The issue here is that the OP does not understand GW after 2.5 years, the truth of the matter is that over time you do become more powerful in GW. The way that is accomplished is accumulation of skills. I have one toon with every skill in the game on him and another lacking only the GWEN skills. These characters are as powerful as you can get. However the balance comes from only being able to use eight at a time instead of all 1200 so that a new player is not at a severe disadvantage. I have trouble believing this guy has played GW for 2.5 years and doesn't grasp the core concept of the game.
Will it come down to this?
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I very much understand the point the OP is trying to make.
In most RPG's once you reach a certain lvl your charicter is all but invincible. This game never reaches the point where your char can never die, and that is a good thing. However it also never reaches the point where you feel like youve gotten stronger after you hit lvl 20.
The PvE skills are a fantastic idea, unfortunately they seam to have come 2years to late. What I mean by this is that when GW first started there were many many people playing that took thier time to get through it. Yes there were also many that rushed to get to the end as fast as possible, but they had roadblocks none of us have now. For starters you could not purchase a max weapon, nobody had one till you reached the desert or got very very lucky with a drop in the wilds or sanctum cay areas. Many of those players would have evolved the PvE skills along with thier chars, rather than have a lvl 20 char with nothing to do but grind a title for a skill they really dont need but just want to test out at a maxed lvl.
What took people 3 months to do in Prophicies took 3days in GW:EN.
As for GW2, what I'm betting they will do is just have your chars stats set at a fixed lvl once you enter a PvP zone or match. Very similar to the snowball PvP where everyone has exactly the same HP and Energy. The same could be done with all skills. This would allow unlimited lvling in PvE and still give perfect balance to PvP.
In most RPG's once you reach a certain lvl your charicter is all but invincible. This game never reaches the point where your char can never die, and that is a good thing. However it also never reaches the point where you feel like youve gotten stronger after you hit lvl 20.
The PvE skills are a fantastic idea, unfortunately they seam to have come 2years to late. What I mean by this is that when GW first started there were many many people playing that took thier time to get through it. Yes there were also many that rushed to get to the end as fast as possible, but they had roadblocks none of us have now. For starters you could not purchase a max weapon, nobody had one till you reached the desert or got very very lucky with a drop in the wilds or sanctum cay areas. Many of those players would have evolved the PvE skills along with thier chars, rather than have a lvl 20 char with nothing to do but grind a title for a skill they really dont need but just want to test out at a maxed lvl.
What took people 3 months to do in Prophicies took 3days in GW:EN.
As for GW2, what I'm betting they will do is just have your chars stats set at a fixed lvl once you enter a PvP zone or match. Very similar to the snowball PvP where everyone has exactly the same HP and Energy. The same could be done with all skills. This would allow unlimited lvling in PvE and still give perfect balance to PvP.
If I wanted to grind levels and wear uber l33t I'd play FFXI. If I want to have fun for an hour or two and be on the same equipment level and player level as everyone else, so skill actually matters, I'll play GW. If GW2 turns out to be a grindfest like every other MMORPG, I'll just go back to FFXI where my Taru is already pretty developed. (Tarus are cuter than Asura anyway)
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Originally Posted by King Volcano
Ok, i'm not gonna try to make an editorial out of this because i feel it's been discussed before, only it hasnt been worded properly in my opinion.
I've been playing the game (all chapters) for two and a half years now and obviously i've liked it alot. The problem is, and like i said it's been pointed out before: What did i get out of all this time spent in the game? Comments are welcomed. A worried fan. |
"Whether battling monsters or competing in tournament play, your skill will determine your victory or defeat."
https://secure.plaync.com/cgi-bin/St...tem&item_id=11
Stop killing the motto.
It already got trounced by the PVE Skills, and all the grind crap that makes said skills stronger.
https://secure.plaync.com/cgi-bin/St...tem&item_id=11
Stop killing the motto.
It already got trounced by the PVE Skills, and all the grind crap that makes said skills stronger.
I agree with the opp. I played Prophecies, and it was worth it. Skipped Factions because it was too much PvP, and played Nightfall because of the newly added heroes. Completed both chapters. I liked playing them but I feel no urge at all to buy GW*EN because it simply gives more of the same.
Raising the level cap in GW2 would only make sense if, at the same time, also high level items and skills are allowed. If that is not going to happen, than it would only be GW1 with higher levels and titles, but no rewards. Reward, that is the key. Good droprates, high end gear, that is what keeps people playing. It would me keep playing, for sure! But as it's now, whenever I play for an hour or so, I feel a growing annoyance by the poor gold drops, useless white items and other crap. Although my chr. is not maxed out, it's simply not worth playing on after finishing the story. Which I certainly would, if I found myself in a situation where I earn a reasonable amount of goldpieces, and nice objects to buy!
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...
Raising the level cap in GW2 would only make sense if, at the same time, also high level items and skills are allowed. If that is not going to happen, than it would only be GW1 with higher levels and titles, but no rewards. Reward, that is the key. Good droprates, high end gear, that is what keeps people playing. It would me keep playing, for sure! But as it's now, whenever I play for an hour or so, I feel a growing annoyance by the poor gold drops, useless white items and other crap. Although my chr. is not maxed out, it's simply not worth playing on after finishing the story. Which I certainly would, if I found myself in a situation where I earn a reasonable amount of goldpieces, and nice objects to buy!
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...

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Originally Posted by Pandora's box
Don't be fooled by people who tell you that GW is something special, because of the skills and the lack of high end items. They play a differend game. I fail to understand why they object it when others have fun in a differend way. But they do. As for gamers like you and me: major changes are needed, both in gameplay and in the attitude of the community. I hope GW2 will be a completely differend game...
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And whereas there are other games where you can grind to be uber leet, there's no games quite like GW.
Unfortunately, it seems that this is the path that Anet is taking for GW2. Since the introduction of pve skills back at the start of nightfall, they have added more and more pve skills that require even more grind to max. There was a time I could use any skill at its maximum effectiveness. And all my 10 characters could do this. Now to do so would require insane grind on 7 title tracks... and all but one on a per-character basis.
There was also a time before titles when people played for enjoyment and not for grinding a title. Then there were titles, but they were meaningless. Then, slowly, Anet began adding benefits for acquiring high levels of the titles involving the most amount of grind.
And now this talk of unlimited levels.
It seems your wish has been granted, and the masses with their love of grind resulting in uberness have won. I still hope I'm wrong, but I doubt I am.
The only thing I don't like about all of this is all those titles they weren't there from the beginning why bring them in.It is really not worth it to get all of them if you don't have survivor or ldoa.Title should have stayed in PvP like fame it is account wide.Making titles account based would be better as some only have 1 RP char.
It says it right here skill over time played well not so much anymore.
Focuses on Skill rather than time played now that is false advertising.
It says it right here skill over time played well not so much anymore.
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| Guild Wars® takes the best elements of today's massively multiplayer online games and combines them with a new mission-based design that focuses on skill rather than hours played. Whether battling monsters or competing at the highest levels of tournament play, your skill will determine your victory or defeat. In large, head-to-head guild battles, cooperative group combat and single-player missions, you can explore a fantasy world while pursuing professions and acquiring skills to develop your own personalized characters. Guild Wars® is a truly global game in which you can play with and against players from anywhere, at any time. It offers high-level competition via the Guild Wars® Ladder and the Guild Wars® World Championship. |
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Well on the balance issue for PVP. IF they have no max limit...one way they could balance PVP is do something simular to what other games already do. Have arenas setup for various level points. 10/20/50/100/500/1000 what ever max level, and if your above that, your level is scaled down to that point temporarily while your in that arena. It might also help for those players like myself that enjoy some of the faster game style of the newbie arenas where fights can go quicker due to less health and such.
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Originally Posted by King Volcano
Do i want to invest so much time in GW2 knowing that i may never be more powerful than a relatively new player?
Sadly, the answer is no. And even worse; i aint the only one who feels this way. |
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Originally Posted by kaldak
Yeah...if you're playing for upgrades, and not for fun, then your priorities are really pretty wack... Putting everyone on equal footing is one of the things that makes GW so great. Stop trying to turn it into WoW!
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Keep in mind most of the time vs skill argument is on the PvP side. For the RPG side its much less of an issue. It really doesn't matter if somebody is better than you in the PvE aspect as your all working together, pooling your resources and talent to achieve the same goal.
In PvP time spent playing must never eqate to having an advantage.
As I stated before, rewards for time spent playing for PvE players has always existed in GW. The longer you play the higher lvl you reach, untill 20, and the more skills you can unlock. The better your chances of finding better weapons/mods or earning enough to purchase them from other players. Now we have PvE skills and titles -GREAT.
Does this create any problems in PvE, well it shouldn't but in a very small number of cases it does. Personally if I'm attempting Gate of Madness and I see a monk who likes to join me and has lvl 8 lightbringer while I'm a lowly lvl 6, im thrilled
Mind you I've done those mission with people that had 0 rank, its just to have a higher rank generaly means they can survive longer and deal out more dmg and that helps the entire team to suceed.
Am I ticked at those that used an exploit to max a title, yes. Do I think it will stop me from attempting to max a title or of being proud of my achievement when I do, no.
I love the fact that once my char reaches the end of the story I have something to do, rather than log out and find a new game to play.
In PvP time spent playing must never eqate to having an advantage.
As I stated before, rewards for time spent playing for PvE players has always existed in GW. The longer you play the higher lvl you reach, untill 20, and the more skills you can unlock. The better your chances of finding better weapons/mods or earning enough to purchase them from other players. Now we have PvE skills and titles -GREAT.
Does this create any problems in PvE, well it shouldn't but in a very small number of cases it does. Personally if I'm attempting Gate of Madness and I see a monk who likes to join me and has lvl 8 lightbringer while I'm a lowly lvl 6, im thrilled

Mind you I've done those mission with people that had 0 rank, its just to have a higher rank generaly means they can survive longer and deal out more dmg and that helps the entire team to suceed.
Am I ticked at those that used an exploit to max a title, yes. Do I think it will stop me from attempting to max a title or of being proud of my achievement when I do, no.
I love the fact that once my char reaches the end of the story I have something to do, rather than log out and find a new game to play.
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| why didnt they allow us to play the game like a real RPG? |
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| 2) Please let your [Arena.net's] intentions be known. |
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Originally Posted by Redfeather1975
I really hope that if GW is changed so it doesn't work that way anymore, that someone will make a game similar to what it was to fill that niche.
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Originally Posted by Andisa Kalorn
Uh, fun? Why do people spend so much time watching tv? To acquire uber leet television-viewing powers? No. It's a recreational activity. If all that's important to you is material outcome and not enjoyment... you need to rethink your outlook on life.
I guess I'm a nobody then. And my friends. I really like this aspect, because it means you can introduce a friend to the game, and in a short time be playing on the same level as them, instead of having to do the equivalent of helping them around pre for 2 years with your level 20 character (boring). I like it because it means that the solution to a difficult area isn't to grind until you're a higher a level, but to come up with a strategy to beat it. And I really don't get this attitude that being visibly "better" than everyone else is so important. I mean, you're trying to show off your "eliteness" to anonymous people you don't know, as an anonymous identity yourself... I'd prefer a game to be fun. And if newbies are hitting just as hard as the 2-year veteran, then that veteran hasn't learned a thing in his two years of playing. |
