Norn Bear, Raven, Wolf Skills Visuals - Where are they?
Prowlinger
I noticed that when you transform in the the spirit of the Norn Bear and Raven (I haven't got the wolf yet)... that you do not have any visual transformation effects. I think that your character should at least get a pseudo ghost of the animal either replacing your character model or larger than your model.
It doesn't look right to be in Norn bear mode... and swishing and clawing as a little elementalist...
Didn't the preview have character changing effects when the skill was active?
It really would be easy to add... the Norn models are already there... just make a ghostly one and have the character change shape when it is activated (similar to how Dervishes work with the Avatar skills)...
Norn animal skill transformations please please!
It doesn't look right to be in Norn bear mode... and swishing and clawing as a little elementalist...
Didn't the preview have character changing effects when the skill was active?
It really would be easy to add... the Norn models are already there... just make a ghostly one and have the character change shape when it is activated (similar to how Dervishes work with the Avatar skills)...
Norn animal skill transformations please please!
Mr. G
thats beacuse you cant change forms unless your norn - you just get the essence of the animal
Yanman.be
The norn also only have the essence..
xcenic
Quote:
Originally Posted by Prowlinger
I noticed that when you transform in the the spirit of the Norn Bear and Raven (I haven't got the wolf yet)... that you do not have any visual transformation effects. I think that your character should at least get a pseudo ghost of the animal either replacing your character model or larger than your model.
It doesn't look right to be in Norn bear mode... and swishing and clawing as a little elementalist... Didn't the preview have character changing effects when the skill was active? It really would be easy to add... the Norn models are already there... just make a ghostly one and have the character change shape when it is activated (similar to how Dervishes work with the Avatar skills)... Norn animal skill transformations please please! |
i dare you anet to try it

EternalTempest
I think we should get animation.
Norn seem like human + (other race maybe ogre, etc) evolved and the animal spirits "embraced" them. Notice how when Jora and Brother broke laws one was cursed, the other lost ability to transform.
Norn seem like human + (other race maybe ogre, etc) evolved and the animal spirits "embraced" them. Notice how when Jora and Brother broke laws one was cursed, the other lost ability to transform.
Prowlinger
Just something like a Celestial dragon or what not... a shimmer gold ghost effect would work... I don't think we should be a full fledged bear like the Norn... but a ghost of the shape would be better...
My little elemental was casting fire... then went to Bear Essence Aura... and was roaring and clawing left and right...
Looks rather silly ... a skinny elemental in green pretending to be a Norn Bear...
Maybe Anet will add this in.... Plus it would help other players know when other players are in Norn animal forms...
I am a Fire Elementalist... hear me roar!
My little elemental was casting fire... then went to Bear Essence Aura... and was roaring and clawing left and right...
Looks rather silly ... a skinny elemental in green pretending to be a Norn Bear...
Maybe Anet will add this in.... Plus it would help other players know when other players are in Norn animal forms...
I am a Fire Elementalist... hear me roar!

Mork from Ork
Reading PCgamer it looks they originally intended to let us change forms since the mag keeps calling it a "form" instead of a "blessing" or "spirit". I assume they found they could not do it and changed it to a blessing instead.
EternalTempest
It been the same process as Dervish avatars..
I highly suspect it was not enough time / resource issue more then anything.
I could see this being added in the future, or at least GW2 will have it.
I highly suspect it was not enough time / resource issue more then anything.
I could see this being added in the future, or at least GW2 will have it.
Twonaiver
id like that, would be a cool feature
OlMurraniKasale
Quote:
Originally Posted by Prowlinger
. . . pretending to be a Norn Bear...
|
I don't mind so much anymore that the aspects don't change form - my initial disappointment is now just a low seething.
-----
Storytelling by the fire at Gunnar's Hold? You bet!
Sword Liger
You were meant to change form, but I think Anet didn't have enough time to finish them, you can tell by how when you click the skill to return back to normal skills it has the same animation like how a Derv goes from avatar to player.
dargon
The problem I think is that when Norns do it, their armor also changes to fit the form. Players however have a huge number of possible armor combos, so unless you want to be a naked bear, wolf, etc, in which case people would complain that the Norns get to wear armor, why can't we, then it's a rather large amount of work for no real benefit in the game.
Darkhorse
Quote:
Originally Posted by xcenic
because anet dont know how to made that effect in normal characters!! :P
i dare you anet to try it ![]() |
NoXiFy
Yea... I've been waiting for this. =/
A full transformation, like the avatars would be leetzor... xD
A full transformation, like the avatars would be leetzor... xD
YunSooJin
guys anet can't do this. with only 40 dollars received per game their budget is soooo small they have to cut as many corners as they can to get us GW2
seriously leave them alone
seriously leave them alone
Dr Strangelove
I'd assume they got lazy, considering that the animation for the bear form already exists (see Norn guards).
A11Eur0
Quote:
Originally Posted by YunSooJin
guys anet can't do this. with only 40 dollars received per game their budget is soooo small they have to cut as many corners as they can to get us GW2
seriously leave them alone |
poor anet only sold 4 million copies of guild wars in 2 years...give them a break, they're struggling.
[email protected]
Well if they don´t listen to the players and do whatever they want with GW then starting GW2 is a waste of time imo.
It does look kinda useless and lame not to change into the animals, loses the feel of the skill so i never use it.
It does look kinda useless and lame not to change into the animals, loses the feel of the skill so i never use it.
MirageMaster
Thats only shows how Anet likes to screw players.How hard it is to give forms? I bet its dosent go with their blood designer vision,damn i hate anet now.
Hyper Cutter
What those skills should do is turn us into a "ghostly" version of that animal. The models already exist, after all (as bears, wolves, and ravens are all charmable animals)...
Archaic
Screw players? What the heck is this bunk?...
Cutting corners...
I would love to see where they've cut corners. They may not have done everything you wanted, but they did NOT cut corners. If you feel so bold as to downplay what they worked hard to bring you, then by all means, go play another game.
As for the models, I can't say for sure, but it would be hard due to the increased size of the Norn. But who knows, they might add it. But don't ever crap on ANet because your whiney and selfish.
Cutting corners...
I would love to see where they've cut corners. They may not have done everything you wanted, but they did NOT cut corners. If you feel so bold as to downplay what they worked hard to bring you, then by all means, go play another game.

As for the models, I can't say for sure, but it would be hard due to the increased size of the Norn. But who knows, they might add it. But don't ever crap on ANet because your whiney and selfish.
raven214
Quote:
Originally Posted by Archaic
As for the models, I can't say for sure, but it would be hard due to the increased size of the Norn.
|
A sort of "ghostly" transformation would seem appropriate... perhaps a transparent form coming over/replacing the player. It would not necessarily have to "wear" the player's armor, as it's only the essence...
Curse You
You all fail at reading the dialogue from Curse of the Nornbear.
Jora: "Wolf is pleased! The Shrine of the Wolf Spirit imbues you with its aura. This magic does not provide the physical prowess we received from the bear spirit, but it will help in this hunt. Invoke the power and then follow your nose!"So no, you don't get to turn into an animal, since you're not a Norn.
GloryFox
Id like to point out that you have Blessings not Forms. Only the Norn have Form skills.
NPC Norn Bear Form (oddly enough not a blessing either)
http://gw.gamewikis.org/wiki/Bear_Form
Raven Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Raven_Blessing
Ursan Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Ursan_Blessing
Volfen Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Volfen_Blessing
NPC Norn Bear Form (oddly enough not a blessing either)
http://gw.gamewikis.org/wiki/Bear_Form
Raven Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Raven_Blessing
Ursan Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Ursan_Blessing
Volfen Blessing (not a form skill)
http://wiki.guildwars.com/wiki/Volfen_Blessing
IlikeGW
Quote:
Originally Posted by Curse You
So no, you don't get to turn into an animal, since you're not a Norn. |
Curse You
Quote:
Originally Posted by IlikeGW
Even if you don't get to "change form" the skills look like nothing at all and worse than most average skill effects.
|
All three animal blessings have an animation, no matter how small it may be.
There are plenty of Elite skills with very poor animations.
Imaginos
Quote:
Originally Posted by dargon
The problem I think is that when Norns do it, their armor also changes to fit the form. Players however have a huge number of possible armor combos, so unless you want to be a naked bear, wolf, etc, in which case people would complain that the Norns get to wear armor, why can't we, then it's a rather large amount of work for no real benefit in the game.
|
They probably didn't want to waste time creating a bipedal werewolf and bird form

FelixCarter
Quote:
Originally Posted by Curse You
You all fail at reading the dialogue from Curse of the Nornbear.
Jora: "Wolf is pleased! The Shrine of the Wolf Spirit imbues you with its aura. This magic does not provide the physical prowess we received from the bear spirit, but it will help in this hunt. Invoke the power and then follow your nose!" |
Now where's my bear/raven/wolf aura?
Curse You
Quote:
Originally Posted by FelixCarter
Okay. I read it.
Now where's my bear/raven/wolf aura? |
iridescentfyre
Quote:
Originally Posted by FelixCarter
Okay. I read it.
Now where's my bear/raven/wolf aura? |
And to anyone saying its Anet screwing us again, please. At least start a separate thread to whine about it so the rest of us know to avoid it.
Gigashadow
Quote:
Originally Posted by Archaic
Screw players? What the heck is this bunk?...
Cutting corners... I would love to see where they've cut corners. They may not have done everything you wanted, but they did NOT cut corners. |
arloyola
The animation is there, when the Norn transform themselfs. But it is not in the other expansions. I guess it is a big piece of code that would demand modify past expansions.
Im fine whit it, keep the game running light and smooth.
Im fine whit it, keep the game running light and smooth.
Longasc
We already have WOLF, BEAR and RAVEN animals ingame. ANET can use their generic attack animations for the 15 attack skills or so possible under the three blessings.
We can drink potions to turn into beetles, elves and whatever in town. So why are we stuck with such a pitiful "blessing" that looks ultra dumb?
My little ranger girl charging through barricades, going into close combat with her bow - now someone tell me that does not look crappy!
I bet, most people do not use the forms because of this very reason and because they take the elite slot. They would be well worth it, but next time I "pounce" with my wand I know why I do not use them...
Instead of making us pseudo-human bears with clubs, just turn us into the bear/wolf/raven model. Then we use the attack animations of the animals. We do not get to wield a club or something like that anyways.
It would also be different from the norn forms, as we become basically the animal(s) (spirits).
We can drink potions to turn into beetles, elves and whatever in town. So why are we stuck with such a pitiful "blessing" that looks ultra dumb?
My little ranger girl charging through barricades, going into close combat with her bow - now someone tell me that does not look crappy!
I bet, most people do not use the forms because of this very reason and because they take the elite slot. They would be well worth it, but next time I "pounce" with my wand I know why I do not use them...
Instead of making us pseudo-human bears with clubs, just turn us into the bear/wolf/raven model. Then we use the attack animations of the animals. We do not get to wield a club or something like that anyways.
It would also be different from the norn forms, as we become basically the animal(s) (spirits).
Erik Fox
You weren't meant to get the "Form" as you aren't Norn. That's a racial trait and something humans don't have. When people (I mean people who publish official things) talk about Forms, they are talking GW2. Either that or they are sadly misinformed.
Mork from Ork
"...you'll clear out and secure shrines that can grant you shape-changing skills..."
PC EOTN Gamer Guild Wars Guide pg 86
This issue had to be in production long before EOTN was actually released and the only place they could have gotten their information was from ANet itself.
This particular article was absolutely talking about GW1 EotN (not GW2) and calls theses skills "blessing," "alternate forms," and "shape-changing."
So it is obvious that the original intention was to give us alternate forms but that this was not implemented in the released version.
I suspect it just wound up being a bigger project than they had thought it would be.
PC EOTN Gamer Guild Wars Guide pg 86
This issue had to be in production long before EOTN was actually released and the only place they could have gotten their information was from ANet itself.
This particular article was absolutely talking about GW1 EotN (not GW2) and calls theses skills "blessing," "alternate forms," and "shape-changing."
So it is obvious that the original intention was to give us alternate forms but that this was not implemented in the released version.
I suspect it just wound up being a bigger project than they had thought it would be.
CHunterX
Ursan Blessing (http://gw.gamewikis.org/wiki/Ursan_Blessing)
You take on the aspect of the bear. Your energy returns to maximum and you have -2 Energy degeneration. You have +10...20 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.
aspect (http://dictionary.reference.com/browse/aspect)
as·pect
–noun
1. appearance to the eye or mind; look
So I ask, where is our bear/raven/wolf aspects? The forms are already in the game (pet wolf, pet raven, and pet/norn bear), and Polymock has shown that Areanet can fairly easily change us into monsters. This was ultimately depressing for me, when I used my newfound elite only to find my skillbar truncated with less-than-eight new skills.
EDIT: Note on moving to Sardelac Sanitarium; This thread isn't suggesting they change the skills, this thread is discussing where the forms are.
You take on the aspect of the bear. Your energy returns to maximum and you have -2 Energy degeneration. You have +10...20 armor and +100...200 maximum Health. All Enchantments upon you are removed. Bear attacks replace your skills. You gain Energy every time you take or deal damage. This Skill ends when your Energy drops to 0.
aspect (http://dictionary.reference.com/browse/aspect)
as·pect
–noun
1. appearance to the eye or mind; look
So I ask, where is our bear/raven/wolf aspects? The forms are already in the game (pet wolf, pet raven, and pet/norn bear), and Polymock has shown that Areanet can fairly easily change us into monsters. This was ultimately depressing for me, when I used my newfound elite only to find my skillbar truncated with less-than-eight new skills.
EDIT: Note on moving to Sardelac Sanitarium; This thread isn't suggesting they change the skills, this thread is discussing where the forms are.
Spellforge
I believe these blessings are an anomally - correct me if i am wrong.
All the events in game that totally change your skill bar - wurm riding , siege devourers , beetles , aswell as changing your skill bar they also change your avatar, can anyone name an exception where your skill bar is replaced but you have no visual que ?
All the events in game that totally change your skill bar - wurm riding , siege devourers , beetles , aswell as changing your skill bar they also change your avatar, can anyone name an exception where your skill bar is replaced but you have no visual que ?
Spellforge
ok - i thought of one - snowball fights..... never mind
heinz3
Quote:
Originally Posted by Curse You
You all fail at reading the dialogue from Curse of the Nornbear.
Jora: "Wolf is pleased! The Shrine of the Wolf Spirit imbues you with its aura. This magic does not provide the physical prowess we received from the bear spirit, but it will help in this hunt. Invoke the power and then follow your nose!"So no, you don't get to turn into an animal, since you're not a Norn. |
MithranArkanere
They are 'blessings' (skills, actually) no forms, but thet doens't me y they can change the shae of the character.
Dervish Forms change their shapes, and are usable by ALL classes.
Humans can't change into 'Werebears' or 'Nornbears' but that doen't mean they can't change into Black Wolves, Ravens or Bears.
They already change into Rollerbeetles, Devourers and Junundu, don't they?
Dervish Forms change their shapes, and are usable by ALL classes.
Humans can't change into 'Werebears' or 'Nornbears' but that doen't mean they can't change into Black Wolves, Ravens or Bears.
They already change into Rollerbeetles, Devourers and Junundu, don't they?