1.) Channeled Strike – Spell
Energy: 10Activation: 2 Recharge: 4
Spell. Target foe is struck for 5…95 lightning damage. That foe is struck for an additional 5...35 lightning damage if you are holding an item.
2.) Cruel Was Daoshen - Spell
Energy: 15Activation: 1 Duration: 15...60Recharge: 5
Spell. Hold Daoshen's ashes for up to 15...60 seconds. When you drop his ashes, all nearby foes are struck for 10...115 lightning damage.
3.) optional
4.) Soothing Memories - Spell
Energy: 5Activation: 1 Recharge: 5
Spell. Target ally is healed for 10...100 Health. If you are holding an item, you gain 3 Energy.
5.) Resilient Weapon - Weapon Spell
Energy: 10Activation: 1 Duration: 5...20Recharge: 4
Weapon Spell. For 5...20 seconds, target ally has a Resilient Weapon. While suffering from a Hex or Condition, that ally gains +1...6 Health regeneration and +24 armor.
6.) Nightmare Weapon - Weapon Spell
Energy: 5Activation: 1 Duration: 12Recharge: 10
Weapon Spell. For 12 seconds, target ally has a Nightmare Weapon. Target ally's next 3 attacks are reduced by 10…50 damage and steal up to 10...50 Health.
7.) Ancestors' Rage - Spell
Energy: 5Activation: 0.75 Recharge: 8
Spell. All foes adjacent to target ally are struck for 30…130 lightning damage.
8.) Flesh of My Flesh - Spell
Energy: 5Activation: 4 Recharge: 0
Spell. Lose half your Health. Resurrect target ally with your current Health and 5...20% Energy.
fairly good build, especially since it's more mobile cuz of the lack of spirits. needs better e-management though.
Channeling-Restoration builds are really popular and they are VERY effective as support character.
for the optional slot, you can add splinter weapon (since splinter and ancestors' is in most every channeling build nowadays) or wielder's boon if you wanna help the monks or resto rits.
this build has no elite skill. switching Daoshen with Kurrong will work for more utility or whatever.
it really depends on personal tastes.