Hammer wars are at a disadvantage

X Bane Claw X

X Bane Claw X

Academy Page

Join Date: Oct 2006

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Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.

I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.

Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.

Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.

I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.

Thanks all for ur input.

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

OMG, are you serious? Since when have hammer warriors been at a disadvantage?!

This is blasphemy! This is Sparta! This is like the eight billionth time I've read a similar thread!

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

Sadly, hammers work better on rangers than warriors (imo)

Gregslot

Gregslot

Wilds Pathfinder

Join Date: Aug 2006

Me/

Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass!

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Hammers have unconditional KD.

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Yeah, hammers suck at PvE. And since 99% of GW is PvE, I guess hammers suck?

X Bane Claw X

X Bane Claw X

Academy Page

Join Date: Oct 2006

[TCP] The Centre Path

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Ok, but a sin has knock down, a shock war has knockdown...so just because hammer has kd's doesnt mean its balanced. I wasnt talking about the skills involved with the weapon used. I was tlaking about the weapon itself, and its disadvantages it holds.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

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Tiger Stance, theres your slow attack speed delt with. Took a hammer war into AB and was hitting eles and necros for 115, what they lack in armor and speed they make up for in sheer power. As for increase knockdown, if you pick the right set of skills and use them at the right time you can pretty much keep your target kded permently.

X Bane Claw X

X Bane Claw X

Academy Page

Join Date: Oct 2006

[TCP] The Centre Path

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No doubt hammers can do alot of damage, but so can scythes and they have AoE, which i guess is why ppl still theink they are over powered. But once again, u are getting into the skill aspect that involve the hammer. If i put tiger stance on a sword or dagger, hammer is still gonna be at disadvantage. And once again if you going to talk about skills, any char can have kd's, not just hammers. I still think there's something missing, if there wasnt, there would be a more equal mix of hammer wars within the dominant sword and axe wars. but i still love my hammer war, plus i just got a tetsubo

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Its just a game mechanic that they decided Hammers where 2 handed and axes and swords one handed.

Otherwise there would have been 1h and 2h versions of all 3 with an increase in weapon skills needed.

Anyone who has used a 2h weapon knows that while it cannot stop arrows as a shield does its perfectly capable of blocking weapon blows.
They also have a longer reach, the game system chose to simplify weapons and its no great loss.
Hammers in the right situation are as good as the other weapons, the knockdown really is a pain as it interupts.
Get a nice ranger to set up brambles and your knockdowns cause bleeding.

I prefer the axe to sword or Hammer but thats just my personal pref and I don't play my warrior a whole lot.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Well my hammer war uses a shield.

but seriously have you even played hammer in pvp? if not please dont post such stupid topics.

Marty Silverblade

Marty Silverblade

Administrator

Join Date: Jun 2006

Unless it's broken in PvP Anet isn't going to do anything. That fact that it is considered less effective in PvE isn't a big deal. [skill=text]Counter Blow[/skill] gives you a free knockdown for 4 adrenaline (dumb AI attacks everything), you can deal 100+ damage to squishies, etc. Run hammer in PvP, or watch good teams use it in observer mode, then come back and say it's crap.

Oh, and about your 'don't discuss skills here', that makes this thread pointless. No one runs a weapon without skills, it's pointless.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Quote:
Originally Posted by X Bane Claw X
You don't see many hammer warriors now adays and this is why:

The hammer warrior is at a great disadvantage. The sword and axe have a higher attack speed and allow a shield, the scythe has the same attack speed has the hammer but has built in AoE and higher damage possibility. And the dagger has a ridiculous attack speed which allows for proper damage and utility mods.

I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them. Or maybe an inherent +1 second knockdown time.

I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.
1. The scythe does 9-41 damage. The hammer does 19-35. This gives the hammer a smaller range, which in turns creates a more constant amount of damage. While the scythe has a natural AoE ability, the hammer has many skills to it that can create a knockdown.

2. The dagger does not have a ridiculous attack speed. It's exactly the same speed as a sword or axe will swing for. The only difference is the assassin's ability to occasionally double strike.

3. I think hammers are just fine as they are. They provide a high, yet steady amount of damage, they're the only weapons that have access to a wide variety of knockdown attacks, and combined with warrior stances, can be quite deadly.

Wrath of m0o

Wrath of m0o

Desert Nomad

Join Date: Apr 2005

Boston Ma.

Is That Your Build[HaHa]

P/W

Bunny Thumper 4 t3h w1n !!
Hammer Warrior in PvE = Fail
Love both my wa and ra hammer guys.
Although i would like to see a Dual weilding Hammer Warrior, two smaller hammers one for each hand.

rohara

rohara

Krytan Explorer

Join Date: Nov 2006

Rt/

i lol'd

hammers have the highest dps of all the warrior weaponry lines. (base damage, not including skill bonuses) that's why you use a hammer...sacrifice some health/armor for extra damage and a kickass line of skills.

idk, even in pve...i bring goren with a dev hammer or earth shaker bar. he lays waste to stuff.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.

Then come back and tell me hammers suck.

Can a scythe KD? Can a sword? Can an axe? No.

Can hammers inflict deep wound and KD? YES

Hammers are one of the nastier weapon classes to encounter in game.

Lilanthe

Lilanthe

Lion's Arch Merchant

Join Date: May 2005

What the hell with those saying hammers sucks in PvE, it's great. You can shutdown tough bosses that could wipe your entire party in HM with continual knockdowns, make every enemy you target useless.

<- Legendary Vanquisher, Legendary Guardian with a warrior hammer.

Sab

Sab

Desert Nomad

Join Date: Dec 2005

Quote:
Originally Posted by X Bane Claw X
Ok, but a sin has knock down, a shock war has knockdown...so just because hammer has kd's doesnt mean its balanced. I wasnt talking about the skills involved with the weapon used. I was tlaking about the weapon itself, and its disadvantages it holds.
If you want to talk about balance between weapons, then you absolutely have to talk about skills. Daggers have a pathetic 7-17 damage, so therefore daggers are worse than wands? Of course not, you have to take Dagger skills into account when you're comparing the strength of those two weapons.

Taking that into consideration, the Hammer line has the strongest, unconditional melee KDs. Assassin KDs are part of a chain, or you need to meet some condition (Horns, Iron Palm, Entangling Asp, etc.). Shock, while unconditional, has a heavy drawback of causing exhaustion. Dev Hammer/ES/BB, on the other hand, KDs as long as you hit. And hammers hit pretty hard.

Like others have said, do see how hammers work in PvP. They're definitely in line with other weapons.

Captain Arne Is PRO

Captain Arne Is PRO

Banned

Join Date: Jun 2005

Quote:
Originally Posted by Teh [prefession]-zorz
Well my hammer war uses a shield.

but seriously have you even played hammer in pvp? if not please dont post such stupid topics.

THANK YOU
WE HAVE A WINNER

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by Lilanthe
What the hell with those saying hammers sucks in PvE, it's great. You can shutdown tough bosses that could wipe your entire party in HM with continual knockdowns, make every enemy you target useless.

<- Legendary Vanquisher, Legendary Guardian with a warrior hammer.
Werd

Hammers are like super godly in HM against groups with multiple monks (or in the 4-man areas against the Grawl healers). Nothing stops a monk from healing by keeping them on thier arse

bhavv

bhavv

Furnace Stoker

Join Date: Sep 2006

Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.

Quick charge up on skills and lots of damage with KD.

Warrior also has 10 more armor then Dervish.

Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.

X Bane Claw X

X Bane Claw X

Academy Page

Join Date: Oct 2006

[TCP] The Centre Path

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I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...

But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.

Thanks all for your comments

Prof Of Black

Prof Of Black

Desert Nomad

Join Date: Nov 2006

@ Sensation Black

Death is Energy [DIE] ~ Raining fame alliance

Scythes + Daggers got 3 mods?

Hammers are leet.

~Prof.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Earthshaker is acceptable in PVE.

But getting Legendary Guardian and Vanquisher with one doesn't suddenly meen it's good... it just means it's good enough... and in every aspect of PVE you can get buy with sub par builds

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

Hammers lack the shild to make up for being a bit better

blue.rellik

blue.rellik

Forge Runner

Join Date: Feb 2007

Melbourne, Australia

None

W/

Quote:
Originally Posted by X Bane Claw X
I was actually more concerned on the defensive side of 2 handed weapons, more than its damage output, i should have emphasized, but i got off track with the skills comments. My point was it is still lacking the extra defense of either +30 hp or -5(20%) thing with shields. A staff gets 3 mods, a wand/foci combo gets 4. A hammer gets 3, while a sword/axe and shield combo gets 5! Hmm...

But I guess since it wont change so late into the GW era. Its either more dmg output with kd's, or less dmg but higher attack speed with more defense.

Thanks all for your comments
And scythes are any different? What about Daggers? You can't equip shields with them either

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Hammers outweigh defensive capabilities with shear power.
Well, that's what I believe.
Kill things faster, less defense you need.

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

Hammers Rock, I beat Guild Wars Prophecies with my female warrior with a Victo's Maul. As for PVP my Bunny thumper in GVG is lethal.
Try a hammer warrior in PVP that will change your mind.

Edge Martinez

Edge Martinez

Jungle Guide

Join Date: May 2005

NC

DKL

I have been real happy running hammers in PvE. Rage of the Ntouka keeps you hopped up and then it's just Counter Blow, they get up, Dwarven HeadButt, they get up, Hammer Bash, they get up, Grapple, they and you get up... but since you triggered Rage while you were down, Counter Blow, they get up, Dwarven etc. etc. Works great in PUGs, especially when you face two bosses that play on each other with heals, bonds, whatever.

Aeon221

Aeon221

Krytan Explorer

Join Date: Jan 2006

[TEW]

N/

Quote:
Originally Posted by Gregslot
Why dont you explore some stuff a hammer warrior used, like KOCKDOWN?
Knockdown is a pain in the ass!
Nothing stops people dead in their tracks like seeing me put my KOCKDOWN!

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

Kockdoooowwwwn!

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

.........................lol

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by Snow Bunny
Go into PvP, watch as that Hammer warrior jumps on you, knocks you down, smacks you, inflicts deep wound, and then smacks you again.

Then come back and tell me hammers suck.

Can a scythe KD? Can a sword? Can an axe? No.

Can hammers inflict deep wound and KD? YES

Hammers are one of the nastier weapon classes to encounter in game.
cannot agree more


Quote:
Originally Posted by bhavv
Hammers are great in PVE. I use a full AoE hammer bar on Goren, Yeti Smash, Crude Swing, Earthshaker, Mokele Smashe, Enraging Charge.

Quick charge up on skills and lots of damage with KD.

Warrior also has 10 more armor then Dervish.

Oh, and I got Guardian of Elona using a hammer warrior hero or guildie in just about every mission. They work great.
[skill]dash[/skill][skill]flail[/skill][skill]earth shaker[/skill][skill]crushing blow[/skill][skill]crude swing[/skill][skill]yeti smash[/skill][skill]"For Great Justice!"[/skill] + whirlwind and there we have some nasty aoe damage, i've hit 115+ with whirlwind on more than 3 foes, which is a nice adren boost since you hit several foes

oh, and if you're worried about health go with minor runes,

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

I see your point about hammers having less defance than swords/axes, but that is just to make up for them being your powerful. Hammers are fine as they are.

Drizix, Mursaat God

Academy Page

Join Date: Mar 2006

Companions of War

N/

I think the problem here is that Hammers are pvp and us pve players don't see a good use for them, usually.

Now I've used them to take down HM bosses and I've done prolly 3M+ worth of exp in farming with em, but they definately aren't the greatest thing in PVE.

I'm with the dude that said this thread is a waste :-/

If we're gonna add a mod to anything, give warriors more energy regen in pve for us to totally obiliterate everything and thus get norn title tracks faster :P

Late

Spazzer

Spazzer

Jungle Guide

Join Date: May 2006

USA

Team Asshat [Hat]

Mo/E

Quote:
Originally Posted by X Bane Claw X
Hammers seem to be lacking in defensive capabilities. I feel that if there was an inherent +30 health on hammers more would use them. That would cover the usual +30 health mods on shields and would atleast be an incentive to use them more. Or maybe an inherent +1 second knockdown time.

I realize that hammers have alot of kd's and can cause more dmg then swords and axes. But just comparing how mods are on staves vs. wands/foci, hammers seem to be lacking a mod or an inherent mod.

Staff = 3 mods + inherent 20% HSR = 4 mods.
Wand + Foci = 4 mods.

Sword/Axe + Shield = 4 mods.
Hammer = 3 mods.

I'd like some input on this so I can see what you all think and maybe can be shown how hammers are already balanced.

Thanks all for ur input.
I know what you're trying to say, but a staff doesn't do more damage than a wand.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Interruptions are VERY 'expensive' in Guild Wars.

Dazing is dealt with very few skills.

The slow attack speed and less armor is paid with the high ammount of knockdowns and interruptions.

Saphrium

Saphrium

Krytan Explorer

Join Date: Oct 2006

Granite Citadel

Post Searing Ascalonian Merchants

N/Me

Hammer is probably the only weapon that utilize 20/20 Sundering mod and Flail's movement penalty to the fullest extent.
I played hammer warrior with and without conjure for fun, never disappointed.

I don't see why it is a bad thing.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Hammers pwn, hands down. I even found use for them in PvE, slow casting margonite clerics, necros and eles didn't like my hammer at all. 'Margonite cleric is using spellbr*WHACK*!'

Varesh was fun on my hammer build too, dervishes generally hate KD.

Take a backbreaker hammer with FGJ and a good monk to AB: mass murder ensues.

It doesn't say hammers suck or it gets the hose again!

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

[skill]Dwarven Battle Stance[/skill]
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hey this description is wrong, it now recharges in 20
even more ownage