1. With 3 stand alone campaigns and 1 expansion the player base is stretched so thin that there are many areas in each campaign that simply lack players to create a sufficient pug.
2. Heros/Henchmen allow you to multi-task IRL in case one needs to use the restroom/laundry/cook/whatever might pull you away from the computer without upsetting the others in the group.
3. In many (not all) pugs you will come across the so called wammo mentality and people running ridiculous builds that simply make no sense. Having heros where one can create the build or using henchman (moderate builds, but no complete noobs) helps to diminish the problem.
However we have all found that many times henchman simply do not cut it when the going gets tough. So for the following reasons I am petitioning for Anet to allow its avid fans to have 7 heros as opposed to the lowly 3 heros that we currently have.
1. Heros allow for player customization of the entire team. Creating a balanced group all running builds designed to synergise with the other builds allows for the user to not only think outside of the box but also to have a better understanding of each class even if that player is primarily one class.
2. Allowing for 7 heros in areas like FoW, UW, DoA, etc. allows the average player to reach otherwise unattainable goals that can not be accomplished in your standard pug and where henchman are simply not allowed.
3. Equiping 7 heros would be relatively expensive task to accomplish, however the reward would hopefully be met as well, thus providing equal risk with equal reward.
4. Having 7 heros allows the player to micro manage for all 7 heros providing more intelligent game play. (precasing protective spirit on the tank)
5. Having 7 heros doesn't discourage human gameplay at all. 1 player micromanaging 7 heros is less likely to be as successful as 2 players micromanaging 3 heros each and 4 human players micromanaging 1 hero each is even more likely to be successful and so on.
6. 7 Heros does not in ANY way unbalance the game. (8 Human players with custom skillbars is attainable already in a guild group and honestly better than 1 human and 7 hero custom skillbars.)
Finally, an addition to all of the aforementioned reasons why I believe that we should have 7 heros available to us is to promote out of the box style gameplay. I have been attempting to form an all paragon group now for about a month and a half. I personally feel that allowing a player to not only bring 7 heros but also 7 heros of any class would be optimal for the advancement of the guild wars community. This could be accomplished simply by allowing recruitable heros of any class at the Temple of Balthazar (or each chapters main outpost; Lions Arch, Kaineng City, Kamadan, and The Eye of the North depending on the class ie paragons and dervish could only be recruitable at Kamadan). This would allow players to not only have fully customizeable skillbars for each teamate in the group but also to try completely out of the box ideas such as an all paragon/warrior/necromancer/ritualist/whatever build. Using the Zaishen to accomplish this goal would provide the additional options to players with minimal changes/work for Anet and its teams.
Petition A:
So if you agree with me that 7 heros should be allowed please simply say /signedA or /agreeA or if you disagree: /notsignedA /disagreeA and give your reasons for agreement and disagreement.
Petition B:
Additionally if you feel that there should be additional recruitable heros to allow for out of the box/non cookie-cutter builds please /signB or /notsignB and as always please give feedback and your reasons for agreeing or disagreeing.
See also: http://www.guildwarsguru.com/forum/s...php?t=10201532
Thank you for your time.
