Slavers' Exile and Duncan the Black [MERGED]

tmakinen

tmakinen

Desert Nomad

Join Date: Nov 2005

www.mybearfriend.net

Servants of Fortuna [SoF]

E/

I see several possible solutions. First, it's possible to crank up passive defense and withstand silly amounts of damage, especially if you have real people properly chaining imbalanced PvE skills. Failing that, hit and run is a tried and true tactic against the AI. You just have to find out how far the mobs are willing to get pulled and then fight at that edge, making them run back and forth instead of beating you.

My default tactic is to have a wall of bone/jagged horrors between the monsters and my party, then once the monsters get stuck to it use AoE to flatten them (a combination of physical and elemental damage, conditions and hexes). It has the added benefit of making disengagement much easier if necessary.

Gore

Lion's Arch Merchant

Join Date: Jan 2006

1 - read enemy skill

2 - Counter enemy skills

3 - Analiation of red dots

AKA....FSoil + EOE are your best friends

AKA...make 3 Promess nuker

AKA...3h or less for all 5 area


Peace

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Longasc
1.) Frozen Soil. But take in mind, it is a double-edged sword Lively Was Naomei?

Problem solved.

Horseman Of War

Horseman Of War

Desert Nomad

Join Date: Jun 2006

The Cult of Doom

P/

im also a paragon player, i go henchway on the first two dungeons in less than an hour, and forgewight is cake if you have a human team.

I would just like to point out the skill HOLY SPEAR and how awesome it is in slaver's exile.

Also, like soticoto says: naomi doesnt care about no frozen soil.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Horseman Of War
Also, like soticoto says: naomi doesnt care about no frozen soil. Death is a very brief inconvenience for a Naomei holder... or anyone else dead in their immediate vicinity.
It probably would help to use "We Shall Return!" though IF IT WORKS (I haven't tested it, to be honest)... for maximum health. No energy supplied... but that isn't so important if you come back with full health and the incentive to leg it.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

I H/H'ed the first 2 dungeons with my Ranger and the following:

Kahmu on Av of Balth (with me adding Great Dwarf Weapon for KD Derv PWNGE)
Whispers with Icy Veins + Putrid Bile + Putrid Explosion (with assorted other hexes - Hexer's Vigor makes a Death/Curses nec viable)
Razah as Resto/Commu

Had to switch up Whispers for Gwen in Forgewight.

Only Chained Clerics seem to have hex removal, so that's a pretty effective way to go.


[EDIT] Question: If LB Gaze works on Stone Summit here, doest that mean having LB title active grants dmg reduction and bonus?

Citadel Runner

Citadel Runner

Frost Gate Guardian

Join Date: Sep 2005

LBS:The Runners Academy

For all the people that answered this with suggestions, tips, and hints, congrats and you guys are awesome.

For all the people that answered this with "Its not hard, I did it in XX minutes". Comon man. Who cares?

Another tip is that Obsidian Flesh is not very useful in Duncan dungeon. Sorry, its just plain not. A Level 4 or higher Ursan Tank, with wards to lay down prior to using Ursan, is much more effective. Especially if he knows the exact spots to tank.

I'd like to add that I have found the most effective build to be: 1 Warrior Ursan tank, 3 Elementalist Nukers, 2 Necros (1 SV, 1SS), and 2 Monks. I think a Dervish Or Assasin could also act as Ursan Tank. Obviously there are other builds, and since a knowledagble team of 6 can do this quickly, any other build could be put in place of the second necro, or third Ele.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Just wanted to clear this up: Lightbringer does confer damage bonus (so I assume also reduction) vs. Stone Summit in Slaver's. Verified with Needling Shot 2 minutes ago.

rez anubis

Pre-Searing Cadet

Join Date: Dec 2006

all of slavers exile is so easy its just you have to find all of the tricks in each level that make it easy, even with mostly hero groups.
i solo duncan=))

the way i did it with a few of my guildies + heros was that i was a 55/85/105 necro with sv and SoS. the monks kept prot spirit and heal on me. the trick was that there is a corner under the stairs that the spirits will always miss you but duncan can still cast his spells. my ranger guildie sent his pet in there and let it die and that was it. our whole team just sat out or range while i soloed dunkan =)).

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Question to all of you, does any build work in slaver's or do you really need such a retarded warrior tank? I got myself kicked out of 3 groups yesterday because my warrior didn't have obsidian flesh :P. It's not the first skill I would cap on a warrior anyways because warriors are supposed to kill stuff. Is Slaver's already spoilt by the cookie cut mentality or are there also teams that use other builds then tank->nuke->etc?

Seriously, they wanted me to take all kinds of 'yuck' skills like dolyak signet, signet of stamina and other blabla that doesn't belong on a proper warrior ^^

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
Question to all of you, does any build work in slaver's or do you really need such a retarded warrior tank? I got myself kicked out of 3 groups yesterday because my warrior didn't have obsidian flesh :P. It's not the first skill I would cap on a warrior anyways because warriors are supposed to kill stuff. Is Slaver's already spoilt by the cookie cut mentality or are there also teams that use other builds then tank->nuke->etc? Holy trinity groups don't work without tank/nuke approach, since everything and everyone in backline is pure damage, no utility, no survivability. If tank loses agro, wipe and restart.

So, yes. You do need to be a obs tank.

But a tank isn't needed in there, nor is melee or any kind of other extreme builds. Even FS is purely optional. FS is used by nuking groups, since they have one-shot nuke. If that fails, then entire group will be idling for next 30-60 seconds, waiting for recharge.

A KD warrior would do just fine to shutdown the rezzers in those dungeons.

bungusmaximus

bungusmaximus

Forge Runner

Join Date: Jul 2006

Guild Of Handicrafted Products [MaSS]

W/Mo

Quote:
Originally Posted by Antheus
Holy trinity groups don't work without tank/nuke approach, since everything and everyone in backline is pure damage, no utility, no survivability. If tank loses agro, wipe and restart.

So, yes. You do need to be a obs tank.

But a tank isn't needed in there, nor is melee or any kind of other extreme builds. Even FS is purely optional. FS is used by nuking groups, since they have one-shot nuke. If that fails, then entire group will be idling for next 30-60 seconds, waiting for recharge.

A KD warrior would do just fine to shutdown the rezzers in those dungeons. Yeah you make sense. It's the kind of thing that happened in DOA when I did that with my ele. Only a little thing had to go wrong and everyone was dead in a blink of an eye. Really weak builds imho, and very unfun to play (some people have their imagination surgically removed, too bad).

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

I think when I did it we carefully charged into 3 groups and didn't see the difficulty. Is this the same kind of impossible as the so-called impossible that is Shards of Orr

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

you do not need an Obsidian Flesh tank, but you do need a tank that can hold some agro and survive.

Signet of stamina is a great skill for a war, just pair it with Ursa Blessing and only use the skills, youll never land a hit so it stayes up and you deal out nice dmg + aoe knockdown.

yesitsrob

yesitsrob

Elite Guru

Join Date: Sep 2005

Manchester, England

SMS/Victrix

Quote:
you do not need an Obsidian Flesh tank, but you do need a tank that can hold some agro and survive. no you don't. lol bad groups are bad

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

I've H/H'ed all the way to Duncan, and I can guarantee I wouldn't get into a 'group' with the bar I'm running on my Ranger. /shrug

And even though I've had Kahmu along for the ride, I'm not using him as a tank. Every melee is fluid. If I overaggro, I wipe and go back. But I always finish with morale boost. Well, Lina might have a little DP. Might take longer, but it's fun.

RazorEdge

RazorEdge

Lion's Arch Merchant

Join Date: Dec 2005

Norway

Soul of Destruction

W/

Just did Duncan with my monk and H/H. I discovered something intresting regarding the Restless Deads.

Was running a spiritbond tank myself, while a hero had smites on me (retribution & holy wrath). Before aggroing/sweeping for those restless popups, cast Spell breaker. They will basically use up all their energy on trying to cast Shadow prison/nec spells on you. Then proceed to wand you, thus dying from the smites.

Was the first time I tried this tactic there, and it's by far the fastest/safest run I've done down there yet. Get a necro with putrid explosion tho, otherwise you might get a nasty suprise in form of Well of Profane. Not a major issue tho. Only ever died once up by duncan, bacause of spirits mainly.

I just gotta remember to pack swap next time. Didn't get a chance to test spirit bonding vs duncan as I had a nasty spiritspawn. But I hear it works. Had a SV necro along, just incase tho. :P

(Hero/Hench list if anyone's intrested; Monk-smiter with SoJ for me, SS, SV with fs. Then Menhlo, Lina, Herta & Eve)

GloryFox

GloryFox

Desert Nomad

Join Date: Jan 2006

Good ol' USA, where everyone else wants to be

Now Plays World of Warcraft on Whisperwind

I had posted here some days ago.
http://www.guildwarsguru.com/forum/s...php?t=10204668

However Celestial Beaver posted a link to this thread and I wanted to add to the conversation with my .02 cents as I believe this adds to the overall discussion.



I had an interesting situation the other day. My Ritualist was having a difficult time getting into a group to kill Duncan. I was having a difficult go at H&H all by myself so I chose to join a PUG (no guildies available for Duncan). I noticed that quite a few teams were advertising for a SV/SoS necro with no success. Since I know how to cap this Elite with ease I immediately went and capped the skill Spoil Victor and grabbed the sun spear skill Necrosis. Since I was already Sun Spear 10 I knew 90 points of damage was more than enough to kill off Duncan when Spoil Victor ends.

With hope I returned to Umberal Grotto and begin advertising myself as a Spoil Victor Necrosis Ritualist. (Keep in mind that the same groups that were LF SV/SoS earlier were still looking for one.) I was denied several groups and as usual called a noob for not having SoS and being a Ritualist and NOT a Necromancer with SV/SoS.

My build was the following
Channeling 16
Blood 12
Spawning 4

Blood Song
PvE Vamperism
Painful Bond
PvE Summon Spirits
Spoil Victor (Hex Spell 95 damage at 14, 85 without AtB)
PvE Necrosis (90 damage if hexed or under a condition)
Awaken the Blood
Flesh of my Flesh (Res)

Eventually someone did pick me up.
We ran in and worked our way to Duncan as usual, killed Duncan with ease (the warrior did not have to die) got the treasure in about 15-20 minutes then returned only to see the same groups.

"GLF SV/SoS for Duncan."

Yes the same groups that denied me admittance before (called me a noob etc) were still anal about allowing someone else (non Necro’s) running SV for Duncan. Because they said it was faster to go with a Necro … who does an average of 20 more damage than other classes.

What does this teach you?
1) You do not have to be a Necromancer primary to kill Duncan with SV. Assassins, or any other spell casting class can run SV at 12 and still be formidable. Any profession is fine as long as they get the spell on him with Blood at 12 with an alternate way of damaging him once his health is below 500 hit points.
2) Time is money and in the defense of time, sometimes as a PUG you need to improvise to get the job done. Duncan is not that hard and having another class even a Dervish can provide a good alternative to a necromancer for killing Duncan.
3) Necromancers are not the end all be all for killing Bosses with SV/ SoS, the damage of Necrosis is high enough that anyone can run it without Being a necromancer primary.

So here are some questions to consider.
1) What other options are good for killing Duncan, if there is no SV/SoS currently available?
2) Should you wait for a SV/SoS Necro?
3) How long should you wait until you find a SV/SoS Necro if you chose to wait for one?
4) Are you willing to take someone like my Ritualist with SV/Necrosis or even a Dervish with, SV/Necrosis? If not Why Not, please explain?
5) What about a Paragon or an extra Warrior with Ursan or Volfen Blessing at Norn Rank 5 if there is no SV currently available that day?

therangereminem

therangereminem

Jungle Guide

Join Date: Jan 2007

R/Mo

Quote:
Originally Posted by Gore
1 - read enemy skill

2 - Counter enemy skills

3 - Analiation of red dots

AKA....FSoil + EOE are your best friends

AKA...make 3 Promess nuker

AKA...3h or less for all 5 area


Peace there yougo trying to turn duncun into mallyx/goa you dont need nukers atall never did but if youwant to use nukers thats fine to there is tons of ways to beat duncun and the other bosses with and with out eles i did duncun without a warrior a couple of times. in fect the easyest way is smits sv/av spirtshackels and famine so 4 pople in a group can beat any of the bosses with no issues. adding the 4 other pople just make s it go by alot faster

oh fastest wyto kill duncun 1o min(whole thing not just duncun) with smits and spirtshackles also a emer can take out duncun one on one very fast also

Carboplatin

Carboplatin

Jungle Guide

Join Date: Jul 2005

[PIG]

W/A

Quote:
Originally Posted by therangereminem
there yougo trying to turn duncun into mallyx/goa you dont need nukers atall never did but if youwant to use nukers thats fine to there is tons of ways to beat duncun and the other bosses with and with out eles i did duncun without a warrior a couple of times. in fect the easyest way is smits sv/av spirtshackels and famine so 4 pople in a group can beat any of the bosses with no issues. adding the 4 other pople just make s it go by alot faster

oh fastest wyto kill duncun 1o min(whole thing not just duncun) with smits and spirtshackles also a emer can take out duncun one on one very fast also while i do agree with some of your points, slow down your typing. i am usually not a grammar nazi, but your posts are hard to read. I am not talking about spelling, use commas and spacing it helps. To answer what you asked in the other thread of mine that got locked. Weapon of Remedy is what the third number is.

gmonster2

Academy Page

Join Date: Jul 2006

moo

E/Me

TO Glory fox hear hear , Rit myself and had a 2 hr 1st time wait trying to get into these cookie cutter(noob) group as a rit.

I had same idea they want a necro so i took sv and pain inverter (max rank) got in eventually and have done duncan twice as spirit spammer.

I will add necrosis as well next time as i am max rank sunspear too 90 damage 5 energy and 2 sec recharge who needs sig of sorrow? Also a grail consumable will boost attributes+1 for the blood.

People need to think outside the box!!!

jsalvadore1325

jsalvadore1325

Academy Page

Join Date: May 2007

[Arrr]

Me and a friend usually run a warrior with Ursan blessing to tank, An SS and SV heroes, One LoD Prot Hybrid and an HB monk, with 3 SH eles. It's capable of clearing each dungeon with great success. Bring frozen soil on one of the necros to kill the stone summit rez fest.

Engage

Engage

Indeed

Join Date: Sep 2007

Getting to Duncan was not a problem, especially with careful pulling and keeping a keen eye out on the situation.





Moved the spirits far away using Swap. A little too far one might say but what the heck lol.





When I got to Duncan, I died next to him and had Whispers spam Signet of Sorrow on him. Worked quite well,
wish I had a hero with protective spirit so I could have kept it up permanently on him but I did not anticipate
this before I was already there, lol.







Duncan was a piece of pie to defeat using this method. The only thing I did not like was how long it took kill him.
Again, this would have gone smoother if Whispers did not die continually due to him not having prot spirit on him
indefinetly. So he reaches 60 DP quite fast but again this is not a problem, just flag em there and go have a snack, lol.







This is probably old by now, but I thought, what the hey, lol.

darktyco

Lion's Arch Merchant

Join Date: Nov 2006

Nice storyboard, thumbs up!

MercenaryKnight

MercenaryKnight

Forge Runner

Join Date: May 2006

Wolf of Shadows [WoS]

P/

When you finally kill everything before duncan. How do you get to him?

You just go into the dungeon and all you have to do is fight duncan? Or do you have to fight alot of other mobs on the way to him?

If you didn't have to fight other mobs you could of done that and packed everyone with signet of sorrow and massacred him even faster.

kenichiukiya

Lion's Arch Merchant

Join Date: Aug 2006

Rt/

You do need to fight through mobs of Stone summits and some spirits before you reach Duncan

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

gratz!

btw, did u use the same teambuild beating those 1st bosses required to beat duncan?

jsalvadore1325

jsalvadore1325

Academy Page

Join Date: May 2007

[Arrr]

An SS and an SV hero, both with signet of sorrow, defintely speeds up the process. But to use this build you'll most likely need to bring a friend along with their heroes. Since Using a hero spot for an SV definitely hinders actually getting to Duncan.

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

Engage

Engage

Indeed

Join Date: Sep 2007

To the above posts. I did not use the same builds for all the bosses, they did change quite drastically in some of the other situations. Forge being one of them, went heavy anti-cast for him.

This is just one way of doing it, probably not the most efficient but it did work quite well for me anyways. What the above user suggested works as well but my only concern with that is taking a smite monk would hinder damage to a degree when reaching Duncan. My builds were focused on pummeling the Summit and making sure they did not rez (Frozen Forest). When done correctly the Summit were very easy to defeat.

To MercenaryKnight, that is not a viable option since SoS has a Soul Reaping req.

Charr

Frost Gate Guardian

Join Date: Jun 2007

W/A

[skill]Smite Hex[/skill][skill]Reversal of Damage[/skill][skill]Shield of Judgment[/skill][skill]Blessed Aura[/skill][skill]Holy Wrath[/skill][skill]Retribution[/skill]

People underestimate smiters.
Whenever someone mentions a smiting build most people think of a bad dmg. dealing build with Signet of Judgment as elite, not realising that a smiting monk does not have to abandon the idea of keeping someone alive, but in fact he can keep a lot pressure off your monks, heal, and do dmg. at the same time.
I use this build in most of the dungeons, it's very effective build in any dungeon, and turns to a IMBA build when facing undead.

BoondockSaint

BoondockSaint

Lion's Arch Merchant

Join Date: Mar 2006

R/Me

Thanks for the set up man, good idea!

[IMG][/IMG]

I HH with my ranger, didnt try it in the other dungeons, but theres a ton of ppl looking for a FS ranger for those dungeons.

Builds are listed in screenshoot.

On a side note, the Earth Hench is Godly in this dungeon, Sandstorm, wards, along with my heros SF and Breath of fire= owned.

ReiNaruto

ReiNaruto

Lion's Arch Merchant

Join Date: Jun 2007

Valencia, Spain

Green Arse Team

I used a similar build to cut the shards of orr like butter.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

Thread merge has been done.

Psychology

Psychology

Frost Gate Guardian

Join Date: May 2007

Inside your head!!?

Liars cheats and Thieves [Liar]

W/E

I keep getting wiped at justiciar thommas's group, i try to lure them bit by bit but the entire mob follows and my party keeps getting wiped.

I am running sabs 3necro build fyi.

Is anyone else having this problem? if so how did u solve it?

Also does anyone have a build for h/h justiciar thommis's dungeon,i play a Dervish if it makes any diffrence.

erfweiss

Krytan Explorer

Join Date: Jul 2006

Cold Black Eyes

W/A

Went with a guild group to Justiciar Thommis. Only a handful of deaths throughout the entire dungeon.

Players:
Two Warriors
Paragon (me) (SY/TNTF)
Splinter barrage (two with pet/interrupts).

Heroes:
Two more splinter barrage (with pets/interrupts)
LOD monk and a ZB Prot monk.

80 minutes and took out Thommis and Stormweaver. (quite a bit because I was having connection issues)

Darkfoxx

Darkfoxx

Frost Gate Guardian

Join Date: Oct 2006

SEyE

R/Rt

The evil restless dead touchers have been giving me grief in Duncan's dungeon. Any tips?

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Psychology
I keep getting wiped at justiciar thommas's group, i try to lure them bit by bit but the entire mob follows and my party keeps getting wiped.

I am running sabs 3necro build fyi.

Is anyone else having this problem? if so how did u solve it?

Also does anyone have a build for h/h justiciar thommis's dungeon,i play a Dervish if it makes any diffrence.
The doorway to the room where Thommis waits is about the max distance you can pull a mob so this is where you want to do your fighting.
Flag your heroes a bit back from the doorway to his room. Go in and try a small pull. If you get a small pull then try to get them all the way to the doorway where you're heroes will kill them. If you get a large mob you'll want to do a little fighting (and hopefully kill 1-2) but you then want to re-flag the heroes and move them even further back because you don't want to be facing 20 summit. Wash-rinse-repeat.
Sometimes you'll get lucky and Thommis will get stuck in the doorway. At this point go all out to kill him as his death will cause the summit that are still alive to disappear.

The real trick is knowing that you have to fight at the edge of how far the mob will follow you. That way if you start taking heavy damage or start running low in energy you can pull back and get relief.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

Quote:
Originally Posted by Darkfoxx
The evil restless dead touchers have been giving me grief in Duncan's dungeon. Any tips? I went with Sab's build and me as a spirit spam rit. The trick with the SP touchers is not to wake up more than 4-5 at a time. Your hench monks can outheal their damage easily in small numbers. Usually I flag my heroes away from the SP toucher popup areas and do a VERY CAREFUL sweep to get a few following me.

You want to have your heroes flagged so that when the SP popups happen that you'll get a little healing as you try to get back to the flag. If you're too far out you may die trying to get back. The SP touchers will follow you back to your heroes who'll be more than happy to dispatch them.

I highly suggest taking some sort of snare on at least one of your heroes. This will allow your other hench/heroes to kite the touchers (yeah I know they teleport). Then the rest of the team can degen/damage them touchers to death. Be sure to focus on single toucher at a time because having a hero/hence per toucher = wipe.

MelechRic

MelechRic

Desert Nomad

Join Date: Jun 2005

RA

[ODIN]

N/Mo

I'd be interested in hearing what people run on a H/H team for Forgewight. The best luck I've had is with myself setup with as a resto rit.

1 Choking gas hero ranger.
1 Domination hero mesmer using powerblock.
1 SS hero necro (based on Sab's SS necro)
Devona
Talon
Mhenlo
Lina

Still I found it incredibly slow. So I'm wondering if people have found a better way?