actually be better for this build because there are no Axe skills in there and a lot of strength skills. Something I still have to test out. Anyway it does a lot of damage and cuts right through armor.
You may be wondering what the Dolyak Signet is doing in there, but I had to fill the void of Poison Tip Signet. Poison Tip doesn't work because it will prematurely cancel the Battle Rage if you don't use it at the correct times. I use Dolyak because I charge in alone to gather up agro in PVE and then let my nukers blast away the mob while I tank. The Dolyak signet helps immensely if you play this way, just remember to activate it before you start the Battle Rage. If you play more a run and kill style the Dolyak won't work well, but I'm not sure what to fill it with. This build also doesn't require any combo attack chain to work which is more useful in PvE where stuff tends to die before you can get any sort of combo off.
I prefer to use Signet of Strength over Heal sig in this build because these are mainly damage dealing builds. I let the monks handle the healing.
Give these builds a try and let me know what you think.
blue.rellik
I've tried this tried this build and it works relatively well in areas with heavy melee hate or hexes/conditions
sever artery/gash/symbolic strike/succour/purge signet/signet of removal/heal signet/res signet
Succor on the monks. It's best on a hero who uses the purge and removal signets better than a player
sever artery/gash/symbolic strike/succour/purge signet/signet of removal/heal signet/res signet
Succor on the monks. It's best on a hero who uses the purge and removal signets better than a player
A Leprechaun
Wow I'm glad some of you like it, there is so many variations on the same idea you can make your own up, I just found this to be a great combo.
Thanks for the nice replys, kep the ideas coming.
~A Leprechaun~
Thanks for the nice replys, kep the ideas coming.
~A Leprechaun~
farmpig
Tried it in 1 mission pretty decent.
deluxe
Not the most effective, but still quite fun to play.
odly
As an alternative I suggest looking into the mesmer line for some utility signets.
For great justice
Symbolic strike
Signet of Distraction
Signet of Disruption
Leech Signet
Signet of Disenchantment
Signet of Strength
Sunspear Rebirth Signet
Those signets listed can all be usefull.
Signet of Distraction could be pure evil in such a build.
Signet of disenchantment removes stuff like shadow form, spell breaker, vow of silence that annoy your offensive casters. And since you won't be needing energy the total energy loss is np.
You can drop one of the interupts for an IAS or another utility (some PvE skill) if you want.
For great justice
Symbolic strike
Signet of Distraction
Signet of Disruption
Leech Signet
Signet of Disenchantment
Signet of Strength
Sunspear Rebirth Signet
Those signets listed can all be usefull.
Signet of Distraction could be pure evil in such a build.
Signet of disenchantment removes stuff like shadow form, spell breaker, vow of silence that annoy your offensive casters. And since you won't be needing energy the total energy loss is np.
You can drop one of the interupts for an IAS or another utility (some PvE skill) if you want.
jimmyboveto
Quote:
Originally Posted by YunSooJin
The skill itself is unwieldy. You're devoting 3 skills you don't need on your bar just for one skill. Is symbolic strike really worth 4 slots of your bar?
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used. Its not like he totally wasted 4 slots for it. Rez sig is a must have. Heal sig is nice to have in some areas. Condition removal is also a good idea. Poison tip signet is the only one i'd say doesn't need to be there, but it still works.
GJ with the build, i'll try it out once i get back to playing GW.
If you run this for fun, then I have nothing else to say, but in terms of the actual usefulness of the build I'd say it's better off not used. Its not like he totally wasted 4 slots for it. Rez sig is a must have. Heal sig is nice to have in some areas. Condition removal is also a good idea. Poison tip signet is the only one i'd say doesn't need to be there, but it still works.
GJ with the build, i'll try it out once i get back to playing GW.
YunSooJin
Quote:
Originally Posted by jimmyboveto
Its not like he totally wasted 4 slots for it. Rez sig is a must have. Heal sig is nice to have in some areas. Condition removal is also a good idea. Poison tip signet is the only one i'd say doesn't need to be there, but it still works.
GJ with the build, i'll try it out once i get back to playing GW. If you have competent monks, monk bars or henchmen, then you don't need a signet that removes conditions. You also don't need heal sig.
Poison tip signet is a joke.
Guess you misunderstood me - I wasn't calling res sig into question.
So then, Symbolic strike is worth 4 slots (symbolic strike, antidote signet, poison tip signet, heal signet)? Just because the skills you happen to use for symbolic strike have some fairly non-noteworthy crappy effects does not mean that they're worth bringing.
deluxe's build is more useful. Although I wish there was another, more offensive signet to bring instead of healing signet, which these days is totally unneeded with a half decent team build.
GJ with the build, i'll try it out once i get back to playing GW. If you have competent monks, monk bars or henchmen, then you don't need a signet that removes conditions. You also don't need heal sig.
Poison tip signet is a joke.
Guess you misunderstood me - I wasn't calling res sig into question.
So then, Symbolic strike is worth 4 slots (symbolic strike, antidote signet, poison tip signet, heal signet)? Just because the skills you happen to use for symbolic strike have some fairly non-noteworthy crappy effects does not mean that they're worth bringing.
deluxe's build is more useful. Although I wish there was another, more offensive signet to bring instead of healing signet, which these days is totally unneeded with a half decent team build.
jrk247
Quote:
Originally Posted by Racthoh
What? It's PvE.
Ok... Having a cancel stance is a must in both PvE and PvP especially if it's a self snare, makes it pointless to even use flail if you aren't going to be hitting anything when they run away from you.
Winterclaw
I had a couple of Symbolic strike builds that you can try out if you want.
W-P
Sym Strike
Soldier's Strike
"Watch Yourself"
Heal sig
Sig of synergy
Cautery Sig
Remedy Sig
Res Sig
10+1+1 sword
11+1 tactics
9 motivation
rest in strength
I also have a W-mo build that replaces the paragon signets with bane, castiagation, and SioJ. Flail can probably be switched out for one of the sigs, but I'd suggest warrior's strike in case you come up against blocking. Still, I like yours even if I don't go /ra.
Quote:
W-P
Sym Strike
Soldier's Strike
"Watch Yourself"
Heal sig
Sig of synergy
Cautery Sig
Remedy Sig
Res Sig
10+1+1 sword
11+1 tactics
9 motivation
rest in strength
I also have a W-mo build that replaces the paragon signets with bane, castiagation, and SioJ. Flail can probably be switched out for one of the sigs, but I'd suggest warrior's strike in case you come up against blocking. Still, I like yours even if I don't go /ra.
Quote:
Racthoh
Quote:
Originally Posted by jrk247
Ok... Having a cancel stance is a must in both PvE and PvP especially if it's a self snare, makes it pointless to even use flail if you aren't going to be hitting anything when they run away from you.
Right, stuff running away happens in Hard Mode and even with a speed boost you'll be going at the same speed. Swap to a target that isn't moving, then hit your flail, and kill it.
Shadowfox1125
I agree with Racthoh; a cancel stance isn't needed in PvE imo.
PvP, on the other hand, is a completely different situation.
Healing Signet and Resurrection Signet are okay, but I don't like Poison Tip and Antidote much..
PvP, on the other hand, is a completely different situation.
Healing Signet and Resurrection Signet are okay, but I don't like Poison Tip and Antidote much..
Arkantos
I'd much rather go /P for remedy signet and signet of aggression.
Coloneh
I wouldnt. antidote removes all the conditions you need to get rid of and poison is more dps than 1 strike of adren will be.
A Leprechaun
Yeah i thought about going /P but I really like the /R build with PTS, 7 degen is very fun, and I find the fact that you have to recast PTS every time you want to poison fun as well. I get really bored of the "Dervish" way of playing, using loads of skills before every fight then hacking away, which is what its like with a warrior using Apply poison. With PTS you have to it cast each time you want to poison so you can make sure some targets get it and let your epidemic equipped heroes do the rest.
I have to say I dont use Remedy Signet that much, but you have to remember that in condition heavy areas it always removes the main warrior bane, blindness, even if its under multiple conditions. Yes a monk could do it but I guess it would help quite a bit removing conditions yourself, especially in PuGs.
Thanks everyone for your praise, contributions and criticism, keep it coming.
~A Leprechaun~
I have to say I dont use Remedy Signet that much, but you have to remember that in condition heavy areas it always removes the main warrior bane, blindness, even if its under multiple conditions. Yes a monk could do it but I guess it would help quite a bit removing conditions yourself, especially in PuGs.
Thanks everyone for your praise, contributions and criticism, keep it coming.
~A Leprechaun~
jesh
Signet of Pious Restraint.
Maybe even Mystic Speed...
Useful signets ftw. =)
Maybe even Mystic Speed...
Useful signets ftw. =)
Dead_Metal_Zero
Quote:
Originally Posted by jesh
Signet of Pious Restraint.
Maybe even Mystic Speed...
Useful signets ftw. =) ...Dang, beat me to it.
Maybe even Mystic Speed...
Useful signets ftw. =) ...Dang, beat me to it.