Slavers' Exile and Duncan the Black [MERGED]

N1ghtstalker

N1ghtstalker

Forge Runner

Join Date: Dec 2007

E/

Hi,

i've been experiencing some frustrations with the PUG's on the slavers dungeons cuz all people are doing is Duncan mostly.
So i was wondering if it was possible to do it H/H so i won't be frustrated with monks leaving or people complaining that it's going too slow

Lyndka

Lyndka

Elite Guru

Join Date: Jan 2008

UK

Angels of KaoS [KaoS]

R/

Yeah - H/H is possible - me and some friends are doing it that way - we're online different times so raising one party of all of us is a pain.

Seriously consider using a Sabway team for the first two/three bosses and dungeons but then think about zoning and adjusting the hench team for the last two. There are plenty of posts here on how to defeat Duncan - you may need to think that through for a H/H effort.

Being moaned at for going slowly?!?! Probably the one dungeon where that is a 'must' as a tactic!!

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

They are definitely henchable, particularly if you can play a obflesh tank that can grab and snare all aggro. do that, take like 3 SH eles and it works just fine.

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

All dungeons in Slavers' Exile, including Duncan, can be done in NM and HM with heroes and hench and without using any PvE skills or consumables. Of course whether it is feasible for any given player depends entirely on that player's buildmaking and gameplay skill.

edwinna elbert

edwinna elbert

Frost Gate Guardian

Join Date: Jun 2005

I've finished all be Duncan in NM using H/H, and without tanking either; just straight-up damage and defense.

W/P Triple chop/save yourselves, SS, Dom mes, SoD prot monk + Cynn, Herta + Lina + Mhenlo.

You can do it with a good build alone, but good tactics will of course work too.

My Grandma

Ascalonian Squire

Join Date: Jun 2006

DB Industrial

W/Me

Thank you all for the advice, I was able to finally H/H my way through the entirety of Slavers Exile slowly but surely as I got time over the last month, with Duncan himself being taken down yesterday morning.

Advice I would give anyone meaning to try this, Ursan is not at all necessary. People have mentioned that Frozen Soil is optional, but I doubt that is true for H/H. Even if it is, it sure makes life a lot easier. Among the steps leading up to Duncan, Forgewight gave me the most trouble. Should I go through that again I will save my consumables for the forgewight dungeon rather than Duncan. As long as you sweep for restless dead, Duncans branch is a breeze.

I have a question for those that have done this more than once, to get credit for completing the dungeon on Hard Mode, do you simply have to complete the Duncan wing on Hard Mode or clear the whole place?

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Just Duncan.

You can do the other 4 bosses in NM and then pound Duncan in HM.

masta_yoda

masta_yoda

Banned

Join Date: Feb 2007

most hated players in the [game]

R/Mo

eviscerate war mm / rit/mo smite channeling support / lod monk earth + blood hench + lina + mehnlo

can do all slaver except duncan, but can do it with change of heroes

Sab

Sab

Desert Nomad

Join Date: Dec 2005

I H/Hed Slavers in normal mode and hard mode, but it got extremely tedious and I'd never do it again (at least in hard mode). In theory though, it's not that complicated:

- Kill 2x Monk groups
- Deal with hard resses
- Survive while doing the above

If you want to test your build/tactics, go to Vlox Falls, head into Vloxen Excavations and run east where there's a bunch of Stone Summit guys for you to kill (including a 2x Monk, 2x hard res group I think).

Washi

Washi

Wilds Pathfinder

Join Date: May 2007

I killed duncan H/H in hard mode without any problems.
Me as a SY paragon with slightly modified sabway, hurta, zho, mhenlo, lina.

deya

Frost Gate Guardian

Join Date: Apr 2006

Lamers ultimate Majority

Mo/

Quote:
Originally Posted by Washi
I killed duncan H/H in hard mode without any problems.
Me as a SY paragon with slightly modified sabway, hurta, zho, mhenlo, lina. This sounds funny

Darkstar The Legend

Darkstar The Legend

Academy Page

Join Date: Jul 2006

The Boat Crew [boat]

W/

I've done all except duncan so far with just H/H. Ran a slightly modified sabway. I found taking frozen soil was helpful to stop the dwarves from just popping back up as you kill them.

Other than that just some fairly decent ability to pull/position yourself properly and it isn't overly hard. i actually found a few of the other dungeons harder than this one.

Brian Fellow

Lion's Arch Merchant

Join Date: Feb 2006

[STAR]

Rt/

Did Duncan NM with 7-man group 2 swappers, 1 HB monk, and 1 Ursan, and no Prot Spirit!!!! 100 deaths later victory!

Engage

Engage

Indeed

Join Date: Sep 2007

Well in actuality for HM all that has to be done is Duncan's dungeon to get the credit for it. The other 4 bosses can be done in NM if you desire.

Dirty Sticks

Dirty Sticks

Ascalonian Squire

Join Date: Jul 2006

The Black Nights[BK]

W/R

i was just wondering what team builds are used for doing slavers' now? can anyone help me out?

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

I have been working on getting through this dungeon. I got through 2 of the sub dungeons ok... but Forgewight has me stuck. I can get up to the gate lock (having gotten the key) but I can't get past the mobs after that. I can't manage to get the Cleaver and Dominator in that first group dead at the same time, and Frozen Soil keeps getting killed.

Basically, I am a Dervish Primary, Ranger secondary for frozen soil. I use my basic build with the addition of Pain Inverter, and this build has gotten me though every other dungeon in EoN.
I have been running the most recent version of Sab's necros, and bringing Lo Sha, Mhenlo, Herta, and Lina.

What can I do? I am ok with multiple deaths... I just want to get past this.

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

Quote:
Originally Posted by edwinna elbert
I've finished all be Duncan in NM using H/H, and without tanking either; just straight-up damage and defense.

W/P Triple chop/save yourselves, SS, Dom mes, SoD prot monk + Cynn, Herta + Lina + Mhenlo.

You can do it with a good build alone, but good tactics will of course work too. Have any template codes for those heros?

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

I'd post your guys way back, and have only yourself go in to take the aggro first.

Otherwise as soon as you open that door, they'll rush your backline and it's game over.

Bibblenorn

Bibblenorn

Frost Gate Guardian

Join Date: Aug 2005

Miendrak'el Myrth [MeM]

Got it after several different builds and party wipes. Turns out the trick was the Power Block build I'd stuck on Gwen.

So what it finally ended up being was My dervish build, PowerBlock hero, SS necro hero, and a Rit healer hero, along with Cynn, Herta, Lina and Mhenlo.

I got an Onyx gemstone from the chest.

Now for Duncan.

dont feel no pain

dont feel no pain

Forge Runner

Join Date: Sep 2005

Uk,Wales

I've used this 3 monk smiter build since Eotn for ALL of the dugeons, I usualy do a co-op with my mate where he has 1 of these smite monks, 1 prot and 1 healer. easy stuff.

we current just have 1 more in slavers and then duncan , its been easy, sleeping now though.

Marverick

Marverick

Forge Runner

Join Date: Aug 2006

R/

I've been trying PuGs for this place for 2 weeks to no avail - everyone just runs around and aggroes the crap out of the place and gets the party wiped 10 times over within 10 minutes. So I've been trying to H/H it now; problem is, I can't get anywhere near enough damage to power down the 2-3 Monk groups. I can't get daze through 2 Monks spamming Guardian and Dismiss Condition to even shut one Monk down. And I can't keep my backline alive for more than a 10-20 seconds against their warriors and elementalists.


Does anyone have any ideas on how to beat this? I'm a primary Ranger btw, all heroes fully equipped and all useful skills unlocked. I'd appreciate some help; this is getting somewhat hopeless now. Since I can't be bothered to go around mapping, I'll need all the points from the dungeons for LMotN.

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Bring some enchant removal. I've never H/H'ed it, but I've done Duncan in HM plenty of times and never really had an issue with the blocking. Better advice could be given if we knew your hero setup.

Also on a side note, you don't need to fully map for LMoN. In fact, just the mapping you get from wandering around is good enough. I have 2 char's with LMoN and neither one has all the points from mapping (in fact my paragon is missing roughly 5% of the map and he's sitting at 1004 mastery points).

If you vanq every area (which is easier than the dungeons) you can skip one HM dungeon.

Sacratus Ignis

Jungle Guide

Join Date: Jun 2007

SCAR

E/

This is definitely tough to do. You will need a conset IMO.
Play a tank bar and bring 2 aoe dmg heroes. 3rd hero has to be the nec. If you make the aoe be crit barrages then they can both swap. Take monk hench earth hench and maybe aidan.

Careful pulling will be a must. Get summit on ya and keep them there with a snare. Sh ele with DF and Mael would do nicely. Focus defender then priest. Pain inv the summoner if you can.

For Duncan himself suicide and then play the nec, making sure to keep ps up.

Hope this helps. You would be better off pugging though or paying a runner for it. Including myself a few ppl in services offer slavers

Sadric

Academy Page

Join Date: Apr 2006

I did this just the other day, was easier than I'd thought. The hardest part is the fight there, if you can make it to Dunc (which I'm sure you've heard) you're home free. The tips here seem good but here is my setup

Me: war/ass with basic sword/knockdown/save yourself engine, and swap. If you could figure out a way to have save yourselves and power it up a bit it would help. I took the time and swapped all spirits way away.

Ranger hero: Broadhead arrow, 2 interrupts, apply poison, rez, and watch yourself for extra defense and because he took the place of resto rit. Oh and frozen soil.

Necro hero: Basic SS setup from Sab's, took out barbs and added Heal Area for certain areas/extra defense/no resto rit.

Mesmer hero: Spoil Victor, conjure nightmare, conjure phantasm, couple interrupts, hex eater signet.

Edit: by the way, i did this for the drops, and because i'm thinking of going for title, if i skip anything it will be frostmaw's or kathandrax, seem like they'd be tougher.

2 monk heros, 2 ele heros, good luck. I think having 2 knockdowns on my warrior and a bit of enchant removal (1 on necro, maybe one on mes can't remember) helped out.

payne

payne

Desert Nomad

Join Date: Apr 2007

england (currently located on the south coast)

R/

Quote:
Originally Posted by HiddenDelight
Well in actuality for HM all that has to be done is Duncan's dungeon to get the credit for it. The other 4 bosses can be done in NM if you desire. not denying the credability but can anyone else confirm this for me? just so I know whether to bother with HM for the sub-dungeons

thx

IslandHermet

Wilds Pathfinder

Join Date: Aug 2007

Quote:
Originally Posted by payne
not denying the credability but can anyone else confirm this for me? just so I know whether to bother with HM for the sub-dungeons

thx My guild does it this way to save time.

It can be done that way and is way faster.

just do the 4 upto duncan, /resign refit some skills and switch a few things. turn HM on and run back to him.

do not forget to bring a HM dungeon book. if you need it

SpotJorge

SpotJorge

Frost Gate Guardian

Join Date: Mar 2006

Europe

Temple Of Love

R/E

have done it some times in Hm solo and in party for help guildies and trick there is if you go solo or in 2 man party use Sab 3 necros + 2 hench monks .... and ...... Frozen Soil in skill bar ....
If you stop that ress from enemies dungeon its easy as all the others so put up frozen soil far from fight and use corners to block ...

Little Wibblets

Ascalonian Squire

Join Date: Jul 2008

LOVE

Mo/

My Char is a Monk with Ursan Elite.

I've gotten as far as fighting Duncan, but have'nt defeated him yet. I make the mistake that of trying to fight him straight up after clearing the spirits with Swap.

One thing I just thought of trying that may work is that once I get ready to Fight Duncan is to switch out my armour and try and take him on with a 55 build.

Duncan doesn't cast any hexes and without spirits nearby there would be no conditions. All his skills would just cause dam that hopefully Prot Spirit and Shield of Absorption would counter. I would hope to use Reversal of Damage and Judge's Intervention. Would have to see how his Damage Reflection skill deals with this.

Do you think the 55 build can take on just Duncan? Shouldn't need SoJ since I don't think Duncan ever does any attacking.

Little Wibblets

Ascalonian Squire

Join Date: Jul 2008

LOVE

Mo/

I tried my above idea in NM and I was able to kill Duncan. I'm hoping it will also work in HM.

Took just as long to take him down as it did to get to him but it worked. I could possibly even take better skills but The Judges' I did 180 dam every 5 sec.

Luminarus

Luminarus

Furnace Stoker

Join Date: Aug 2007

Sydney, Australia

Haze of Light [pure]

R/

Its actually really easy each dungeon in normal mode. You need 2 skills, pain inverter and frozen soil.

Im a ranger, but what i did was put frozen soil down then aggrod. Pain Invertered the warders because they instant kill themselves, then go nuts. BHA helps a tonne as well.

For duncan I swapped out the WoR healer and made him a N/A with swap and swapped the spirits out and changed flagged him in the corner. Killed myself near duncan, forced Olias to prot and forced SoS. Worked like a charm

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Does damage from traps get reversed onto the trapper against Duncan? Seems rather indirect and shouldn't be a problem but I'm unable to get on a group and test this.....has anyone else?

Lopezus

Frost Gate Guardian

Join Date: Mar 2007

MDD

D/W

If you move spirits out of the way, mesmer with 3 interupts can totally shutdown Duncan, which leaves you to deal with duncan's defense only.

germanturkey

Krytan Explorer

Join Date: Sep 2005

[PoW]

E/

i did forge with a great pug yesterday. we were an odd mishmash with 1 warrior, 3 eles, 2 monks, a nec and a ranger. i think we had 3 ursan, but we beasted it pretty easily.

still have to find a group of that caliber for the rest of them..

gerg-nad

Lion's Arch Merchant

Join Date: Oct 2006

Minnesota

[OhNo]

The traditional team, is 1 OF tank, 3 SF eles, 2 Monks (1HB and 1Bonder), 1Ranger/Rt, and 1 Necro (SS or SV-duncan).

With a real team you should be able to do all Thom/Rand in 45 minutes, Selev 30-40 minutes, and Forge 30-40 minutes with this team. Duncan in HM should take less than 1hr and in general the Ranger and the Necro modify there skill a bit, but the rest are about the same. The OF tank can pull to choke points and keep aggro, the run goes well with this team.

Ursanway can do this likely faster, but I stopped doing it once the Ursans invaded. BTW the typical way was do all the quest leading to Duncan in NM, then do Duncan in NM. The Necro essentially kills Duncan at the end.

glacialphoenix

glacialphoenix

Desert Nomad

Join Date: Jul 2008

Singapore

Royal Order of Flying Lemmings [ROFL]

Mo/

Quote:
Originally Posted by gerg-nad
Ursanway can do this likely faster, but I stopped doing it once the Ursans invaded. You'll find plenty of ursanway teams, and theoretically they can do it faster, but the chance of finding a decent ursanway team is pretty low. Also, be prepared to pay for consets, without which lots of teams will pitch a fit - and be prepared for ragequitters who will be very happy to ragequit the moment someone mis-aggroes (even if this is due to lag/getting stuck/other problems that have no bearing on how good the player actually is).

Also, if you go traditional way, make sure the obbytank doesn't stand near Spirits of Disenchantment or Wells of the Profane.

I can HB or bond if need be, so if you're really desperate for a monk or sth, look me up or something. IGN's in my username.

Da Rk Bl Ad E

Krytan Explorer

Join Date: Mar 2008

Belfast - Northern Ireland

D/W

3 words, Tank and Spank.

we had me playing Ele obi tank thing...then a few SF nukers and healers ofc.

We made it to duncan with no bother, then the bonder / SV nec did their thing. Duncan was down in a few mins, I thought it was easy enough :S

and yes, it was hm

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

Still can't get an answer to my question: Does Trap damage get reversed onto the trapper from Duncan's defense? Surely one of you Ursan types or FS rangers can sneak a trap onto your build to test this.

Perfected Shadow

Perfected Shadow

Wilds Pathfinder

Join Date: Jun 2006

Zul'Aman

Umes Uranger U[bot]

Can those who beat Duncan's dungeon on HM with only H/H post their team build?

Richardt

Richardt

Jungle Guide

Join Date: Sep 2007

http://friendsofloa.com/forum

Leader-Legion of Avalon [LoA] Alliance-Recruiting PM for info!

Quote:
Originally Posted by Granamyr
Still can't get an answer to my question: Does Trap damage get reversed onto the trapper from Duncan's defense? Surely one of you Ursan types or FS rangers can sneak a trap onto your build to test this. Why don't you test it out and let us know?

Fact is that traps in Duncan aren't really worth bringing. It's a slow and awkward way to do things IMO.

Granamyr

Frost Gate Guardian

Join Date: Mar 2005

Mo/

My guild doesn't have all of the roles that the standard template demands so we've had to come up with a variety of different builds to get through this in HM. For the most part we've been using a 600/smite combo as our tank with Barrage Rangers using Mark of Pain when everything groups up.

I have no idea how we'll tank the restless dead what with their endless supply of energy and touch skills that bypass all enchants. Problem is, getting there requires one build....killing Duncan another. But, if trap damage doesn't hurt the trapper, that seems like a good way to keep Duncan dazed (Smoke Trap) and steadily taking damage without having to worry about healing the trapper.

Problem is, your average pug demands a template role so it's somewhat hard to get in a group and test this.