I liked each of the three campaigns very much. If I had to rank them...
1. Factions. My first and favorite. Great scenery, short enough for replayability on many different characters, but still with lots of opportunity to explore/cap/farm/etc. Best bosses and greens of any campaign, imho, and best starter area (great music there, too). Ritualists...great class.
2. Prophecies. An obvious classic. Had an epic scope...although that hurts its replayability for me on multiple characters. Also had some cheesy looking enemies (mergoyles?). Otherwise an excellent campaign all around. Southern Shiverpeaks - a great area and probably some of the best music of all.
3. Nightfall. Third in my opinion, but I still thought it was great. Also some great bosses, and some good greens. Scenery good, but not a whole lot of variety.
4. EotN. Um...
Quote:
Originally Posted by Gattocheese
But GWEN had the potential to be great but in my experiences, it ended up killing GW for me. sniffle
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I have to agree. It feels like a completely different game, and not in a good way (for me). Some nice scenery, so many disappointments, so much stuff I don't like and don't care about (minigames, most pve skills, asura, vekk, grind, armor, etc.). It feels like a hodgepodge of unrelated gimmicks, like it lost its focus. Very low replayability for me. I'll take my favorite chacters far enough through to get Livia, Xandra, Hayda, and Kahmu, but then I'll be spending my remaining GW time in the other campaigns. It does have one of my favorite Accept/Reject dialog boxes though...Kilroy Stonekin, wherever he gives you a quest: "Accept: Kilroy, you're insane. I love it. Reject: Kilroy, you're insane. I'm not going anywhere with you." I laugh everytime I see that. My brightest spot in EotN.