Elite skill hunter title should be account based
Abnaxus
I like to play different classes, and for each character I capture most or all the available elites, and also some elites of other classes like SV and SS with my monk, or Echo with my ranger and so on, because they can be used in special builds.
Anyway, even if I complete all elite capture for each class, so I have all elites captured on my account (warrior captured warrior elites, ranger captured ranger elites and so on), I will need to choose one character and recap all other elites of the other 9 classes just to have 1 character with LSH title.
This seems to me a huge waste of time and gold to repeat something you have already done. And only 1 character benefits of it.
I don't see any reason why LSH should not be account based.
Maybe because if you create a new character, this character would have a maxed title at the start?
I don't see any kind of imbalance in this.
There are already some account based titles, like PvP ones, but also some PvP/PvE which have a real impact on PvE.
For instance, if you have a high rank in Kurzick/luxon allegiance or maxed one of those titles, every brand new character you make will have the maxed title.
Not only, it will be able to use PvE only skills with the high/max rank you have on your account. Needs just to arrive in HzH/Cavalon (10-15 hours play) and get the skills.
I'm fine with all other titles, like cartographer, LB/SS and so on, because they are linked to the character and to the storyline.
But LSH is wrong in my opinion. Capping Ritual Lord with your warrior, when you have already done with your ritualist (and hence you can use it with your heroes) and you will never use that skill, seems really a waste of time.
Anyway, even if I complete all elite capture for each class, so I have all elites captured on my account (warrior captured warrior elites, ranger captured ranger elites and so on), I will need to choose one character and recap all other elites of the other 9 classes just to have 1 character with LSH title.
This seems to me a huge waste of time and gold to repeat something you have already done. And only 1 character benefits of it.
I don't see any reason why LSH should not be account based.
Maybe because if you create a new character, this character would have a maxed title at the start?
I don't see any kind of imbalance in this.
There are already some account based titles, like PvP ones, but also some PvP/PvE which have a real impact on PvE.
For instance, if you have a high rank in Kurzick/luxon allegiance or maxed one of those titles, every brand new character you make will have the maxed title.
Not only, it will be able to use PvE only skills with the high/max rank you have on your account. Needs just to arrive in HzH/Cavalon (10-15 hours play) and get the skills.
I'm fine with all other titles, like cartographer, LB/SS and so on, because they are linked to the character and to the storyline.
But LSH is wrong in my opinion. Capping Ritual Lord with your warrior, when you have already done with your ritualist (and hence you can use it with your heroes) and you will never use that skill, seems really a waste of time.
Shadowmoon
300K + mb 20 hours of capping does not deserve to be account based,
look at drunkard, teasure hunter, wisdom, sweettooth. All cost/time more than LSH and u get 4 titles as opposed to 1. I know it is annoying but cost doesn't justify reward.
Now i do think teasure hunter + wisdom should be account, but that another argument, but drunkard + sweettooth should remain character.
Also Max Kurzick/Luxon will take ~500 hours to finish, much more than the 20 hours for LSH which is 4 titles.
look at drunkard, teasure hunter, wisdom, sweettooth. All cost/time more than LSH and u get 4 titles as opposed to 1. I know it is annoying but cost doesn't justify reward.
Now i do think teasure hunter + wisdom should be account, but that another argument, but drunkard + sweettooth should remain character.
Also Max Kurzick/Luxon will take ~500 hours to finish, much more than the 20 hours for LSH which is 4 titles.
zamial
Quote:
Originally Posted by Shadowmoon
300K + mb 20 hours of capping does not deserve to be account based,
look at drunkard, teasure hunter, wisdom, sweettooth. All cost/time more than LSH and u get 4 titles as opposed to 1. I know it is annoying but cost doesn't justify reward. Now i do think teasure hunter + wisdom should be account, but that another argument, but drunkard + sweettooth should remain character. Also Max Kurzick/Luxon will take ~500 hours to finish, much more than the 20 hours for LSH which is 4 titles. |
what you said, on all points.
Cale Roughstar
Quote:
Originally Posted by Abnaxus
This seems to me a huge waste of time and gold to repeat something you have already done. And only 1 character benefits of it.
|
Personally, I think that skill hunter is one of the more respectable titles (Incorrigable-Ale-Hound ftl), and that it is worth the time to get. Also, what is the benefit of having it account wide other than sheer laziness? Other titles such as Wisdom and Treasure Hunter have in game applications and require huge amounts of gold to attain high levels in, and I agree that these titles should be account made. But skill hunter should remain character based. If you dont have the skills on the character, why should it say that you do?
John Panda
Quote:
Originally Posted by Cale Roughstar
That is the definition of a title
Personally, I think that skill hunter is one of the more respectable titles (Incorrigable-Ale-Hound ftl), and that it is worth the time to get. Also, what is the benefit of having it account wide other than sheer laziness? Other titles such as Wisdom and Treasure Hunter have in game applications and require huge amounts of gold to attain high levels in, and I agree that these titles should be account made. But skill hunter should remain character based. If you dont have the skills on the character, why should it say that you do? |
Government Flu
Quote:
This seems to me a huge waste of time and gold to repeat something you have already done. And only 1 character benefits of it. |
MithranArkanere
Sorry, but that is one of the achievent tracks.
I don't care if the point-based titles (grind ones) become account based or not, but achievenment ones MUST stay character based, unless they change Guild Wars questing system to become like granado espada (account-characters-are-a-family-style instead current character-based style) that is. If they make that possible, they should change everything so the accounts, and not the characters, get things: Titles, quests done, outposts unlocked, PvP unlocks, PvP tournament rewards.
I think it would be cool in GW2 (at least one unlock per race) but in GW it would be a hell of a change, a headhache and a bug feed.
I don't care if the point-based titles (grind ones) become account based or not, but achievenment ones MUST stay character based, unless they change Guild Wars questing system to become like granado espada (account-characters-are-a-family-style instead current character-based style) that is. If they make that possible, they should change everything so the accounts, and not the characters, get things: Titles, quests done, outposts unlocked, PvP unlocks, PvP tournament rewards.
I think it would be cool in GW2 (at least one unlock per race) but in GW it would be a hell of a change, a headhache and a bug feed.
=HT=Ingram
actually I agree with this one. When you unlock a skill its to the account as such it should be a global title for said unlocked skills on that account. After all why go would 2, or 3 or 4 characters really want to go and unlock every skill in the game if they have it all on 1 already... Actually I dont think you can get a UAS on 1 character really. well maybe get with caps or something like that, but not use for sure... IE Primary attributes on secondary professions...
But still I think an account based title for all the unlocks is a logical request. That way you truly know when you got them all if that is your goal.
But still I think an account based title for all the unlocks is a logical request. That way you truly know when you got them all if that is your goal.
MithranArkanere
It's 'skill hunter' not 'skill apprentice'.
Another account tile for unlocks would be nice (with no benefits, just for show), so people can show it in PvP and get easier in teams and such, but making the 'hunting' that so many worked hard (and expensively) for it account wide, when other characters won't have those skills...
It's not like identifying an item, it doen's matter who identify it. But getting a skill means that you have it. Other not.
Another account tile for unlocks would be nice (with no benefits, just for show), so people can show it in PvP and get easier in teams and such, but making the 'hunting' that so many worked hard (and expensively) for it account wide, when other characters won't have those skills...
It's not like identifying an item, it doen's matter who identify it. But getting a skill means that you have it. Other not.
onerabbit
here we go again -.- account based crap.
PureEvilYak
Just be like me and only like one of your characters. Everything becomes much simpler then.
Age
It is really pointless when you got all the elite skills unlocked with faction and that doesn't take that long.It doesn't pay when you cap a skill like offering of blood which has been nerfed and other elites that you can't use.This is only good for a 1 char account but for more than it is pointless and waste of 1K plus a skill point.
Snow Bunny
Quote:
Originally Posted by onerabbit
here we go again -.- account based crap.
|
/notsigned
wetsparks
Some of the "account based crap" should actually be account based, this one shouldn't.
Yawgmoth
/signed
Skill hunter title has always been ridiculously stupid - it requires capping a shitload of completely useless skills coming from other professions than your primary. Especially those requiring a Primary Attribute you will NEVER have.
The title should count unique elite skills capped on PvE characters across the account. It would still be a gold and time sink, with about the same cost and difficulty to obtain, but it would allow a player to minimize the amount of completely wasted money/time/skillpoints by capping the right elites for right characters.
Unfortunately, as opposed to all of the actually needed "character based" into "account based" changes, this one would be actually quite unfair to those who wasted thier resources on useless skills to obtain the title.
Skill hunter title has always been ridiculously stupid - it requires capping a shitload of completely useless skills coming from other professions than your primary. Especially those requiring a Primary Attribute you will NEVER have.
The title should count unique elite skills capped on PvE characters across the account. It would still be a gold and time sink, with about the same cost and difficulty to obtain, but it would allow a player to minimize the amount of completely wasted money/time/skillpoints by capping the right elites for right characters.
Unfortunately, as opposed to all of the actually needed "character based" into "account based" changes, this one would be actually quite unfair to those who wasted thier resources on useless skills to obtain the title.
Miss Puddles
why would a brand new character have a title for something they didn't do? a level 1 paragon didn't "hunt" anything.
and it's not "useless" to have all elites on one character that you'll never use the skills for. you have all elites available for your heroes, and can use any elite tome you have the appropriate character for, and not have to go cap all the elites you want on every other character.
/notsigned
and it's not "useless" to have all elites on one character that you'll never use the skills for. you have all elites available for your heroes, and can use any elite tome you have the appropriate character for, and not have to go cap all the elites you want on every other character.
/notsigned
Antheus
Quote:
a level 1 paragon didn't "hunt" anything. |
Quote:
and it's not "useless" to have all elites on one character that you'll never use the skills for. you have all elites available for your heroes, |
Let them capture their own skills. Remove UAX for heroes, and go cap their own skills.
Self-contradiction at best.
Why is sousuke, an apprentice that starts at level 12? or Dunkoro at 8?, why do they suddenly know *all* skills from *all* professions?
Let's also remove the ability to buy unlocked skills from the trainers. Your character didn't earn them. Why should a level 1 monk in Ascalon be able to buy Prot spirit that was unlocked on another character?
Let's at least be consistent here.
Everything for one character, or everything account based.
Skill Hunter is an idiotic track. It makes no sense whatsoever to cap skills for primary attributes of other professions, which are, by definition, useless. It's by far the most broken title. The only redeeming feature it has is that it's relatively fast to max. But even that is incredibly annoying.
freekedoutfish
Im not signing this and ill explain simply why!
When I was wanting to get PKM, I decided Id try to get legendary skill hunter because I had plenty of skill points and more or less enough gold to last (i had to make more though).
So I started elite capping, using guildwiki to show me where to go. I was expecting this to take a while....
....about one month later and I had gone from having only elemental elite skills, to have all elite skills in the entire game.
Read that.... about a month! It cant have took me longer then a month to cap all elite skills ingame, starting with only elemental skills. That meant I had the majority (90%ish) to find and cap. That is a tiny, fraction of time and effort to max out that skill.
Now this wasnt due to harcore gaming, and playing 24/7. This was only 2-3 hours of playing a night and elite capping inbetween doing the odd hard mode mission.
So thats why Im not signing this, because I find it staggering anything thinks it has to be skill based! It takes like noooo time or effort at all to do.
Elite skill hunting = no grind at all!
Not to mention for it to be account based, it would require getting access to elite skills on new chars without capping them (In a pvp unlocking fashion). That means very low level characters having access to powerfull elite skill. Something which has no place in pve except for heroes.
End result is overpowered low level players, having an advantage in learning zones.
Imagine an elemental with searing flames in pre-ascalon, or factions and nightfall noob islands! That would be a problem! You would have people with a huge advantage over other new players, and also kicking ass in low level pve areanas, because they had elite skills.
Yes you could lock those skills untily our lvl20, but that is making things far too complicated and still makes it unfair on those who still need to cap those skills. This is a case when it would create inbalance, and people might start juding you on whether you had an elite capping title.
That kind of mechanims should only work for heroes in pvp, not real characters!
When I was wanting to get PKM, I decided Id try to get legendary skill hunter because I had plenty of skill points and more or less enough gold to last (i had to make more though).
So I started elite capping, using guildwiki to show me where to go. I was expecting this to take a while....
....about one month later and I had gone from having only elemental elite skills, to have all elite skills in the entire game.
Read that.... about a month! It cant have took me longer then a month to cap all elite skills ingame, starting with only elemental skills. That meant I had the majority (90%ish) to find and cap. That is a tiny, fraction of time and effort to max out that skill.
Now this wasnt due to harcore gaming, and playing 24/7. This was only 2-3 hours of playing a night and elite capping inbetween doing the odd hard mode mission.
So thats why Im not signing this, because I find it staggering anything thinks it has to be skill based! It takes like noooo time or effort at all to do.
Elite skill hunting = no grind at all!
Not to mention for it to be account based, it would require getting access to elite skills on new chars without capping them (In a pvp unlocking fashion). That means very low level characters having access to powerfull elite skill. Something which has no place in pve except for heroes.
End result is overpowered low level players, having an advantage in learning zones.
Imagine an elemental with searing flames in pre-ascalon, or factions and nightfall noob islands! That would be a problem! You would have people with a huge advantage over other new players, and also kicking ass in low level pve areanas, because they had elite skills.
Yes you could lock those skills untily our lvl20, but that is making things far too complicated and still makes it unfair on those who still need to cap those skills. This is a case when it would create inbalance, and people might start juding you on whether you had an elite capping title.
That kind of mechanims should only work for heroes in pvp, not real characters!
Tyla
youre most probably going to do it on your main character anyway.
why not just get the elite that you need for the profession to make the build instead if its not your main?
/notsigned
why not just get the elite that you need for the profession to make the build instead if its not your main?
/notsigned
Skyy High
Quote:
Originally Posted by Antheus
Your heroes didn't hunt for anything either.
Let them capture their own skills. Remove UAX for heroes, and go cap their own skills. Self-contradiction at best. Why is sousuke, an apprentice that starts at level 12? or Dunkoro at 8?, why do they suddenly know *all* skills from *all* professions? Let's also remove the ability to buy unlocked skills from the trainers. Your character didn't earn them. Why should a level 1 monk in Ascalon be able to buy Prot spirit that was unlocked on another character? Let's at least be consistent here. Everything for one character, or everything account based. Skill Hunter is an idiotic track. It makes no sense whatsoever to cap skills for primary attributes of other professions, which are, by definition, useless. It's by far the most broken title. The only redeeming feature it has is that it's relatively fast to max. But even that is incredibly annoying. |
Antheus
Quote:
Originally Posted by tyla salanari
youre most probably going to do it on your main character anyway.
why not just get the elite that you need for the profession to make the build instead if its not your main? /notsigned |
What if you have 10 equal characters? They were no problem whatsoever with the original system. It was one of key selling points. Due to low level cap, ability to purchase skills and not be forced into quest-driven unlocks and ability to run, gameplay came first.
With introduction of titles, the game changed into "leveling a main character". Or grind.
GW:EN is prime example, and why it offered exactly 20 hours of playability for me. Everything is a quest, everything is an unlock. Everything is grind. I tried bringing a second character through, but go so insanely bored of doing exactly the same quest to get exactly the same skill to increase the exactly same faction again.
And, after you level your second, third, fourth character, you are exactly as strong as on your first, you have exactly the same skills, exactly the same gear, exactly the same quests, exactly the same dungeons.
Character based titles are a cheap substitute for content or replayability.
Quote:
That's a gameplay decision. Titles != gameplay. |
Titles = grind = gameplay.
Deadlyjunk
Three words:
Elite Skill Tome.
Sure you need a lot of em, but hey, HM is fun and underplayed ^^
Elite Skill Tome.
Sure you need a lot of em, but hey, HM is fun and underplayed ^^