Hate on Guild Wars (Discussion)

Killed u man

Forge Runner

Join Date: Feb 2006

Situation:

You're playing PvE, you've nearly set-up a FoW team, checked all skill bars, you just got your last monk, check his bar, and everything is A-OK. You enter the mission, and somehow got whiped in 1 minute, seeing that last monk still alive, casting Protective Spirit, Healing Breeze, and offcorse SoJ.

Now, how bad is your frustration, knowing this guy changed his bar, even after you made him ping it, after you setting up for half an hour... This is what I want to start a thread about, frustration on Guild Wars; and where it takes us... (This situation did NOT occure to me, I don't play PvE, just an example)

I've never seen a thread like this, used search, and no-one ever seems to want to talk about frustration, and even hate, on Guild Wars. I'm not planning on letting this turn into a flame thread! What I want to create is a thread in which people can give their own thoughts on HOW far they think frustration should go withitn the limits of a game...

Would you really want to hurt/slap that Solo Monk, after ruining your FoW run? Would you sometimes really want to slap BNET for their, sometimes, redicilous skill balances? Would you really want to "fight" with that guy who just ganked you in HoH?

Anyways, this thread is supposed to be a discussion WITH examples, don't start an discussion if you can't back-up your own vision...

Anyways, here is MY EXPERIENCE with frustration in Guild Wars:

Playing alot of PvP, it often happens I get rolled by other teams, sometimes, it gets really frustrating. During 6v6, I playing GW alot more, and I remember actually shouting on vent, (Broken Tower holding style btw) because someone didn't put op Ward of Stability, thus giving the other team a free gale on our ghostly... The second I saw the defeat letters on I raged at that guy, I raged badly... I feel bad now about ever "caring" so much about a game, but at that time, I actually wanted to kill him, for being so "stupid" not to put up Ward of Stability...

Now, I cooled down alot, sure frustration is still around, but I usually disband the team if I know we're not going to go anywhere... There is some other people in the past, I raged at, that really hate me now. If I got a penny for everytime I got ganked in HoH, by a guy who hates me, I would be rich, believe me! Now, do these people really HATE me? Sometimes, I honestly think some people in this game take PvP way to serious, like I did a long time ago. I wonder if these people would really have the same feelings in real life, if I was on the other side of the table...

Anyways, that's my story, open for discussion now, feel free to comment/express feelings on this issue/ give own experiences?

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I never "Hate"...it's a game, you can never tell what the player on the other end is thinking. When I PvP, which is mostly Alliance Battles these days, I plan not only for the well balanced battles where our team of 4 comes across another team of 4, but also for when an Assassin sees you running back to your group after having been ressed, and you're on your own and he thinks..."I'm havin' ya" - which is inevitable. On the odd occaision the "1v1" fanatic wins I tend to shout at the computer screen, but I'm not just cross with him, as if I were paying more attention I could have stopped it...he just exploited my lazyness. When such a thing happens, however, I tend to make a point of killing said 'Sin as many times as I can, whenever I come across him, but when the game is finished...it's all sort of "meh", and falls into a big pool of swirling ...stuff... that doesn't matter any more.

There's no point in holding lasting vendeta's against players who get one over you in the game. Sometimes I can be a real ******* to some people, not through being rude, but by, say, diverting Blessed Signet on the monk who's bonding the gates in Fort Aspenwood. Sometimes, and these are the real gems, you are able to enter conversation with your foe, and both of you know you're playing the game for fun, and a conversation begins:

Monk: Argh, damn Mesmer, stop diverting me! lol
Me: Just doin' my job
Monk: ^^
Monk: Can you do it a little less well?
Me: Well I'd love to, but that might mean you'd win!
Monk: True, gg.

It's the players that recognise you win some, you lose some, that make any form of PvP a nice experience, moreover, those who can have a chuckle about it. As cross as I might be against someone who wins when they try to "have me 1v1"...if they deserved their victory, it's all good.

Killed u man

Forge Runner

Join Date: Feb 2006

Yep, agreed on most of it. But sometimes frustration really gets high, expecially when you, for example, got rolled in HA by a spiritway, or in GvG by a bloodspike, and then the people on the other team say GG... I mean, sure, loosing to spiritway once is acceptable, but you know, facing the same build over and over and over and over (for 3 months now) gets really frustrating... I know that I'm a better player than these people playing spiritway, or any zero-brainer build for that matter, but still, I hate loosing to that same build over and over again. Sometimes I really have got to take a few days break from GW, cuz I'm so tired of the Imba-ness...

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

yet another reason for 7 heros...sigh...

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

With PvP i don;t really have a problem, I see others as either being better players/better builds than me, or i'm just a tad bit slow that day.

Over the last few days i have begun to hate some aspects of the game like Polymock. Don't get me wrong i do actually enjoy playing it sometimes, but when I screw up i really let loose at the computer coz I know i shouldn't have cocked up so badly. Playing Polymock on its own is fun, what gets me angry is when you have the quest up to gain your new piece and skills, and you just can't beat it.

I suffered the same problem doing Bison's tournament, when gettign to the end and failing, though i finally found a build capable of defeating him and the preceding opponents, what made it worse was when i wanted to fight particular opponents to either gaint hem as a hero or get Zho's book or the green items you can get. Its annoying when you don't see them for 10 tournaments and infuriating when you get beat by Bison repeatedly in the quest.

These situations are bad simply because they are difficult to beat and normaly i would break from that but when i want somethign i keep goign till i get it. Which just makes me madder

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

Quote:
Originally Posted by william1975
I suffered the same problem doing Bison's tournament, when gettign to the end and failing, though i finally found a build capable of defeating him and the preceding opponents, what made it worse was when i wanted to fight particular opponents to either gaint hem as a hero or get Zho's book or the green items you can get. Its annoying when you don't see them for 10 tournaments and infuriating when you get beat by Bison repeatedly in the quest.
I feel your pain. I gained 12 Bison Tournament Tokens trying to get Zho's book. >.<

Who knew the 13th try would be the lucky one?

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Infamous change-a-bar-prick strikes again, eh.

That is propably lowest of low that GW player can do. There is likely no worse thing one can do to party.

I wish there was skillbar-lock that party leader can enforce during final bar checking, just like you cant change skills during mission entry countdown.

EternalTempest

EternalTempest

Furnace Stoker

Join Date: Jun 2005

United States

Dark Side Ofthe Moon [DSM]

E/

Screenshot and report to anet.
Once there enough compliants, Anet will take action.

Also, add them to you your ignore list and move on.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by Celestial Beaver
I feel your pain. I gained 12 Bison Tournament Tokens trying to get Zho's book. >.<

Who knew the 13th try would be the lucky one?
My mesmer, first time in tournament, oponents in this order:

Kahmu
Zho
Alesia
Xandra
Zethuka.

lucky, eh (ok, i had to redo since i didnt take zethuka hron with me and it took 7 tokens to get him again, but still ...)

wilebill

wilebill

Desert Nomad

Join Date: Dec 2005

Mt Vernon, Ohio

Band of the Hawk

W/Mo

GW is just a game. And people are just people.

With PUGs, always carry along Sense of Humor, Tolerance, and Urbanity.

Antheus

Forge Runner

Join Date: Jan 2006

This frustration and hate - they are usually covered by social skills.

You aren't annoyed with GW, but with other people. People are human, they make mistakes, they are annoying, they don't do what you want them to.

This isn't GW problem. In real life, people lie, murder, steal and cheat. Some enjoy it, and do it just for fun.

But in real life, you cannot run with heroes. In this case, the only solution is to learn to deal with it.

Sadly, through frustration and anger, your attitude, even if not intended, will affect others. When on vent, there'll be a hint of anger in your voice, slight irritation, unenjoyment, making others get just a bit less excited, or even annoyed as well. When someone does raise their voice however, the game is over, they lose respect, and everyone else will say: ef this.

It's a game. Nothing that happens in there, especially nothing so trivial, should be getting to you. What sucks, is what happened to the other guy, who had to watch someone log in with his stolen account, and delete his FoWs. Now that sucks.

In PvP, two teams enter, one team loses. In FoW, favor is always available, entry costs measly 1k.

It's a game. The very second it stops being that, log out, take a deep breath, and take a little break. It's simply not worth losing nerves over it. Because on internet, nobody hears you scream, and if they do, they just don't care. So you're only frustrating yourself.

Quote:
Screenshot and report to anet.
Once there enough compliants, Anet will take action.
Hahahaha. Ah..... good one.

Quote:
With PUGs, always carry along Sense of Humor, Tolerance, and Urbanity.
On forums, using PvE-only skill Flameshield also helps.

Etta

Etta

Forge Runner

Join Date: Jun 2006

Mancland, British Empire

Quote:
Originally Posted by wilebill
With PUGs, always carry along Sense of Humor, Tolerance, and Urbanity.
Or you can just not pugs. Why should anyone put up with anything if they don't want to?

Goldleader

Frost Gate Guardian

Join Date: Jun 2006

Mo/Me

There have been times when I have become angry, but none compare to one trick low life players like to pull.

I HATE it when you finally assemble a group of players for a mission and then half-way through the mission, someone just decides to go AFK. No warning, no message...nothing. They just stand there in place for the ENTIRE mission. Almost like they want us to do the heavy lifting and help them get to the new area with no effort.

The worst part is when it is a monk who pulls the stunt. Now the group is faced with a difficult decision, start over, or try to continue on without the 2nd monk.

I've been pretty ticked in the past when this happened. When our 3rd monk pulled this stunt in The Deep, we managed to beat the area, but it took an extra hour to do it (we had to slow down our pace considerably). I was so pissed afterwards that I took a week off from GW. I can't say I was ever angry enough to hurt someone...just pissed that this person wasted my time.

milias

milias

Grotto Attendant

Join Date: Nov 2005

Defected back to America

Me/E

I have to agree with the other posters. It's just a game. That said, yes, it can get somewhat frustrating with the way that some people act sometimes. But hey, that's just a fact of life. You get people like that in real life, too. And just like in real life, you have the option of never having anything to do with them again, and that's what your ignore list is for. The important thing is, don't let them get to you. If you let them, then they've accomplished what they set out to do, which is to annoy the heck out of you. Don't play into their hands. And yes, report them to ANet whenever you can.

Hope this helps!

Chthon

Grotto Attendant

Join Date: Apr 2007

Quote:
Originally Posted by zwei2stein
Infamous change-a-bar-prick strikes again, eh.

That is propably lowest of low that GW player can do. There is likely no worse thing one can do to party.

I wish there was skillbar-lock that party leader can enforce during final bar checking, just like you cant change skills during mission entry countdown.
I'd settle for an automatic "Such-and-Such has changed his/her skillbar" whenever a player changes after pinging.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

The following are all my opinions, and may or may not be accurate.

I think that a unique culture of expectations has emerged from this game. I do not know if it is a chicken or egg problem, that the game encourages the culture or the culture naturally seeks the game, but GW definitely has a very impatient, "must succeed" attitude amongst the players.

I used to write it off as just the way things are - make a game that emphasizes competition, you get competitors.

The game itself is based on completing tasks - finish this quest, cap this skill, go to that outpost, do this mission, wash rinse repeat. That gives us a discrete marker in the sand to gauge progress. That is the only marker we have - as the usual marker of character Level has been eliminated from the game, and we substitute these other ones in their place, at least for PvE.

I think that the expected answer in other MMOs, which would be gain a level or two and come back, is not an option in GW. A better plan would be to go cap skills and change your build, but you will never get more hit points beyond level 20.

I think that the specific task nature of the game has synergy with the impatient nature of humanity. The tasks, and the inevitable small percentage of loudmouthed arrogant players boasting of whipping right through things has helped to create an in-game a belief that failure is shameful, in any form.

That is why I get so mad when someone comes on these forums and posts that they are having trouble in PvE, commonly in an angry way, and immediately get attacked by other posters here. It takes bravery to post that you are having problems, and to immediately get attacked is a symptom of the problems I am talking about here - failure is shameful, and you must get past the next marker as fast as possible, or be humiliated. That is why the poo-flinging monkeys come out - they have bought into the culture of impatience, competitiveness, (even in PvE, looks like) and ridicule for those who are not passing those markers on time and on target.

Where we got this notion of speed being so important for a game where there are no monthly fees, I have no idea. Maybe someone else has the insight into that. I can say that PvP has no reward structure for losing, so winning has become paramount. There are good points and bad points to that, and if the game designers wanted a competitive environment without (excessive) elitism and ridicule, then they have done a fairly credible job - I have played games with players who have worse attitudes.

But there are some odd exceptions. I have not been for a while so do not know how it is going now, but before when getting Kurz/Lux faction was so in demand that many threads on here were about "Leavers", there was another thread about how players could use the "roll" function to optimize AB, on even the Kurz quit, and odd the Lux quit. That way the percentage of winning battles over time goes up for everyone - it is basic math, really, since the losers do not spend time, well, losing. There was a heated debate, most consisting of "that is cheating" versus "it is more efficient".

I think that is a bit of a fundamental difference between players who have a PvP mindset, and players who have a PvE mindset. The PvP players, not to disparage the notion since it is a fundamental property of competitive games, want to see a winner and a loser. The PvE players, well, they do not mind as much, the everybody winning part. The /roll discussion for AB was a PvE players idea to solve the problem of built-in inefficiency for faction gain in AB. I thought it was sheer brilliance, but I am more of a PvE player. The same property goes for the wintersday events, when ANet set up a competitive event for doing emotes and such to have players compete for the hats. The PvE answer, since they are not stuck in the win/lose paradigm, was also brilliant - that odd districts go for grenth, and even for dwayna. Everybody gets the hats with minimum inefficiency. I know for a fact that ANet did not really anticipate this reaction, but did nothing to stop it.

So yes, I believe that GW has a unique culture that encourages the competitive side of its players, by setting up PvP to be such an important part of the game, and not have any reward structure for the losers. That of course will result in what we are seeing now - winning is everything. Once again, there are good and bad points to having that dynamic, and shows in the communities of this game versus another one where it is not so central, say LotRO. Those people beef about not being able to mine resource nodes from horseback, which is a vastly different scale of complaint than here, where the game is ending for the last time every few days or so.

But recently, the situation has degenerated, with ANet announcing the last game for GW1, which necessitates losing everything you have worked on and start fresh with GW2. I think that has put a real burr in the caps of players, particularly the ones who have a lot invested in the game. I am expecting that we have not bottomed out, BTW.

Thanks!
TabascoSauce

Edit - add the word excessive for clarity above

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

I really don't have the time to care anymore, I only want to surround myself with good natured people, and I have more fun that way. If someone treats another person like shit, then I don't want to know them... or I'll flame them hard and forget about them the next day, seriously.

Mordakai

Mordakai

Grotto Attendant

Join Date: Aug 2005

Kyhlo

W/

There was a whole thread about "biggest jerk" you've enountered to something...


some pretty dreadful (and some funny) stories in there. As long as millions of people are playing a game, there will be hate.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Quote:
Originally Posted by TabascoSauce
...
That is why I get so mad when someone comes on these forums and posts that they are having trouble in PvE, commonly in an angry way, and immediately get attacked by other posters here. It takes bravery to post that you are having problems, and to immediately get attacked is a symptom of the problems I am talking about here - failure is shameful, and you must get past the next marker as fast as possible, or be humiliated. That is why the poo-flinging monkeys come out - they have bought into the culture of impatience, competitiveness, (even in PvE, looks like) and ridicule for those who are not passing those markers on time and on target.
...
To be fair, most of such threads are whining: "It is too hard", and it usually demands nerf. Those players feel that error is in game, not in themselves. It does not take bravery to post such thing, only stupidity.

Any advice given in such thread is ignored or dismissed by its OP.

If you look at "i suck, help me out" threads, posters there are usually more helpfull. But someone posting "mission x sucks" is asking for trouble, and kinda deserves rough ride for being bad player:

Not being brave enough to ask for help, rather ask for nerf or just complain.

Its attittude of those posts that provokes poo-flinging.

TabascoSauce

Wilds Pathfinder

Join Date: Jan 2007

Virginia, US

TFgt

W/Me

True. Not all of the "hep me" posts are actually seeking help, merely a vehicle to complain. I'd advocate that no response is superior to flinging poo, but that is another thread. I wonder - if those complainers can be labeled as type C personalities, does the nature of the game encourage normal people to type C behavior, or do type C personalities seek out this game?

Thanks!
TabascoSauce

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by EternalTempest
Screenshot and report to anet.
Once there enough compliants, Anet will take action.

Also, add them to you your ignore list and move on.
That is NOT a reportable offense. Sure, the 55er was deceptive and possibly violated the no greifing policy of the EULA, action won't be taken for this.

Seriously, A.net bans are reserved for bots, gold sellers/buyers, and people spamming racist and durogatory messages. Bans aren't for 55 monks that screwed up your FoW run.

Fitz Rinley

Fitz Rinley

Wilds Pathfinder

Join Date: Oct 2005

The Rusty Rose

W/Mo

When I first started playing almost 2 years ago, I tried PvP. I went about a half-dozen times before I decided I was not going to be an asset to the team. At that time I was on Dial-Up and would load when about half my team, or all of it, was dead. Therefore I was very happy to see a longer wait time or something to the release of players against one another, so everyone could load.

However, I have always believed that a modicum of respect should be built into the matches. I would have liked if at the end of each match all persons were muted (no GG, no You Suck, no WTG, no You [email protected], etc.) and moved to a ceremonial hall where both victor and vanquished would see their characters Saluting (Western) or Bowing (Eastern) one another in respect for a match well played. I would like for it to occur at the beginning as well, but understand that the surprise of your random opponent is an aspect of the challenge. Perhaps a "Judge" could declare at the beginning of each round, "To the respect of ourselves and our art!" And yes, I know there are dulards who will never get it, but if the environment is not conducive to good manners and respect, then why would the players observe it.

Tournament competition should first be about Honor between players, then about the competition. This is why I rarely PvP except to open a skill from the other end of PvE.

Zwei2Stein,

The entire history of Western Civilization is based upon improving the game, changing the game, finding a new technology, etc. It is in the East that the emphasis has always been on improving the person. No where is this more fundamentally displayed than the Sword. How many variants are there travelling from the Gladius through to the Rapier? Yet, in that same period of time there was virtually no real change in the Katana. Look at the thousands of variants in wood working tools among European cultures, and then look at the relatively few that are still the hallmark of traditional Japanese carpentry.

I agree that there is a need to consider changing one's approach only as often as there is a need to consider modifying one's environment. However, there are numerous occasions in game where the game does not work right - glitches, bugs, etc. There are also numerous occasions when the players do not work right. In adequate information on the part of the game is often a problem. I had a terrible time with the Borliss Pass mission when I first started because the directions were to Destroy the Catapults, not to Kill the Engineers. Had the instructions said the latter, I would have been thru that mission much faster. Because afterall, you never destroy the catapults at all, they simply fall apart for no apparent reason when you kill the engineers. Another example is the Rifts in the Grand Court of Sebelkeh, which say captured but do not turn blue. It is game standard that capturing an area requires the location's indicator/flag to turn blue. Every PvP and PvE mission which center on this scheme work that way, except Grand Court of Sebelkeh. Once, I fell thru the stairs in Abaddon's Mouth and was stuck. The party was doing great until that point. I was able to trade with a neighbor for a Vampiric Axe and bleed out so I could be rebirthed out from under the stairs. Such things are very frustrating and not the player's fault. So, while I agree with your sentiment, it is not without a look also at its opposite.

TobascoSauce,
LOL - Franz Kafka made some wonderful observations about human nature. One is that whatever is going well, is not noted but taken for granted. Ranting is the expression of the human condition, as we do not take for granted what is not going well. Negatives always get more attention than positives.

HawkofStorms,
I remember threads about 55's seeing really rich set of drops and then letting the party TPK and wait until everything had gone open to pick it all up while the party lay there dead. Yes, those players were reported to ANet and for a time the problem slowed to a stop. So I do believe the offense reportable and punishable. Stealing from fellow players, ruining the game experience of your fellow players, is something ANet is never going to support, ignore, or encourage. It would be bad business. If such monks become noticed by ANet then there will be some kind of consequence.

Kusandaa

Kusandaa

Forge Runner

Join Date: Jul 2006

N/Mo

Quote:
Originally Posted by HawkofStorms
That is NOT a reportable offense. Sure, the 55er was deceptive and possibly violated the no greifing policy of the EULA, action won't be taken for this.

Seriously, A.net bans are reserved for bots, gold sellers/buyers, and people spamming racist and durogatory messages. Bans aren't for 55 monks that screwed up your FoW run.
I agree with you, IMHO there's no reason to report them. It sucks, but eh... not worth a ban. If they were a bot that could have been another thing, however.

Personally, I don't have much in-game problem concerning hate. I don't -hate- people and I don't generally want to punch them IRL (although sometimes I surely wish you could do that, you'll see why).

I run ToPK rather often, and in every run there's one guy, usually a pug, that messes up the run partly by not heeling his pet. It causes full party wipes sometimes, and as frustrating as it might have been to wait half an hour or an hour for THE monk to show up and finding THE orders necro and then THE MM... I don't feel like punching that guy. I'm going to be pissed off, yes, but I will take a break and I'll be fine. But the guy will hear about me not being listened to before I go AFK or he rages.

I've had some people cussing me out and threatening me because I was simply directing the group - not being a dictator and whatnot. Just giving some points on where to stand, where to heel pets, etc. I don't want to punch them as well, but I have the feeling that THEY want to punch me.

And I bet it wouldn't be the same if we were on the same vent server.

Depending on my mood, if I'm attacked personally or if someone attacks my friends and will not let it go, I will laugh in their face or I'd seriously take a plane to fight with them. Especially with racists and homophobes; I've picked up fights with the latter IRL (hey, I've got my pride! >_>... no pun intended). Most of the time I laugh or try to drive them away by being an a-hole back (oh boy they hate this x], they can be a-holes but you can't be one back! double standards ftw), however.

Never thought about reporting them, TBH O_o.

EDIT:

Quote:
So I do believe the offense reportable and punishable. Stealing from fellow players, ruining the game experience of your fellow players, is something ANet is never going to support, ignore, or encourage. It would be bad business. If such monks become noticed by ANet then there will be some kind of consequence.
They know it happens; they don't support it, ignore it or encourage it. But do they act on it? In a way, yes, by features like the newer build-ping stuff. But even that fails, because you can easily change builds without changing your profession. If you could see everyone's build on the same window, it would help, and probably doable tbh.

But in another way, can they really act on it? About the fact people change their builds right before going in? IMHO, not really. You're allowed changes. I know it sucks when your run is eff'ed up by a 55 monk, I've had it happen, but I don't know what kind of punishment they could come up with aside the ban and that wouldn't penalize the whole party.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

I don't think that I have ever gotten angry in the game. I have gotten frustrated before, but mainly because of continuing to find myself in bad groups for an easy task that never seemed to get accomplished.

The only time that actually sticks out in my mind was the Hell's Precipice Mission. I had tried it repeatedly with PUGs and with henchmen. I finally gave up for a LONG time because of the last group I was with. Two guys in it started bickering from the very start. It escalated quickly to cursing at each other. The rest of us stayed very quiet. It got so heated that they quit fighting the enemies, and spent their entire time yelling. Needless to say, we got wiped pretty quickly by THE FIRST set of enemies. I can't say really what I felt more: frustrated or freaked out.

arcady

arcady

Wilds Pathfinder

Join Date: May 2006

San Francisco native

Mo/P

I take a casual approach to what happens in game. And I don't PvP precisely because so many PvPers want to make it personal - they either only enjoy it if the other side doesn't, or they don't enjoy it if their own people don't live up to their own personal expectations of how everyone else should conduct themselves. That problem also occurs in PvE PUGs, but at least in other games, I've had better luck with PUGs than PvPers.

It's a game, I play it casual. If it goes wrong, if we lose or fail, so what.

Amalek

Frost Gate Guardian

Join Date: Sep 2006

Too Cool For Morale [flag]

Quote:
Originally Posted by arcady
I take a casual approach to what happens in game. And I don't PvP precisely because so many PvPers want to make it personal - they either only enjoy it if the other side doesn't, or they don't enjoy it if their own people don't live up to their own personal expectations of how everyone else should conduct themselves. That problem also occurs in PvE PUGs, but at least in other games, I've had better luck with PUGs than PvPers.

It's a game, I play it casual. If it goes wrong, if we lose or fail, so what.
The difference here is that most pvpers play to be competitive. If you are competitive, you do not want to lose. The attitude that "if we lose, so what" is completely opposite of most pvpers mindset. Getting angry when someone puts their wards in a stupid place because they aren't listening is the same as getting angry when your outfielder isn't paying attention and misses an easy fly ball. If that same outfielder said "so what, I just want to play baseball, if we lose so what" as an excuse, you can surely understand why the competitive people on the team would be upset. People like that should stick to non-competitive games.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by EternalTempest
Screenshot and report to anet.
Once there enough compliants, Anet will take action.

Also, add them to you your ignore list and move on.
It never happened it was an example if you read the OPs post right he is a PvPer.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Lol you sound like the person whose on his period flaming people for making honest mistakes. But disregarding all of that there have been a few people whose guts I've hated but I've never really hated the person, well actually I've never really known anyone I've disliked long enough to hate them.

They just put me on their ignore list. (what pussies)

If I'm ever outdone in PvP, or have a bad team I'll usually avoid the player or team that owned me or leave my team after the game and find one that will do a little better

Phantom Gun

Phantom Gun

Frost Gate Guardian

Join Date: Aug 2006

Minion Bombing in Elona

The Drunken Dragons [DRNK]

Rt/N

Well for pve, i'm usualy the guy trying not to be the guy that you are talking about. I'll ping my build, and if the leader wants me to change something i'll usualy do it unless it seems stupid. I've even picked up more secondary professions for stuff like this. I've been playing long enough to know when something just isn't a good idea. Anyway is this my prefered way to play? No of course not.

Which is why if they don't say anything about my builds, i'll run them, because they work for me. However I will say that some people, well actualy, a lot of people think they know every build in the book for every area, and try to boss the party around any chance they get. They actualy spend more time typing, and bitching during missions trying to control everybody else, then they do playing their own freaking character.

There have been a couple times when I was in a group, and all the monk/monks did the whole time was type. Then they bitched if someone died. There was one mission I remember where the monk rage quit, then rejoined, then re-raged quit, and when he finaly shut his mouth after he rejoined, we won. I wouldn't of even let him back in but I wasn't the leader.

For PVP, well I don't do to much of it besides in FA now. I hate RA, TA, and well pretty much all of the other modes because it's a freak show of build fads, yelling, and if you are lucky...healing, if you're unlucky, big nerf package. PVE does get a good number of a-holes, but pvp seems to take the cake in that area unless you are with guildies. Even then it may be the same case depending on who you are playing with.

Sometimes people need to remember it's just a game. I remember one time in FA I was running a domination/blood mesmer. I ran into a luxon warrior, so I slapped Spoil Victor, Empathy, and Life Siphon on him. Well, needless to say he killed himself, while I also used skills like lifebane strike to heal, and help him kill himself.

I was next to the orange mine and he happened to spawn there right in front of me even though I just killed him. So I started the same thing again, and he got mad and was like "yeah hex me some more! yeah! Come on show me what you got noob!". It was then when I stopped and did the /laugh emote and just stood there. After a little bit he did /wave, so I /waved back, and he seemed to realise he was getting all worked up over something stupid.

We went our seperate ways. He let me reclaim the mine without getting in my way, and I let him live. It was a good deal. Of course I had to take him out the next time I saw him, but i'm glad I had that moment in FA lol. It kinda seemed to break up the routine.

LethalHands

Academy Page

Join Date: Feb 2006

Quote:
Originally Posted by Fitz Rinley
...
You sir win the PVP concept game. Someone at Anet needs to write some of that down.

YunSooJin

YunSooJin

Pyromaniac

Join Date: Aug 2005

Mo/W

Quote:
Originally Posted by Killed u man
Situation:

You're playing PvE, you've nearly set-up a FoW team, checked all skill bars, you just got your last monk, check his bar, and everything is A-OK. You enter the mission, and somehow got whiped in 1 minute, seeing that last monk still alive, casting Protective Spirit, Healing Breeze, and offcorse SoJ.

Now, how bad is your frustration, knowing this guy changed his bar, even after you made him ping it, after you setting up for half an hour... This is what I want to start a thread about, frustration on Guild Wars; and where it takes us... (This situation did NOT occure to me, I don't play PvE, just an example)

I've never seen a thread like this, used search, and no-one ever seems to want to talk about frustration, and even hate, on Guild Wars. I'm not planning on letting this turn into a flame thread! What I want to create is a thread in which people can give their own thoughts on HOW far they think frustration should go withitn the limits of a game...

Would you really want to hurt/slap that Solo Monk, after ruining your FoW run? Would you sometimes really want to slap BNET for their, sometimes, redicilous skill balances? Would you really want to "fight" with that guy who just ganked you in HoH?

Anyways, this thread is supposed to be a discussion WITH examples, don't start an discussion if you can't back-up your own vision...

Anyways, here is MY EXPERIENCE with frustration in Guild Wars:

Playing alot of PvP, it often happens I get rolled by other teams, sometimes, it gets really frustrating. During 6v6, I playing GW alot more, and I remember actually shouting on vent, (Broken Tower holding style btw) because someone didn't put op Ward of Stability, thus giving the other team a free gale on our ghostly... The second I saw the defeat letters on I raged at that guy, I raged badly... I feel bad now about ever "caring" so much about a game, but at that time, I actually wanted to kill him, for being so "stupid" not to put up Ward of Stability...

Now, I cooled down alot, sure frustration is still around, but I usually disband the team if I know we're not going to go anywhere... There is some other people in the past, I raged at, that really hate me now. If I got a penny for everytime I got ganked in HoH, by a guy who hates me, I would be rich, believe me! Now, do these people really HATE me? Sometimes, I honestly think some people in this game take PvP way to serious, like I did a long time ago. I wonder if these people would really have the same feelings in real life, if I was on the other side of the table...

Anyways, that's my story, open for discussion now, feel free to comment/express feelings on this issue/ give own experiences?
most pvp'ers I know don't rage the way you do. I play with PvP'ers that are more or less really chill, but will just kick people that don't do their jobs correctly if in a group.

I think that whole raging/taking it WAYYY too seriously (ie I want to kill that person..wtf?) is your problem =P not a general pvp thing.

Big V

Big V

Ascalonian Squire

Join Date: Oct 2007

England

[여보세요]

Mo/Me

Lags and Crashes...

They anger me a treat

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

There is one trick what some try in MMORPG games.

You ask players to team uo to do mission. Then comes offers like if you help doing first this x thing then I do this mission with you. About 100% of time as soon they are helped, they just leave party.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Anonymity + 0 Consequence = Total Bastard...welcome to online play!

On the lighter side...for every bastard, there are 99 nice people being annoyed, griefed, scammed or enjoying their profanity...nice to know those good people are out there, eh?

_June

_June

Guest

Join Date: Sep 2007

Denmark

{MM}

Mo/

True there are cheaters, leeches, scammers and others amongst them..
But I have to say it's like that in all MMO games...just have to learn to deal with it..there are also tons more honest players compared to the cheaters/scammers. Bottom line is we have an ignore list and if something happens we are free to use it. Reporting is only reserved for serious matters as mentioned Example: Scamming, Profanity, Racist or Crude behavior and so on..all you can do is take a screenshot and send it to Anet and let them do the rest. Sadly you are out of luck if someone messes up a run on purpose or something like that..just have to ignore them and move on

cosyfiep

cosyfiep

are we there yet?

Join Date: Dec 2005

in a land far far away

guild? I am supposed to have a guild?

Rt/

I usually either play h/h or with my hubby and his heroes.... last night whilst working our way though the gate of madness and into the final areas ...my heroes gets wiped. Ok I was a monk so I stopped to pick them up thus incurring the wraith of the lich, so me=dead. He and his bunch had made it into the next shrine but werent doing so good, he was down to him and Zhed (I think)....I ask him (ok tell) use your rez! He calmly says 'I didnt bring it'....I'm like WHAT!?????? (this is the guy who insisted when we began playing 2 years ago that the rez never leave your bar). 'I had to bring that lightbringer thingy instead'.....uhm, I had both a rez and the lightbringer 'thingy' in my bar.
Yep we all died, and even though we tried again we didnt get that far and it was late so he gave up for the night......ugh. (I also made him make Koss a w/mo with a rez so his team had at least 1 person beside the monk with a rez!)

So what do I do when my hubby does stupid things like that.....yell a bit, and give him the cold feet when we get into bed !

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by TabascoSauce
True. Not all of the "hep me" posts are actually seeking help, merely a vehicle to complain. I'd advocate that no response is superior to flinging poo, but that is another thread. I wonder - if those complainers can be labeled as type C personalities, does the nature of the game encourage normal people to type C behavior, or do type C personalities seek out this game?

Thanks!
TabascoSauce
omg Tabasco i almost spewed frosties allover the place reading this LOL

frojack

frojack

Wilds Pathfinder

Join Date: Nov 2005

London, UK

Rite Of Passage [RP]

E/Mo

Hate has nothing to do with Gw and everything to do with degenerate human beings. It's a sad day when people can blame games for their failings in life.

"I did it coz' I was influenza by the haxxored gamez. Rly rly!"

Cue irate, retarded parents and lawyers...

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

Quote:
Originally Posted by zwei2stein
Infamous change-a-bar-prick strikes again, eh.

That is propably lowest of low that GW player can do. There is likely no worse thing one can do to party.

I wish there was skillbar-lock that party leader can enforce during final bar checking, just like you cant change skills during mission entry countdown.
Sigh, I remember the days when the skill bar was your own damn business...

Leader told you what would work good, and you said OK, and did what you thought was best.

Edit: Before I get flamed over this, I do realize that things have changed since those days and builds and tactics are very much carefully planned and coordinated. But, I can remember players who when asked what their build was or were asked to list their skills simply refused, and felt it was nobody's business.

Chris Blackstar

Banned

Join Date: Apr 2005

United States

The thing that pisses me off the most is how Anet allows HA to dictate skill balance. The worst is that I finally found a good skill to use in PvE and it's my own build I created, then the next thing I know it is being nerfed because the skill/spell was labled "Overpowered" Sometimes I hate being that last one on the boat.

I wish Anet would figure out a different way to force build diversity, then through skill nerfing/buffing, "Skill balance".

The last insult is when PvPers tell me it is nessassary to do it, when they are the cause of it in the first place. I rather they just say, "hey we abused it to the point of oblivion, now I am R9, and your R nothing, pay more attention noob." That would not bother me as much, because at least they would be honest, instead they give some bullshit sob story of why they feel everything is overpowered, while I am left with how? and why?.