Anets recent trend is fairly straight down the line. They are catering more toward the casual player than the hardcore player. It turn, its actually good marketing see how most of the players who buy video games as of now are casual players. But i regress, because unlike most people who play GW, i am a Hardcore player. Its easy for me to spend countless hours a day playing this game. GW has basicaly been transformed over the past 2 years to cater more for casual. Economy is purposely being wrecked, rare skin items are no longer rare, reskinned weapons and armor for players with only one campaign, ect... I am not saying this is a bad thing for GW, i am just saying for a person like me it kinda destroys what i loved about GW.
Dont get me wrong, we still have the elite missions that require a good skilled group and time to play. As well as torment weapons, which at this time still hold some value. But i would say 98% of the rest of the game is leaning toward more casual. GW now may never be what it once was, but what about GW2? Can Anet cater to both Casual and Hardcore players? I think it can be done.
I dont think GW would be where it is now without solo play. It was designed for the solo aspect from the start as well as the group aspect. I have played through most of the game solo yes. But i do enjoy spending the time with other skilled players and guildies alike in elite missions or just goofing off. But why cater to one side more than the other? This is a MMO. You can play how you want to play a game and noone can take that away from you. But the design is to actually bring a massive amount of people online to share experiences and to be social. I believe that there should be some seperation between playing by yourself with H/H and playing with a group. I dont believe that this game should be 100% H/Hable. Playing with H/H and Playing with a group are two different kind of skills to be learned. Two different playing types. They should net two different rewards. People who just want to play a game solo and who are anti-social should not be catered to in a community game. The economy is some what community, guilds are community, pvp is community. You want to play a single player game - there are other games out there that might hold your interest better. IMO.
In realitive terms, i think all aspects can be apreciated and catered to. It is very hard to have your cake and eat it to. There will always be casual people wanting the rare skins/armor and not playing for it. There will always be casual wanting to play elite missions but not wanting to spend over 20 minutes at a time to play them or dont want to learn the online aspect of the game and join a group or guildies to do it. The idea of saying that you will never get this item because you cant play for x amount of hours or you cant get this item because you cant solo it, is rather offensive to alot of casual players.
GW rewards skill>time. I believe that skill=time. The more you do anything in life the better you get at it. So why cant the Hardcore players have nice skins, armor and different quests than casual? Because its not fair? I believe they can still seperate and cater to both sides of all the categories and make the majority groups happy. Not everyone will be happy, but please dont cater to one side more than the other in your next projects.
I would like to hear other peoples thoughts to see if all groups can co-exist. This may be a very sensitive subject so i am prepared for alot of different thoughts.
G

