Quote:
Originally Posted by Akimaori
Allright, so I started playing guild wars a while ago and one of my good friends invited me as one of the first members of a new guild he'd made. Well my pc stopped working and it was close to a year before i was able to play again. I finally got it all fixed again and have been playing for the past couple of weeks when i remembered the guild and when I opened it i found that through various twists and turns i'd become the guild leader. There are now only four newly recruited members, but we have a guild hall with quite a few of the NPCs that my friend had purchased when he was the leader.
Well this is all great, but i'm confused as heck as to what i'm supposed to do now. I know how to recruit but i have no idea how i'm supposed to raise funds for it.
Is a guild supposed to end up being self-supporting, or am i going to have to pay for it all myself? I have no idea what i'm supposed to do to keep the guild going, or even what most of it means. For instance how do i make alliances and what is the point? I'm not even sure what the purpose of having NPCs in the guild hall is and honestly looking at the prices of each is overwhelming. (Can you tell that budget stress from college is starting to seep into my lesiure life as well?)
Any help you could give me would be greatly appreciated.
Thanks much 
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FUN!!!!
Well, you appear to have a guild. I suppose the first question you should ask yourself is... Do you want to have a guild?
As Guild leader, you are the one who directs the vision for the guild, but you're also the one with the responsibility to keep your guild on track for that vision. The purpose of the guild could be as simple as "Let people do whatever they want", in which case all you'd really need to do is recruit and lay back and watch what happens, or you could try to create a guild of your favorite people to play with, or you could try to create a competitive guild that might one day win the Hall of Heroes or reach the upper echelons of the GvG Ladder. Or whatever idea you might have, really. It could be a society of people who really like Piers Anthony. Imagination is the limit.
Keeping a guild going means finding members who want to accomplish the same goals as you, and keeping the guild accomplishing those goals, whether they be in-game or social. How this happens will depend on what kind of guild you want. (See above)
Generally for my guild, I've paid for the majority of guild expenses. I do not ask for donations, but some are offered and accepted anyway. This doesn't mean that you can't ask for donations or even require them, if you wish. It's really up to you, although I'd think that for a required donation, you really need to demonstrate that your guild is something worth supporting first. Alot of guilds fail, and I'd be loathe to give money unless I truely believed in the guild that I was supporting.
As far as alliances, there's 2 major points for them. The most common is that guild can band together, and thus have more players available to accomplish common goals (again, whether in-game or social) than a single guild would have. Some alliances farm kurzick or luxon faction (from the Factions expansion) in the hopes of earning a town one day. The main benefit of this
is that you get a discount merchant that you can buy basic items from if you own a town.
As far as the NPCs in the guild hall, they're optional, but I like 'em. But yeah, they're pretty expensive.
My advice is thus: Running a guild is additional responsibility. It might be cool to have the power, but in the end, if you don't take the responsibility that comes with it, your guild will fail. If you don't want that additional responsibility, don't run a guild. (An exception might be a guild of just RL-friends)
Good luck in whatever you decide to do! I hope this post helps!
Rain
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