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Originally Posted by Woop Shotty
You simply haven't tried it. Primal Rage, 16 strength, a customized hand of the forgotten, and a full set of sentinel armor is better than you imagine. Typical range is 45 to 150 per hit, and combined with Heart of Holy Flame it's even better. Used against the undead I've had numbers around 480. I really hope that's the last of the Primal Rage discussion. If they ever buff the skill it will be amazing to me. So, by all means, go push for a buff!
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Eh, okay then.
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I never liked spear builds, and the way I like to play paragon is as support. Flurry is an excellent stance for paragons. Are monks concerned about damage output? No. My paragon is dedicated to support and that's the way I want to have my paragon heros play too, otherwise I just wouldn't use them. Do they have any issue with energy? Absolutely not. Once again, I did not enter a new players forum seeking help with broken builds or to make sure I'm staying clear of skills that certain people think are useless to me.
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Spears are the strongest one handed DPS available in the game. If they're not using Flurry, give them Aggressive Refrain instead, and part of your example crumbles.
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I had fun with this skill, being able to use attack skills without a break. I wanted to see Jora use her skills a little more often too. A warrior hero not ever using a warrior elite skill. Does that even make sense to you?
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Given that the best attack skills on Warriors are generally adrenal, there are few reasons why you'd need the ridiculous energy generation taking up your elite slot AND your stance.
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Originally Posted by bilateralrope
Stance. For 5 seconds, your attack rate is increased by 33%, but you deal 25% less damage.
Lets say your average base dps is 100 to make the calculations eaiser. So a +33% attack rate would bring it to 133 (100 * 1.33). The -25% damage would drop it to 99.75 (133 * 0.75).
So we are only talking about a 0.25% damage decrease here. But since the damage dealt is always rounded it will be very rare for it to make a difference in your base attack, without taking the increased adrenaline gain or other per hit damage boosts (such as a vamp weapon) into account.
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All your calculations are wrong.
Assuming base 100 DPS, Flurry increases attack rate by 33%. Using the game engine, this is a whopping 50% more attacks, so your DPS would rise to 150. 150x0.75 = 112.5, an increase in DPS by 12.5%. Now take Aggressive Refrain, which is a flat 25% IAS with no drawback, you increase attacks by a nice 33%, so that DPS goes to 133. Net result? You're 18.22% better with Aggressive Refrain EXCEPT if you needed the hits more than the overall damage. Then, you're 12.78% more hits better off with Flurry.
IAS reduces the attack time by the stated amount, rather than increasing your overall attack rate.
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I hate that you've prompted me to defend the use of any certain skill on myself or on heroes. I meant for this to be discussion about my suggestion not about skill selection.
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The reason why is because the heroes take into account the negative aspects of these skills. Their AI does NOT like being disabled, nor needlessly penalising themself (or using a complicated combo). They don't think like you. Change the builds while thinking like them and you're better off. You may not like to play the build that way, but they sure will.