Proph vs Cantha vs Elonia vs GW:en
thor thunder
What campagin do you like best??
I like Proph + Gw:En
I love the look and feel of it and it seems like more time was put into the story, exploration areas and mission/quests then what was put in for cantha or elonia, and i like the way proph and GW:en flow on the same map. The story line is good also the lich king, White Mantle, Stone Summit. Pre sering is alot of fun cantha and Elonia starting areas are very boring and drawn out X(.
even tho Proph is most likely the worst money makeign camp ever its still my fav.
Post you opinons or agreements.
try to change my mind.. if you live thru it
I like Proph + Gw:En
I love the look and feel of it and it seems like more time was put into the story, exploration areas and mission/quests then what was put in for cantha or elonia, and i like the way proph and GW:en flow on the same map. The story line is good also the lich king, White Mantle, Stone Summit. Pre sering is alot of fun cantha and Elonia starting areas are very boring and drawn out X(.
even tho Proph is most likely the worst money makeign camp ever its still my fav.
Post you opinons or agreements.
try to change my mind.. if you live thru it
X Cytherea X
the Jade Sea and Echovald forest were just awesome imo, so Cantha wins
X Ice Man X
It's not really fare comparing EoTN to the other three games as it is just an expansion.
Proph is and always has been the best in my opinion.
Proph is and always has been the best in my opinion.
Lilanthe
Proph and Nightfall
Dr Strangelove
Cantha > GWEN > Prophecies > Boring-ass Nightfall
isamu kurosawa
...pre-searing
Kusandaa
I like them all - Nightfall was disappointing though. The sceneries (with the exception of Vabbian areas) and most missions were horribly annoying, and I ABHOR the Realm of Torment more than anything else I've ever played in this game. Seriously. Which makes NF the worse campaign, IMHO.
Prophecies was and still is my best - different, rich sceneries, fun(ish) missions (don't know why people hated the Jungle, was the place I had the most fun, with the exception of Riverside Province)... I guess I'm nostalgic. Despite I have more fun in Factions and tend to get characters faster through it, I still think Prophecies > everything.
Prophecies was and still is my best - different, rich sceneries, fun(ish) missions (don't know why people hated the Jungle, was the place I had the most fun, with the exception of Riverside Province)... I guess I'm nostalgic. Despite I have more fun in Factions and tend to get characters faster through it, I still think Prophecies > everything.
Mohnzh
1st place - Prophecies: great length of game, good storyline to follow, and it was the original.
2nd place (tie) - Eye of the North: extremely challenging, great character development of heroes and character interraction
2nd place (tie) - Nightfall: A lot of fun for title hunters like myself (skillhunter, GMC, LB, SS, etc.), good character interraction and personality, maybe a little too much cheese (Drakes on the Plain...need I say more?)
3rd place - Factions: Bringing up the rear in the GW series is not a negative thing, IMO. Great game, but had a few drawbacks. Short story, had to complete missions to explore further in the game, and why don't I get faction for Jade Quarry if I am the only one fighting for it? If no one shows up to challenge me, shouldn't I get credit for winning? Still a great game, and the rit is probably one of the best professions (even though I don't play one), I just prefer the others better.
2nd place (tie) - Eye of the North: extremely challenging, great character development of heroes and character interraction
2nd place (tie) - Nightfall: A lot of fun for title hunters like myself (skillhunter, GMC, LB, SS, etc.), good character interraction and personality, maybe a little too much cheese (Drakes on the Plain...need I say more?)
3rd place - Factions: Bringing up the rear in the GW series is not a negative thing, IMO. Great game, but had a few drawbacks. Short story, had to complete missions to explore further in the game, and why don't I get faction for Jade Quarry if I am the only one fighting for it? If no one shows up to challenge me, shouldn't I get credit for winning? Still a great game, and the rit is probably one of the best professions (even though I don't play one), I just prefer the others better.
Saphrium
1.Prophecies is so well-paced it makes people cry, and what amazing skills it has.
2.Nightfall is beautiful in terms of PvE, I like the realm of torment a lot and it is definitely one of the best areas in all 3 campaigns.
3.Factions is kind of too fast, and map is confusing. But anyone and they mother runs an assassin primary or secondary profession, so can't really complain.
2.Nightfall is beautiful in terms of PvE, I like the realm of torment a lot and it is definitely one of the best areas in all 3 campaigns.
3.Factions is kind of too fast, and map is confusing. But anyone and they mother runs an assassin primary or secondary profession, so can't really complain.
thor thunder
yeah go Prophecies Very True i love how open and free Proph is unlike NF/cantha you dont have to do a ton of chain quest just to get into a city..Its good to know im not the only fan, i thought i was weird for likeing it so much idk somthing about it, but gosh what so wrong with cantha?? has anyone been to Cavalon lately?? only 3 people there dont bother lol.
o m g pizowned
prophecies no questions asked.
Vinraith
NF (heroes made the rest of the game playable for me, without them Prophecies would still be gathering dust on a shelf somewhere), Proph, GWEN, Factions, in that order. However, I've never regretted buying a Guild Wars product yet, even Factions was worth playing. It's a shame that more of the game wasn't in the Jade Sea/Echovald Forest area, though. That was definitely the best part of the chapter.
Aera Lure
Prophecies for sure.
I had a lot of fun in both Cantha and Elona. Some great scenery and some good missions. I especially had a lot of fun in each the first time I did them, but that's true of course of any campaign.
All my characters completed Prophecies, seven of nine completed Cantha (simply because two characters I fell out of using very much), but only one completed Nightfall. My problem with Nightfall was heroes. More specifically the fact that they were not cross account, and all the dreaded storage issues that created. I got frustrated so much with that, I retired all my characters save one and relegated all my other characters to storage characters. I only play my monk now.
Prophecies > Cantha > Nightfall
I had a lot of fun in both Cantha and Elona. Some great scenery and some good missions. I especially had a lot of fun in each the first time I did them, but that's true of course of any campaign.
All my characters completed Prophecies, seven of nine completed Cantha (simply because two characters I fell out of using very much), but only one completed Nightfall. My problem with Nightfall was heroes. More specifically the fact that they were not cross account, and all the dreaded storage issues that created. I got frustrated so much with that, I retired all my characters save one and relegated all my other characters to storage characters. I only play my monk now.
Prophecies > Cantha > Nightfall
EternalTempest
Quote:
Originally Posted by Mohnzh
1st place - Prophecies: great length of game, good storyline to follow, and it was the original.
2nd place (tie) - Eye of the North: extremely challenging, great character development of heroes and character interraction 2nd place (tie) - Nightfall: A lot of fun for title hunters like myself (skillhunter, GMC, LB, SS, etc.), good character interraction and personality, maybe a little too much cheese (Drakes on the Plain...need I say more?) 3rd place - Factions: Bringing up the rear in the GW series is not a negative thing, IMO. Great game, but had a few drawbacks. Short story, had to complete missions to explore further in the game, and why don't I get faction for Jade Quarry if I am the only one fighting for it? If no one shows up to challenge me, shouldn't I get credit for winning? Still a great game, and the rit is probably one of the best professions (even though I don't play one), I just prefer the others better. |
Gattocheese
Prophies is a given. I like how it kept the feel of knights, dragons, war and midevil times. No real story but i felt like i was apart of something big.
Nightfall. I love my Dervish to death, and the graphics and story was alot more established, + with introduction of heros. Inscribable weapons. I am not to big of a fan of the African look.
Factions. I am a fff. Prot Spirit and Sliver Armor FTW. Story line i thought was rather weak and Canthan cities are hideous.
GWEN. ummmm it was pretty and i like the consumables. Can we say massive reskins from dungeons, monsters, weapons and armor. Any new content for my lvl 20 ?
Proph>NF>Factions>GWEN
The feel of Prophicies is awesome, just like english midevil times. I wish they could of carried that feel over to GWEN. I wouldnt want to turn this thread into a flaming GWEN thread again. But GWEN had the potential to be great but in my experiences, it ended up killing GW for me. sniffle
Nightfall. I love my Dervish to death, and the graphics and story was alot more established, + with introduction of heros. Inscribable weapons. I am not to big of a fan of the African look.
Factions. I am a fff. Prot Spirit and Sliver Armor FTW. Story line i thought was rather weak and Canthan cities are hideous.
GWEN. ummmm it was pretty and i like the consumables. Can we say massive reskins from dungeons, monsters, weapons and armor. Any new content for my lvl 20 ?
Proph>NF>Factions>GWEN
The feel of Prophicies is awesome, just like english midevil times. I wish they could of carried that feel over to GWEN. I wouldnt want to turn this thread into a flaming GWEN thread again. But GWEN had the potential to be great but in my experiences, it ended up killing GW for me. sniffle
thetechx
factions: my favorite because it looked the best, had the two funnest professions to play, a good story, and made pvp fun.
proph: it comes in a very, very close 2nd place. had a great story and its the original. some good memories of the first play through.
nightfall: comes in last due to the fact that it had the most boring areas. as i have said many times before, nightfall is either a barren desert or barren wasteland. boring.
proph: it comes in a very, very close 2nd place. had a great story and its the original. some good memories of the first play through.
nightfall: comes in last due to the fact that it had the most boring areas. as i have said many times before, nightfall is either a barren desert or barren wasteland. boring.
Shadowfox1125
1. Factions
2. Prophecies
3. GW:En
4. Nightfall - just absolutely hated the environments.
2. Prophecies
3. GW:En
4. Nightfall - just absolutely hated the environments.
PureEvilYak
Factions was by far the best looking expansion. It... has the realistic unrealism look. Thats clear... I mean... well, it was quite a realistic environment (not talking about graphics here), but in an impossible fantasy, way. The Jade Sea could never exist... yet it looked so realistic. And there was always something impressive there to find, like a bonsai tree growing on a rock out of the jade sea, or some green thing sprouting up in the debris of the Echovald Forest.
Of course, pre-searing has a distinctly nostalgic feel, which elevates Prophecies somewhat. And I loved (and still love today) finding stuff from pre in the seared Ascalon. I can only hope GW2 brings a similar experience.
Of course, pre-searing has a distinctly nostalgic feel, which elevates Prophecies somewhat. And I loved (and still love today) finding stuff from pre in the seared Ascalon. I can only hope GW2 brings a similar experience.
Andisa Kalorn
Right now my opinion is that GW:EN>Nightfall>Proph>Factions
There's a lot of things to be fixed still in GW:EN, but I am having so much fun with it so far. Mostly because of the scenery. Also, some of the PvE skills are fun to play around with - summoning creatures still hasn't gotten old for me. And the solo parts, such as the mini-games and solo quests, are fun and interesting, requiring a little more thinking than c-space.
Nightfall is also high on my list because again, I love the scenery. Even in the Desolation and RoT. In fact, I actually prefer those areas, for the same reason I preferred the desert and the fire islands in prophecies. I just really like the sense of isolation - it's like escaping from the city for a while. And conceptually as well as visually, the RoT is just awesome. It's like being in someone's nightmare, and is just so eerie.
Prophecies used to be higher on my list. But then, I've been playing in prophecies recently and can't help but notice that the quality of the scenery just isn't as good as the newer games, particularly GW:EN. And for some reason that makes me like it less. Also, the henchies there suck more than in any other campaign.
Factions... well I'm not saying I disliked factions. I love my rit and find shing jea island and the echovald forest very pretty. It's just that the city is ugly and you spend too much time fighting disgusting plague afflicted creatures. Even most missions outside the city involve hordes of afflicted. Which makes it tedious as well, especially when the only bonus objective is "finish the mission as fast as you can".
There's a lot of things to be fixed still in GW:EN, but I am having so much fun with it so far. Mostly because of the scenery. Also, some of the PvE skills are fun to play around with - summoning creatures still hasn't gotten old for me. And the solo parts, such as the mini-games and solo quests, are fun and interesting, requiring a little more thinking than c-space.
Nightfall is also high on my list because again, I love the scenery. Even in the Desolation and RoT. In fact, I actually prefer those areas, for the same reason I preferred the desert and the fire islands in prophecies. I just really like the sense of isolation - it's like escaping from the city for a while. And conceptually as well as visually, the RoT is just awesome. It's like being in someone's nightmare, and is just so eerie.
Prophecies used to be higher on my list. But then, I've been playing in prophecies recently and can't help but notice that the quality of the scenery just isn't as good as the newer games, particularly GW:EN. And for some reason that makes me like it less. Also, the henchies there suck more than in any other campaign.
Factions... well I'm not saying I disliked factions. I love my rit and find shing jea island and the echovald forest very pretty. It's just that the city is ugly and you spend too much time fighting disgusting plague afflicted creatures. Even most missions outside the city involve hordes of afflicted. Which makes it tedious as well, especially when the only bonus objective is "finish the mission as fast as you can".
MarlinBackna
As of this moment, the list for me is Nightfall > GWEN > Factions = Proph
Nightfall was the best constructed game. It was a good length and story, had variety of different missions (which were not too long or short), and RoT was awesome. The inclusion of heroes is also great, and I love running past everything in my Derv runner.
GWEN is next because of the dungeons and of the beauty. I knew I would like the Charr homelands as soon as I saw the loading screen for it. Some of the high-level content is good as well, but armor reskins and the generic story puts it below NF.
Proph and Factions is a tie for me, because they suffered the exact opposite problems (which is probably why NF was so good IMO). Proph was simply way too long and with no reward at the end. I have 12/25 for my Protector title, and I am never motivated to finish it. Factions offered the good environments of the Jade Sea and Shing Jea, but the city was way too generic, and the story was too short.
My 2 cents...:P
Nightfall was the best constructed game. It was a good length and story, had variety of different missions (which were not too long or short), and RoT was awesome. The inclusion of heroes is also great, and I love running past everything in my Derv runner.
GWEN is next because of the dungeons and of the beauty. I knew I would like the Charr homelands as soon as I saw the loading screen for it. Some of the high-level content is good as well, but armor reskins and the generic story puts it below NF.
Proph and Factions is a tie for me, because they suffered the exact opposite problems (which is probably why NF was so good IMO). Proph was simply way too long and with no reward at the end. I have 12/25 for my Protector title, and I am never motivated to finish it. Factions offered the good environments of the Jade Sea and Shing Jea, but the city was way too generic, and the story was too short.
My 2 cents...:P
Bryant Again
Cantha and Factions, best time of my GW career.
Kalendraf
I'd have to rank them as follows:
1. Nightfall - A very well done campaign with a lot of helpful innovations like heroes & bounties. Enjoyed playing both new classes.
2. Prophecies - Some good missions, interesting areas, and of course the lovely pre-searing.
3. GW:EN - I like the new bounties and new bounty bonuses. However, I've quit playing this until they fix the risk (harder challenges) vs. reward (craptastic loot) problem. Also, the time required to complete sections, such as multi-level dungeons is a huge problem for casual gamers with real life time constraints.
4. Factions - The two classes were not well-balanced for PvE. Got tired of facing the same foes (affliced) for most of the missions. Besides the beautiful Shing Jea, the other areas were not visually enjoyable. Got really tiring adventuring in the bleak Kurzick & lonely Luxon areas, or the dingy maze-like Kaineng city. The addition of the PvE-only skills requiring Allegiance ranks was the final nail in the coffin. I had pushed all my characters thru the campaign and traded in spare points for jade/amber long before this was introduced, and I now have no easy way to farm allegiance ranks. I'm PvE-only and do not AB. My only way to get allegiance points would be via ising kurzick/luxon blessings, and it would require me killing upwards of 20,000 monsters (that's not a typo!) just to reach rank 1 in order to get those skills in their absolute weakest state. Complete and utter idiocy on ANet's part.
1. Nightfall - A very well done campaign with a lot of helpful innovations like heroes & bounties. Enjoyed playing both new classes.
2. Prophecies - Some good missions, interesting areas, and of course the lovely pre-searing.
3. GW:EN - I like the new bounties and new bounty bonuses. However, I've quit playing this until they fix the risk (harder challenges) vs. reward (craptastic loot) problem. Also, the time required to complete sections, such as multi-level dungeons is a huge problem for casual gamers with real life time constraints.
4. Factions - The two classes were not well-balanced for PvE. Got tired of facing the same foes (affliced) for most of the missions. Besides the beautiful Shing Jea, the other areas were not visually enjoyable. Got really tiring adventuring in the bleak Kurzick & lonely Luxon areas, or the dingy maze-like Kaineng city. The addition of the PvE-only skills requiring Allegiance ranks was the final nail in the coffin. I had pushed all my characters thru the campaign and traded in spare points for jade/amber long before this was introduced, and I now have no easy way to farm allegiance ranks. I'm PvE-only and do not AB. My only way to get allegiance points would be via ising kurzick/luxon blessings, and it would require me killing upwards of 20,000 monsters (that's not a typo!) just to reach rank 1 in order to get those skills in their absolute weakest state. Complete and utter idiocy on ANet's part.
Age
Prophecies and EoTN like the skills of both of Faction and Nightfall.
kmburton
Started in Factions and will always call it home.
Then Prophecies, then Nightfall.
GW:EN still seems like a beta test to me. Still working all the bugs out.
Then Prophecies, then Nightfall.
GW:EN still seems like a beta test to me. Still working all the bugs out.
Harmless
For me it would be this:
1. Prophecies - I recently created a perma-presear character. I loved presear and LDoA gives me a convenient excuse to spend more time there. I took 9 characters all the way thru prophecies. I love everything about it.
2. EoTN - I love the way they do the bounties now, no having to get past all the mobs and then getting the bounty too late for it to do any good. I love the dungeons. I love the storylines and the humor. Hall of monuments is pretty cool. I love seeing everyones stuff on display. I love the new heroes.
3. Tie between Factions and Nightfall -
In Factions: I love playing the ritualist. I love the winding maze of cities, the jade sea, the forests. I love having alliances. I love AB and challenge missions. I loved how they did the armor. I don't like the timed missions though. I preferred the separate bonus that you had in prophecies. It iratates the heck out of me to miss masters by 2 seconds.
In nightfall: I loved the storyline, the bounties, and the heroes. I love all the varied areas. I loved the challenge of the last area, especially domain of madness. I loved the vabbian armor for my necro and my ritualist. I loved the elite sunspear armor for my elementalist. I loved how they changed the mods on armor and weapons.
1. Prophecies - I recently created a perma-presear character. I loved presear and LDoA gives me a convenient excuse to spend more time there. I took 9 characters all the way thru prophecies. I love everything about it.
2. EoTN - I love the way they do the bounties now, no having to get past all the mobs and then getting the bounty too late for it to do any good. I love the dungeons. I love the storylines and the humor. Hall of monuments is pretty cool. I love seeing everyones stuff on display. I love the new heroes.
3. Tie between Factions and Nightfall -
In Factions: I love playing the ritualist. I love the winding maze of cities, the jade sea, the forests. I love having alliances. I love AB and challenge missions. I loved how they did the armor. I don't like the timed missions though. I preferred the separate bonus that you had in prophecies. It iratates the heck out of me to miss masters by 2 seconds.
In nightfall: I loved the storyline, the bounties, and the heroes. I love all the varied areas. I loved the challenge of the last area, especially domain of madness. I loved the vabbian armor for my necro and my ritualist. I loved the elite sunspear armor for my elementalist. I loved how they changed the mods on armor and weapons.
wilq
Prophecies by a mile.
foo
proph > gwen > ch2 and 3, not sure in which order.
freaky naughty
For me the best campaign ever would have to be Factions- Probably my favorite because it was my first campaign. I guess it's that way for everyone. Anyways Factions just drew me into the story and the sceneries were amazing. I also love PvP way more than PvE. There's also that element of Kurzick and Luxon, so me being a noob started hating all luxons and refused luxon monks into my groups. Factions took me 3 months to finish. Ahhh good days.
2nd Prophecies- Lol this was the last campaign that I bought. Finished it in exactly 3 days. Prophecies has great sceneries and an exceptional storyline but it just didn't wow me like Factions did.
3rd GWEN- I actually like this one a little more than Prophecies but it lacked enough material to be worth that forty dollars. Sure it was an expansion but it costed me more than Prophecies.
4th Nightfall- The all-time worst campaign. Dull sceneries, boring and monotonous storyline, a lot of useless grind to get through the game with local characters, not very creative enemies, all you had to do was kill corsairs, then kournans, then margonites, then demons, then its over. This was the campaign that I had bought second. It was also the only campaign I didn't at all enjoy playing, so I rushed through it to beat it and get my book of secrets, and for my bragging rights. DOA was a complete letdown just like HM.
2nd Prophecies- Lol this was the last campaign that I bought. Finished it in exactly 3 days. Prophecies has great sceneries and an exceptional storyline but it just didn't wow me like Factions did.
3rd GWEN- I actually like this one a little more than Prophecies but it lacked enough material to be worth that forty dollars. Sure it was an expansion but it costed me more than Prophecies.
4th Nightfall- The all-time worst campaign. Dull sceneries, boring and monotonous storyline, a lot of useless grind to get through the game with local characters, not very creative enemies, all you had to do was kill corsairs, then kournans, then margonites, then demons, then its over. This was the campaign that I had bought second. It was also the only campaign I didn't at all enjoy playing, so I rushed through it to beat it and get my book of secrets, and for my bragging rights. DOA was a complete letdown just like HM.
kazjun
Nightfall: I liked pretty much all of it. And c'mon, koss and his do. And introduced my most reliable party member, Olias. And dzagonur bastion and consulate docks, probably my fav missions yet.
GWEN: I love the minigames and tourney's introduced and who didn't go lol when you see mhenlo get ganked by a horde of dino assassins? Pretty short though, and can't really see myself playing this with more than one character.
Prophecies: Was nice for when it came out, but is pretty dated now. Plus it's real long and slow if you're not doing it for the first time. First playthrough, real good. But repeatable? Real drawn out.
Factions: You do get to see how much of a pimpmaster mhenlo is, but otherwise it's pretty much just getting lead around by a leash.
GWEN: I love the minigames and tourney's introduced and who didn't go lol when you see mhenlo get ganked by a horde of dino assassins? Pretty short though, and can't really see myself playing this with more than one character.
Prophecies: Was nice for when it came out, but is pretty dated now. Plus it's real long and slow if you're not doing it for the first time. First playthrough, real good. But repeatable? Real drawn out.
Factions: You do get to see how much of a pimpmaster mhenlo is, but otherwise it's pretty much just getting lead around by a leash.
Divinitys Creature
Prophecies ■■■■■■■
Tahlia Tane
Even though Nightfall, Factions and Eye of the North improved upon the original in so many wasy (Eye of the North battle music anyone?), I'd still have to say Prophecies.
Phantom Gun
each have their own highlights for me.
I like proph for it's length. Factions for character development ala Shiro, Nightfall for the general story, and GW:EN for the little differences in gameplay, the graphics and sound, as well as a different approach to the story/mission layout and execution.
That's the basic summary for me as I don't feel like reviewing them all at this time. I can't really choose a favorite, because for me they all win in different aspects. Yet fail in others.
I like proph for it's length. Factions for character development ala Shiro, Nightfall for the general story, and GW:EN for the little differences in gameplay, the graphics and sound, as well as a different approach to the story/mission layout and execution.
That's the basic summary for me as I don't feel like reviewing them all at this time. I can't really choose a favorite, because for me they all win in different aspects. Yet fail in others.
Fionn Falaich
I liked each of the three campaigns very much. If I had to rank them...
1. Factions. My first and favorite. Great scenery, short enough for replayability on many different characters, but still with lots of opportunity to explore/cap/farm/etc. Best bosses and greens of any campaign, imho, and best starter area (great music there, too). Ritualists...great class.
2. Prophecies. An obvious classic. Had an epic scope...although that hurts its replayability for me on multiple characters. Also had some cheesy looking enemies (mergoyles?). Otherwise an excellent campaign all around. Southern Shiverpeaks - a great area and probably some of the best music of all.
3. Nightfall. Third in my opinion, but I still thought it was great. Also some great bosses, and some good greens. Scenery good, but not a whole lot of variety.
4. EotN. Um...
I have to agree. It feels like a completely different game, and not in a good way (for me). Some nice scenery, so many disappointments, so much stuff I don't like and don't care about (minigames, most pve skills, asura, vekk, grind, armor, etc.). It feels like a hodgepodge of unrelated gimmicks, like it lost its focus. Very low replayability for me. I'll take my favorite chacters far enough through to get Livia, Xandra, Hayda, and Kahmu, but then I'll be spending my remaining GW time in the other campaigns. It does have one of my favorite Accept/Reject dialog boxes though...Kilroy Stonekin, wherever he gives you a quest: "Accept: Kilroy, you're insane. I love it. Reject: Kilroy, you're insane. I'm not going anywhere with you." I laugh everytime I see that. My brightest spot in EotN.
1. Factions. My first and favorite. Great scenery, short enough for replayability on many different characters, but still with lots of opportunity to explore/cap/farm/etc. Best bosses and greens of any campaign, imho, and best starter area (great music there, too). Ritualists...great class.
2. Prophecies. An obvious classic. Had an epic scope...although that hurts its replayability for me on multiple characters. Also had some cheesy looking enemies (mergoyles?). Otherwise an excellent campaign all around. Southern Shiverpeaks - a great area and probably some of the best music of all.
3. Nightfall. Third in my opinion, but I still thought it was great. Also some great bosses, and some good greens. Scenery good, but not a whole lot of variety.
4. EotN. Um...
Quote:
Originally Posted by Gattocheese
But GWEN had the potential to be great but in my experiences, it ended up killing GW for me. sniffle
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Hyper Cutter
Quote:
Originally Posted by freaky naughty
a lot of useless grind to get through the game with local characters,
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Also, Factions. Canthan characters have the best face options, for one thing...
I Phoenix I
Prophecies > Nightfall > Factions
I don't have EotN yet.
You could get a Gold Pack or whatever you call it that has both Prophecies and EotN. It should be out soon, if I remember correctly.
I don't have EotN yet.
You could get a Gold Pack or whatever you call it that has both Prophecies and EotN. It should be out soon, if I remember correctly.
Sinnocent
I have my own loves for each chapter.
Proph: Has the best "look" out of the 3. Just a wide range of environments, change of pace, and feel. I'm a major Screenshot addict and by far my SS library consists of Proph screenies more than Factions, or Nightfall. So proph gets the best look vote from myself.
Factions: Best music. I could listen to the Jade Sea music, while sitting in Cav. for hours. Also in K.C. Was not a fan of the story, or the look.
Nightfall: I think it's the best story. When I first played through it it just got more intense, more twisted, and more impressive. It had the "This is creepy" feel the more I advanced. What felt like just a growing war between two sects turned into a twisted dimension and a battle against a God. It helped that I thought the cutscene acting, voice over, was the best of the 3 chapters too. Music...meh. I'm neutral on it. Environment wise, I love being in the torment areas, but overall it felt redundant.
Proph: Has the best "look" out of the 3. Just a wide range of environments, change of pace, and feel. I'm a major Screenshot addict and by far my SS library consists of Proph screenies more than Factions, or Nightfall. So proph gets the best look vote from myself.
Factions: Best music. I could listen to the Jade Sea music, while sitting in Cav. for hours. Also in K.C. Was not a fan of the story, or the look.
Nightfall: I think it's the best story. When I first played through it it just got more intense, more twisted, and more impressive. It had the "This is creepy" feel the more I advanced. What felt like just a growing war between two sects turned into a twisted dimension and a battle against a God. It helped that I thought the cutscene acting, voice over, was the best of the 3 chapters too. Music...meh. I'm neutral on it. Environment wise, I love being in the torment areas, but overall it felt redundant.
bungusmaximus
Heh I'm gonna get gang raped for saying this, but my order of fun-ness would be:
Factions
Love the timed mission slugfests, adrenaline levels go up when you rush through a mission and rape everything in the way. I often zone to Cantha to help players get masters rewards just for the heck of it.
GW:EN
Challenge is awesome, monsters have 2 professions and res and the scenery is just....yummie.
Farming dungeons has pretty good replay value.
Nightfall
Was awesome for heroes, and the realm of torment can be good fun, I just absolutely hate vabbi.
Prophecies
Too bloody long and repetitive ImO, only later on in the game stuff gets more fun.
Factions
Love the timed mission slugfests, adrenaline levels go up when you rush through a mission and rape everything in the way. I often zone to Cantha to help players get masters rewards just for the heck of it.
GW:EN
Challenge is awesome, monsters have 2 professions and res and the scenery is just....yummie.
Farming dungeons has pretty good replay value.
Nightfall
Was awesome for heroes, and the realm of torment can be good fun, I just absolutely hate vabbi.
Prophecies
Too bloody long and repetitive ImO, only later on in the game stuff gets more fun.
Juk3n
Proph = WiN, been playing since release and although i "holiday" to Elona and Cantha to save their lands, i ALWAYS end up back in Tyria, it's my homebase and im drawn to it.
On another note, as soon as Bonus changed to Master and became time based in near enough EVERY mission, that was all = FaIL. It doesn't add any new element to the gameplay and frankly annoyed the hell out of me all the way through Cantha and Elona.
But i love them all none the less, Proph > Cantha Elona GW:EN all on par tied at second.
On another note, as soon as Bonus changed to Master and became time based in near enough EVERY mission, that was all = FaIL. It doesn't add any new element to the gameplay and frankly annoyed the hell out of me all the way through Cantha and Elona.
But i love them all none the less, Proph > Cantha Elona GW:EN all on par tied at second.
Government Flu
Factions is tops for me. Reasons why:
1. My first GW game.
2. Really unique locations that the other campaigns just don't match.
3. Kurzick/Luxon choices created a neat social divide that is often times playful in nature, where people can choose their alliance and battle it out. A very nice touch. AB's created a bridge between PvE and PvP gameplay.
All of the other games...I think they just enhanced my original experience with Factions, so I can't pick which one is second third or fourth.
1. My first GW game.
2. Really unique locations that the other campaigns just don't match.
3. Kurzick/Luxon choices created a neat social divide that is often times playful in nature, where people can choose their alliance and battle it out. A very nice touch. AB's created a bridge between PvE and PvP gameplay.
All of the other games...I think they just enhanced my original experience with Factions, so I can't pick which one is second third or fourth.
Marth Reynolds
1st: Cantha
2d: proph
3rd: gw:en
only dislike the canthan city area and the fact that it was so small...
2d: proph
3rd: gw:en
only dislike the canthan city area and the fact that it was so small...