To Keep: The Ritualist or the Necromancer?

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

So I am at a point in my game where I've created several characters, but lack the ability to play them sufficiently.

Thus leads me to you - Who do I keep?

I play the Elementalist and Mesmer. Their sister, the Monk, will be played. Which leaves me down to ignoring two of these next three -

The Ritualist
The Necromancer
The Dervish

Which do I decided to play (if any at the moment)

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Why on earth are you asking us? Play what you feel like. Why should it make a difference to us who you neglect?

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Keep the Necromancer, make it Rit secondary. Second most powerful pve profession behind the P/W.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Delete them all and make a warrior.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Haha, I don't do Pure Base melee Vila.

I'm asking because it's a forum, you ask questions, get answers and opinions. I'd like to know everyones thoughts, thank you for sharing yours Kaku.

Kakumei

Kakumei

Forge Runner

Join Date: Jul 2005

Grind is subjective

learn this please

Quote:
Originally Posted by Neriandal Freit
I'm asking because it's a forum, you ask questions, get answers and opinions. I'd like to know everyones thoughts, thank you for sharing yours Kaku.
I'm not insulting you--I merely think it's somewhat bizarre. This is a free-to-play game, after all--it's not like you have to play constantly to get the most time out of your money. Play whatever you feel like at the time; your characters won't get annoyed at you for ignoring them for a while, I promise.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Well, if you like Elite missions, i would keep the necromancer.
At least you might be able to get in the group as a BiP necro.
The rest you dont even have a chance at playing.

Vilaptca

Vilaptca

Pre-Searing Vanquisher

Join Date: Jun 2005

Fifteen Over Fifty [Rare]

Eh, then keep the Necro. They're a lot more fun than Ritualists.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Since you don't appear to need the slots they are in, I'd suggest playing all three till the end of a campaign and decide then.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Why delete any? Just don't play them. If you don't have time to play them all, it's not like you are going to use the character slot for a new character. Just leave it, you may get bored of your other characters some day and want to play one of the ones you stupidly deleted.

cyberjanet

cyberjanet

Lion's Arch Merchant

Join Date: Feb 2007

The Netherlands

Rich Mahogany

N/

If you like elementalist, mesmer and monk... then it's a choice between ritualist and necromancer. Dervish requires an entirely different play style and if you're short on time then you don't want to concentrate on something entirely new.

(You could of course stop playing all the others for a while, and just do dervish.)

If the elementalist is your favourite character, then consider the necromancer for the soul reaping benefits. This will give you the energy you're used to having, but in a different way.

I'm not sure why you're playing your monk along with your elementalist and mesmer. If you enjoy the support role, you could look at playing the ritualist in a healer way. Or perhaps drop the monk for the ritualist in that case and devote more time to just three profession instead of four.

If you want a powerhouse like your elementalist, then consider the ritualist. Those spirits can be real mean, especially with the Kurzick skill that lets you move them along with you.

Of course, this all assumes you're playing PvE.

The other thing you could do is /age. See which one is closer to getting a minipet and keep that one.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

as cyberjanet said, keep them all for the mini pets. I assume you have all the chapters which would put you at either 8 or 9 (depending on if you got the pre order with +1 slot) so you have plenty of space. If you like your mini pet, put it in your hall of monuments for gw2 or just tote it around with you. if you don't like it, sell it and make a quick buck.

Jamison0071

Jamison0071

Lion's Arch Merchant

Join Date: Feb 2006

Melbourne, Australia

Morporkian Mercenaries

N/Me

Necromancer. Most definitely the necromancer. We get Spiteful Spirit AND movable minions unlike the ritulists spirits.

...

Necromancer. NOW!

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Necros are like soooo awesome. My favourite caster class by far

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

/vote Rit.



...just to be different

Meat Axe

Meat Axe

Wilds Pathfinder

Join Date: Jan 2007

Brisbane, Australia

R/

Personally, I would go with the rit. Necromancers are cool and all, but I just prefer ritualist. I love the spiking you can do with channeling, or just go with spirit spamming to add some damage or buff the party. You can go with healing. You can even play a minion master with a rit. Also, I agree with cyberjanet. If you like to deal large amounts of damage with your ele, than you might prefer ritualist.

However, it really is up to whatever you prefer. I'd play both for a little bit, figure out which one you like best and go with that.

Also, I wouldn't delete any of the characters unless you absolutely need the slot. There's no harm in just keeping them to get the birthday presents. Most of the time, that's all eight out of ten of my characters do (although I do plan to play through the game slowly with every class... not sure how far I'll get though).

FyrFytr998

FyrFytr998

Krytan Explorer

Join Date: Aug 2005

Connecticut USA

[ITPR]

W/

I tell you. My Warrior is only played out of sentimental loyalty, lol. My monk only goes as far as is needed for farming purposes.

I usually go between my Ranger or Necro. I feel they offer the most versatility in build selection.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Quote:
Originally Posted by -Loki-
Why delete any? Just don't play them. If you don't have time to play them all, it's not like you are going to use the character slot for a new character. Just leave it, you may get bored of your other characters some day and want to play one of the ones you stupidly deleted.
Agreed. I have 3 characters presently that haven't seen much game time in the last 6 months. However, they make nice pack mules.

Considering I did invest time and money into them (2 of the 3 chars have multiple sets of 15k armor), I feel the need to keep them around. My Warrior turns 2 this month, as well.

Thinking about it, they're all melee that I rarely play, as it's a Dervish, an Sin, and my warrior. At least the warrior is useful as a runner.

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

I'm gonna go against the majority and say Rit. They're a fun class to play and I think the Necro has been done to death, and Dervish is a bit different from what you're already playing so it'd probably take even more time.

Also, don't delete any of them. Worst case is you use them for mules and get free minis. If you ever do decide to use them that'd be time lost if you have to start all the way over.

chowmein69

Forge Runner

Join Date: Jan 2007

i say keep the rit

Neo Nugget

Neo Nugget

Site Contributor

Join Date: Jan 2006

R/

My rit is very fun to play. I like that you can be offensive with channeling or with spirits, or be defensive with other spirits and weapon spells.

And cmon that Norn rit armor rocks

/vote rit

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

I dunno. I play my Warrior over my Derv most of the time. So unless you plan on doing some 130 farming or some other thing that only Dervs do just put the Derv on the back burner.

The choice between Rit and Necro is hard. Rits have a rather large damage output AND support spells and spirits while Necros have a huge selection of hexes and much better support spells. Both are good MM's. I prefer Necros because I like to run into battle quickly. Rits have a few seconds setup time and people hate waiting for you to put up your spirits, even if those spirits end up saving their butts.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Buy more slots.... keep both.
I've got about 18 character slots now. The amount of money I've shelled out to A-Net for that is starting to get a wee bit silly, but it is worth it.


If you have to delete one then delete the Dervish.

Rits and Necros are both > Dervish.

If you HAVE to choose between those two, it depends whether you prefer to farm more or play normally.
Ritualists win @ farm.
Necros win @ general play.

I MP I

I MP I

Hustler

Join Date: Nov 2006

in between GW2 servers

Mo/

If you like not being able to get into groups, play Dervish.
If you like to solo and make money, play Ritualist.
If you like a combination of soloing and getting into groups, play Necromancer. If you want more info: http://www.pvxwiki.com/wiki/Main_Page have a look on there. It may help you better decide on what you want to do.

Don't delete any of them imo. Great mules and they even get minpets (if you care about minis that is). My 2 cents.

Sir Seifus Halbred

Sir Seifus Halbred

Wilds Pathfinder

Join Date: Oct 2006

Edit: Nevermind-read your post wrong.

Shadowfox1125

Shadowfox1125

Forge Runner

Join Date: Mar 2005

PST

W/

Keep the Necro. Go Necro/Rt if you want to use skills.

Retribution X

Retribution X

Desert Nomad

Join Date: Nov 2005

Check behind you again.

N/

/vote rit.

Rits are awesome.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I have a Rit and a Necro and use both, but of all 10 classes I value the Necros above all others in PvE.

Soul Reaping just rocks. Curses rock. Death Magic + Minions rock. Even Blood Magic can really shine sometimes.

If you play a lot solo with Heroes and Henchmen, take a Necro. The indirect casting of Ritualists makes them cumbersome to play with NPCs. Solo-Vanquishing or doing Hard Mode missions with SS, Reckless Haste, Enfeebling Blood and Mark of Pain plus Necrosis is much more comfortable than doing it with a Warrior e.g..

If I think of Ritualists I think of Splinter Weapon and of Channeling and Weapon spells in general. If you play them as Healer in PvE with heroes, its boring. If you play them just to spam Splinter Weapon and Ancestors/Spirit Rift, you have the issues mentioned above.

But you should buy a slot and help ANet raise funds for GW2!

lacasner

lacasner

Desert Nomad

Join Date: Jun 2006

Necro, just because I feel necro armor pwns Rt armor

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

Necro. SR > spawning power.

You could keep them all though. Not like they're going anywhere. Use them as mules.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

The necro and the Rit are the two I would keep, the dervish can be a storage char, keep them as long as you can just to pick up birthday presents!

noocoo

noocoo

Frost Gate Guardian

Join Date: Jan 2006

I keep my Rit, and my necro has not been taken to EotN altought my necro is my first char.
It is just based on personal taste on playing style. I feel boring on playing curse build since the animation of skills in curse line sux,and I am tired on MM.
But it is just me.

Neriandal Freit

Neriandal Freit

Forge Runner

Join Date: Nov 2005

Spiral of The Red Rose, Kryta (Columbus, IN)

Heros of Titans Realm [HotR]

E/

Wow, this is such a strong opinionated topic, I'm very happy that I've asked this question and all of you are giving your thoughts on it!

Does appear unanimous to keep the characters reguardless..

Shmanka

Shmanka

Wilds Pathfinder

Join Date: Oct 2006

In Your Head

The Brave Will Fall [Nion]

Me/

Quote:
Originally Posted by Meat Axe
Personally, I would go with the rit. Necromancers are cool and all, but I just prefer ritualist. I love the spiking you can do with channeling, or just go with spirit spamming to add some damage or buff the party. You can go with healing. You can even play a minion master with a rit. Also, I agree with cyberjanet. If you like to deal large amounts of damage with your ele, than you might prefer ritualist.

However, it really is up to whatever you prefer. I'd play both for a little bit, figure out which one you like best and go with that.

Also, I wouldn't delete any of the characters unless you absolutely need the slot. There's no harm in just keeping them to get the birthday presents. Most of the time, that's all eight out of ten of my characters do (although I do plan to play through the game slowly with every class... not sure how far I'll get though).
necromancers have ALOT more options and their primary attribute can abuse PvE way more effeciently then the length of a weapon or the life of a spirit.

N/Mo= Healing or Prot/Farming
N/Rt= Spirit Spammer/Healer
N/Me= Hexer
N/A= Deadly Arts and a good amount of Farming builds
N/W= not many options at all
N/E= Lots of E management
N/D= Not many options
N/P= Shouts etc
N/R= A few good RA/Farming builds

The Necro has like 2 secondaries that does not really add alot, but the other professions as secondaries can be very amazing. The Ritualist is not too fun in PvE from my experience, attempted to make 3 deleted each one, in love with the necro.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

I have played Necro a lot (my first character and also the only one I did all of Prophecies on) and I have played Rit a lot.

I vote for the Ritualist.

First reason is for their armor. It is awesome, much more so than Necromancer armor.

Next is versatility. A Ritualist can take over the roles of almost any place in the party.

You can be an MM, a minion bomber, a spiker, a healer, a protector, a spirit spammer, an interrupter (Warmonger's Weapon: EVERY attack you use interrupts an enemy, this really annoys casters when I use it against them in PvP), a better Splinter Barrager than the R/Rt, a tank (Rt/D), and so much more. And of course you can farm extremely well. Less variety of areas than a 55 but the areas you can farm (which include UW) you can do better than a 55.

I have overall found playing a Ritualist to be much more fun than a Necro. I love my Necromancer of course, but I was just never able to stick with him the same way I was with my Ritualist.

Last but not least: we get the Napoleon Dynamite dance, which is totally awesome

However in the end, it depends on you. Play all three and see which one you end up playing the most, then focus on that one.

Fox Reeveheart

Fox Reeveheart

Jungle Guide

Join Date: Jul 2005

Michigan

none q.q

D/

/vote for rit.

I just can't bring myself to make a necro... I CAN'T! Ritualists can be great healers if you give them the chance... especially with attuned was songai... or however it's spelled

many of the weapon spells are just made of sex and win.... i should just start playing my rit more... he is my fav caster.

VinnyRidira

VinnyRidira

Krytan Explorer

Join Date: Feb 2007

Ridirian Guides

W/Me

Quote:
Originally Posted by Vilaptca
Eh, then keep the Necro. They're a lot more fun than Ritualists.
My most played character is a Ritualist and I also love the Necromancer to bits. I have also been playing a mesmer as a ritualist in a fun group called the Mesmerangers and the ritualist is incredibly versatile. You can play the healer with cool Restoration Skills. The Attacker with Channeling. The spirit mortar bomber with communing. The MM bombers with necro as secondary. You can have a lot of fun as a Rit.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Well, necro used to be my fave class and I can't delete any of em (got three) but they nerfed the primary to something silly and now Rit is definitely a better class to play for me.
If I would start playing now instead of 2.5 years ago I don't think I would end up with 3 necro's again.

Just my view.

Jetdoc

Jetdoc

Hell's Protector

Join Date: Jul 2005

The Eyes of Texas [BEVO]

D/A

You have a monk (for healing) and an elementalist (for ranged damage).

The necromancer is the logical choice to keep.

I personally prefer the ritualist over the necromancer in my gameplay, but that is primarily because I want the versatility (and power) of combining healing with damage that the ritualist offers.

Unlucky

Ascalonian Squire

Join Date: Sep 2007

Unforgiven Outlaws [swag]

E/Mo

It is most certainly a tough choice, and one not to be taken lightyly. Personally? I would keep all three, you must have invested at least some time into them and grown attached to them as well. If nothing else, use the classes you play the least as Storage. (I do.)

However, were I to choose a one class out of the three of them...I'd say Ritualist simply for A: It's versatility and B: It's just a fun class to play from personal experience. Mind you, as is Necromancer with Minions and SS....Still, you have my input so I hope it has helped somewhat. Rit FTW.