Club of a Thousand Bears (weapon): uses?

nunix

nunix

Lion's Arch Merchant

Join Date: Dec 2005

N/

Anyone have anything funky to do with this weapon? It's 15-15 and can be inscripted, but the appearance is nothing special and I've got enough random stuff cluttering up my inventories as it is. -.-

Solveig Ikram

Solveig Ikram

Frost Gate Guardian

Join Date: Oct 2006

none

N/

Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear.

Kanna Banrai

Kanna Banrai

Frost Gate Guardian

Join Date: Nov 2005

Inman, South Carolina (-5 GMT)

Gameamp Guides

Mo/

Its the same as the Banana Scythe from Nightfall. Just a nice no require weapon. :P

snikerz

snikerz

Krytan Explorer

Join Date: Dec 2005

Rt/A

Quote:
Originally Posted by Solveig Ikram
Just throw it in the delete bin, or give it to Jora so she can feel closer to Bear. LOL thats funny!

but yeah just put it in the delete bin, no practical use.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

It's used to complete the quest

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

... I'll stick it on my Monk for when I Hammer Bash

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

use it as a caster weapon for a 105hp monk ;P

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Quote:
Originally Posted by Stormlord Alex
... I'll stick it on my Monk for when I Hammer Bash Epic. Now I get to switch between my wintergreen hammer and club of a thousand bears for hammer bashing!

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

due to the overuse of the spiked club skin, i have salvaged and trashed my req 9 gold spiked club. used to be cool. not so much now.

chowmein69

Forge Runner

Join Date: Jan 2007

use it in random arenas

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Mod it up and give it to a newbie char then help them get max armour and be sure in the fact you have given them many hours of pleasure. Now sit back and smile. Job well done.

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

Quote:
Originally Posted by Soulless Warhawk
use it in random arenas LoL, would I end up being reported then ?

Oh, and I used it once on my warrior when farming in UW (W/Rt vwk build) to add some dmg lol

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

lol you could use it for a zero hammer mastery requirement Thumper ^^

Putz all pointz into Beast Mastery

Guildmaster Cain

Guildmaster Cain

Desert Nomad

Join Date: May 2006

Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]

Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]

Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Guildmaster Cain
Same as candycane weps i suppose. They still are usefull if u are usign IW or Sand Shards + Signet of midnight. Except that a Sword or Axe would be much better since they attack much faster.

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.

Quote:
Originally Posted by Curse You
Except that a Sword or Axe would be much better since they attack much faster. The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS

Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.




These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe.

Mork from Ork

Lion's Arch Merchant

Join Date: Aug 2007

Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.
For a sin the knuckles are the same stats as any other req 9 max dagger so they are as useful as any other gold dagger in the game. The hammer, however, is pretty low dmg for a hammer so unless you need something with 0 req it's just junk.

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

Quote:
Originally Posted by gerg-nad

The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
The problem is, you are calculating DPS based on the weapon's damge range.

Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.

So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 hit/sec = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 hit/sec = 19.4 dmg/sec

Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.

A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.

So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.

Boneyard Spleeneater

Boneyard Spleeneater

Frost Gate Guardian

Join Date: Aug 2007

Seattle

Immortal Corruptors [GWAR]

Me/N

Quote:
Originally Posted by Mork from Ork

The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS
The problem is, you are calculating DPS based on the weapon's damge range.

Assuming an Illusion Magic of 12 (max for non-mes), then IW does 34 damage per attack, regardless of the weapon you are using.

So recalculating the DPS:
Sword: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Axe: 34 dmg/hit / 1.33 sec/hit = 25.6 dmg/sec
Hammer 34 dmg/hit / 1.75 sec/hit = 19.4 dmg/sec

Since IW makes all "hits" do the same amount of damage, your DPS relies completely on your rate of attack, making a hammer less effective.

A Scythe has a lower attack rate as well, but being able to hit multiple foes can compensate for this.

So when using IW, a hammer not only affects your armor/off-hand (I use IW for a 55 Mes build), but also reduces your DPS by nearly 25%.

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

Quote:
Originally Posted by gerg-nad
Thanks about the hammer. I immage the brass knuckles are the same thing only you can repeat that quest/dungeon, so the gold knuckles, Thundersomething, may be worth keeping and using.


The damage rate, DPS, is greater for Hammers, but unfortunatly you take an Armor hit, because its a two handed weapon.

Axe......Dmg:...6-28 AttackInterval:1.33 seconds
Sword...Dmg:.15-22 AttackInterval:1.33 seconds
Hammer Dmg:.19-35 AttackInterval:1.75 seconds

So on average
Axe (6+28)/2 = 17 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 12.782 DPS
Sword (15+22)/2 = 18.5 Dmg/hit
(17 Dmg/hit) / (1.33 sec/hit) = 13.91 DPS
Hammer (19+35)/2 = 27 Dmg/hit
(17 Dmg/hit) / (1.75 sec/hit) = 15.42 DPS

Of course this is without use of any skills, and just raw damage without any adjustments. Graphically it looks like this, assuming a triangular distribution.




These graphs show a much greater level of consistant damage for the sword and hammer compared to the axe. when u have 16 in an atribute your critical hit wil increase so the axe will hit often 28 and outmatches the hammers dps

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

The example with the IW (illusion weapon) is not really a comparison between weapons but truely only attack rate, which the fastest are Daggers, Axe, and Swords, all of which are 1.33 sec/hit (or .75 hit/sec).

Factoring in Critical Hits, based on the Wiki artical, http://gw.gamewikis.org/wiki/Critical_hit, the raw damage of the hammer will still be better than that of the axe or sword. However the axe does outperform slightly the sword, when taking in consideration critical hits.

For example a critical hit probability for a weapon attribute of 16 is approximately 23%. The damage of a critical hit, according to the wiki article, is the sqrt(2)*Max Damage of Weapon. So the average as well as the median for the Hammer will be greater than that of the Sword or Axe.

Also the triangular distribution I assumed for the range of weapon damage is probably more likely uniform, not triangular which slightly changes some of the subsequent analysis, but not conclusions. The Average DPS could be calculates simply as
Prob(crit Hit)*CritHitDmg + Prob(normal)*RawDmg = Dmg/hit
Dmg/hit*Hit/sec = average DPS

Hammer....0.23(sqrt(2)*35+0.77(27) = 32.17 Dmg/Hit
32.17 Dmg/hit(1/1.75 hit/sec) = 18.4 Average DPS
Sword......0.23(sqrt(2)*22+0.77(18.5) = 21.4 Dmg/hit
21.4 Dmg/Hit(1/1.33 hit/sec) = 16.1 Avg. DPS
Axe.........0.23(sqrt(2)*28+0.77*(17) = 22.2 Dmg/hit
22.2 Dmg/Hit (1/1.33 hit/sec) = 16.7 Avg. DPS

Based on the Critical Hit,this also suggests that if your weapon attribute was less than 10 (.15 critical hit probability) then the Sword would begin to outperfom the Axe in raw base DPS, but the hammer would still be the overall winner.

Savio

Savio

Teenager with attitude

Join Date: Jul 2005

Fifteen Over Fifty [Rare]

gerg-nad, your numbers are off and this thread is about a joke weapon. I don't see why an analysis of DPS is relevant.