Concept Skill: "Feeling Stronger!"
gameshoes3003
"Feeling Stronger!"
10 energy
30 second recharge time
Shout. For 5...15 seconds, party members within earshot gain an additional 10...51 health and 5 energy and also deal 5% more damage. (Motivation).
10 energy
30 second recharge time
Shout. For 5...15 seconds, party members within earshot gain an additional 10...51 health and 5 energy and also deal 5% more damage. (Motivation).
cgruber
overpowered.
Hawkeye
Not only is it overpowered, it doesn't make any sense. The shouts are meant to give some sort of psychological edge over another player. 'Watch Yourself!' for example would cause a player to pay particularly more attention when in a fight (thus potentially reducing damage inflicted by attacks).
There's no reason why a player's health, energy, and damage inflicted should increase upon hearing the words, "Feeling Stronger!" At that point, you might as well make it a shout called, "Punch in the God mode codes!" and take no damage for 10 seconds.
Besides, for me, there's nothing interesting about this skill. It is a flat benefit skill without conditions. There should be some sort of condition that would suit some players with certain classes or with certain states. +health and +energy helps everybody.
How about something more like a shout-wide 'endure pain'?
"Brace yourselves!" (10 energy, 1/4 cast, 45 recharge) - Shout. For 10 seconds, all players within earshot gain 50%..200% to max health of damage inflicted by their next hit.
This would help temporarily, since once this wears off, the damage of the hit takes effect.
There's no reason why a player's health, energy, and damage inflicted should increase upon hearing the words, "Feeling Stronger!" At that point, you might as well make it a shout called, "Punch in the God mode codes!" and take no damage for 10 seconds.
Besides, for me, there's nothing interesting about this skill. It is a flat benefit skill without conditions. There should be some sort of condition that would suit some players with certain classes or with certain states. +health and +energy helps everybody.
How about something more like a shout-wide 'endure pain'?
"Brace yourselves!" (10 energy, 1/4 cast, 45 recharge) - Shout. For 10 seconds, all players within earshot gain 50%..200% to max health of damage inflicted by their next hit.
This would help temporarily, since once this wears off, the damage of the hit takes effect.
gameshoes3003
You don't like the fact that it costs 10 energy and the 25 second recharge time?
10 energy to a paragon takes a while to recover depending on your build.
10 energy to a paragon takes a while to recover depending on your build.
Div
10 energy takes about half a second to recover when you use this skill + watch yourself.
Snow Bunny
I hope this would be elite, so that it wouldn't be good enough to be used.
Otherwise it'd end up as another overpowered shout on a Para bar.
Otherwise it'd end up as another overpowered shout on a Para bar.
Darkhell153
it's overpowered...way overpowered.
bhavv
Gameshoes, you know there wont even be anymore skills added to GW right?
Although it wouldnt be overpowered as a PVE skill XD.
Although it wouldnt be overpowered as a PVE skill XD.
Poqow
Although their regen is low but energy shouldnt be an issue for paragons when using adrenal shouts >_>
Terra Xin
Overpowered? The OP says that you gain 'additional' health and energy, which means you lose it after the shout expires. Good for a little parlor spike, nothing more.
gameshoes3003
Quote:
Originally Posted by holymasamune
10 energy takes about half a second to recover when you use this skill + watch yourself.
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Antheus
Quote:
Originally Posted by gameshoes3003
Good point, I totally forgot about the Leadership attribute for paragons.
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gameshoes3003
Quote:
Originally Posted by Antheus
You also didn't consider that you can have more than one paragon in group.
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Maybe for Heroe's Ascent? That's it?
Increased recharge time and skewed the duration.
Aeon221
Quote:
Originally Posted by gameshoes3003
Good point, I totally forgot about the Leadership attribute for paragons.
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Bale_Shadowscar
Agreed with poster #3. If you're in the street and someone shouts 'Watch yourself!', you're gonna, well, watch yourself. If someone shouts 'Feeling Stronger!' then..
freaky naughty
Yeah the shout just doesn't make sense. If you yell it in the middle of a fight you'll just get shouts of "Wtf?"
Saying that you feel stronger doesn't actually mean you're stronger.
Saying that you feel stronger doesn't actually mean you're stronger.
Antheus
Quote:
Originally Posted by gameshoes3003
You would want more than one why?
Maybe for Heroe's Ascent? That's it? |
You'll be smiling for days.
There's a reason people say Paragons are the most unbalanced class (HA or anywhere else).
Paragons also have a stigma of uselessness, so they get played much less than other classes. In addition, some of their insane skills are PvE only, or particularly good in PvE.
But once you set up a human team with 2/3 paras, you realize the power they have. Hard mode becomes pre-searing, the AoE insta-wipe becomes damange not worth healing, monks are sitting idly, and more.
Unlike other classes which clash with each other (having 2 SS necros is not productive, nor is 2 prot monks), every paragon you add to the team is insane boost.
Quote:
Increased recharge time and skewed the duration. |