Need some assassin help
ManCub
Im making an assassin/elementalist; if you think you have a good PvE build plz post; anything is much appreciated.
X Cytherea X
www.pvxwiki.com
Utaku
You move like a dwarf (norn)
falling lotus
trampling ox
Moebius strike
Golden phenix
death blossom
Critical agility (sunspear)
Rez
You'll need Nightfall and GWEN...
falling lotus
trampling ox
Moebius strike
Golden phenix
death blossom
Critical agility (sunspear)
Rez
You'll need Nightfall and GWEN...
Sir Pandra Pierva
Pve sin.
[skill]Critical Defenses[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Critical Strike[/skill][skill]Dark Prison[/skill]or maybey[skill]Shadow Prison[/skill][skill]Caltrops[/skill][skill]Death's Retreat[/skill][skill]Resurrection Signet[/skill]Etc
I think this is a little more of a pvp build but it would still work in pve. Maybey a little too much snare btw the way I just tossed this build together while typing this.
Maybey switching out Caltrops with Conjure Lightning
[skill]Critical Defenses[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Critical Strike[/skill][skill]Dark Prison[/skill]or maybey[skill]Shadow Prison[/skill][skill]Caltrops[/skill][skill]Death's Retreat[/skill][skill]Resurrection Signet[/skill]Etc
I think this is a little more of a pvp build but it would still work in pve. Maybey a little too much snare btw the way I just tossed this build together while typing this.
Maybey switching out Caltrops with Conjure Lightning
SotiCoto
Quote:
Originally Posted by Utaku
falling lotus
trampling ox
Moebius strike
Golden phenix
death blossom
Critical agility (sunspear)
Rez
You'll need Nightfall and GWEN...
Fail.
Quote:
Originally Posted by Sir Pandra Pierva
Pve sin.
[skill]Critical Defenses[/skill][skill]Shock[/skill][skill]Falling Spider[/skill][skill]Critical Strike[/skill][skill]Dark Prison[/skill]or maybey[skill]Shadow Prison[/skill][skill]Caltrops[/skill][skill]Death's Retreat[/skill][skill]Resurrection Signet[/skill]Etc I think this is a little more of a pvp build but it would still work in pve. Maybey a little too much snare btw the way I just tossed this build together while typing this. Maybey switching out Caltrops with Conjure Lightning No. Just.... no. Look.... As far as I can recall on the spot.... the only good DISTINCTLY A/E build.... is the Shadow Form / Sliver Armor boss farm build. That isn't general purpose PvE either. I'd recommend going pure Assassin no matter what and perhaps only bring a utility enchantment from one of the elemental fields depending on circumstances. Stoneflesh Aura is good damage reduction and protects against other Sins. Frigid Armor is perfect for the Ring of Fire isles to protect against burning. Utaku
Quote:
Originally Posted by SotiCoto
No self heal. No speed boost or shadowstep.
Fail. come on, assassin's self heals are pure crap, they just waste skill slots that can be used to kill. There is no speed boost indeed, but an instant shout range knock down is very nice to catch up a kiting target. jesh
Uh.. dark escape+feigned neutrality? Or the PvE variant even better, since you can just Signet of Malice the undesirable part away. Or plague touch it.
Coloneh
or you could use way of perfection. or you could use crit defense + crit agility + mystic regen + MS + DB, like everyone else
Tyla
[skill]death blossom[/skill][skill]moebius strike[/skill][skill]way of perfection[/skill][skill]golden phoenix strike[/skill]
is one brilliant combo! Bobby2
Wow.
[skill]Way of perfection[/skill] is getting a lot of love. Far more than I'd give it credit for. Also, no big fan of GPS; it's the only 'cheat' offhand without a secondary benefit (energy gain/poison are its rivals. far better IMO) Hard to argue with the Moebius-Blossom part. It rocks. Everyone knows this. Bowstring Badass
Quote:
Originally Posted by Utaku
You move like a dwarf (norn)
falling lotus trampling ox Moebius strike Golden phenix death blossom Critical agility (sunspear) Rez You'll need Nightfall and GWEN... And factions lol. Coloneh
WOP and GPS ore both fantastic. GPS bypasses the lead attack and can be recharged by MS. WOP gives some incredible healing for a primary heal. every time you crit? thats like 1/3 hits at least.
Bobby2
Hm.
As far as WoP goes, I never invest too much in Shadow, so it'll be a very minor heal... on top of that, when running WoP as a primary heal, Blind shuts you down COMPLETELY. I was never one to rely too much on one thing - in this case: getting hits in. Rather have an unconditional heal, or one with a different condition. Currently I'm goofing around with Resilient Weapon and Wielder's Boon at Rest8 - hardly ideal, but fun, and it makes for a very strong defensive package that is hard to disable. I'm swerving away from the 'must-include-self-heal' attitude; my Heroes (spec. Dunkoro) are far smarter than the occasional PUG Monks. GPS offers a shortcut - but only that. There are other (IMO better) ways to establish that. fireflyry
Quote:
Originally Posted by Bobby2
Wow.
[skill]Way of perfection[/skill] is getting a lot of love. Far more than I'd give it credit for. Agreed. I've found the Mystic Regen and Assassin's Remedy combo vastly superior at mitigation.WoP just seems like a wasted use of a skill slot and attribute points to me.I'd rather have a +9pip heal and near constant condition removal, especially in GWEN and ESPECIALLY if pugging. I too have found WoP to conditional, sporadic and expensive in practice while the 30 second vs 5 second downtime if stripped when compared to Mystic seals the deal for me. Each to their own. jaeharys targaryen
Quote:
Originally Posted by tyla salanari
[skill]death blossom[/skill][skill]moebius strike[/skill][skill]way of perfection[/skill][skill]golden phoenix strike[/skill]
is one brilliant combo! [skill]Critical Strike[/skill] gotta fit that in somewhere SotiCoto
Quote:
Originally Posted by Bobby2
Hm.
As far as WoP goes, I never invest too much in Shadow, so it'll be a very minor heal... on top of that, when running WoP as a primary heal, Blind shuts you down COMPLETELY. I was never one to rely too much on one thing - in this case: getting hits in. Rather have an unconditional heal, or one with a different condition. Currently I'm goofing around with Resilient Weapon and Wielder's Boon at Rest8 - hardly ideal, but fun, and it makes for a very strong defensive package that is hard to disable. I'm swerving away from the 'must-include-self-heal' attitude; my Heroes (spec. Dunkoro) are far smarter than the occasional PUG Monks. GPS offers a shortcut - but only that. There are other (IMO better) ways to establish that. Ah yes... Way of Perfection versus other heals. Coloneh seems to prefer Mystic Regeneration... which becomes considerably less useful when Critical Defenses drops off the bar (try farming for Norn points against Elementals and Ice Imps and you'll see how that happens)... And you seem to prefer Weapon spells (which have awkward conditions at best IMHO). Considering that with 13 or 14 Critical Strikes, 13 or 14 Dagger Mastery, Critical Agility AND Critical Strike on the skill-bar, Critical Hits are common as muck for healing purposes (though not always for keeping CD up apparently). Plus if you have a paragon in the party (and I always have one now) they should probably have "Go For The Eyes!" on their skillbar... which likewise helps keep up the Critical Hits and indeed keep the whole build running smoothly. On the flipside, I suppose Mystic Regen can also be helped by having Prot monks in the party. What it basically comes down to however is that Way of Perfection is an Assassin skill to be used BY Assassins under exactly such circumstances as these... and thus doesn't require any particular secondary class. It can therefore be used for elite skill-capping and the like... among other things. bungusmaximus
For PvE I directly think [wiki]feigned neutrality[/wiki]. Overpowered monsters can hit really hard, so when you see something nasty coming you can hit the feigned button right away and back off a bit.
Am I A Good Sin
Honestly I think that depending on what you want your build to be changes your heal. For example. The guy asking for help is an A/E he can't use mystic regen so a nice heal for him would be WOP. Anyways you guys are totally off topic.
Here is my idea: Critical strikes-11+1+1 ( mask and minor ) Dagger mastery-10+2 ( major ) Air,fire,earth,or water- 7 Shadow arts- put rest of them here. Weapon- Zealous *dagger name* of fortitude (+30) Build: Golden Phoenix strike Critical strike Moebious strike Death blossom WOP Conjure ( element ) Feigned neutrality, dark escape ( damage reductor ) Res sig Alternative build: Golden lotus strike Golden fang strike Shattering assault ( E ) Malicious strike WOP Conjure (element ) Feigned Neutrality/Dark escape Res sig. Either 1 heals you when you need one and does a decent amount of damage. I gotta go eat so can't type anymore. Bobby2
Quote:
And you seem to prefer Weapon spells
It was just an example of a heal that doesn't require you to hit your opponent. |
Overall, the more I play, the more I think Sin self-heals are pretty pathetic. In serious play, it's either Shadow Refuge or Restful Breeze (if A/Mo) for me. Or none at all ^^ draxynnic
Quote:
Originally Posted by Am I A Good Sin
Here is my idea: Critical strikes-11+1+1 ( mask and minor ) Dagger mastery-10+2 ( major ) Air,fire,earth,or water- 7 Shadow arts- put rest of them here. Weapon- Zealous *dagger name* of fortitude (+30) Build: Golden Phoenix strike Critical strike Moebious strike Death blossom WOP Conjure ( element ) Feigned neutrality, dark escape ( damage reductor ) Res sig Alternative build: Golden lotus strike Golden fang strike Shattering assault ( E ) Malicious strike WOP Conjure (element ) Feigned Neutrality/Dark escape Res sig. Either 1 heals you when you need one and does a decent amount of damage. I gotta go eat so can't type anymore. On the topic of 'cheat' offhand attacks - Phoenix may not have the extra benefits of the other two, but it also has the advantage of not requiring a knockdown - something that few Assassins can produce reliably on demand without having already gone through some or all of their chain already. The 'Falling' skills seem more suited to extending a combo than starting one. Now, I know there ARE ways to do it (Shock, for example, if you feel you can afford the exhaustion... but if you're using the combo on every opponent in PvE, that exhaustion is going to pile up fast. Been there, tried that), but at the very least GPS is more useful when fighting giants. I think I'd agree with the poster that said that distinctive A/Es are difficult to do well - you're probably better off using the points somewhere else for general use. The E secondary is best kept for the occasional utility like Frigid Armor - but when you use that utility, you might as well throw in a conjure as well. Yanman.be
Yanssassin equals epic lulz imo
Am I A Good Sin
[QUOTE=draxynnic]Conjure (element) won't work with a zealous set - you need to use a dagger set of the appropriate damage type. Also note that there is no Conjure Earth.
On the topic of 'cheat' offhand attacks - Phoenix may not have the extra benefits of the other two, but it also has the advantage of not requiring a knockdown - something that few Assassins can produce reliably on demand without having already gone through some or all of their chain already. The 'Falling' skills seem more suited to extending a combo than starting one. Now, I know there ARE ways to do it (Shock, for example, if you feel you can afford the exhaustion... but if you're using the combo on every opponent in PvE, that exhaustion is going to pile up fast. Been there, tried that), but at the very least GPS is more useful when fighting giants. [QUOTE] Shock on an assassin is almost useless. Assassins can't afford exhaustion when going through a 4 skill chain of even all 5 energy skills. 20 seconds to start a new combo as well. If I was a shock sin I would change to mark of instability, siphon speed *cover hex*. Black off-hand, Twisting fangs, falling spider, Dual attack here *blades of steel is nice*. Oh and yes I was in a hurry typing and forgot there was no conjure earth there should be tho! Oh and the Zealous part I meant to say element but I've been typing a bit on here and just been putting Zealous orsundering so I'm not sure what happened there but nice catch. Yes you would have to use whatever element you invest points in. Also Golden Phoenix Strike doesn't have added bonuses but all of the others cost 10 energy *falling spider doesn't count because assassins don't supply a very good knock down OFTEN. Sometimes with the right build they do tho.* SotiCoto
Quote:
Originally Posted by bungusmaximus
For PvE I directly think [wiki]feigned neutrality[/wiki]. Overpowered monsters can hit really hard, so when you see something nasty coming you can hit the feigned button right away and back off a bit.
I haven't come across anything that can one-hit-kill my Assassin yet.... or at least not before Olias has put Weakness on it, which does tend to take the edge off. Way of Perfection and Critical Agility tend to do the rest (with or without CD). Has the added benefit of still doing damage at the same time...
Feigned Neutrality has its place.... but in PvE, even Shadow Sanctuary suits me better (because you can use skills after it without cancelling it... e.g. Dark Escape). Yanman.be
SotiCoto you forgot about your encounter with the Chromatic Drakes???
Faer
Quote:
Originally Posted by SotiCoto
(because you can use skills after it without cancelling it... e.g. Dark Escape).
Or you can use Dark Escape first. That works too.
@OP: Just run a Moebius Strike build of some sort. Infinite attack chains rawk mah sawkz, etcetera. draxynnic
Quote:
Originally Posted by Am I A Good Sin
|
Quote:
Also Golden Phoenix Strike doesn't have added bonuses but all of the others cost 10 energy *falling spider doesn't count because assassins don't supply a very good knock down OFTEN. Sometimes with the right build they do tho.*
Black Lotus (which I'd missed the first time around) does give more energy back, though. (Every Assassin should have enough Critical Strikes for that to be true if they're using weapons at all.) Still, you're essentially agreeing, as I was objecting to the assertion that it was better to use the alternatives to Golden Phoenix - admittedly I'd missed Black Lotus, but if the rest of your build calls for an enchantment rather than a hex, I'd certainly take GP over BL. Of course, the problem with all the 'cheat' offhands is that they have longish recharges, meaning that you either need to have an alternative chain, a method of recharging them, or something else to do while they recharge. moriz
the oldskool shock assassins used shock as their lead attack. granted, this was before the ridiculous NF powercreep that turned assassin into 1234567 kill switches. but still, you can run a fairly effective assassin with shock in your combo.
for pve though, just run a mobius chain with critical agility and critical defenses. Bobby2
So to summarize what's been said so far for a PvE Sin
- Crit Agility, Crit Defenses -- some way of securing reapplication of these skills - Moebius (w. Death Blossom?) -- season to taste (and A/D for Mystic Regen is McDonald's. Fills you up nicely, but makes you lazy and complacent ) Am I A Good Sin
Black lotus is a nice skill but over all lets say you use shadow prison, black lotus with no time for energy regen. This = at 13 crit strikes I believe -2 energy. Now lets say I use vigourous spirit or 1 of the many other enchants before charging into the battle. Then GPS. 5 energy Enchant + 2 seconds energy gain ( about 2 or 3 energy we will say 2 )+ GPS= -8 energy. Using black lotus you end with more energy, this is of course not including any zealous daggers or landing a critical hit but just the raw energy used, but Black Lotus isnt the most useable as it has a 12 or 15 second rehcarge? GPS has the lowest recharge of the "cheat" off-hands (8 seconds ).
Bobby2 combine critical agility, critical defences, mystic regen = me as the laziest sin ever :-p. Course I'll be there going GPS-> TF->MS->DB->MS->DB... u got the picture :-p. Nice build actually. We might just want to make a new thread labeled "cheat" off-hand discussion. If u want u can make it. SotiCoto
Quote:
Originally Posted by Yanman.be
|
.... and I can kill them now..... easily. I can kill Ceratodons too, though they're a bit tougher defensively.
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Or you can use Dark Escape first. That works too.
I'm thinking of use with Deadly Paradox primarily.... for the quick recharge. Dark Escape would cancel DP... and thus Shadow Sanctuary would take twice as long to recharge...
[And yes, Deadly Paradox works on Shadow Sanctuary, despite it being a PvE only skill. I tested it.]
[And yes, Deadly Paradox works on Shadow Sanctuary, despite it being a PvE only skill. I tested it.]
Zanpakutou
Imo for general pve you dont even need a second proffesion, unless you like the idea of 'tanking sins' mystic regen and wop are not really usefull. Heres what I like to use every now and again.
Critical Defence
Jagged Strike (fast recharge, which helps if nukers kill your target quickly)
Wild Strike
Critical Strike
Moebius Strike {E}
Death Blossom
Shadow Refuge
If you insist on using the E proffesion just go with Shock and Falling spider, something I generally dont favor, Exhaustion caused by repetision of Shock can be a pain.
Wop is a nice heal, even if you have low critical strikes... I usually try to maintain a high block rate, so heals are not of massive importance... Nor do I attempt to 'tank' which many PuG assasins do. However, if your enchants get stripped and you are relying on WoP I'd say theres a pretty high chance you'l get beaten to a pulp.
Critical Defence
Jagged Strike (fast recharge, which helps if nukers kill your target quickly)
Wild Strike
Critical Strike
Moebius Strike {E}
Death Blossom
Shadow Refuge
If you insist on using the E proffesion just go with Shock and Falling spider, something I generally dont favor, Exhaustion caused by repetision of Shock can be a pain.
Wop is a nice heal, even if you have low critical strikes... I usually try to maintain a high block rate, so heals are not of massive importance... Nor do I attempt to 'tank' which many PuG assasins do. However, if your enchants get stripped and you are relying on WoP I'd say theres a pretty high chance you'l get beaten to a pulp.
Am I A Good Sin
Quote:
Originally Posted by Zanpakutou
Imo for general pve you dont even need a second proffesion, unless you like the idea of 'tanking sins' mystic regen and wop are not really usefull. Heres what I like to use every now and again.
Critical Defence
Jagged Strike (fast recharge, which helps if nukers kill your target quickly)
Wild Strike
Critical Strike
Moebius Strike {E}
Death Blossom
Shadow Refuge
If you insist on using the E proffesion just go with Shock and Falling spider, something I generally dont favor, Exhaustion caused by repetision of Shock can be a pain.
Wop is a nice heal, even if you have low critical strikes... I usually try to maintain a high block rate, so heals are not of massive importance... Nor do I attempt to 'tank' which many PuG assasins do. However, if your enchants get stripped and you are relying on WoP I'd say theres a pretty high chance you'l get beaten to a pulp. I highly advise against the E profession for a sin in PvE. As useful as it can be in certain parts of the game to reap the benefits of almost any of these skills you have to invest enough points which the assassin probably can't spare.
I agree with you on shock as well tho. The exhaustion and recharge time just isn't worth it.
Now for these 'tanking sins' its only natural that for survival and an elite other than shadow form you would combine the nice critical defences and critical agility with mystic regen to shut down melee, lower damage, get an IAS, and 9 health regen for 20 seconds and recastable way before time is up on it. You have 4 slots left where you can put in attack skills to do plenty of damage and 1 slot for a res sig or sunspear rebirth sig. That there sounds like a hard hitting, very self sufficient * other than conditions and hexes *, decent or better, build.
Critical Defence
Jagged Strike (fast recharge, which helps if nukers kill your target quickly)
Wild Strike
Critical Strike
Moebius Strike {E}
Death Blossom
Shadow Refuge
If you insist on using the E proffesion just go with Shock and Falling spider, something I generally dont favor, Exhaustion caused by repetision of Shock can be a pain.
Wop is a nice heal, even if you have low critical strikes... I usually try to maintain a high block rate, so heals are not of massive importance... Nor do I attempt to 'tank' which many PuG assasins do. However, if your enchants get stripped and you are relying on WoP I'd say theres a pretty high chance you'l get beaten to a pulp. I highly advise against the E profession for a sin in PvE. As useful as it can be in certain parts of the game to reap the benefits of almost any of these skills you have to invest enough points which the assassin probably can't spare.
I agree with you on shock as well tho. The exhaustion and recharge time just isn't worth it.
Now for these 'tanking sins' its only natural that for survival and an elite other than shadow form you would combine the nice critical defences and critical agility with mystic regen to shut down melee, lower damage, get an IAS, and 9 health regen for 20 seconds and recastable way before time is up on it. You have 4 slots left where you can put in attack skills to do plenty of damage and 1 slot for a res sig or sunspear rebirth sig. That there sounds like a hard hitting, very self sufficient * other than conditions and hexes *, decent or better, build.
Tyla
Quote:
Originally Posted by fireflyry
Agreed.
I've found the Mystic Regen and Assassin's Remedy combo vastly superior at mitigation.WoP just seems like a wasted use of a skill slot and attribute points to me.I'd rather have a +9pip heal and near constant condition removal, especially in GWEN and ESPECIALLY if pugging.
I too have found WoP to conditional, sporadic and expensive in practice while the 30 second vs 5 second downtime if stripped when compared to Mystic seals the deal for me.
Each to their own. ah,but you're forgetting mystic regen costs more and impliments in a net-loss of energy because of the WoP buff(usually if i face enchant removal i change it round to a more repetitive enchant/change combo):P
I've found the Mystic Regen and Assassin's Remedy combo vastly superior at mitigation.WoP just seems like a wasted use of a skill slot and attribute points to me.I'd rather have a +9pip heal and near constant condition removal, especially in GWEN and ESPECIALLY if pugging.
I too have found WoP to conditional, sporadic and expensive in practice while the 30 second vs 5 second downtime if stripped when compared to Mystic seals the deal for me.
Each to their own. ah,but you're forgetting mystic regen costs more and impliments in a net-loss of energy because of the WoP buff(usually if i face enchant removal i change it round to a more repetitive enchant/change combo):P
Am I A Good Sin
Quote:
Originally Posted by tyla salanari
ah,but you're forgetting mystic regen costs more and impliments in a net-loss of energy because of the WoP buff(usually if i face enchant removal i change it round to a more repetitive enchant/change combo):P
Muahahahah finally I get some fun . Your forgetting critical hits, energy gain skills, cover enchants, time between enchant cast and removal. All of these contribute to lowering the net-loss of energy and also losing smallest amount of energy ( example- mystic regen is cast, then vigourous spirit. Enchantment removal is then used. Total energy lost = 5 instead of the possible 10). Also mystic regen is cast then golden lotus strike is used. 10 + 5=15 energy used - energy gain from lotus about...... 8 or 9 at 12 I can't remember. We will say 8. Total energy losy = 7 instead of possible 15 ( the 15 would be mystic regen removed before lotus hit = no energy gain or if mystic regen is cast and removed in the less than 1 sec dagger attack of Golden phoenix strike). So you can't just say that mystic regen would be a huge net loss of energy as it lasts for 20 seconds which is enough time to get your energy back even if it isn't removed. Also when using mystic regen usualy you cover it since its heal is based on your enchant # on you.
Sorry if it seems like I'm flaming you or something. I'm just uber bored. Thankfully ice cream just got here or I would be raving more
Sorry if it seems like I'm flaming you or something. I'm just uber bored. Thankfully ice cream just got here or I would be raving more
Tyla
Quote:
Originally Posted by Am I A Good Sin
Muahahahah finally I get some fun . Your forgetting critical hits, energy gain skills, cover enchants, time between enchant cast and removal. All of these contribute to lowering the net-loss of energy and also losing smallest amount of energy ( example- mystic regen is cast, then vigourous spirit. Enchantment removal is then used. Total energy lost = 5 instead of the possible 10). Also mystic regen is cast then golden lotus strike is used. 10 + 5=15 energy used - energy gain from lotus about...... 8 or 9 at 12 I can't remember. We will say 8. Total energy losy = 7 instead of possible 15 ( the 15 would be mystic regen removed before lotus hit = no energy gain or if mystic regen is cast and removed in the less than 1 sec dagger attack of Golden phoenix strike). So you can't just say that mystic regen would be a huge net loss of energy as it lasts for 20 seconds which is enough time to get your energy back even if it isn't removed. Also when using mystic regen usualy you cover it since its heal is based on your enchant # on you.
Sorry if it seems like I'm flaming you or something. I'm just uber bored. Thankfully ice cream just got here or I would be raving more ah,but your forgetting about blind(condition removal ftw,yeah) and damage degraders,and anti-crit skills but either way my sin is usually never being hit,its usually my mes hero lol so whatever rocks your boat:P
Sorry if it seems like I'm flaming you or something. I'm just uber bored. Thankfully ice cream just got here or I would be raving more ah,but your forgetting about blind(condition removal ftw,yeah) and damage degraders,and anti-crit skills but either way my sin is usually never being hit,its usually my mes hero lol so whatever rocks your boat:P
Am I A Good Sin
Quote:
Originally Posted by tyla salanari
ah,but your forgetting about blind(condition removal ftw,yeah) and damage degraders,and anti-crit skills but either way my sin is usually never being hit,its usually my mes hero lol so whatever rocks your boat:P
Agh.... ruin my posting fun eh? Grrrrrr..... that blind is a pesky little bugger on a sin isn't it . My sins always being hit probably cause I use heroes and flag em away rush in then unflag so I'm taking the hits..... but yeah u make good points. Blind would kinda shut a sin down. Btw I think GLS would still give energy back. After all vigourous spirit works even when you don't connect. I could be wrong haven't looked at GLS for a while.
BlackSephir
Or you can put Assassin's Remedy somewhere.
AR > blind
AR > blind
Am I A Good Sin
Quote:
Originally Posted by BlackSephir
Or you can put Assassin's Remedy somewhere.
AR > blind Don't you have to critical to remove the condition tho? That would kinda be tough seeing as u miss 90% of the time and then have roughly 25% chance to make a critical. .9*.25= roughly 23% chance that when you hit you get a critical hit. Course I could've done that math for no reason....
AR > blind Don't you have to critical to remove the condition tho? That would kinda be tough seeing as u miss 90% of the time and then have roughly 25% chance to make a critical. .9*.25= roughly 23% chance that when you hit you get a critical hit. Course I could've done that math for no reason....
BlackSephir
For 30 seconds, the next 1...8 attack skills you use remove 1 Condition.
* When used with Wearying Strike or Wearying Spear, the weakness is removed before the next attack skill.
* Conditions are removed upon the activation of an attack skill, whether or not the attack hits.
* When used with Wearying Strike or Wearying Spear, the weakness is removed before the next attack skill.
* Conditions are removed upon the activation of an attack skill, whether or not the attack hits.
Am I A Good Sin
Quote:
Originally Posted by BlackSephir
For 30 seconds, the next 1...8 attack skills you use remove 1 Condition.
* When used with Wearying Strike or Wearying Spear, the weakness is removed before the next attack skill.
* Conditions are removed upon the activation of an attack skill, whether or not the attack hits. Ah. I hadn't looked at that skill since.... idk when.... forever... I geuss I'm gonna have to look at it now... hmmmm......
* When used with Wearying Strike or Wearying Spear, the weakness is removed before the next attack skill.
* Conditions are removed upon the activation of an attack skill, whether or not the attack hits. Ah. I hadn't looked at that skill since.... idk when.... forever... I geuss I'm gonna have to look at it now... hmmmm......