"Feeling Stronger!"
10 energy
30 second recharge time
Shout. For 5...15 seconds, party members within earshot gain an additional 10...51 health and 5 energy and also deal 5% more damage. (Motivation).
Concept Skill: "Feeling Stronger!"
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Not only is it overpowered, it doesn't make any sense. The shouts are meant to give some sort of psychological edge over another player. 'Watch Yourself!' for example would cause a player to pay particularly more attention when in a fight (thus potentially reducing damage inflicted by attacks).
There's no reason why a player's health, energy, and damage inflicted should increase upon hearing the words, "Feeling Stronger!" At that point, you might as well make it a shout called, "Punch in the God mode codes!" and take no damage for 10 seconds.
Besides, for me, there's nothing interesting about this skill. It is a flat benefit skill without conditions. There should be some sort of condition that would suit some players with certain classes or with certain states. +health and +energy helps everybody.
How about something more like a shout-wide 'endure pain'?
"Brace yourselves!" (10 energy, 1/4 cast, 45 recharge) - Shout. For 10 seconds, all players within earshot gain 50%..200% to max health of damage inflicted by their next hit.
This would help temporarily, since once this wears off, the damage of the hit takes effect.
There's no reason why a player's health, energy, and damage inflicted should increase upon hearing the words, "Feeling Stronger!" At that point, you might as well make it a shout called, "Punch in the God mode codes!" and take no damage for 10 seconds.
Besides, for me, there's nothing interesting about this skill. It is a flat benefit skill without conditions. There should be some sort of condition that would suit some players with certain classes or with certain states. +health and +energy helps everybody.
How about something more like a shout-wide 'endure pain'?
"Brace yourselves!" (10 energy, 1/4 cast, 45 recharge) - Shout. For 10 seconds, all players within earshot gain 50%..200% to max health of damage inflicted by their next hit.
This would help temporarily, since once this wears off, the damage of the hit takes effect.
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Quote:
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Originally Posted by gameshoes3003
You would want more than one why?
Maybe for Heroe's Ascent? That's it? |
You'll be smiling for days.
There's a reason people say Paragons are the most unbalanced class (HA or anywhere else).
Paragons also have a stigma of uselessness, so they get played much less than other classes. In addition, some of their insane skills are PvE only, or particularly good in PvE.
But once you set up a human team with 2/3 paras, you realize the power they have. Hard mode becomes pre-searing, the AoE insta-wipe becomes damange not worth healing, monks are sitting idly, and more.
Unlike other classes which clash with each other (having 2 SS necros is not productive, nor is 2 prot monks), every paragon you add to the team is insane boost.
Quote:
| Increased recharge time and skewed the duration. |
