Petition: Make all allies self-res like GWEN!
Tender Wolf
Okay, so there are a lot of missions, quests, etc. where a certain NPC has to survive in order to complete it. That's one thing. But I'm going to use Raisu Palace as an example, since that is what provoked this post.
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
Zinger314
Quote:
Originally Posted by Tender Wolf
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
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Really, does Guild Wars need to be easier?
Phoenix Tears
Quote:
Originally Posted by Zinger314
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.
Really, does Guild Wars need to be easier? |
I find it silly, that you are unable to NPC's with your skills, even when they count as "allies" and there is no Restriction that says, that NPC X, Y and Z have too survive ...
That you can't res NPC's which have to survive find i logical , because ocne they die, U've simple failed ... but really, things, where you've not the restriction, that somethign special has to survive, it should be able to res anything and everybody, regardless if now a player, or an npc... anything other I would also consider to be a "wanted" bug XD
And when I think, this change hsould be only done for normal Mode, in hard Mode it stays then, how it is, with unrezzable NPC's ...
Tr33zon
To be honest, I don't think the game needs to be made any easier than it already is. The auto-resurrected allies really make GW:EN a lot easier. If those allies died permenantly, the whole game would be tedious as you'd spend ages doing something only to have the NPC die and cause a mission wipe, causing you to attempt it again. The situations in the other games are easy enough without having resurrectable NPC's.
Vinraith
/signed
Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.
Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.
Shinigami God
Ummm... since when are you "screwed" if you lose one of the NPCs in Raisu? All the NPCs do is allow you to skip parts of Raisu to save time, and if you're not doing too well fighting Shiro'ken, DP I suppose. The big advantage to keeping them alive is for that very purpose. Implementing this would make the mission even easier than it already is. Additionally, it isn't a bug, it's a game mechanic. The only time I could see this being reasonable is if you're talking about 16-man missions like Vizunah or Unwaking Waters.
Mohnzh
I'm thinking of Togo and Mhenlo attempting to tank in Tannakhi Temple. That is so frustrating. But since the whole point of the mission is that they survive, it wouldn't make sense for them to either auto-res or allowing us to res. It would just be nice if they acted more like monks in that mission.
/unsigned
/unsigned
Age
Nightfall was similar where the NPC wasn't in your party window and if it died it wasn't the end of the mission.There is another alternative just remove them from the party window.
Racthoh
The auto-ressing NPCs is just stupid, you don't even have to care about your allies in GW:EN because they'll just be right back even if they die with no impact on you at all. Take Frostmaw's for example, you get four NPCs that will take the brunt of the damage while you kill everything. Where is the challenge?
Mournblade
Quote:
Originally Posted by Tender Wolf
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
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Instead of whining to have the game changed to suit your poor builds, why don't you just post what you are trying to do and ask for some advice?
Molock
Umm no.. bad idea.
/unsigned
/unsigned
Jecht Scye
/unsigned.
It's good the way it is in my opinion.
It's good the way it is in my opinion.
Saraphim
erm no
/notsigned.
Even without heroes all the missions in Factions are henchable, with heroes they're just plain easy with the right build. I did Tahnaki Temple last night just to cap the seventh bound spirit's elite and it was almost boring... -.-
/notsigned.
Even without heroes all the missions in Factions are henchable, with heroes they're just plain easy with the right build. I did Tahnaki Temple last night just to cap the seventh bound spirit's elite and it was almost boring... -.-
freaky naughty
Wow lol I see all these hardcore players who always complain that hard mode is for noobs and that they want a god mode level or something like that and now I hear people complaining about normal mode lol.
Kahlindra
It suited the fast pace of GWEN but as many above, I don't see the need to make the game any easier. Losing a vital npc is an irritation, but it only happens occasionally and can be avoided if you know what you're doing in a mission and remember you have to watch them.
Can see where you're coming from but..... no.
Can see where you're coming from but..... no.
Bryant Again
I would like to say that there is no greater frusteration than losing track of an NPC near the end of a mission, and seeing him leeroy and drop. argh.
HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
Omniclasm
Reminds me of doing Ruins of Surmia in hard mode. Get all the way to the end, clear the Charr from the distorted place, and suddenly, Rurik's name goes gray. Running around for 10 minutes trying to find him, and when we find him, he just happens to be in the middle of 3 groups of Charr. GG Rurik, GG mission.
Btw....
/notsigned
Btw....
/notsigned
Crom The Pale
I can see some areas where being able to res NPC's or other team members( Vizunah Square, Unwaking Waters and the seer for examples) would make perfect sense.
However auto-resing would be a stupid idea.
Its the equivilent of adding an imortal NPC to aid you on missions.
However auto-resing would be a stupid idea.
Its the equivilent of adding an imortal NPC to aid you on missions.
CyberNigma
Quote:
Originally Posted by HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed? |
HawkofStorms
Still, its the same pyschological feelings involved.
Anyway, there is a thread somewhere on these boards (I think it disappeared in the merger of the GW:EN boards) with a petition of the exact opposite of this, asking for the removal of auto-resing in GW:EN.
Anyway, there is a thread somewhere on these boards (I think it disappeared in the merger of the GW:EN boards) with a petition of the exact opposite of this, asking for the removal of auto-resing in GW:EN.
darkknightkain
IMO, Put int self-res only at normal mode. Take out all self-res at hard mode.
That will make a nice difference between Normal and Hard mode. Everyone gets what they wanted.
That will make a nice difference between Normal and Hard mode. Everyone gets what they wanted.
=HT=Ingram
I said it before... GWEN is starting to make LAZY players with the always win Dungeons no matter how many times you die...
Lets face it with few exceptions even a total n00b can finish anything in gwen. Just death grind through the dungeon till everythign is gone. and if you party wipe you get a easy res and try again and agin till you win... No matter that you have 60DP 4 or 5 time over party wide...
I'm sorry... I just know I have already gone back to NF and got playing with people that were like Oh well lets just all res and try again... Wait/? OMG if we all die we fail? OMG how unfair!!!
Gee thats the way it always was before... so I dont see the reason for the drama that this is still the case for the rest of the game? If anything I wish the Dungeon Res shrines would have some kind of limits to it. Like no res shrine on the final level or something like that... Or if you have 60 dp you can not be resed... like in HM...
IDK.. I suppose I am ok with how things are in GWEN, I just am sorry that this lazy player mentality is starting to spread to the older campaigns...
Lets face it with few exceptions even a total n00b can finish anything in gwen. Just death grind through the dungeon till everythign is gone. and if you party wipe you get a easy res and try again and agin till you win... No matter that you have 60DP 4 or 5 time over party wide...
I'm sorry... I just know I have already gone back to NF and got playing with people that were like Oh well lets just all res and try again... Wait/? OMG if we all die we fail? OMG how unfair!!!
Gee thats the way it always was before... so I dont see the reason for the drama that this is still the case for the rest of the game? If anything I wish the Dungeon Res shrines would have some kind of limits to it. Like no res shrine on the final level or something like that... Or if you have 60 dp you can not be resed... like in HM...
IDK.. I suppose I am ok with how things are in GWEN, I just am sorry that this lazy player mentality is starting to spread to the older campaigns...
Steboy93
It's fine the way it is, sure rurik will occasionly charge off ahead and die a horrible death, thats how its been for the last 2 years, deal with it.
CyberMesh0
Quote:
Originally Posted by =HT=Ingram
like in HM...
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Deadlyjunk
Quote:
Originally Posted by HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed? |
/notsigned
Viruzzz
if anything i would propose the opposite, remove it form gwen NPC's, or limit it to a single res, so you have a chance still to complete the mission, but as it is now you can just completely disregard the npc's, which is pointless.
Tyla
the only problem i have with this is on factions on the vizunah square mission when the other team just lets the npc die,or when theres a retarded MM on the team who stays back,watches mhenlo/togo die when my hero monks/n.rts just heal the other team additions because the npc's are supposed to be the least of my concerns,either way /notsigned
Exterminate all
Just keep doing it until you make it through the mission. Or HEAL the allies.
/notsigned
/notsigned
Clord
/not signed
If ally what got objective that you protect him and fail, then there is something wrong in at least one from party hero/henchmen/skill choices. Recommend to take at least one hero monk with you when need to protect allies.
If ally what got objective that you protect him and fail, then there is something wrong in at least one from party hero/henchmen/skill choices. Recommend to take at least one hero monk with you when need to protect allies.
Faer
I'm sorry, what? Your monks suck and can't keep NPC's alive?
Look, sorry, but that's life. EotN introduced (well okay, not really, but it sure did emphasize it) the concept of being bad and getting rewards for it. The rest of the games shouldn't cater to people who suck.
Tell your monks to l2p.
Look, sorry, but that's life. EotN introduced (well okay, not really, but it sure did emphasize it) the concept of being bad and getting rewards for it. The rest of the games shouldn't cater to people who suck.
Tell your monks to l2p.
TheLichMonky
Its a great idea, if your a average player that doesnt take real people and adds heroes/henchies.. well they dont exactly watch the npcs all that well
/ s i g n e d
/ s i g n e d
Diddy bow
/notsigned.
Proph/nf/factions missions were DISIGNED to half to keep em alive and eotn quests were disigned with them auto ressing.
Proph/nf/factions missions were DISIGNED to half to keep em alive and eotn quests were disigned with them auto ressing.
gremlin
There is certainly no logical reason why npc characters cannot res each other or be resurected if the skills are available.
But if implimented some missions would have to be rewritten, so I would hold off on this for gw2.
Some missions are now easier than intended due to new classes and new skills previously not available.
I consider gw very good and all the lessons learned could go to make gw2 far better.
meanwhile lets just play and enjoy, don't nitpick too much, nothing is perfect.
But if implimented some missions would have to be rewritten, so I would hold off on this for gw2.
Some missions are now easier than intended due to new classes and new skills previously not available.
I consider gw very good and all the lessons learned could go to make gw2 far better.
meanwhile lets just play and enjoy, don't nitpick too much, nothing is perfect.
MithranArkanere
At least for those with no 'protect X' or 'X must survive'.
For those is complete logical that they do not resurrect.
But for those NPCs that are not an objective, for example:
- Ghost 'n Ghouls allies in Sanctum Cay
- Centaurs in Kodonur Crossroads.
- Full henchmen allied parties in Vizunah Square and Unwaking Waters.
It's just annoying having to restart because the NPC is idiot or level 3 and things he can beat evil level 28 forces or because you have bad luck and are playing when no one else does.
By default, all NPCs that are NOT in the allies party panel list should resurrect when the 'auto recover' starts (that is, when there are no enemies around and all at least one party member has survived.
Of course, I insist, those 'X Must survive' or 'Protect X' should stay like that. X dies, end of the mission.
Even the best monks can't take care of other parties.
For those is complete logical that they do not resurrect.
But for those NPCs that are not an objective, for example:
- Ghost 'n Ghouls allies in Sanctum Cay
- Centaurs in Kodonur Crossroads.
- Full henchmen allied parties in Vizunah Square and Unwaking Waters.
It's just annoying having to restart because the NPC is idiot or level 3 and things he can beat evil level 28 forces or because you have bad luck and are playing when no one else does.
By default, all NPCs that are NOT in the allies party panel list should resurrect when the 'auto recover' starts (that is, when there are no enemies around and all at least one party member has survived.
Of course, I insist, those 'X Must survive' or 'Protect X' should stay like that. X dies, end of the mission.
Even the best monks can't take care of other parties.
DarkGanni
Quote:
Originally Posted by HawkofStorms
/notsigned
That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed? |
Crom The Pale
Ok maybe the Sear in Hell's Precipice and Ring of Fire mission, but I really can not see the point in self-resing NPC's. Now letting them res each other is ok, but then you have to have at least one alive to do it and he will need to be kept safe while he resses.
I can't really see a reason why Mhenlo, a monk, would refuse to res Togo for example as long as they are within range when death occurs and maybe place a time limit on it.
However that being said, leave GW:EN dungeons alone. It's rather insane to think a monk or 2 in a party can keep 4 NPC's alive and his party at the same time with the NPC's charging off or agroing or just plain not having the AI of a hench........
I can't really see a reason why Mhenlo, a monk, would refuse to res Togo for example as long as they are within range when death occurs and maybe place a time limit on it.
However that being said, leave GW:EN dungeons alone. It's rather insane to think a monk or 2 in a party can keep 4 NPC's alive and his party at the same time with the NPC's charging off or agroing or just plain not having the AI of a hench........
Zahr Dalsk
Melody Cross
/signedx1,000,000
The only AI I want to babysit is what I choose to bring. If we can't have them self rez, please, at LEAST let allies that require survival for MC to respond to waypoints. If we're supposed to keep them alive, give us half a chance. I thought Leeroy Jenkins was funny too...until the Ai version of him was saddled to my team
The only AI I want to babysit is what I choose to bring. If we can't have them self rez, please, at LEAST let allies that require survival for MC to respond to waypoints. If we're supposed to keep them alive, give us half a chance. I thought Leeroy Jenkins was funny too...until the Ai version of him was saddled to my team
Dean Harper
/notsigned, no need to make GW easier than it is at the moment.