wat is best pve general ele build? sf nuker?
blkhawk153
Wat is the best pve general build ele build that i can use to quest and stuff with heroes and henchies? is it sf nuker?
blkhawk153
would u say that rodgort spamming is better than searing flames?
Coloneh
there is no best anything in gw. ever..... almost. but i love rodgort spam.
DarkGanni
I agree with Coloneh. Personally since heros are babies I pack dual attunements so they dont run out of energy
tenshi_strife
yea well sf has about 2 dps more than rogort spam *i know im lame i tested* but sf requires real annoying emange and requires them to burn, where as rodgorts does not so yea rodgorts is my fav.
Sir Pandra Pierva
Quote:
Originally Posted by tenshi_strife
*i know im lame i tested*
Lol can I quote you on that one?
I prefer SF nuker personally but the rodgorts spam is fun. Even though the burning thing is kinda annoying.
I prefer SF nuker personally but the rodgorts spam is fun. Even though the burning thing is kinda annoying.
MBP
I agree with Coloneh...there is no best. I prefer rodgort spammer over SF just for the fun factor also.
Fire is definately most used for it's incredible dps and nuking power, but it's definately not the be all end all, especially vs destroyers with their burning immunity and super high fire resistance. The other elements can be just as effective.
Go Earth or Water if you still want some aoe.
Water = high dps spike, a lot of hexing, slowed movement speed, interrupting/kd(maelstrom),melee shutdown, fire resistance (ward against harm, etc.)
Earth = more of a nuking aspect with sandstorm,churning earth, etc. Again knockdown, conditioning, wards (great party defense), solo farming (biggie)
Air is more for individual target spiking and condition spreading.
Going /Me for Epidemic or Fevered Dreams with blind, cracked armor and weakness makes for excellent melee shutdown. And you'll still have room on your bar for energy management and additional spiking.
Fire is definately most used for it's incredible dps and nuking power, but it's definately not the be all end all, especially vs destroyers with their burning immunity and super high fire resistance. The other elements can be just as effective.
Go Earth or Water if you still want some aoe.
Water = high dps spike, a lot of hexing, slowed movement speed, interrupting/kd(maelstrom),melee shutdown, fire resistance (ward against harm, etc.)
Earth = more of a nuking aspect with sandstorm,churning earth, etc. Again knockdown, conditioning, wards (great party defense), solo farming (biggie)
Air is more for individual target spiking and condition spreading.
Going /Me for Epidemic or Fevered Dreams with blind, cracked armor and weakness makes for excellent melee shutdown. And you'll still have room on your bar for energy management and additional spiking.
Molock
Mind Blast + Fire attunement + Rodgorts Invocation = pwnage...
Sir Pandra Pierva
SF works in most areas but when fighting the destroyers I go water nuker.
LightningHell
Generally Mind Blast is better in a "general" context, as it can power all sorts of other utility or damage.
Sir Pandra Pierva
Mind Blast is pretty good.
Marverick
AP Nuker > every other fire build in PvE.
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
blue.rellik
Quote:
Originally Posted by Marverick
AP Nuker > every other fire build in PvE.
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
Target the warriors
But meh I like Earth the best generally, with wards and unsteady ground/eruption you can put out some decent damage and party wide defense. Air with Blinding Surge is amazingly brutal against the Charr too cause their silly warriors use Conjure X ^_^
Mind Blast sucks in PvE... mobs have like 3847023 energy, how will you get more energy than them?
Target the warriors
Coloneh
mobs actually dont have that much energy. they just have like 8 regen or something.
Stormlord Alex
Quote:
Originally Posted by Coloneh
mobs actually dont have that much energy.
Truth.
The only things that are a real bugger are Ele bosses. I sit on ~80 max energy, and there's few normal enemies (even opposing eles) I can't get the energy gain from.
If you've got the cranial capacity to switch targets, MB pwns PvE. AP, as a whole, is clunky, one-shot and requires you to use a pretty poor secondary.
Death Pact Signet is win.
The only things that are a real bugger are Ele bosses. I sit on ~80 max energy, and there's few normal enemies (even opposing eles) I can't get the energy gain from.
If you've got the cranial capacity to switch targets, MB pwns PvE. AP, as a whole, is clunky, one-shot and requires you to use a pretty poor secondary.
Death Pact Signet is win.
Sir Pandra Pierva
Ele bosses has anyone actually tried to e denial them ever?
I wonder how long it would take to get them down to 0
I wonder how long it would take to get them down to 0
Dr Strangelove
Quote:
Originally Posted by Sir Pandra Pierva
I wonder how long it would take to get them down to 0
Monsters do seem to have some funny business going on with energy, though. Most monsters tend to sit at their max energy almost all the time, though I have noticed some eles draining themselves. The elementalists in the elementalist shrine in AB, for example, drian their energy down pretty quickly. Lightning drakes, on the other hand, can apparently spam mind shock all day long without noticing a thing.
Quote:
Originally Posted by Tenshi Strife
yea well sf has about 2 dps more than rogort spam *i know im lame i tested* but sf requires real annoying emange and requires them to burn, where as rodgorts does not so yea rodgorts is my fav.
I just checked this, I got 51 DPS for mind blast vs 55 DPS for SF. However, I'll still take mind blast for all the insanely useful utility that fits on that bar. Heck, I bet I could make it go above 55 DPS if I devoted the whole bar to damage skills instead of just the first 4 *runs off to test*
EDIT: By throwing tenai's heat and searing heat onto the mind blast bar, I hit 66 DPS over 60 seconds. Sir Pandra Pierva
Lol I swear they never run out of energy at all.
Also while using searing heat and tenai's heat works that assumes they hold still. Dr Strangelove
Quote:
Originally Posted by Sir Pandra Pierva
Also while using searing heat and tenai's heat works that assumes they hold still.
So does glyph sac meteor shower. I'd say they're close enough in DPS that it's a wash if there's less than 3 eles on the team. The big difference is that mind blast allows you to power out a bunch of useful utility. SF is also a little slower to get started because you need to get your target burning first.
Mouse at Large
IMHO, MB is the way to go, especially in NM. I've run the standard SF/GG bar, but with a high energy setup (and I mean a +15/-1 item) you can pretty much spam high damage spells such as Rodgorts Invocation etc. It also allows you to slap on a utility skill such as TNTF (my favourite) or by investing some points in a monk line, a party heal or prot.
With a bit of experience, you learn to switch targets to lower energy classes to make MB effective. However, the best advice in all this is to play around with setups, find what works for you in terms of usefulness/survivability and go with it. I'd much rather play with someone who has a less than "optimal" skillbar, but who knows how to use it to best effect than someone who has an "optimal" build, but has no idea of how to play it..... Tyla
i go with dual attune roddy spammer less energy management needed,just dual attune then you can add some extra party defense to support the monks(hurray,gift of health!)
Ensign
The general rule is that with 1-2 Fire Elementalists, Mind Blast bars are better; with 3 or more, Searing Flames starts to give you more damage.
Triple heat does a whole lot of up front damage, but has no sustainability. Better DPS over 15 seconds, worse over 30. Gel214th
I'm not understanding why Mind Blast is so great.
At the maximum normal attribute level of 12, you get back 7 energy if you have more energy than your opponent. However, MindBlast itself costs 5 energy.So you get back 2 energy.If you have Superior Rune and your Fire Attribute is 16, you regain 5 energy per use of Mind Blast. Rodgort's Invocation costs 25 energy. How is using Mind Blast over and over helping with casting Rodgort's Invocation? In the best case scenario with a Superior Rune you would need to spam Mind Blast 5 times to get one Rodgort's Invocation off, and then what? I have the same issue with Glowing Gaze which is supposedly 'great' energy management. Either I'm not using these skills right or I'm missing something. The only 'great' energy management skills I've seen are Glyph of Lesser Energy, Auspicious Incantation etc. that directly affect the energy use by a significant amount. Carrying one of these instead of a damage/small energy return attack skill for Energy Management just seems to make more sense to me. Utaku
Quote:
Originally Posted by Gel214th
I'm not understanding why Mind Blast is so great.
At the maximum normal attribute level of 12, you get back 7 energy if you have more energy than your opponent. However, MindBlast itself costs 5 energy.So you get back 2 energy.If you have Superior Rune and your Fire Attribute is 16, you regain 5 energy per use of Mind Blast. Rodgort's Invocation costs 25 energy. How is using Mind Blast over and over helping with casting Rodgort's Invocation? In the best case scenario with a Superior Rune you would need to spam Mind Blast 5 times to get one Rodgort's Invocation off, and then what? I have the same issue with Glowing Gaze which is supposedly 'great' energy management. Either I'm not using these skills right or I'm missing something. The only 'great' energy management skills I've seen are Glyph of Lesser Energy, Auspicious Incantation etc. that directly affect the energy use by a significant amount. Carrying one of these instead of a damage/small energy return attack skill for Energy Management just seems to make more sense to me. You have to add [skill]Fire Attunement[/skill] to your calculation. Then casting Mind Blast means -5+10+2 energy, and Rogdorts costs 25-7 energy. With natural regen, casting two blasts fuels one Rogdorts. wilebill
Mouse At Large said it very well. "However, the best advice in all this is to play around with setups, find what works for you in terms of usefulness/survivability and go with it. I'd much rather play with someone who has a less than "optimal" skillbar, but who knows how to use it to best effect than someone who has an "optimal" build, but has no idea of how to play it....."
All of the advice above is very good. For fire, Mind Blast with Rodgort's; I let Sousuke play Dragon with Searing Flames. glountz
I might be a noob but.. How do you actually "spam" RI?
It has 3 sec cast and 15 sec recharge, no? EDIT: I just checked, RI has 5 secs recharge. Always thought it was a lot more. Sorry! For fire, I'm still stuck with several SF eles (plus Mark of ROdgort). Additionally, Mind blast doesn't always works, and is not AoE. Yes it does more single target damage, but if you take Fire, isn't it for AoE damage? Stormlord Alex
Quote:
Originally Posted by glountz
EDIT: I just checked, RI has 5 secs recharge. Always thought it was a lot more. Sorry!
Yup, got buffed a wee while back.
Best thing to happen in a long while. Mind Blast 4eva MBP
don't forget your weapon most likely has HCT on it too...
bhavv
I prefer the Rodgorts build on heroes, and good old SF on me as I can keep my energy full with it and nuke all I like XD.
SF is far better on a human player as long as you manage your energy well, heroes are good with Cynn's fire bar from GW:EN modified a bit. I like to use Mind blast, RI, Glowing Gaze, Energy Blast, MS, liquid flame, Attunement, Res on my heroes. A lot of E management I know, but it keeps their enegy full to spam Rodgorts + energy blast. I never really liked AoE builds like SH, tenais + Searing heat in PVE though as enemies tend to run a lot. I guess they can work if you also have a snarer, but otherwise AoE in PVE is highly unreliable, particularly on HM with your foes moving so fast. A water snarer in HM only provides a 16% speed reduction, which barely helps at all. Oh, AoE Geo warder is good also, particularly uwith Echo Unsteady Ground, but due to heroes being limited to 3 I always use the Earth Hench wherever one is available. Allows me to create better damage bars on me and my heroes, or an extra monk if needed (Given up on using Mhenlo in NF lol, Khim and LoD prot hero are better). Sir Pandra Pierva
I mostly just use Rodgorts Spam now adays on me and my heros. Simple but effective.
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