Originally Posted by Clord
In games like WoW etc. It is expected that player push more than one character to max level, that why not making all to same level content has advantage. It is something what is quite missing from Guild Wars.
Example from how it can make game feel "longer and better". Prophecies (level 1-20) Factions (level 21-40) Nightfall (level 41-60) GW:EN (level 61-80) Now player has reason to play one character to max level and start new one, because storyline is longer those all combined. |
In PvE i want to improve my character over time and that my chara "can" reach anytime the strengh, so that i become even able to solo places, which i had to do x levels before with a full party ...
could anyone in the moment imagine, how it would end, when you really try to solo any dungeons with ur lvl 20 chara , which is full of lvl 28 Monsters or even higher, when soon HM comes ...
When you really try it alone (solo, which means without any henchs or heroes, you get only killed in several seconds ....
In an classical real MMORPG you could improve the strength of your character over time and come back later to the places to solo them
something like our vanguisher titles would be a lot more awesome, when you could really do them ALONE, but we can#t, we need ever to have for every shit full parties -.-
Sure its naturally called a MMO, but the player has long enough played with others, before you became strongh enough to really solo places ..
This is, like as if you could run with your lvl 20 chara back to the presearing tutorial and could theoretically go there with a 8 man party, would anyone go there with 8 people, when you easily could all there alone ?
Sure, people would do this only for fun maybe ... and this fun should be possible, but Anet doesn't enables us this kind of fun, cause of their god damn level cap in PvE ...
I'm very glad, that level cap in GW2 will be raised to 100 and that the game becomes thusby more a classical MMORPG, because how high ur max level is, and the problem of grind fest occurs only ,when the game gives the players over time only too less Exp, so that they can't max their charas by normal player, when you could reahc level 100 through normal playing by making missions, quests and so on, no one would complain about grinding ...
give Missions and so on then level Requirements, which tell which level playersm ust be to make the missions and no one could rush through the game, like players do in GW1, rushing through missions with minimal level by help through lvl 20 charas oO ...
such rushing is imo not the sense of the game, mission level reqs in GW2 would also help preventing, that people wouldn't took others into a party, cause of their too low level, what is an old problem of classical old MMORPG's
I asked me ever, why Anet made it not like the example i quoted here now friom Clord... stand alone games fine and good, but anet also said, making ever stand onle games stopped them from making real good game improvement,s because they had to make ever again new tutorials, whihc have eaten up ever much storage place for the new game ...
Im still at the opinion, that a game needs only 1 main game, and after that only add ons, which improve the main game, because its lots easier to handle a game, as when u make thousands of stand alone games, which split up only the community, as we can see in GW1 ...
everything is in EotN, and the campaigns become more and more empty over time ..., with only 1 main game and x add ons ,this won't happen ...
increasing the max level cap of pve also enables the developers to balance enemies far better, then ever putting only more and more masses of monsters against the players, which will have ever only like 33% higher max levels then the players, to make the enemies challenging ...
enemies can also be challenging, when they have the same max level of players, and the only thing which should have higher levels then players should be epic boss enemies, but most bosses of Guild Wars are just boring and far away from being epic, bosses starte now first to become a bit more epic with EotN ...
I really hope, these ancient dragons in GW2 will be the big change, because those ones alone in the description sounded, as if there iwll be finally await us real epic enemies in GW2
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About the topic at all:
I find, a mix about both is the best for a MMORPG, would we mix features from GW and certain thing from WoW (implement other features from other wowlike classical MMORPG's), i think we would receive the perfect MMORPG
Both systems have their pros and cons
In old classical RPG's (which work with the system of offline RPGs) i really loved it ever, to train my Characters over time, when my character received a new level, to put then received points into Status attributes, like Strength, Vitality, Agility, Wisdom, Intelligence and so on
But most old classical MMO's have then damn problem, that they make this system not for players resetable, which is the nice feature of GW, that you can ever change ur settings, when you want, would a developer do this in an classical MMORPG with such classical stats, we would have again the perfect classical MMORPG, because then the problem in such MMO's wouldn't exist, that players could skill their characters false and get forced to make new characters, when they have misskilled their stats...
Also one classical problem of classical MMORPGs is camping and kill stealing, btw loot stealing, last one solved anet still in GW1
Same thing could do ANet surely to enemies, once a player has targeted an enemy, the enemy belongs to the player who has targeted it, thus meaning, when a possible kill stealer will appear now, and kill ur tageted monster, the kill stealer won't receive exp then, only the player who has targeted the enemy first will receive the exp, and when targeted, but not killed, after say 10 minutes the taget won't count anymore, when the targeted enemy is until then not killed and the player has to target it again.
stays only the problem of camping and respawns, im very interested, how anet will solve this in GW2 with its persistant world
However, would have done anet at the beginning for PvE this example there above, game would be a lot better and the community wouldn't be so extreme splitted ingame