Okay, so there are a lot of missions, quests, etc. where a certain NPC has to survive in order to complete it. That's one thing. But I'm going to use Raisu Palace as an example, since that is what provoked this post.
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
Petition: Make all allies self-res like GWEN!
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Originally Posted by Tender Wolf
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
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Really, does Guild Wars need to be easier?
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Originally Posted by Zinger314
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.
Really, does Guild Wars need to be easier? |
I find it silly, that you are unable to NPC's with your skills, even when they count as "allies" and there is no Restriction that says, that NPC X, Y and Z have too survive ...
That you can't res NPC's which have to survive find i logical , because ocne they die, U've simple failed ... but really, things, where you've not the restriction, that somethign special has to survive, it should be able to res anything and everybody, regardless if now a player, or an npc... anything other I would also consider to be a "wanted" bug XD
And when I think, this change hsould be only done for normal Mode, in hard Mode it stays then, how it is, with unrezzable NPC's ...
To be honest, I don't think the game needs to be made any easier than it already is. The auto-resurrected allies really make GW:EN a lot easier. If those allies died permenantly, the whole game would be tedious as you'd spend ages doing something only to have the NPC die and cause a mission wipe, causing you to attempt it again. The situations in the other games are easy enough without having resurrectable NPC's.
/signed
Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.
Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.
Ummm... since when are you "screwed" if you lose one of the NPCs in Raisu? All the NPCs do is allow you to skip parts of Raisu to save time, and if you're not doing too well fighting Shiro'ken, DP I suppose. The big advantage to keeping them alive is for that very purpose. Implementing this would make the mission even easier than it already is. Additionally, it isn't a bug, it's a game mechanic. The only time I could see this being reasonable is if you're talking about 16-man missions like Vizunah or Unwaking Waters.
I'm thinking of Togo and Mhenlo attempting to tank in Tannakhi Temple. That is so frustrating. But since the whole point of the mission is that they survive, it wouldn't make sense for them to either auto-res or allowing us to res. It would just be nice if they acted more like monks in that mission.
/unsigned
/unsigned
The auto-ressing NPCs is just stupid, you don't even have to care about your allies in GW:EN because they'll just be right back even if they die with no impact on you at all. Take Frostmaw's for example, you get four NPCs that will take the brunt of the damage while you kill everything. Where is the challenge?
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Originally Posted by Tender Wolf
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
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Instead of whining to have the game changed to suit your poor builds, why don't you just post what you are trying to do and ask for some advice?
M
f
Kahlindra
Frost Gate Guardian
Anthems to the Welkin at [Dusk]. 2 man guilds are king.
N/Me
Joined May 2006
It suited the fast pace of GWEN but as many above, I don't see the need to make the game any easier. Losing a vital npc is an irritation, but it only happens occasionally and can be avoided if you know what you're doing in a mission and remember you have to watch them.
Can see where you're coming from but..... no.
Can see where you're coming from but..... no.
O
Reminds me of doing Ruins of Surmia in hard mode. Get all the way to the end, clear the Charr from the distorted place, and suddenly, Rurik's name goes gray. Running around for 10 minutes trying to find him, and when we find him, he just happens to be in the middle of 3 groups of Charr. GG Rurik, GG mission.
Btw....
/notsigned
Btw....
/notsigned
C
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Originally Posted by HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed? |
