Going To Prophecies
??Ripskin
Is annoying.
Prophecies is my favorite campaign in the game, and it always has been. But I haven't done anything in prophecies with any of my out-of-campaign characters, like from factions or nightfall. Why?
Because I don't feel like spending about 5-6 hours getting to a place where I can actually play without killing lvl 15 mobs.
Why lions arch? I mean I guess it's definately the port city of Tyria, but why not droknars forge? (mini spoiler) you sail there from Hells Precipice when the game is finished.
Maybe there would be some sort of cutscene that takes you to one of these cities, I dunno, but it's really annoying having to get a run to wherever.
Amnoon Oasis would even be better, just not *ugh* kryta.
Prophecies is my favorite campaign in the game, and it always has been. But I haven't done anything in prophecies with any of my out-of-campaign characters, like from factions or nightfall. Why?
Because I don't feel like spending about 5-6 hours getting to a place where I can actually play without killing lvl 15 mobs.
Why lions arch? I mean I guess it's definately the port city of Tyria, but why not droknars forge? (mini spoiler) you sail there from Hells Precipice when the game is finished.
Maybe there would be some sort of cutscene that takes you to one of these cities, I dunno, but it's really annoying having to get a run to wherever.
Amnoon Oasis would even be better, just not *ugh* kryta.
MithranArkanere
It seems you just want the armors. The missions are easy.
You don't get the Ancient or the Elite Canthan armors just by getting there.
It's true that level 20 enemies, henchmen and 8 member parties should start from Lion's Arch, and it should at least have the krytan and tyran level 20 sets... but now it's too late for that change.
Maybe a worldwide votation for the change could work, but I seriusly doubt that.
You don't get the Ancient or the Elite Canthan armors just by getting there.
It's true that level 20 enemies, henchmen and 8 member parties should start from Lion's Arch, and it should at least have the krytan and tyran level 20 sets... but now it's too late for that change.
Maybe a worldwide votation for the change could work, but I seriusly doubt that.
??Ripskin
No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
FelixCarter
Kryta is where the actually story picks up.
[SPOILERS FOR PROPHECIES]
After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.
That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.
That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).
...
As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
[SPOILERS FOR PROPHECIES]
After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way.
That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too.
That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys).
...
As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways.
Aeon221
Best possible answer.
??Ripskin
It is actually.
Sliver_Slave
What that guy said, was pure win. Thread is over. xD
HawkofStorms
That's awesome. I'm laughing so hard right now.
wu is me
omfg is that what actually happens??? lol yet to play through prop =P
thedeadlyassassin
/not signed.
It'd make farming builds a little too easy. It's like starting Factions at Unwaking Waters, and starting Nightfall at the Realm of Tourment.
It'd make farming builds a little too easy. It's like starting Factions at Unwaking Waters, and starting Nightfall at the Realm of Tourment.
pumpkin pie
Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.
[SPOILERS FOR PROPHECIES] After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way. That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too. That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys). ... As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways. |
Zahr Dalsk
Quote:
Originally Posted by FelixCarter
[SPOILERS FOR PROPHECIES]
After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way. That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too. That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys). |
Just.nl
Quote:
Originally Posted by «Ripskin
Is annoying.
Prophecies is my favorite campaign in the game, and it always has been. But I haven't done anything in prophecies with any of my out-of-campaign characters, like from factions or nightfall. Why? Because I don't feel like spending about 5-6 hours getting to a place where I can actually play without killing lvl 15 mobs. Why lions arch? I mean I guess it's definately the port city of Tyria, but why not droknars forge? (mini spoiler) you sail there from Hells Precipice when the game is finished. Maybe there would be some sort of cutscene that takes you to one of these cities, I dunno, but it's really annoying having to get a run to wherever. Amnoon Oasis would even be better, just not *ugh* kryta. |
and in Amnoon Oasis you can play the game and the next day you are in the islands...
If you start in Kryta you can do lots of more of prophecies...
and if you dont want kryta you dont need 2 play prophecies or EOTN there is 2 a sort of kryta...
but if you get in Droknar... u still cant play like X-Mas in LA...
So LA is an good choice...
Cebe
Quote:
Originally Posted by «Ripskin
No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
|
There, you wanted to fight higher level mobs... 5-10 minute Jog from LA to Beacon's Perch...load up with heroes (if you can persuade a friend to come so you don't have to take 2 useless hench it's even better) and set off south - all the monsters there are like level 20+. When you get to Droks you have access to the high level armor, 8-person parties, "higher level" missions, elite skills and, of course, infusion.
Aera Lure
Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.
[SPOILERS FOR PROPHECIES] After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way. That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too. That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys). ... As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways. |
Quote:
Originally Posted by «Ripskin
No I don't just want the armor. I don't want to spend 5-10k on a run to droks so I can get to the missions that actually matter to me.
|
Caged Fury
Quote:
Originally Posted by Celestial Beaver
So fight to Droks.
There, you wanted to fight higher level mobs... 5-10 minute Jog from LA to Beacon's Perch...load up with heroes (if you can persuade a friend to come so you don't have to take 2 useless hench it's even better) and set off south - all the monsters there are like level 20+. When you get to Droks you have access to the high level armor, 8-person parties, "higher level" missions, elite skills and, of course, infusion. |
Soul Train
i wish you could start at the begining of each campaign when u switch over to another game with your character. that way u can play through each one the entire way with quests and all without having to make a new character.
pamelf
Quote:
Originally Posted by FelixCarter
Kryta is where the actually story picks up.
[SPOILERS FOR PROPHECIES] After your giant kingdom without buildings gets destroyed by giant cubic-zirconium crystals that the lion-orc things (Charr-broiled) dropped on your head, you leave Ascalon to be destroyed and all your loved ones to be killed, and go into the mountains. Oscar Wilde, the prince of you building-less kingdom, Warren Zevon, and a hooker named Alesia accomany you along the way. That's when living boulders, renegade necromancers, and Oprah come after you. There's also something going on between these "little people" in the Shiverpeaks. A Carnie Civil War, you could say. I think the prince died along the way, too. That's when you get to the zombies. After learning about the T Virus, you have to help bad guys (which could be good guys) kill good guys (that could be bad guys) in order to stop the bad guys (which might actually be bad guys) from unleashing the good guys (which are, in fact, more bad guys). ... As you can see, everything before the zombies is irrelevant. You don't have to worry about the huge plot holes and spelling errors because, in the end, you get to kill everything (whether it be good or bad) anyways. |