Quote:
Originally Posted by bhavv
...... but after being party wiped to 60% DP on the final mob in ascalon foothills and being forced back to the outpost (Earth + Fire elly enemies with Meteor + earthquake spam GG), Im not going to do anymore HM without them.
Oh, the reason for the party wipe was the nooblet called Alesia. Also would have been a lot easier If I could have replaced Claude with a mesmer. But I cant do that!
....
Return 'Skill' to PVE.
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Just ask in (y)our guild who has soloed that particular area with H&H and what team build hey used. I'm sure some have done that.
Let me think on a build I would use there.
Depending on own profession.
Probably BHA ranger with epidemic (unlinked mesmer skill).
Prot monk with Life Bond and PS (use on tank).
Optional hero: Second ranger with barrage to disrupt as many foes as possible when dazed.
Optional hero : Tank/Warrior (since you can't use a hench tank without flagging both hench).
Optional hero: Powerblock mesmer
Optional hero: Ele with Maelstrom (and perhaps ward of stability, but heroes like to kite a little too much for wards).
Optional hero: SS necro with 2 interrupts
2 hench, probably monk and ranger.
Sure, a full 6 hero team would be better, but it's not impossible to vanquish that area solo.
Quote:
Actually jos Anet did advertise GW as a game you could solo and do just as well as someone who went in a team.
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Could be, but that's not what my box says.
It says 'Join with friends or play solo with a band of skilful henchmen.' (seems there is a typo on my box).
Could be because the only box I see this fast is the SE box of my second account.
Now we can argue about the skillful henchmen with Alesia's warrior mode bhavv mentioned.
However, the hench were good enough for normal mode.
People started to hench their way through the game(s) because they were better than the average PuG.
Now we have hard mode.
This requires more skill from the player but should also be supported with henchmen up to the task.
Now the question is: are they?
If they are not, we have a henchmen problem.
Now I can think of several HM missions where the hench are probably not up to the task, specially masters. Eternal Grove comes in mind first.
This mission is already hard in NM with a hench team.
So if it's impossible to complete this mission HM with hench only, there is good reason to complain.
The same could be true for other Prophecies and Factions HM missions.
If those cannot be done Masters with hench, there is reason to complain.
But it's not solved by adding more heroes, since people with only Prophecies or Factions do not have heroes.