Please help with this build: E/D "Demon of the Sand"
LaserLight
Oiy vay…Holy Trinity thinking strikes again.
”Warriors tank. Elementalists nuke. Monks heal. EVERYTHING ELSE MUST GO AWAY.” Ye know, I swear it’s that kind of total male cow dung that makes this game such a pain to play with any sort of PuG. Ye know, sometimes unconventional builds work a bit better than people give credit for. And I rather enjoy the thought of walking into a PvE outpost, seeing an Elementalist, and not knowing for an absolute fact that it’s based solely on 16 Fire Magic and Searing Flames -_-
Anyways. Rather than bitch, perhaps ye can simply state that going with a non-Wikibuild makes it harder to group and actually try and help? EleScythe build going for a combination of survival and pressure damage in a PvE/lower-end PvP setup. Lessee…
I think you’re going the wrong way with it, honestly. Yeah, the first build didn’t have near enough offense, but recent ones have sort of forgotten the fact that they’re supposed to be swinging a scythe. Ye have one or two supporting scythe skills and mostly a lot of weird PBAoE spells. To me at least, it needs to mesh better or ye may as well just bring a Totem Axe. As well, long-duration enchantments don’t help a ton with Mystic Regen if they get stripped. It’s best with Mystic Regen to find another fairly short-recharge enchant to help put some regen back on if it all gets stripped. Lessee…ye mentioned ye liked Water as well as Earth, so after a bit of research we have:
11 Scythe
9 +1 +3 Fire
8 Earth Prayers
8 +1 Energy Storage
Mystic Sweep
Reaper’s Sweep [E]
Flame Djinn’s Haste
Inferno
Conjure Flame
Mystic Regeneration
Mirage Cloak
Vital Boon
No, I do not know how to embed a skillbar into my post. Bite me.
Anyways. Mystic Sweep should never have come off the build as far as I’m concerned. That skill goes hand in hand with Mystic Regen builds. I arranged the Enchantments to help you defend yourself while the PBAoE Fire and scythe skills do the punching. In a lot of cases, your flame attacks and a Mystic Sweep or two will put enemies below 50% health right off, letting you hit them with Reaper’s Sweep for the Deep Wound. After that things slow down a bit, but you shouldn’t need to do all the killing anyways. Vital Boon and Mirage Cloak help keep you alive, and both come up PDQ if stripped, alongside Mystic Regen. Conjure Flame for more damage and another booster for Regen.
If I were running EleScythe, this is how I’d do it meself. May not be optimal, may be hard finding a group…but ye know, it looks like a lot of fun. And certainly has a lot more style than the average Searing Flamer. Do make sure to get those Destroyer Gauntlets and that scythe, man!
”Warriors tank. Elementalists nuke. Monks heal. EVERYTHING ELSE MUST GO AWAY.” Ye know, I swear it’s that kind of total male cow dung that makes this game such a pain to play with any sort of PuG. Ye know, sometimes unconventional builds work a bit better than people give credit for. And I rather enjoy the thought of walking into a PvE outpost, seeing an Elementalist, and not knowing for an absolute fact that it’s based solely on 16 Fire Magic and Searing Flames -_-
Anyways. Rather than bitch, perhaps ye can simply state that going with a non-Wikibuild makes it harder to group and actually try and help? EleScythe build going for a combination of survival and pressure damage in a PvE/lower-end PvP setup. Lessee…
I think you’re going the wrong way with it, honestly. Yeah, the first build didn’t have near enough offense, but recent ones have sort of forgotten the fact that they’re supposed to be swinging a scythe. Ye have one or two supporting scythe skills and mostly a lot of weird PBAoE spells. To me at least, it needs to mesh better or ye may as well just bring a Totem Axe. As well, long-duration enchantments don’t help a ton with Mystic Regen if they get stripped. It’s best with Mystic Regen to find another fairly short-recharge enchant to help put some regen back on if it all gets stripped. Lessee…ye mentioned ye liked Water as well as Earth, so after a bit of research we have:
11 Scythe
9 +1 +3 Fire
8 Earth Prayers
8 +1 Energy Storage
Mystic Sweep
Reaper’s Sweep [E]
Flame Djinn’s Haste
Inferno
Conjure Flame
Mystic Regeneration
Mirage Cloak
Vital Boon
No, I do not know how to embed a skillbar into my post. Bite me.
Anyways. Mystic Sweep should never have come off the build as far as I’m concerned. That skill goes hand in hand with Mystic Regen builds. I arranged the Enchantments to help you defend yourself while the PBAoE Fire and scythe skills do the punching. In a lot of cases, your flame attacks and a Mystic Sweep or two will put enemies below 50% health right off, letting you hit them with Reaper’s Sweep for the Deep Wound. After that things slow down a bit, but you shouldn’t need to do all the killing anyways. Vital Boon and Mirage Cloak help keep you alive, and both come up PDQ if stripped, alongside Mystic Regen. Conjure Flame for more damage and another booster for Regen.
If I were running EleScythe, this is how I’d do it meself. May not be optimal, may be hard finding a group…but ye know, it looks like a lot of fun. And certainly has a lot more style than the average Searing Flamer. Do make sure to get those Destroyer Gauntlets and that scythe, man!
Rikimaru
Thanks for the help.
I've definitely gone a little too far with ele attacks. I had to make sure that the build could work better as an E/D than a D/E, but your post made me realize that I went too far in the other direction and made something that could be done better or equal without the scythe at all. I've got a real thin line to walk with this build, but your suggestion of using Mystic Sweep really helps, I'll see if it works better than Phoenix (which I think it will) once I get the new skills.
And the build you gave me looks good on paper, but a lot of dervish primary builds are probably more effective.
I think the best way for me to give this build real purpose is to give it just enough defense to survive (which I've already achieved with Conviction + Mystic Regeneration) and put the rest of the focus into giving it crazy damage to blast everyone in melee range to hell.
I'll try out your build too though, because it does look good. In the one I made, I have to replace Fire Attunement now, and Vital Boon looks like it might actually be a good one to use.
I've definitely gone a little too far with ele attacks. I had to make sure that the build could work better as an E/D than a D/E, but your post made me realize that I went too far in the other direction and made something that could be done better or equal without the scythe at all. I've got a real thin line to walk with this build, but your suggestion of using Mystic Sweep really helps, I'll see if it works better than Phoenix (which I think it will) once I get the new skills.
And the build you gave me looks good on paper, but a lot of dervish primary builds are probably more effective.
I think the best way for me to give this build real purpose is to give it just enough defense to survive (which I've already achieved with Conviction + Mystic Regeneration) and put the rest of the focus into giving it crazy damage to blast everyone in melee range to hell.
I'll try out your build too though, because it does look good. In the one I made, I have to replace Fire Attunement now, and Vital Boon looks like it might actually be a good one to use.
Savage Striker
SF build works for me fine...
rick1027
Quote:
Originally Posted by LaserLight
Oiy vay…Holy Trinity thinking strikes again.
”Warriors tank. Elementalists nuke. Monks heal. EVERYTHING ELSE MUST GO AWAY.” Ye know, I swear it’s that kind of total male cow dung that makes this game such a pain to play with any sort of PuG. Ye know, sometimes unconventional builds work a bit better than people give credit for. And I rather enjoy the thought of walking into a PvE outpost, seeing an Elementalist, and not knowing for an absolute fact that it’s based solely on 16 Fire Magic and Searing Flames -_-
Anyways. Rather than bitch, perhaps ye can simply state that going with a non-Wikibuild makes it harder to group and actually try and help? EleScythe build going for a combination of survival and pressure damage in a PvE/lower-end PvP setup. Lessee…
I think you’re going the wrong way with it, honestly. Yeah, the first build didn’t have near enough offense, but recent ones have sort of forgotten the fact that they’re supposed to be swinging a scythe. Ye have one or two supporting scythe skills and mostly a lot of weird PBAoE spells. To me at least, it needs to mesh better or ye may as well just bring a Totem Axe. As well, long-duration enchantments don’t help a ton with Mystic Regen if they get stripped. It’s best with Mystic Regen to find another fairly short-recharge enchant to help put some regen back on if it all gets stripped. Lessee…ye mentioned ye liked Water as well as Earth, so after a bit of research we have:
11 Scythe
9 +1 +3 Fire
8 Earth Prayers
8 +1 Energy Storage
Mystic Sweep
Reaper’s Sweep [E]
Flame Djinn’s Haste
Inferno
Conjure Flame
Mystic Regeneration
Mirage Cloak
Vital Boon
No, I do not know how to embed a skillbar into my post. Bite me.
Anyways. Mystic Sweep should never have come off the build as far as I’m concerned. That skill goes hand in hand with Mystic Regen builds. I arranged the Enchantments to help you defend yourself while the PBAoE Fire and scythe skills do the punching. In a lot of cases, your flame attacks and a Mystic Sweep or two will put enemies below 50% health right off, letting you hit them with Reaper’s Sweep for the Deep Wound. After that things slow down a bit, but you shouldn’t need to do all the killing anyways. Vital Boon and Mirage Cloak help keep you alive, and both come up PDQ if stripped, alongside Mystic Regen. Conjure Flame for more damage and another booster for Regen.
If I were running EleScythe, this is how I’d do it meself. May not be optimal, may be hard finding a group…but ye know, it looks like a lot of fun. And certainly has a lot more style than the average Searing Flamer. Do make sure to get those Destroyer Gauntlets and that scythe, man! well i have to say well said this was what i was trying to convey in my first post.i mean you should have stuck with the earth idea i liked it not gonna say its a great build but needed work as in skill selection. now when you put sf in you might as well go sf ele and forget your original thought. im sure when they started with the touch ranger they were getting the same responses although im not crazy about them either doesnt make em wrong
”Warriors tank. Elementalists nuke. Monks heal. EVERYTHING ELSE MUST GO AWAY.” Ye know, I swear it’s that kind of total male cow dung that makes this game such a pain to play with any sort of PuG. Ye know, sometimes unconventional builds work a bit better than people give credit for. And I rather enjoy the thought of walking into a PvE outpost, seeing an Elementalist, and not knowing for an absolute fact that it’s based solely on 16 Fire Magic and Searing Flames -_-
Anyways. Rather than bitch, perhaps ye can simply state that going with a non-Wikibuild makes it harder to group and actually try and help? EleScythe build going for a combination of survival and pressure damage in a PvE/lower-end PvP setup. Lessee…
I think you’re going the wrong way with it, honestly. Yeah, the first build didn’t have near enough offense, but recent ones have sort of forgotten the fact that they’re supposed to be swinging a scythe. Ye have one or two supporting scythe skills and mostly a lot of weird PBAoE spells. To me at least, it needs to mesh better or ye may as well just bring a Totem Axe. As well, long-duration enchantments don’t help a ton with Mystic Regen if they get stripped. It’s best with Mystic Regen to find another fairly short-recharge enchant to help put some regen back on if it all gets stripped. Lessee…ye mentioned ye liked Water as well as Earth, so after a bit of research we have:
11 Scythe
9 +1 +3 Fire
8 Earth Prayers
8 +1 Energy Storage
Mystic Sweep
Reaper’s Sweep [E]
Flame Djinn’s Haste
Inferno
Conjure Flame
Mystic Regeneration
Mirage Cloak
Vital Boon
No, I do not know how to embed a skillbar into my post. Bite me.
Anyways. Mystic Sweep should never have come off the build as far as I’m concerned. That skill goes hand in hand with Mystic Regen builds. I arranged the Enchantments to help you defend yourself while the PBAoE Fire and scythe skills do the punching. In a lot of cases, your flame attacks and a Mystic Sweep or two will put enemies below 50% health right off, letting you hit them with Reaper’s Sweep for the Deep Wound. After that things slow down a bit, but you shouldn’t need to do all the killing anyways. Vital Boon and Mirage Cloak help keep you alive, and both come up PDQ if stripped, alongside Mystic Regen. Conjure Flame for more damage and another booster for Regen.
If I were running EleScythe, this is how I’d do it meself. May not be optimal, may be hard finding a group…but ye know, it looks like a lot of fun. And certainly has a lot more style than the average Searing Flamer. Do make sure to get those Destroyer Gauntlets and that scythe, man! well i have to say well said this was what i was trying to convey in my first post.i mean you should have stuck with the earth idea i liked it not gonna say its a great build but needed work as in skill selection. now when you put sf in you might as well go sf ele and forget your original thought. im sure when they started with the touch ranger they were getting the same responses although im not crazy about them either doesnt make em wrong
Rikimaru
The problem is though that I toyed around with the earth version for a while, and I couldn't get any decent damage from it. I was thinking about using Glyph of Renewal + Sliver Armor, but then the only decent damage I could throw out would require them to target me. I was also thinking about going Earth Magic and Wind Prayers though, with Dwayna's Touch as a heal. Anyone have any ideas how I could get good damage out of that? Zealous Vow would probably be good.
-Edit- Just checked it over again, there really aren't any good earth attacks. If I tried using scythe attacks for damage and earth magic strictly for defense, I can't imagine a dervish primary not being able to do it better.
I think I could actually get some pretty crazy damage out of Wind Prayers + Fire Magic, but the build's survivability would be trash, which would be real bad for a melee.
I've thought through using a warrior secondary a little. Does this look better than the Dervish version?:
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
The stat's would be the same, but with tactics instead of earth prayers and swordsmanship instead of scythe mastery.
-Edit- Just checked it over again, there really aren't any good earth attacks. If I tried using scythe attacks for damage and earth magic strictly for defense, I can't imagine a dervish primary not being able to do it better.
I think I could actually get some pretty crazy damage out of Wind Prayers + Fire Magic, but the build's survivability would be trash, which would be real bad for a melee.
I've thought through using a warrior secondary a little. Does this look better than the Dervish version?:
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
The stat's would be the same, but with tactics instead of earth prayers and swordsmanship instead of scythe mastery.
AlienFromBeyond
I'm still not getting the point of this. What do you do that a Dragon Slash or Triple Chop Warrior can't do better?
Coloneh
nothing. he just wants to be "special"
Rikimaru
For the love of hell, do you people have anything better to do with your time?
Well I tried out the warrior build I posted earlier. I don't have Star Burst yet, and although the survivability isn't that great, it's much better than you'd think. Without Star Burst, it has roughly 70 DPS including the -10 degeneration (the degeneration is 20 of that DPS), is that good?
The great thing about both Star Burst and Flame Djinn's Haste is that neither of them have an aftercast and they both have fast cast times, so you can throw them out whenever you want without disrupting your sword swinging.
Well I tried out the warrior build I posted earlier. I don't have Star Burst yet, and although the survivability isn't that great, it's much better than you'd think. Without Star Burst, it has roughly 70 DPS including the -10 degeneration (the degeneration is 20 of that DPS), is that good?
The great thing about both Star Burst and Flame Djinn's Haste is that neither of them have an aftercast and they both have fast cast times, so you can throw them out whenever you want without disrupting your sword swinging.
AlienFromBeyond
Quote:
Originally Posted by Rikimaru
For the love of hell, do you people have anything better to do with your time?
Hey there, no need to get snappy. First time I posted in the thread, and I asked an honest question. What does your build do that other builds don't do better? Because if you don't have a good answer, then you shouldn't run the build. Trying to be unique doesn't mean you're useful.
Rikimaru
Well I haven't tried it out in many real PvP fights yet, and I still don't have the elite for it, but so far it seems to work much like a dagger assassin, even having the ability to get in and out quickly when necessary because of Flame Djinn's Haste. And unlike most dagger builds, the damage can be kept up constantly rather than throwing out a quick spike and waiting for the recharge.
Problem is though, I'm pretty sure there are assassin builds that are better than it. I'm just gonna have to finish it and test it out more.
Anyways, this is at least on par with many other builds people often use from what I've seen so far (not the cookie-cutters), but apparently people don't care about being able to get exactly the same effect with a different style. Some people don't like the class or weapon or just the style of play required of the original builds.
Sorry if my comment seemed excessive. I wouldn't have even said it if Coloneh didn't tack on to it, it was directed mostly at him.
Problem is though, I'm pretty sure there are assassin builds that are better than it. I'm just gonna have to finish it and test it out more.
Anyways, this is at least on par with many other builds people often use from what I've seen so far (not the cookie-cutters), but apparently people don't care about being able to get exactly the same effect with a different style. Some people don't like the class or weapon or just the style of play required of the original builds.
Sorry if my comment seemed excessive. I wouldn't have even said it if Coloneh didn't tack on to it, it was directed mostly at him.
Dr Strangelove
Cookie cutters exist for a reason. They are tried and true builds that make an excellent starting point for making your own builds. Dismissing them out of hand is only doing yourself a disservice.
I can only think of four combos for a melee ele that make any sort of sense.
1)Conjure flame + mark of rodgort - I've actually played this in RA, and it's good for laughs. However, it does absolutely nothing that a horrible flare spamming ele with mark can't do better.
2) Zealous scythe - You'll easily hit the max damage on it, but then what? The rest of your scythe attacks are weak, you have energy management issues, and you do nothing a dervish or point blank AoE ele can't do better
3)Hammer + aftershock - Entertaining, does great damage, and actually had a brief stint in PvP. However, there are now much better ways to compress large amounts of damage into a small period of time like...
4)Shock + falling spider - I've seen/played these in RA, and they can actually score a quick kill. Sadly, they have zero survivability, and tend to run out of steam after around a minute or so.
Yes, this build is on par with other terrible builds play with, that doesn't mean you should hamstring yourself just because other people are bad at the game.
Starburst eles are typically used for quick AoE spikes, using [skill]glyph of sacrifice[/skill][skill]meteor shower[/skill][skill]death's charge[/skill][skill]bed of coals[/skill][skill]star burst[/skill] in that order. If you're not using the fast activation time to compress a large amount of damage into a small time frame, there's no reason not to run more pressure oriented AoE builds - like SF, or rodgort's invocation spam.
Now, if this is just about making guy who can't dance with an overfondness for topcoats swing around a hunk of metal, again, you can't expect anyone to give your build an ounce of respect or constructive criticism. I'm a firm believer that you should first look at what's effective, and then pick which effective style suits you the best.
I can only think of four combos for a melee ele that make any sort of sense.
1)Conjure flame + mark of rodgort - I've actually played this in RA, and it's good for laughs. However, it does absolutely nothing that a horrible flare spamming ele with mark can't do better.
2) Zealous scythe - You'll easily hit the max damage on it, but then what? The rest of your scythe attacks are weak, you have energy management issues, and you do nothing a dervish or point blank AoE ele can't do better
3)Hammer + aftershock - Entertaining, does great damage, and actually had a brief stint in PvP. However, there are now much better ways to compress large amounts of damage into a small period of time like...
4)Shock + falling spider - I've seen/played these in RA, and they can actually score a quick kill. Sadly, they have zero survivability, and tend to run out of steam after around a minute or so.
Yes, this build is on par with other terrible builds play with, that doesn't mean you should hamstring yourself just because other people are bad at the game.
Starburst eles are typically used for quick AoE spikes, using [skill]glyph of sacrifice[/skill][skill]meteor shower[/skill][skill]death's charge[/skill][skill]bed of coals[/skill][skill]star burst[/skill] in that order. If you're not using the fast activation time to compress a large amount of damage into a small time frame, there's no reason not to run more pressure oriented AoE builds - like SF, or rodgort's invocation spam.
Now, if this is just about making guy who can't dance with an overfondness for topcoats swing around a hunk of metal, again, you can't expect anyone to give your build an ounce of respect or constructive criticism. I'm a firm believer that you should first look at what's effective, and then pick which effective style suits you the best.
Rikimaru
I actually have been trying to look over all the great dervish, warrior and elementalist builds to try to play off whatever it is that makes them great, but it's kinda hard 'cause Pvxwiki has a lot of crap builds and no search based on ranking that I know of
And my ele doesn't look nearly as bad as your picturing it. Black+Red Istani jacket, destroyer gloves and weapon, black sunspear pants and boots
And my ele doesn't look nearly as bad as your picturing it. Black+Red Istani jacket, destroyer gloves and weapon, black sunspear pants and boots
LaserLight
Why is it so hard to understand?
The man wants an Elementalist build that incorporates a scythe. He's stated that it's mostly a PvE/lower-ene PvP build. He's not bringing it to GvG or Hero's Ascent or any of those other elitist zones that can't tolerate something that didn't come directly off the cookie sheet. Why is it that the man must play Searing Flames, or any of the other no-style, over-paidsexed Elementalist build that every no-talent idiot in this game gets straight off a Wiki and decides they're God with?
I'm all for originality for the sake of originality. If your build can do its job acceptably, then nobody should give snot one that a Dragon Slasher or a Triple Chopper or a teleporting PBAoE El can supposedly do it better. In the arenas this particular EleScythe is destined for, I don't care. And frankly, the PvE A.I. doesn't either, and AB often rewards people who bring something the people therein haven't seen ten thousand times and are well-prepared to deal with.
If you lot can't accept anything but a build directly from the local Mrs. Fields, then just don't invite him. But me? I'd rather have Rikimaru here, who's pondered his build for a good while and fiddled with it, and many variants of it, trying to get the most effective mix for what he wants, than some numbskull SF spammer who, for the most part, has no idea what he's doing. Which is half the SF Els you see hanging around in PvE districts or AB startpoints.
Rikimaru: Ignore these folks. No, yer EleScythe isn't going to win a top-level GvG game, but who gives a care. As so few remember, the point of the game is to have fun, and running a good build you don't actually like is stupid. Heh, just remember that at least one guy out in the Internet believes that, eh? Maybe we should meet up sometime when ye're done, ye can show me how it turned out in person.
The man wants an Elementalist build that incorporates a scythe. He's stated that it's mostly a PvE/lower-ene PvP build. He's not bringing it to GvG or Hero's Ascent or any of those other elitist zones that can't tolerate something that didn't come directly off the cookie sheet. Why is it that the man must play Searing Flames, or any of the other no-style, over-paidsexed Elementalist build that every no-talent idiot in this game gets straight off a Wiki and decides they're God with?
I'm all for originality for the sake of originality. If your build can do its job acceptably, then nobody should give snot one that a Dragon Slasher or a Triple Chopper or a teleporting PBAoE El can supposedly do it better. In the arenas this particular EleScythe is destined for, I don't care. And frankly, the PvE A.I. doesn't either, and AB often rewards people who bring something the people therein haven't seen ten thousand times and are well-prepared to deal with.
If you lot can't accept anything but a build directly from the local Mrs. Fields, then just don't invite him. But me? I'd rather have Rikimaru here, who's pondered his build for a good while and fiddled with it, and many variants of it, trying to get the most effective mix for what he wants, than some numbskull SF spammer who, for the most part, has no idea what he's doing. Which is half the SF Els you see hanging around in PvE districts or AB startpoints.
Rikimaru: Ignore these folks. No, yer EleScythe isn't going to win a top-level GvG game, but who gives a care. As so few remember, the point of the game is to have fun, and running a good build you don't actually like is stupid. Heh, just remember that at least one guy out in the Internet believes that, eh? Maybe we should meet up sometime when ye're done, ye can show me how it turned out in person.
AlienFromBeyond
Quote:
Originally Posted by LaserLight
Quote: Originally Posted by LaserLight
If your build can do its job acceptably, then nobody should give snot one that a Dragon Slasher or a Triple Chopper or a teleporting PBAoE El can supposedly do it better.
It's not supposedly, that is the way it is.
Quote:
Originally Posted by LaserLight
Ok, the ranking system means nothing on Pvxwiki
This http://www.pvxwiki.com/wiki/Build:W/E_Agonizing_Conjure is rated "good". The E/W build I quickly threw together several posts up is way better than that, and that probably isn't very good (so far I've tested it on a Warrior that I have no idea how good he was that I kicked the crap out of, and a Dervish who mopped the floor with me).
This is gonna make things real hard to figure out what makes a good damage warrior.
The ele builds were no help on there. Most of the fire builds, highly-rated or not, basically just consisted of random high-damage low-cast-time spells being spammed like crazy. And whenever one has a high reset? Glyph of Renewal/Echo!; a monkey could've made them...
-Edit- Now that I think of it, maybe that's what makes a good fire ele?
This one's real interesting http://www.pvxwiki.com/wiki/Build:W/E_Shock_Axe
I think it's a typical cookie-cutter shock warrior. But compared to my E/W build above, it has worse survivability, I'm pretty sure it has at least slightly worse damage, but it has knockdown and deep wound.
A lot of warrior damage builds use frenzy (huge surprise to me), which sets the defense only a few points above my E/W build, and just like my build, the only form of healing they usually have is Healing Signet. Of course, they can also take off frenzy for some temporary boost in defense... They probably do that before using Healing Signet, but unless I'm fighting a caster, that's what I can use Bonetti's Defense for, since it doesn't go away 'till after the skill is finished being cast.
Holy crap, I have to be missing something; http://www.pvxwiki.com/wiki/Build:W/D_Rending_Touch_Axe
"Excellent" build with frenzy and no self heal...
One last one I just found http://www.pvxwiki.com/wiki/Build:W/E_Conjure_Cripslash
Seriously, what am I missing here? These can't possibly be "Excellent" builds. I'm sorry but those builds are actually fairly good and yours are subpar. Considering the fact that you never realized warriors use frenzy in PvP I'd suggest that you learn some basic builds before trying to design your own.
I should've listed the build I was talking about.
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
You seemed to know which build I was talking about, Holy. But you're pretty confused on how it works.
None of the defense comes from actual enchantments, it all comes from the shield and the +10 while enchanted armor (which can be kept up by the easily reapplied Flame Djinn's Haste if Conjure Flame is stripped), and the damage is 36-43 per hit from the conjure (conjure warrior has 23-45 max), with an attack once every second from the attack speed boost, with an extra 20 from the -10 degeneration. And the only thing that'll stop the burning is hex removal, and in 15 seconds maximum, it can be reapplied.
Also, I'm pretty sure only an idiot would waste an enchantment removal on Flame Djinn's Haste on purpose, and even if they do, the reset is around half that of most enchant removers.
I haven't tested how much flurry reduces the dps by, but it shouldn't be a lot since it doesn't affect Conjure Flame.
If I removed Barbarous Slice I'd only lose 6 DPS, I could replace it with something like Savage Slash.
Thanks for the clarification.
Okay, now to work...
(Firstly, wtf superior rune on a melee caster with no buffs?)
Your sword at 10 Swordsmanship with a 15% modifier deals about 13.44 DPS. Under Flail, it would go to around 20, while using Flurry would render it around 15.12. With Conjures that would be 29.8 while out of a stance, 44.7 under Flail, and 33.5 while under Flurry. (I'm guessing Flurry affects the figure for Conjures now since they're incorporated into the same damage packet.) With constant Burning, that would be 43.8 out of a stance, 58.7 while in Flail, and 47.5 while under Flurry. The Axe warrior without skills, in comparison, would do 40 damage, with a superior headpiece (it's much less risky on a melee than on a caster), or 34.5 if one decides to play it safe and bring a minor. Barbarous Slice is troublesome to calculate, since you have to be out of a stance for it to bleed, and generally you'd want to be in a stance. Your spike is 285 damage, a 4 damage increase overall if the Axe is running a superior.
Hardly the triple damage you were talking about.
This build also has hardly the utility needed to deal with kiters (unless you're running Flurry), and can hardly be flexible enough to exploit advantageous situations.
Your shield provides what? 4 AL? At 4 tactics, which leaves the 75~ish armor you have with the armor bonus while enchanted.
Quote:
ORLY?
If you lot can't accept anything but a build directly from the local Mrs. Fields, then just don't invite him. But me? I'd rather have Rikimaru here, who's pondered his build for a good while and fiddled with it, and many variants of it, trying to get the most effective mix for what he wants, than some numbskull SF spammer who, for the most part, has no idea what he's doing. Which is half the SF Els you see hanging around in PvE districts or AB startpoints.
Have fun with that, I'll run a good build and continue to rack up Mastery of the North Points to go with my Legendary Guardian.
Dr Strangelove
Quote:
Originally Posted by LaserLight
He's not bringing it to GvG or Hero's Ascent or any of those other elitist zones that can't tolerate something that didn't come directly off the cookie sheet.
You stubbornly insist on bringing your bad build everywhere and refuse to change it for others, and that makes everyone else an elitist?
Oh, ok, that makes sense, LaserLight
Hm hm, yell at me all ye want, guys. But me? I don't enjoy playing the exact same build as fifty thousand other Guild Wars players just because it's expected of me. Searing Flames, Moebius Blossom, Apply/Burning Rangers, all those things that everyone else assumes are the only builds that work in all of Guild Wars.
I've cleared two campaigns and an expansion with my 'bad' Assassin's Promise build, save for times when Shiro needed killing. I'd have Prophecies with it too except I can't stand Prophecies' long, boring, overdone campaign setting. I use a similar sort of build in Alliance Battles and other disorganized PvP, to great effect. Just because it isn't a Mrs. Fields build with extra chocolate chips does not automatically mean any specific build is too horrid for contemplation. As for "We're just trying to help him make a better build", doesn't fly. here, I'll sum up all your general advice in one paragraph: "Your build sucks. No spellcaster should ever use a melee weapon. here, use this Wikibuild instead. It's 1337, and will pwn your stupid Scythe build in all known ways. Until you use the same Wikibuilds we do, you will get no respect as a Guild Wars player." Hm hm...not the message I tend to associate with most anyone other than elitist jerks, guys. Dr Strangelove
Quote:
Originally Posted by LaserLight
|
Quote:
No spellcaster should ever use a melee weapon. here, use this Wikibuild instead. It's 1337, and will pwn your stupid Scythe build in all known ways. Until you use the same Wikibuilds we do, you will get no respect as a Guild Wars player."
Pics or it didn't happen. Did you actually read this thread?
EDIT: Just for posterity
From the "worst build you've ever seen" thread.
EDIT: Just for posterity
From the "worst build you've ever seen" thread.
LightningHell
Quote:
Originally Posted by LaserLight
I'm all for originality for the sake of originality.
He can be original for all he wants, but that isn't going to stop his build from sucking. Originality isn't really going to win a game for you. We aren't saying "Don't use this build because it sucks", but rather "You can use this build, but be aware that you'll perform less optimally than if you were using a standard build".
Rikimaru
Ok, the ranking system means nothing on Pvxwiki
This http://www.pvxwiki.com/wiki/Build:W/E_Agonizing_Conjure is rated "good". The E/W build I quickly threw together several posts up is way better than that, and that probably isn't very good (so far I've tested it on a Warrior that I have no idea how good he was that I kicked the crap out of, and a Dervish who mopped the floor with me).
This is gonna make things real hard to figure out what makes a good damage warrior.
The ele builds were no help on there. Most of the fire builds, highly-rated or not, basically just consisted of random high-damage low-cast-time spells being spammed like crazy. And whenever one has a high reset? Glyph of Renewal/Echo!; a monkey could've made them...
-Edit- Now that I think of it, maybe that's what makes a good fire ele?
This one's real interesting http://www.pvxwiki.com/wiki/Build:W/E_Shock_Axe
I think it's a typical cookie-cutter shock warrior. But compared to my E/W build above, it has worse survivability, I'm pretty sure it has at least slightly worse damage, but it has knockdown and deep wound.
A lot of warrior damage builds use frenzy (huge surprise to me), which sets the defense only a few points above my E/W build, and just like my build, the only form of healing they usually have is Healing Signet. Of course, they can also take off frenzy for some temporary boost in defense... They probably do that before using Healing Signet, but unless I'm fighting a caster, that's what I can use Bonetti's Defense for, since it doesn't go away 'till after the skill is finished being cast.
Holy crap, I have to be missing something; http://www.pvxwiki.com/wiki/Build:W/D_Rending_Touch_Axe
"Excellent" build with frenzy and no self heal...
One last one I just found http://www.pvxwiki.com/wiki/Build:W/E_Conjure_Cripslash
Seriously, what am I missing here? These can't possibly be "Excellent" builds.
This http://www.pvxwiki.com/wiki/Build:W/E_Agonizing_Conjure is rated "good". The E/W build I quickly threw together several posts up is way better than that, and that probably isn't very good (so far I've tested it on a Warrior that I have no idea how good he was that I kicked the crap out of, and a Dervish who mopped the floor with me).
This is gonna make things real hard to figure out what makes a good damage warrior.
The ele builds were no help on there. Most of the fire builds, highly-rated or not, basically just consisted of random high-damage low-cast-time spells being spammed like crazy. And whenever one has a high reset? Glyph of Renewal/Echo!; a monkey could've made them...
-Edit- Now that I think of it, maybe that's what makes a good fire ele?
This one's real interesting http://www.pvxwiki.com/wiki/Build:W/E_Shock_Axe
I think it's a typical cookie-cutter shock warrior. But compared to my E/W build above, it has worse survivability, I'm pretty sure it has at least slightly worse damage, but it has knockdown and deep wound.
A lot of warrior damage builds use frenzy (huge surprise to me), which sets the defense only a few points above my E/W build, and just like my build, the only form of healing they usually have is Healing Signet. Of course, they can also take off frenzy for some temporary boost in defense... They probably do that before using Healing Signet, but unless I'm fighting a caster, that's what I can use Bonetti's Defense for, since it doesn't go away 'till after the skill is finished being cast.
Holy crap, I have to be missing something; http://www.pvxwiki.com/wiki/Build:W/D_Rending_Touch_Axe
"Excellent" build with frenzy and no self heal...
One last one I just found http://www.pvxwiki.com/wiki/Build:W/E_Conjure_Cripslash
Seriously, what am I missing here? These can't possibly be "Excellent" builds.
Dr Strangelove
Eh, you're flipping through GvG builds, so they don't really need a self heal. Those builds are meant to fight at the flagstand with a monk behind them.
Second, frenzy is good because it's fairly simple to cancel it with rush if you take damage (For PvP only).
Third, all three of those can perform a very nasty spike, and definitely outdamage your build.
Fourth, they all incorporate a snare/speed boost, so they'll be able to deal their damage much more consistently than your build.
I'll agree with you that the wiki rating system is useless, though, and that pretty much any fire build with echo/renewal/etc. is probably quite bad.
Second, frenzy is good because it's fairly simple to cancel it with rush if you take damage (For PvP only).
Third, all three of those can perform a very nasty spike, and definitely outdamage your build.
Fourth, they all incorporate a snare/speed boost, so they'll be able to deal their damage much more consistently than your build.
I'll agree with you that the wiki rating system is useless, though, and that pretty much any fire build with echo/renewal/etc. is probably quite bad.
Rikimaru
Those spikes have to be charged with a fairly high adrenaline cost first though. The one I posted has 2 ~120 damage attacks with a 3/4 cast and no aftercast, wouldn't that make a good spike? And you missed the 33% increased run speed on Flame Djinn's Haste.
I didn't think about the fact that you'd only have to keep frenzy up while you're not the target, but I'd think that'd make the damage pretty inconsistent.
Can anyone point me to some fire ele builds that actually are great? I could still use some examples so I can see what makes a good fire damage build.
I think as it is, the build can rush in with constant +33% speed, throw out ~240 damage immediately (~180 against warriors, ~120 against rangers), then keep up ~40DPS from ordinary attacks and an extra 20DPS from degen (~60 in total), and every 10 seconds they can throw out another instant ~240 easy. If that's accurate, it should be able to kill a 60AL target in ~6 seconds.
Sounds good on paper.. I need to try it out a lot more.
I didn't think about the fact that you'd only have to keep frenzy up while you're not the target, but I'd think that'd make the damage pretty inconsistent.
Can anyone point me to some fire ele builds that actually are great? I could still use some examples so I can see what makes a good fire damage build.
I think as it is, the build can rush in with constant +33% speed, throw out ~240 damage immediately (~180 against warriors, ~120 against rangers), then keep up ~40DPS from ordinary attacks and an extra 20DPS from degen (~60 in total), and every 10 seconds they can throw out another instant ~240 easy. If that's accurate, it should be able to kill a 60AL target in ~6 seconds.
Sounds good on paper.. I need to try it out a lot more.
Sir Pandra Pierva
Basic Rodgorts spam.
Do you want good pve ele builds or good pvp ele builds.
Do you want good pve ele builds or good pvp ele builds.
Rikimaru
Both would be nice, but I need PvP more.
Somehow I didn't notice until now that the build can use a shield, which I think it'd get more use out of than a focus most of the time. I can keep a focus too to switch to if I need it though.
Somehow I didn't notice until now that the build can use a shield, which I think it'd get more use out of than a focus most of the time. I can keep a focus too to switch to if I need it though.
Coloneh
alright you have equipment down for PvP! a sword and shield, now you just need a build.
Rikimaru
That doesn't even make sense, why are you wasting your time making a bunch of pointless posts?
[DE]
Quote:
Originally Posted by Rikimaru
This http://www.pvxwiki.com/wiki/Build:W/E_Agonizing_Conjure is rated "good". The E/W build I quickly threw together several posts up is way better than that, and that probably isn't very good (so far I've tested it on a Warrior that I have no idea how good he was that I kicked the crap out of, and a Dervish who mopped the floor with me).
This is gonna make things real hard to figure out what makes a good damage warrior.
The ele builds were no help on there. Most of the fire builds, highly-rated or not, basically just consisted of random high-damage low-cast-time spells being spammed like crazy. And whenever one has a high reset? Glyph of Renewal/Echo!; a monkey could've made them...
-Edit- Now that I think of it, maybe that's what makes a good fire ele?
This one's real interesting http://www.pvxwiki.com/wiki/Build:W/E_Shock_Axe
I think it's a typical cookie-cutter shock warrior. But compared to my E/W build above, it has worse survivability, I'm pretty sure it has at least slightly worse damage, but it has knockdown and deep wound.
A lot of warrior damage builds use frenzy (huge surprise to me), which sets the defense only a few points above my E/W build, and just like my build, the only form of healing they usually have is Healing Signet. Of course, they can also take off frenzy for some temporary boost in defense... They probably do that before using Healing Signet, but unless I'm fighting a caster, that's what I can use Bonetti's Defense for, since it doesn't go away 'till after the skill is finished being cast.
Holy crap, I have to be missing something; http://www.pvxwiki.com/wiki/Build:W/D_Rending_Touch_Axe
"Excellent" build with frenzy and no self heal...
One last one I just found http://www.pvxwiki.com/wiki/Build:W/E_Conjure_Cripslash
Seriously, what am I missing here? These can't possibly be "Excellent" builds. I'm sorry but those builds are actually fairly good and yours are subpar. Considering the fact that you never realized warriors use frenzy in PvP I'd suggest that you learn some basic builds before trying to design your own.
Rikimaru
That's exactly what I have been doing! What do you think that whole post you quoted was about? That's HOW I found out that they use Frenzy.
I never said that build wasn't "subpar" either, I know it's not great. I threw that thing together in like 10 minutes, if it was finished, I'd be done with the thread now. I'm still posting here because I'm still trying to figure out how to improve it.
I never said that build wasn't "subpar" either, I know it's not great. I threw that thing together in like 10 minutes, if it was finished, I'd be done with the thread now. I'm still posting here because I'm still trying to figure out how to improve it.
angmar_nite
You just linked some of the finest builds for RA and TA out there...
Frenzy is a pvp warrior stable. Far better than flail or flurry. Of course most good warriors can cancel their stance in an instant.
Regen from mystic regen is an inferior healing stable for pvp, and being on the front lines will make you far more vulnerable to spikes and enchantment stripping. All those builds can somewhat survive without enchantments... Yours can't.
bonetti's defense? They'll just change targets or leave you to an ele.
Why would you pic a warrior or dervish profession if you can do what your doing now? Maybe because some professions are better at certain jobs than others? My mesmer doesn't try to summon a army of spirits, my dervish isn't the best archer. Your ele clearly is not the best front line fighter.
Frenzy is a pvp warrior stable. Far better than flail or flurry. Of course most good warriors can cancel their stance in an instant.
Regen from mystic regen is an inferior healing stable for pvp, and being on the front lines will make you far more vulnerable to spikes and enchantment stripping. All those builds can somewhat survive without enchantments... Yours can't.
bonetti's defense? They'll just change targets or leave you to an ele.
Why would you pic a warrior or dervish profession if you can do what your doing now? Maybe because some professions are better at certain jobs than others? My mesmer doesn't try to summon a army of spirits, my dervish isn't the best archer. Your ele clearly is not the best front line fighter.
Simath
Quote:
Originally Posted by Rikimaru
That's exactly what I have been doing! What do you think that whole post you quoted was about? That's HOW I found out that they use Frenzy.
I never said that build wasn't "subpar" either, I know it's not great. I threw that thing together in like 10 minutes, if it was finished, I'd be done with the thread now. I'm still posting here because I'm still trying to figure out how to improve it. Delete your ele, erase your templates, and never attempt to create a melee ele again. Problem solved.
I never said that build wasn't "subpar" either, I know it's not great. I threw that thing together in like 10 minutes, if it was finished, I'd be done with the thread now. I'm still posting here because I'm still trying to figure out how to improve it. Delete your ele, erase your templates, and never attempt to create a melee ele again. Problem solved.
mrmango
He's not making useless posts, he is right. Your builds are horrible for PVP, they harm your team's chance of winning. Please be nice.
angmar_nite
Who was that aimed at?
LightningHell
Quote:
Originally Posted by Rikimaru
That doesn't even make sense, why are you wasting your time making a bunch of pointless posts?
A melee weapon (or a spear) with +5/-5 energy modifiers and a shield is standard equipment for a caster in PvP.
Oh, and Frenzy is to Warriors what Reversal of Fortune is to a Monk and Savage/Dshot is to a Ranger.
Oh, and Frenzy is to Warriors what Reversal of Fortune is to a Monk and Savage/Dshot is to a Ranger.
Rikimaru
I think I can fight off most of the "That build sucks and always will!" comments.
Let's look at the Shock Warrior: It has an average base damage of 17. The attacks in it's spike combo do +29, +38, and +20 damage along with a deep wound. That's 46, 55, and 37. 138 in total, 155 with Shock, 255 with DW.
Against 80AL - 41, 50, 32. 123/140/240
Against 100AL - 37, 46, 28. 111/128/228
If it did max base damage on every hit, that's 57, 66, 48. 171 in total, 188 with Shock, 288 with DW.
Against 80AL - 50, 59, 41. 150/167/267
Against 100AL - 43, 52, 34. 129/146/246
If EVERY hit was a critical, that's 85, 94, 76. 255 in total, 272 with Shock, 372 with DW.
Against 80AL - 71, 80, 62. 213/230/330
Against 100AL - 57, 66, 48. 171/188/288
All over the course of 4 seconds, usable once every 10 seconds, after 8 seconds the first time.
DPS - 17 (criticals make this much more complicated, but wiki claims that at roughly 12 mastery, you'll do around 21 DPS including them)
The spike from my E/W build:
127, 119. Total of 246, 305 with the sword attack (+59)
Against 80AL - 95, 89. 184/233
Against 100AL - 63, 59. 123/162
All over the course of 1.5 seconds, 2.5 with the sword attack, also usable every 10 seconds, immediately the first time but without the sword attack, and the non-sword part of the spike has the ability to hit multiple foes if it needs to.
DPS - 60
Between the two builds, mine has roughly 3 times more DPS between spikes, the spike itself is unleashed twice as fast as well as being able to be used an additional time right at the start of the fight.
The Axe build kicks my builds ass against really high AL targets when you include the deep wound, but the damage is actually slightly worse without it even against the high AL targets (of course the deep wound will always be there in the spike, but it's fairly easy to remove it after, negating the damage from it).
Against lower caster-type AL, my build totally beats the crap out of the damage from the axe build without the deep wound, and is still fairly better even with it.
The DPS of my build delivered between the spikes is hands down better than the axe build, by a pretty crazy amount.
My build has constant 86AL, an equal heal, and the ability to throw up Bonetti's defense before using the heal to negate the lower armor a decent portion of the time if you're going against a physical attacker.
The armor of the axe build is 116-126 vs physical, 96-106 vs elemental, or 116 vs both, and with Frenzy up, it's 60 vs physical and 40 vs elemental before modifiers (it's too complicated for me to figure that part out with Frenzy active).
The defense is better overall in the axe build than my build, but not by a drastic amount.
Utility-wise, the warrior gets a rez, +25% run speed, and a knockdown every 10 seconds.
Mine gets +33% run speed, which can be used to charge in initially. The warrior definitely wins out overall with utility.
So overall, mine has better damage, somewhat worse defense, and less utility.
The gap between the two builds doesn't seem significant to me. Since some parts are actually better, you could say that it's just a little more specialized than the warrior build. And this build isn't even finished, like I said, I threw it together in like 10 minutes.
Let's look at the Shock Warrior: It has an average base damage of 17. The attacks in it's spike combo do +29, +38, and +20 damage along with a deep wound. That's 46, 55, and 37. 138 in total, 155 with Shock, 255 with DW.
Against 80AL - 41, 50, 32. 123/140/240
Against 100AL - 37, 46, 28. 111/128/228
If it did max base damage on every hit, that's 57, 66, 48. 171 in total, 188 with Shock, 288 with DW.
Against 80AL - 50, 59, 41. 150/167/267
Against 100AL - 43, 52, 34. 129/146/246
If EVERY hit was a critical, that's 85, 94, 76. 255 in total, 272 with Shock, 372 with DW.
Against 80AL - 71, 80, 62. 213/230/330
Against 100AL - 57, 66, 48. 171/188/288
All over the course of 4 seconds, usable once every 10 seconds, after 8 seconds the first time.
DPS - 17 (criticals make this much more complicated, but wiki claims that at roughly 12 mastery, you'll do around 21 DPS including them)
The spike from my E/W build:
127, 119. Total of 246, 305 with the sword attack (+59)
Against 80AL - 95, 89. 184/233
Against 100AL - 63, 59. 123/162
All over the course of 1.5 seconds, 2.5 with the sword attack, also usable every 10 seconds, immediately the first time but without the sword attack, and the non-sword part of the spike has the ability to hit multiple foes if it needs to.
DPS - 60
Between the two builds, mine has roughly 3 times more DPS between spikes, the spike itself is unleashed twice as fast as well as being able to be used an additional time right at the start of the fight.
The Axe build kicks my builds ass against really high AL targets when you include the deep wound, but the damage is actually slightly worse without it even against the high AL targets (of course the deep wound will always be there in the spike, but it's fairly easy to remove it after, negating the damage from it).
Against lower caster-type AL, my build totally beats the crap out of the damage from the axe build without the deep wound, and is still fairly better even with it.
The DPS of my build delivered between the spikes is hands down better than the axe build, by a pretty crazy amount.
My build has constant 86AL, an equal heal, and the ability to throw up Bonetti's defense before using the heal to negate the lower armor a decent portion of the time if you're going against a physical attacker.
The armor of the axe build is 116-126 vs physical, 96-106 vs elemental, or 116 vs both, and with Frenzy up, it's 60 vs physical and 40 vs elemental before modifiers (it's too complicated for me to figure that part out with Frenzy active).
The defense is better overall in the axe build than my build, but not by a drastic amount.
Utility-wise, the warrior gets a rez, +25% run speed, and a knockdown every 10 seconds.
Mine gets +33% run speed, which can be used to charge in initially. The warrior definitely wins out overall with utility.
So overall, mine has better damage, somewhat worse defense, and less utility.
The gap between the two builds doesn't seem significant to me. Since some parts are actually better, you could say that it's just a little more specialized than the warrior build. And this build isn't even finished, like I said, I threw it together in like 10 minutes.
LightningHell
Assuming 60AL.
And be aware that your scythe attacks will be at about 8-34 (and the 15% modifier) instead of the full amount, and have about 17.25 DPS instead; an Axe warrior at 14 weapon mastery would be doing around 23 DPS without Frenzy, and at 16 weapon mastery he would be doing around 26.66 DPS without Frenzy - that translates to approximately 34.5 DPS and 40 DPS, respectively, with Frenzy on. This is with no attack skills.
With 20.7~ average damage on your scythe, and assuming attack skills are recharging between spiking. Victorious Sweep has standard activation, while Mystic has 3/4 instead. Factoring that, over 16.25 seconds, you would be doing around 23.4 DPS.
For your spike...looking at your skills, the obvious spiking order would be Shockwave/Mystic/Victorious, or Victorious/Mystic. The total would be around 281.4 damage, over 3.25 seconds.
The Axe spike has Eviscerate-Executioner's-Agonizing, which at 14 weapon mastery would do around 165 without DW, and at 16 would do around 181, over 2.44 seconds under Frenzy (who wouldn't sanely do that?). That would be either around 265 or 281 over 2.44 seconds, if DW life loss is counted.
At 60 AL, you lose the pressure game horribly but have a slightly better spike.
When you go into 80 AL, it actually looks better for your build, since attack skills ignore armor, but still not good enough. The above DPS calculation at 16.25 seconds would become 20.7~ DPS instead, while the Axe warrior's, at 14 weapon mastery, would drop to around 16.6, and 16 would drop to 18.8, withotu Frenzy - with Frenzy, they're still at 24~ and 28.2 DPS respectively. So now you can actually outdamage an Axe warrior without an IAS.
Your spike at 80 AL would become 214~ damage, while the Axe at 14 mastery would have 137 damage without Deep Wound and 237 damage with, and the Axe at 16 mastery would have 155 damage without DW and 255 damage with.
At 100 AL, The DPS calculation would become 16.4 DPS over 16.25 seconds, and 14/16 Axe Mastery respectively would yield 1) 11.75 and 13.33, without Frenzy, and 2) 17.625 and 20~ with Frenzy. You still can't beat a Warrior with Frenzy.
Your spike at a 100 AL target would be 166.2 damage in total. At 14/16 weapon mastery, the Axe would spike for 1) 122/138 damage without DW, and 2) 222/238 with.
The warrior also does not need to recast his enchantments once every however long your enchantments last, and a Warrior isn't susceptible to caster hate, while the E/W is also affected by melee hate.
So no, your build is pretty subpar.
PS. Double damage is -40 AL.
EDIT: I was being a retard and posting wrong numbers early on, but they should be fixed now.
And be aware that your scythe attacks will be at about 8-34 (and the 15% modifier) instead of the full amount, and have about 17.25 DPS instead; an Axe warrior at 14 weapon mastery would be doing around 23 DPS without Frenzy, and at 16 weapon mastery he would be doing around 26.66 DPS without Frenzy - that translates to approximately 34.5 DPS and 40 DPS, respectively, with Frenzy on. This is with no attack skills.
With 20.7~ average damage on your scythe, and assuming attack skills are recharging between spiking. Victorious Sweep has standard activation, while Mystic has 3/4 instead. Factoring that, over 16.25 seconds, you would be doing around 23.4 DPS.
For your spike...looking at your skills, the obvious spiking order would be Shockwave/Mystic/Victorious, or Victorious/Mystic. The total would be around 281.4 damage, over 3.25 seconds.
The Axe spike has Eviscerate-Executioner's-Agonizing, which at 14 weapon mastery would do around 165 without DW, and at 16 would do around 181, over 2.44 seconds under Frenzy (who wouldn't sanely do that?). That would be either around 265 or 281 over 2.44 seconds, if DW life loss is counted.
At 60 AL, you lose the pressure game horribly but have a slightly better spike.
When you go into 80 AL, it actually looks better for your build, since attack skills ignore armor, but still not good enough. The above DPS calculation at 16.25 seconds would become 20.7~ DPS instead, while the Axe warrior's, at 14 weapon mastery, would drop to around 16.6, and 16 would drop to 18.8, withotu Frenzy - with Frenzy, they're still at 24~ and 28.2 DPS respectively. So now you can actually outdamage an Axe warrior without an IAS.
Your spike at 80 AL would become 214~ damage, while the Axe at 14 mastery would have 137 damage without Deep Wound and 237 damage with, and the Axe at 16 mastery would have 155 damage without DW and 255 damage with.
At 100 AL, The DPS calculation would become 16.4 DPS over 16.25 seconds, and 14/16 Axe Mastery respectively would yield 1) 11.75 and 13.33, without Frenzy, and 2) 17.625 and 20~ with Frenzy. You still can't beat a Warrior with Frenzy.
Your spike at a 100 AL target would be 166.2 damage in total. At 14/16 weapon mastery, the Axe would spike for 1) 122/138 damage without DW, and 2) 222/238 with.
The warrior also does not need to recast his enchantments once every however long your enchantments last, and a Warrior isn't susceptible to caster hate, while the E/W is also affected by melee hate.
So no, your build is pretty subpar.
PS. Double damage is -40 AL.
EDIT: I was being a retard and posting wrong numbers early on, but they should be fixed now.
Div
When someone has to post number calculations to defend a build without considering everything else in the team, then you know the build is going to fail.
But if you want to play the numbers game, assuming you use the fire sword thing for calculations, a target with half a brain switching to a +10 armor vs fire shield will greatly cut down your damage. It's extremely vulnerable to an RC as a heal since it removes burning+bleeding. The lack of deep wound makes it pretty bad when spiking down single 600ish health targets, which adds an extra 120 damage to the shock axe build. This build's c-space ability is also much weaker than a typical conjure shock warrior.
Your armor and speed boosts are also highly dependent on enchantments. With enchant removal pretty much everywhere in PvP, it destroys your armor/speed completely and turns it against you (in terms of damage or them gaining energy/health).
You're pretty much right on for utility. The shock axe is superior because it can rez and knock down targets, providing much greater pressure than raw DPS. It has a reliable speed boost that doesn't get stripped easily.
Conclusion? Your build does less damage, has much weaker spiking ability, has lower and more unreliable armor, and fails at utility.
P.S. Targets don't stand there to get beat on. Anyone with half a brain will kite and that's where knockdowns from bulls strike comes in.
But if you want to play the numbers game, assuming you use the fire sword thing for calculations, a target with half a brain switching to a +10 armor vs fire shield will greatly cut down your damage. It's extremely vulnerable to an RC as a heal since it removes burning+bleeding. The lack of deep wound makes it pretty bad when spiking down single 600ish health targets, which adds an extra 120 damage to the shock axe build. This build's c-space ability is also much weaker than a typical conjure shock warrior.
Your armor and speed boosts are also highly dependent on enchantments. With enchant removal pretty much everywhere in PvP, it destroys your armor/speed completely and turns it against you (in terms of damage or them gaining energy/health).
You're pretty much right on for utility. The shock axe is superior because it can rez and knock down targets, providing much greater pressure than raw DPS. It has a reliable speed boost that doesn't get stripped easily.
Conclusion? Your build does less damage, has much weaker spiking ability, has lower and more unreliable armor, and fails at utility.
P.S. Targets don't stand there to get beat on. Anyone with half a brain will kite and that's where knockdowns from bulls strike comes in.
LightningHell
Quote:
Originally Posted by holymasamune
The lack of deep wound makes it pretty bad when spiking down single 600ish health targets, which adds an extra 120 damage to the shock axe build.
Reminder: Deep Wound only cuts up to 100 health.
Rikimaru
I should've listed the build I was talking about.
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
You seemed to know which build I was talking about, Holy. But you're pretty confused on how it works.
None of the defense comes from actual enchantments, it all comes from the shield and the +10 while enchanted armor (which can be kept up by the easily reapplied Flame Djinn's Haste if Conjure Flame is stripped), and the damage is 36-43 per hit from the conjure (conjure warrior has 23-45 max), with an attack once every second from the attack speed boost, with an extra 20 from the -10 degeneration. And the only thing that'll stop the burning is hex removal, and in 15 seconds maximum, it can be reapplied.
Also, I'm pretty sure only an idiot would waste an enchantment removal on Flame Djinn's Haste on purpose, and even if they do, the reset is around half that of most enchant removers.
I haven't tested how much flurry reduces the dps by, but it shouldn't be a lot since it doesn't affect Conjure Flame.
If I removed Barbarous Slice I'd only lose 6 DPS, I could replace it with something like Savage Slash.
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
You seemed to know which build I was talking about, Holy. But you're pretty confused on how it works.
None of the defense comes from actual enchantments, it all comes from the shield and the +10 while enchanted armor (which can be kept up by the easily reapplied Flame Djinn's Haste if Conjure Flame is stripped), and the damage is 36-43 per hit from the conjure (conjure warrior has 23-45 max), with an attack once every second from the attack speed boost, with an extra 20 from the -10 degeneration. And the only thing that'll stop the burning is hex removal, and in 15 seconds maximum, it can be reapplied.
Also, I'm pretty sure only an idiot would waste an enchantment removal on Flame Djinn's Haste on purpose, and even if they do, the reset is around half that of most enchant removers.
I haven't tested how much flurry reduces the dps by, but it shouldn't be a lot since it doesn't affect Conjure Flame.
If I removed Barbarous Slice I'd only lose 6 DPS, I could replace it with something like Savage Slash.
angmar_nite
I /quit after I see flail/flurry. flurry kills your dps... And flail = they can run away. (condition removing is easy)
LightningHell
Quote:
Originally Posted by Rikimaru
[skill]Star Burst[/skill] [skill]Barbarous Slice[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill]--[skill]Flail[/skill]or[skill]Flurry[/skill]--[skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill]
You seemed to know which build I was talking about, Holy. But you're pretty confused on how it works.
None of the defense comes from actual enchantments, it all comes from the shield and the +10 while enchanted armor (which can be kept up by the easily reapplied Flame Djinn's Haste if Conjure Flame is stripped), and the damage is 36-43 per hit from the conjure (conjure warrior has 23-45 max), with an attack once every second from the attack speed boost, with an extra 20 from the -10 degeneration. And the only thing that'll stop the burning is hex removal, and in 15 seconds maximum, it can be reapplied.
Also, I'm pretty sure only an idiot would waste an enchantment removal on Flame Djinn's Haste on purpose, and even if they do, the reset is around half that of most enchant removers.
I haven't tested how much flurry reduces the dps by, but it shouldn't be a lot since it doesn't affect Conjure Flame.
If I removed Barbarous Slice I'd only lose 6 DPS, I could replace it with something like Savage Slash.
Okay, now to work...
(Firstly, wtf superior rune on a melee caster with no buffs?)
Your sword at 10 Swordsmanship with a 15% modifier deals about 13.44 DPS. Under Flail, it would go to around 20, while using Flurry would render it around 15.12. With Conjures that would be 29.8 while out of a stance, 44.7 under Flail, and 33.5 while under Flurry. (I'm guessing Flurry affects the figure for Conjures now since they're incorporated into the same damage packet.) With constant Burning, that would be 43.8 out of a stance, 58.7 while in Flail, and 47.5 while under Flurry. The Axe warrior without skills, in comparison, would do 40 damage, with a superior headpiece (it's much less risky on a melee than on a caster), or 34.5 if one decides to play it safe and bring a minor. Barbarous Slice is troublesome to calculate, since you have to be out of a stance for it to bleed, and generally you'd want to be in a stance. Your spike is 285 damage, a 4 damage increase overall if the Axe is running a superior.
Hardly the triple damage you were talking about.
This build also has hardly the utility needed to deal with kiters (unless you're running Flurry), and can hardly be flexible enough to exploit advantageous situations.
Your shield provides what? 4 AL? At 4 tactics, which leaves the 75~ish armor you have with the armor bonus while enchanted.
Quote:
Also, I'm pretty sure only an idiot would waste an enchantment removal on Flame Djinn's Haste on purpose, and even if they do, the reset is around half that of most enchant removers.
If they can disable you, why not? When they're going to remove your Haste and sic a Shock Axe on you while you're in Flail, you're going to explode.
Rikimaru
You're totally confused on the stats. It has 9 swordsmanship, 9 tactics, 16 fire magic, and 4 energy storage (might be 5, I forgot). Even with that low of Energy Storage, it has 47-50 energy and 4 energy regen.
It also gets 2 damage reduction and full use of the shield. A warrior does too, but it's more reason to use the sword over the scythe. And I need to test it more, but I'm like 90% sure that Flurry doesn't affect conjure. If it is affected by Flurry, that means it's also affected by the +35% damage mods. If it is, it comes out to 40.8 damage per hit, if it's not, it comes out to 40.1, so it doesn't matter either way (hilarious that the overall damage would be higher if it is) And thanks for mentioning Barbarous, I completely forgot that it has a stance active, lol. For some reason I was thinking that Bonetti's was the only stance in the build. [skill]Star Burst[/skill] [skill]Savage Slash[/skill] [skill]Flame Djinn's Haste[/skill] [skill]Mark of Rodgort[/skill] [skill]Flurry[/skill] [skill]Healing Signet[/skill] [skill]Bonetti's Defense[/skill] [skill]Conjure Flame[/skill] The build should end up with 500 health (-75, +50, +45). On the sword, should I take a +5 armor mod or a +30 health mod? If Attunement runes turn out to not be necessary, which I don't think they will be, I could get an extra 30 health from Vitaes, so the sword would give it 560 total health. I don't know how much reduction an extra 5 armor would do, but choosing armor over health makes the heals just a little more effective. |