Guild Wars Population
SundaysBest
Just some opinouns how many people do you all think still play guild wars.
schaapie
Guild Wars currenly has about 3.5 million sold coppies so i think about 2 million active players.
jhu
that may be a bit of an over-estimation. Those numbers are units sold - not individual accounts. I would say the number's about 1 million, and probably less.
Nestaron
Quote:
Originally Posted by jhu
that may be a bit of an over-estimation. Those numbers are units sold - not individual accounts. I would say the number's about 1 million, and probably less.
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But it's common knowledge a fair portion of the sold accounts are bots or belong to people with 'x' amount of accounts.
schaapie
Oh wait i got it all wrong that are ofcourse unit's sold for all campaigns lol. Then there are about 800.000 players i think. Still pretty much :P.
Nestaron
Quote:
Originally Posted by schaapie
Oh wait i got it all wrong that are ofcourse unit's sold for all campaigns lol. Then there are about 800.000 players i think. Still pretty much :P.
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Griff Mon
Until they decide to tell us what the average number of players are on line at different times, or the number of accounts that have activity over a specific time frame we won't really know.
Diva Signet
But you forget to subtract the farm bot accounts.
jhu
true, we'll never know the actual number of real players. but we can still make some educated guesses.
1) 3.5 million units mean that the upper-limit of accounts is 3.5 million
2) most accounts have more than 1 campaign, so the lower limit of the number of accounts is about 1.17 million (assuming the 3.5 million given is pre-gw:en and that each account has 3 campaigns)
those are the only real numbers we can generate. as for active players, that may be a little harder.
1) 3.5 million units mean that the upper-limit of accounts is 3.5 million
2) most accounts have more than 1 campaign, so the lower limit of the number of accounts is about 1.17 million (assuming the 3.5 million given is pre-gw:en and that each account has 3 campaigns)
those are the only real numbers we can generate. as for active players, that may be a little harder.
schaapie
lets say 70% still plays the game now and then then we get about 800.000 people. Still it is a ques but we get close i think.
T RAND
I think 48,293 people still play guild wars
wetsparks
They stated before GW:EN came out 4 million copies sold, so forget that 3.5 million number. If everyone had all three chapters at the time of that announcement there would be 1.33 million accounts, and worst case scenario that 50% are still active, that is 665,000 active players. Since we know that not all accounts have all three chapters that number is at the low end.
Kayelyyb
your also forgetting several times they have anounced the banning of 5000 bots there bouts. and their r still tons of bots out there. and based on the level of activity i have sen i would place the total active accounts less than 100000 and for my math....
4000000- too many bots- wow- other mmorpgs-halo3 release-boredom= less than 100000 lol
4000000- too many bots- wow- other mmorpgs-halo3 release-boredom= less than 100000 lol
Spike
What the hell has some crappy console fps release (halo3) got to do with the number of people playing GW.
I'm sure there are well over 100k people still playing GW. I think its a lot closer to 500k than 100k. The number playing at anyone time depends a lot on the time of day/day of the week/time of year and many other things.
Sorry but where are all these bots your talking about I've been playing GW since day 1 and have yet to see ONE let alone 000's.
I'm sure there are well over 100k people still playing GW. I think its a lot closer to 500k than 100k. The number playing at anyone time depends a lot on the time of day/day of the week/time of year and many other things.
Sorry but where are all these bots your talking about I've been playing GW since day 1 and have yet to see ONE let alone 000's.
Holly Herro
My random estimation:
298,453
298,453
Nemo the Capitalist
prob 400,000
as a game is counted as a sell therefore someone with all games =4 people
average gamer =2
as a game is counted as a sell therefore someone with all games =4 people
average gamer =2
lennymon
I have contributed a little too much to the units sold figure. 8 'units' bought prior to GWEN. My guess is the 2-500k range as well.
holababe
Quote:
Originally Posted by Spike
Sorry but where are all these bots your talking about I've been playing GW since day 1 and have yet to see ONE let alone 000's.
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Nemo the Capitalist
yeah or go to Granite citadel
lenny take it wasy on those packs
lenny take it wasy on those packs

Mohnzh
Quote:
Originally Posted by Holly Herro
My random estimation:
298,453 |
Sir Green Aluminum
Not many Online games would say how many people are on and this one does'nt. Only like small korean online games or Runescape do it. Runescape holds a larger market share than most people admit, 100k on at least anytime during the daye. So that's why they do it. You pretty much can't count because you'll miss people hiding in instances or other servers. This game it does'nt really matter anymore because you have heroes and the max you can have in a party is 8 plus you get your private instance to do stuff in. If you want to see alot of players just go to a capital city like Lion's arch D1 or wait until a holiday event and there'll be like 100 districts. I'd assume there's enough people to warrent a sequel of the game in which they devoted most of the programmers.
nechronius
How do you define "active" players?
I'll use the arbitrary definition of the number of unique logins into Guild Wars over a period of Time.
My guesstimate is on the order of 30,000 unique logins on a normal weekend day, with the number shooting up to 50,000 for special events. I'm guessing this is including GWEN's recent introduction and player spike, so the numbers will gradually drop off soon. Granted these figures wouldn't reflect the total number of unique sign-ons during any given week, but we're just guessing here and I doubt a.net's willing to share. Over the course of a week the unique logins probably double.
It wouldn't surprise me if those numbers were significantly lower.
If you look at the number of players logged in at any given moment, I'd guess about 10,000 on a "peak" moment.
I'll use the arbitrary definition of the number of unique logins into Guild Wars over a period of Time.
My guesstimate is on the order of 30,000 unique logins on a normal weekend day, with the number shooting up to 50,000 for special events. I'm guessing this is including GWEN's recent introduction and player spike, so the numbers will gradually drop off soon. Granted these figures wouldn't reflect the total number of unique sign-ons during any given week, but we're just guessing here and I doubt a.net's willing to share. Over the course of a week the unique logins probably double.
It wouldn't surprise me if those numbers were significantly lower.
If you look at the number of players logged in at any given moment, I'd guess about 10,000 on a "peak" moment.
ScorpDeception63
I'd say this order would be from least to greatest ammount of people logged on during something.
Weekday>Weekend>Popular Weekend Updates>Dragon Festival>Holiday Updates
Weekday>Weekend>Popular Weekend Updates>Dragon Festival>Holiday Updates
bart
my wild guess is 50,000 active players, 150,000 "come on when i really have nothing to do" players and 20,000 "come on once every week because WoW is down" players.
Holly Herro
Quote:
Originally Posted by Mohnzh
I ran the entire game (all four campaigns) and counted heads. Even trekked through every instance to make sure I didn't miss anyone. Surprisingly enough, Holly Herro was quite close. The actual number was 298,452.72 . If we round that up (which I prefer the precision), that would in fact be 298,453. GG Holly.
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Like the .72?
Mohnzh
Quote:
Originally Posted by Holly Herro
How'd you get 298, 452.72?
Like the .72? |

wetsparks
I don't see why people try to count bots. I'd be surprised if 1% of them bought their account. Most were either hacked by the loop hole that was closed that allowed you to make a free account, or by some other similar means. Also, there is a good chance they are using a stolen account.
cosyfiep
you also forget the people who bought say the reg. version then upgraded to the CE or got the GOTY for the weapons (guilty on all acounts) so I count for 7 sales-------
so 4 million sold, how many of those are to unique individuals is what I would ask seeing as most players have more than one chapter (that are still playing)....
my guess-timation: less than 100k on a good weekend day, with weekdays following under the 50k mark (lots of people dont have time to play during the week---).
so 4 million sold, how many of those are to unique individuals is what I would ask seeing as most players have more than one chapter (that are still playing)....
my guess-timation: less than 100k on a good weekend day, with weekdays following under the 50k mark (lots of people dont have time to play during the week---).
arsie
Quote:
Originally Posted by wetsparks
I don't see why people try to count bots. I'd be surprised if 1% of them bought their account. Most were either hacked by the loop hole that was closed that allowed you to make a free account, or by some other similar means. Also, there is a good chance they are using a stolen account.
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If they hacked by breaking Anet's system, that might mean that Anet's system is quite easily hacked, which I do not see it as such. If Anet's system is not easily hacked, that means the hackers have at least the technical knowhow to hack other sophisticated systems.
I am not sure hacking an online game's system for the purpose to running farm bots is the most efficient use of that technical knowhow.
Actually, counting bots is probably a good sign of the health of the gaming community. No players = no gold buyers = no gold sellers = no bots. Thats why WoW has so many gold farmers and gold selling sites.
arsie
Actually, what was the initial purpose of this count? To see how healthy Anet is? Or to see how many people you get to play with?
For many MMO, you only get to play with the fraction of total players who are on your server.
Everyone in the American and European servers can currently play with each other easily. And potentially, everyone in the whole game can play together if we one day decide to all go to International District.
For many MMO, you only get to play with the fraction of total players who are on your server.
Everyone in the American and European servers can currently play with each other easily. And potentially, everyone in the whole game can play together if we one day decide to all go to International District.
Antheus
Quote:
my guess-timation: less than 100k on a good weekend day, with weekdays following under the 50k mark (lots of people dont have time to play during the week---). |
Concurrent however means at any given time - it does not mean there's only that many individual players playing 24/7.
Applying normal active population distribution, GW could very well see 1 million unique players over a month period.
This question isn't an easy one, and all the non-subscription based companies are trying really hard to establish some form of universal metrics. So far, only the subscriptions are directly relevant, but measuring the activity in non-subscription games is extremely difficult.
If someone came up with a realiable and unbiased system to do so, it would do a lot of good for game publishers to more accurately measure the state of the population.
Linksys
During the day in the American server, about a few thousand. During the evening, a bit more. During the wee hours until morning when looking for people in mission outposts, about 7 or 8 people. Well, that's what it seems like.

wetsparks
Quote:
Originally Posted by Antheus
The number of concurrent players based on the published Anet's server infrastructure supports that.
Concurrent however means at any given time - it does not mean there's only that many individual players playing 24/7. Applying normal active population distribution, GW could very well see 1 million unique players over a month period. This question isn't an easy one, and all the non-subscription based companies are trying really hard to establish some form of universal metrics. So far, only the subscriptions are directly relevant, but measuring the activity in non-subscription games is extremely difficult. If someone came up with a realiable and unbiased system to do so, it would do a lot of good for game publishers to more accurately measure the state of the population. |
freaky naughty
Well if I had to throw a number out in 5 seconds I'd say 600k active members