Making Shards of Orr Easy

Warskull

Site Contributor

Join Date: Jul 2005

[out]

12+3 Myst
12+1 Scythe

Wearying Strike
Eremite's Attack
Chilling Victory
Distracting Strike
Avatar of Melandru
Heart of Holy Flame
Eternal Aura
Rez Sig

200 dmg+deep wound attacks tend to make things dead

Also think about your monk builds for 2 seconds, LoD+RC!

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

The only problem with AoM is that if you die once, you could have a DP problem with your energy level to use AoM again.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

That's why you bring a staff with you. So long as you don't repeatedly die too often, that energy boost will be enough to get you into Melandru.

Mister O

Krytan Explorer

Join Date: Apr 2006

Dear Fendi Nin, please make yourself useful by burning yourself to death



Took me a while to pull him out from his minions.

btw, Ogden is a smiter and Vekk is a nuker.

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I was fighting Fendi once upon a time, and he took off running way passed the bridge. It was the most random event I've experienced in GuildWars thus far. I may have a screenshot around here somewhere...

Abedeus

Abedeus

Grotto Attendant

Join Date: Jan 2007

Niflheim

R/

Too bad we can't start from Gadd's. But still:
Mesmer (that's me!) is Holy Wrath Signet Smiter with stuff like Signet of Disenchantment, Ether Signet for e-management and Mantra of Inscriptions. 3x Mo/Me smiter (Signet of Judgment), Prot + Heal Hench + Herta. Set heroes to Aggressive, call a target and watch undead hordes dying in front of you. 4x 126 AoE damage + afterspike (;d) from Bane/Castigation Signet is FTW!
Or get one tank and smite to death anyway, even safer, but since heroes or henches can't tank...

jsalvadore1325

jsalvadore1325

Academy Page

Join Date: May 2007

[Arrr]

Well, since this dungeon is so smiteable. Perhaps when hardmode comes out this can be dual farmed with a 600 monk and SoJ smiter? Oh the possibilities.

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Winterclaw
The only problem with AoM is that if you die once, you could have a DP problem with your energy level to use AoM again. Consumables were made for a reason

SirJackassIII

SirJackassIII

Wilds Pathfinder

Join Date: Oct 2005

Belgium

none

N/E

I tend to set up Ogden as a Melandru's Resilience - Draw Conditions Monk, along with various other Prot skills.
Then add a Motivation Para hero with Song of Purification and Restoration Aria/Balad. Combined with Mhenlo, they work pretty good, though I have to admit I haven't tried the dungeon outside of getting through to Gadd's Encampement.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Abedeus
Too bad we can't start from Gadd's. Actually you can start out from Gadd's if you want. You just have to clear all the way back to the other entrance of the 1st level of the dungeon and pick up the female ghost that gives the quest. Then the door to the dungeon lock to the 2nd level will open.

I actually prefer going from Gadd's because I don't have to do a run through the jungle. You end up fighting the exact same amount of mobs in the 1st level of the dungeon. It's just that you fight them in the reverse order until you reach the ghost. Then you just run back through the area you cleared.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

[skill]Heart of Holy Flame[/skill]

Should not be overlooked for a Derv, warrior, or sin (Holy dmg for 30 sec with no investment in attribute points)

Also as mentioned earlier [skill]sand shards[/skill] Its good to be blind

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Gotta Love the Pve Only skills, allows for anyone to be a smiter. For all you rangers out there this works like a charm. Build is in Screen.

[IMG][/IMG]

You really dont need Smooth Criminal, But its helpful for disabling the more powerful spells. Honestly, I would have brought a more expensive spell like a summon becuase I had plenty of energy.

BTW I took an above posters idea and pulled the boss into the fire. Killed him fast and I only had 2 party wipes due to my error of not flagging the heros so they all clump up and got owned by Feast Of Corruption. Also Make sure the heros dont Kite into the fire traps! GL.

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

ya know i banged around this dungeon a few times and was constantly wiped by the rediculous AOE and blniding. Then i cam across this thread and used the OP's idea. simply made ogden and dunk as smiters and talkhora and menhlo as healers. Used zho for interupts, talon to hold aggro (sort of) and i went water snares. deep freeze frozen burst shardstorm blurred vision etc. worked first time through. it is kinda funny to watch when the hero hench monk work it out just right and all the foes die instantly lmao. anyways good load out. thanks again.


Cronk "ninja Cloud Strike" Target foe is struck for 19,22,25 dmg and is dazed for 6 seconds. lead attack WOOOT

wow i cant spell!!!! WOOOT

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Well, as for the fire damage I remember hearing that fire damage does 50% more damage against undead but I'm not sure about that.

As an elementalist I would bring other higer energy spells, like a summon or and possibly drop a smiter for a puller, since I used my ranger and it could be risky using you elm unless you have armor buffing skills.

It took me about an hour but I could have done it faster if I didnt have a nasty wipe when I lit all the tourches in the second floor and that huge spawn occures. Also to echo what others have already done, PULLING IS KEY.
Pick off any warriors and wizards that wander to far from the healer and then the rest of the group is easy. GL

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Just spike the group with SoJ when you run up. They are already balled up. No need to pull.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

I really don't understand these threads I mean, as if PvE isn't easy enough, including dungeons! on the wiki page for this dungeon it TELLS you the hero / hench setup - i took that, pulled carefully and cruised it first time. I see the same threads with Cyndr.. like wth!! That boss was a joke, i went into that mission not even knowing what to do and took cyndr down in a minute or two.

Careful pulling isn't hard. The perfect build is on wiki, so why people throw builds around on here hoping it works i have no idea. People should just stop the whining and learn how to play the game.

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

Quote:
Originally Posted by dan-the-noob
I really don't understand these threads I mean, as if PvE isn't easy enough, including dungeons! on the wiki page for this dungeon it TELLS you the hero / hench setup - i took that, pulled carefully and cruised it first time. I see the same threads with Cyndr.. like wth!! That boss was a joke, i went into that mission not even knowing what to do and took cyndr down in a minute or two.

Careful pulling isn't hard. The perfect build is on wiki, so why people throw builds around on here hoping it works i have no idea. People should just stop the whining and learn how to play the game.
Yeah, yawn! Sure you did. Go get a cookie you... you hero you.

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by More Outrage
Yeah, yawn! Sure you did. Go get a cookie you... you hero you. Yea, sure i did. Judging whether or not i can do it based on your inability? Walkthrough + TEAM BUILD SHOVED IN YOUR FACE + basic pulling = win win win!

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

I agree with dan its easy enough as it is and for cyndr... why the fuzz? I took him down in 2 minutes aswell >.> shards of orr cant be that hard aswell just like dan said carefull pulling.

CronkTheImpaler

CronkTheImpaler

Jungle Guide

Join Date: Apr 2006

midwest

AE

W/Me

Mesmer im guessing simply by the fact you said "cant be that hard" that you havent done it. having said that it isnt all that easy. you can spend alot of time gettin wiped while tryin to get the right build. also for people askin why we throw builds around here? ummm cause we can, and not everyone wants to use pre-canned builds. some people actually like to (GASP) figure out things on our own. So if you use wiki like a bible GREAT, i use it all the time, however it doesnt mean people arent entitled to experiment and share it here. its in the TOS, community sharing. thats what these threads are for. if youre gonna flame people stay off the forumns.



Cronk

The undead Mesmer

The undead Mesmer

Delphian Scribe

Join Date: May 2005

Holland

No guild ;_;

N/Me

Shoo then I am not flaming annybody just stating my opinion if you are here to flame people stay off the forums.

Just saying that it isnt hard because it isnt! in HM ok I can get into that but thats because A-net did a lousy job changing mobs etc etc but in NM undead are little pups compared to lets say titans in Nightfall or even the charr... all you need is enough protection and a way to take healers down fast the rest follows on its own easy enough?

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by CronkTheImpaler
also for people askin why we throw builds around here? ummm cause we can, and not everyone wants to use pre-canned builds. some people actually like to (GASP) figure out things on our own. Well, if you enjoy making all these builds up and failing, only to whine on here about it, great. I prefer to use a build stated to work and get the job done.

More Outrage

Frost Gate Guardian

Join Date: Jun 2006

Yorkshire

GOO

dan-the-noob `good for you` but can I ask how long it took you to complete? As I stated in an earlier post I can breeze through the levels but then the boss and the fire traps, no I`ll rephrase that, the fire traps and the undead spawns own my H/H giving me no chance to kill the boss. Watching Mhenlo healing whilst burning away is not funny and he seems to like it. Add to that the stupid distance from the res shrine which is definately a factor here this dungeon is so not worth it time wise unless of course you need it to complete the dungeon book.

Anyway do you wanna post your build and state which build you used that you found on wiki along with any other hints or tactics? After all we are trying to help everyone here and `get the job done`.

lakatz

lakatz

Wilds Pathfinder

Join Date: Jun 2006

Quote:
Originally Posted by CronkTheImpaler
Mesmer im guessing simply by the fact you said "cant be that hard" that you havent done it. having said that it isnt all that easy. you can spend alot of time gettin wiped while tryin to get the right build. also for people askin why we throw builds around here? ummm cause we can, and not everyone wants to use pre-canned builds. some people actually like to (GASP) figure out things on our own. So if you use wiki like a bible GREAT, i use it all the time, however it doesnt mean people arent entitled to experiment and share it here. its in the TOS, community sharing. thats what these threads are for. if youre gonna flame people stay off the forumns.



Cronk Just want to say that I really appreciate and admire people like Kaida and yourself who like to figure out these builds yourself... and then share. It's great for people like myself who don't have a lot of time to figure these things out.

Kudos and thanks!

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Quote:
Originally Posted by lakatz
Just want to say that I really appreciate and admire people like Kaida and yourself who like to figure out these builds yourself... and then share. It's great for people like myself who don't have a lot of time to figure these things out.

Kudos and thanks! Why thank you so much!

I'd share alot more if I got more comments like that!

~ Dan ~

Forge Runner

Join Date: Dec 2006

D/

Quote:
Originally Posted by More Outrage
dan-the-noob `good for you` but can I ask how long it took you to complete?
An hour to hour and a half, usual time for dungeons right?


Quote: As I stated in an earlier post I can breeze through the levels but then the boss and the fire traps, no I`ll rephrase that, the fire traps and the undead spawns own my H/H giving me no chance to kill the boss. Do you mean traps around the boss? Can't remember if there were any. But if you mean the various traps throughout the dungeon.. i don't see why they are causing you problems. You shouldn't be fighting in or even anywhere near jets. You can even pull the monsters through the jets!

Quote:
Add to that the stupid distance from the res shrine I never wiped at the boss.

Quote:
Anyway do you wanna post your build and state which build you used that you found on wiki along with any other hints or tactics? After all we are trying to help everyone here and `get the job done`. At school atm and wiki is filtered I can post the link + teambuild later. It's listed in the notes section of the Shards of Orr page.

It was 2-3 smiters if i remember. I took [skill]Heart Of Holy Flame[/skill], but if i went back i'd be using Melandru (I stupidly didn't take it, was shutdown about 80% of the time.)

EDIT: first off, a big thank you to the retard who edited the wiki page for this dungeon. Great job, congrats.

From my memory, the smiter builds for 2 heroes were: [skill]Bane Signet[/skill] [skill]Castigation Signet[/skill] [skill]Signet Of Judgment[/skill] [skill]Banish[/skill] [skill]Holy Strike[/skill] [skill]Reversal Of Damage[/skill] [skill]Divine Boon[/skill] [skill]Smite Condition[/skill]

As i said this bar is now from memory, and i'm not sure whether banish, bane signet and holy strike were in there. You could change them for Smite hex and a res. You could also spec prot and bring Purifieing Veil (condition version of holy veil).

Your third hero should be an RC monk, i shouldn't have to list that build.

Hench: 2 monks + cynn are essential. Other is your choice, i always like to have the interrupter.

If you are a melee char, Dervs can of course take Melandru, other than that you haven't got much choice but to go /Rt for Sight Beyond Sight.. even with all that condition removal. Casters it doesn't really matter, although eles should go fire, mesmers could go fast cast nuker. Fire > undead.

For the boss: just go straight for him. Forget the archers. They die when he changes to soul form, and when his other comes back they respawn then scatter all over the place for some reason. Don't bother with the spirits either. Just attack him. Him only. It took me about 4-5 form switches to kill him.

If you are still having problems while using this build (hopefully not doing stupid things like running into traps), buy some consumables. If your now godly team still fails, i suggest going back to pre-searing or atleast learning how to play guildwars.

Celestial_Kitsune

Celestial_Kitsune

Krytan Explorer

Join Date: Jun 2006

Me/

Even if your heroes don't have ANY runes or insignia, you'll be fine as long as you run smiters. SoJ works very well on mobs and Signet of Rage does over 200 dmg on some beasties there :P I activated Mantra of Inscriptions on heroes manually before the spikes. Pull the boss and you'll defeat him eventually (He is somewhat masochistic - loves to burn himself at traps lol).

I completed this dungeon with the following setup:

Mesmer (SoJ signet smiter)
- Tachikoma (SoJ signet smiter, no smiting or vigor runes)
- Dunkoro (SoJ signet smiter, no smiting or vigor runes)
- Ogden (SoJ signet smiter, no smiting or vigor runes)
Elementalist (Fire Nuker)
- Tachikoma (Prot)
- Dunkoro (Heal)
- Margrid (BHA)

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Although people hate consumables I used a Essence of Celerity for the final boss ( I originally figured I would use it for the increased running speed from the rez shrine, but the increased recharge speed on the signets for the monks is awesome)

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

Anyone played Shards on Hardmode yet? Does the smite build still work?

Lourens

Lourens

Forge Runner

Join Date: Mar 2006

i did that dungeon with my ordinary all around build and heros

dungeon is no problem at all and the boss is pretty easy (just spread)

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Quote:
Originally Posted by Kaida the Heartless
Anyone played Shards on Hardmode yet? Does the smite build still work? i tried it today, got owned lol. used armor of salvation. had me as ele warding and unsteady ground, an SH and MS fire ele, an SS necro, a UB war tank, 3 monk heroes - 1 smite 1 prot 1 heal. failed.

we also tried running 4 smiting monk heroes, a BHA ranger hero, me as earth ele tank, earth warder/nuker, and ss necro and failed.

if anyone beats this with heroes on HM, plz post!!!

bifter

Frost Gate Guardian

Join Date: Jul 2007

Blade of Souls [BoS]

E/

Got to the end boss in HM yesterday with Celestial Beaver and 6 heroes. Had Fendi down to just below halfhealth when unfortunately I had to leave due to spousal rage (it took AGES). We had a great method in the end for taking out the groups, and even the HM cleric + priest groups were manageable with no deaths. Honestly, other than the bodyblocking tactic someone else mentioned (hard without more humans), I'm not sure how it's possible to kill Fendi without several party wipes. Another 20 minutes and probably 1 - 2 powerstones and he would have been down (or we could have flagged our useless MM back out of combat and chipped away at him over a longer period I guess).

We went with 3 smiters (they died easily), a MM (bad idea with hindsight), 1 prot / 1 healer hero, a warder / sandstorm ele and an assassins promise / MS ele (AP not necessary with hindsight - one MS is enough for every group). Think with a tweaked group build it is fairly manageable, although the end boss is tedious.

Tactic = flag smiters and healers behind warder. Put wards up. Ping group with arrow. Prep sac glyph, and drop MS just as they arrive at the warder. Spike bunched up group with all aoe spells (liquid flame, fireball, sandstorm etc) and finish them with light of deldrimor. The cleric normally runs to the frontline, so if you target him you should take out most of the wizards / brutes too, then pick off the priest, then archers, illusionists and necros. You should be able to do this in almost all cases without any deaths. The enchanted weapons are harder than the undead groups IMO.

puffzilla

puffzilla

Frost Gate Guardian

Join Date: Oct 2006

The Black Hand Gang [BHG]

W/

3 barrage rangers with heart of Holy Flame FTW with some interupts. thinking of taking 4 next time

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

Ok i beat this on HM last night in about an hour lol. had 7 humans and my Ogden as SoJ smiter.

3 Ursan wars
1 ele warder/unsteady ground
1 SH ele
1 WoH monk
1 Rc monk
and then ogden

absolutely owned the place. we took 2 groups at a time quite often... and we only had to fight the soul of fendi nin 3 times before it died lol. ursan blessing broke this game

Free Wind

Free Wind

Frost Gate Guardian

Join Date: Jul 2006

Moscow

W/

Finished it in HM, agroed everything, never pulled, steam-rolled the area

Axe Warrior (me) with Light of Deldrimor
SS necro (friend) with Light of Deldrimor
Norgy fast cast Signet smiter with mantra of inscription
Gwen fast cast Signet smiter with mantra of inscription
Ogden - full smiter Judge's Insight, Strength of Honour, SoJ, Smite Cond, Smite Hex
Tahlkora HB heal
Dunkoro ZB prot
Channeling Rit (Razzah)

Was easier then any other dungeon in HM