Petition: Make all allies self-res like GWEN!

Tender Wolf

Tender Wolf

Banned

Join Date: Jul 2007

All over Tyria, Cantha, & Elona

The Eternal Night Vanguard [TEN]

R/

Okay, so there are a lot of missions, quests, etc. where a certain NPC has to survive in order to complete it. That's one thing. But I'm going to use Raisu Palace as an example, since that is what provoked this post.

You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.

The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!

Zinger314

Zinger314

Debbie Downer

Join Date: May 2006

N/Me

Quote:
Originally Posted by Tender Wolf
You have to choose 2 of about 8 different NPC's to help with the mission. Based on your choices, certain groups of Shiro'ken will be closed off and can't attack you. But if either of the NPCs die, you're screwed.
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.

Really, does Guild Wars need to be easier?

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by Zinger314
No, it just takes longer to complete the mission. The time limit in Normal Mode is 30 minutes; it can easily be beaten in about 15 minutes.

Really, does Guild Wars need to be easier?
In kind of this .... imo yes ..

I find it silly, that you are unable to NPC's with your skills, even when they count as "allies" and there is no Restriction that says, that NPC X, Y and Z have too survive ...

That you can't res NPC's which have to survive find i logical , because ocne they die, U've simple failed ... but really, things, where you've not the restriction, that somethign special has to survive, it should be able to res anything and everybody, regardless if now a player, or an npc... anything other I would also consider to be a "wanted" bug XD

And when I think, this change hsould be only done for normal Mode, in hard Mode it stays then, how it is, with unrezzable NPC's ...

Tr33zon

Tr33zon

Ascalonian Squire

Join Date: Dec 2006

East Sussex, England

Zealots of Shiverpeak [ZoS]

W/

To be honest, I don't think the game needs to be made any easier than it already is. The auto-resurrected allies really make GW:EN a lot easier. If those allies died permenantly, the whole game would be tedious as you'd spend ages doing something only to have the NPC die and cause a mission wipe, causing you to attempt it again. The situations in the other games are easy enough without having resurrectable NPC's.

Vinraith

Vinraith

Desert Nomad

Join Date: Dec 2006

/signed

Allowing allies to die (thus forcing one to restart the whole mission) doesn't make the game more challenging, it just makes it more repetitive and annoying. Increase the challenge in other ways, I'm in favor of that, but this was one of GWEN's better refinements and should be carried over to the previous chapters.

Shinigami God

Shinigami God

Frost Gate Guardian

Join Date: Apr 2006

Beating Nightfall for the N-th time -_-

Tactical Error [Stop]

N/

Ummm... since when are you "screwed" if you lose one of the NPCs in Raisu? All the NPCs do is allow you to skip parts of Raisu to save time, and if you're not doing too well fighting Shiro'ken, DP I suppose. The big advantage to keeping them alive is for that very purpose. Implementing this would make the mission even easier than it already is. Additionally, it isn't a bug, it's a game mechanic. The only time I could see this being reasonable is if you're talking about 16-man missions like Vizunah or Unwaking Waters.

Mohnzh

Mohnzh

Krytan Explorer

Join Date: Mar 2007

Might find me roaming around doing missions in hard mode...or maybe I'm lost in the Underworld...

[KCOR]

Mo/

I'm thinking of Togo and Mhenlo attempting to tank in Tannakhi Temple. That is so frustrating. But since the whole point of the mission is that they survive, it wouldn't make sense for them to either auto-res or allowing us to res. It would just be nice if they acted more like monks in that mission.

/unsigned

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Nightfall was similar where the NPC wasn't in your party window and if it died it wasn't the end of the mission.There is another alternative just remove them from the party window.

Racthoh

Racthoh

Did I hear 7 heroes?

Join Date: May 2005

Scars Meadows [SMS], Guild Leader (Not Recruiting)

The auto-ressing NPCs is just stupid, you don't even have to care about your allies in GW:EN because they'll just be right back even if they die with no impact on you at all. Take Frostmaw's for example, you get four NPCs that will take the brunt of the damage while you kill everything. Where is the challenge?

Mournblade

Mournblade

Furnace Stoker

Join Date: May 2005

Houston, Texas

Dawn Treaders [DAWN]

W/Mo

Quote:
Originally Posted by Tender Wolf
The point of this post is that in GWEN, all your allies re-res themselves automatically. now, if it's a mission or something like where Togo and Mhenlo must survive, and if one of them dies, I see why they couldn't self-res. But as for the NPC's that it doesn't say REQUIRED to live? They should res. It's not fair if they die and don't res (plus you can't use your own resses on them) and have to fight more monsters and fail. This should be fixed ASAP!
Aww, I thought you had gotten it all out of your system, but here you are. Back again with another gripe because YOU can't manage something in the game. And if it's too hard for YOU, then it must be too hard for everybody else, right?

Instead of whining to have the game changed to suit your poor builds, why don't you just post what you are trying to do and ask for some advice?

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

Umm no.. bad idea.
/unsigned

Jecht Scye

Jecht Scye

Wilds Pathfinder

Join Date: Dec 2005

Lucky Crickets[Luck]

N/Me

/unsigned.

It's good the way it is in my opinion.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

erm no

/notsigned.

Even without heroes all the missions in Factions are henchable, with heroes they're just plain easy with the right build. I did Tahnaki Temple last night just to cap the seventh bound spirit's elite and it was almost boring... -.-

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Wow lol I see all these hardcore players who always complain that hard mode is for noobs and that they want a god mode level or something like that and now I hear people complaining about normal mode lol.

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

It suited the fast pace of GWEN but as many above, I don't see the need to make the game any easier. Losing a vital npc is an irritation, but it only happens occasionally and can be avoided if you know what you're doing in a mission and remember you have to watch them.

Can see where you're coming from but..... no.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

I would like to say that there is no greater frusteration than losing track of an NPC near the end of a mission, and seeing him leeroy and drop. argh.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?

Omniclasm

Jungle Guide

Join Date: Jan 2007

Guild Hall

A/

Reminds me of doing Ruins of Surmia in hard mode. Get all the way to the end, clear the Charr from the distorted place, and suddenly, Rurik's name goes gray. Running around for 10 minutes trying to find him, and when we find him, he just happens to be in the middle of 3 groups of Charr. GG Rurik, GG mission.

Btw....

/notsigned

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I can see some areas where being able to res NPC's or other team members( Vizunah Square, Unwaking Waters and the seer for examples) would make perfect sense.

However auto-resing would be a stupid idea.

Its the equivilent of adding an imortal NPC to aid you on missions.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by HawkofStorms
/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
It's not real success though. It's a game.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Still, its the same pyschological feelings involved.

Anyway, there is a thread somewhere on these boards (I think it disappeared in the merger of the GW:EN boards) with a petition of the exact opposite of this, asking for the removal of auto-resing in GW:EN.

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

IMO, Put int self-res only at normal mode. Take out all self-res at hard mode.

That will make a nice difference between Normal and Hard mode. Everyone gets what they wanted.

=HT=Ingram

=HT=Ingram

Forge Runner

Join Date: Feb 2005

Anchorage Alaska

Haz Team [HT]

R/W

I said it before... GWEN is starting to make LAZY players with the always win Dungeons no matter how many times you die...

Lets face it with few exceptions even a total n00b can finish anything in gwen. Just death grind through the dungeon till everythign is gone. and if you party wipe you get a easy res and try again and agin till you win... No matter that you have 60DP 4 or 5 time over party wide...

I'm sorry... I just know I have already gone back to NF and got playing with people that were like Oh well lets just all res and try again... Wait/? OMG if we all die we fail? OMG how unfair!!!

Gee thats the way it always was before... so I dont see the reason for the drama that this is still the case for the rest of the game? If anything I wish the Dungeon Res shrines would have some kind of limits to it. Like no res shrine on the final level or something like that... Or if you have 60 dp you can not be resed... like in HM...

IDK.. I suppose I am ok with how things are in GWEN, I just am sorry that this lazy player mentality is starting to spread to the older campaigns...

Steboy93

Steboy93

Furnace Stoker

Join Date: Feb 2007

Trinity of the Ascended [ToA] | Ex-Officer [TAM]

W/

It's fine the way it is, sure rurik will occasionly charge off ahead and die a horrible death, thats how its been for the last 2 years, deal with it.

CyberMesh0

CyberMesh0

Jungle Guide

Join Date: Jul 2005

Charter Vanguard [CV]

N/Me

Quote:
Originally Posted by =HT=Ingram
like in HM...
...you know, GWEN HM *is* coming...

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Quote:
Originally Posted by HawkofStorms
/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
/agree
/notsigned

Viruzzz

Krytan Explorer

Join Date: May 2005

if anything i would propose the opposite, remove it form gwen NPC's, or limit it to a single res, so you have a chance still to complete the mission, but as it is now you can just completely disregard the npc's, which is pointless.

Tyla

Emo Goth Italics

Join Date: Sep 2006

the only problem i have with this is on factions on the vizunah square mission when the other team just lets the npc die,or when theres a retarded MM on the team who stays back,watches mhenlo/togo die when my hero monks/n.rts just heal the other team additions because the npc's are supposed to be the least of my concerns,either way /notsigned

Exterminate all

Exterminate all

Lion's Arch Merchant

Join Date: Feb 2007

In a house

Not Behind My Back [Back]

W/

Just keep doing it until you make it through the mission. Or HEAL the allies.

/notsigned

Clord

Clord

Wilds Pathfinder

Join Date: Jul 2006

Finland

Victory Via Valour

/not signed

If ally what got objective that you protect him and fail, then there is something wrong in at least one from party hero/henchmen/skill choices. Recommend to take at least one hero monk with you when need to protect allies.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I'm sorry, what? Your monks suck and can't keep NPC's alive?

Look, sorry, but that's life. EotN introduced (well okay, not really, but it sure did emphasize it) the concept of being bad and getting rewards for it. The rest of the games shouldn't cater to people who suck.

Tell your monks to l2p.

TheLichMonky

TheLichMonky

Frost Gate Guardian

Join Date: Apr 2007

Does it matter?

Im to good for guilds

Its a great idea, if your a average player that doesnt take real people and adds heroes/henchies.. well they dont exactly watch the npcs all that well


/ s i g n e d

Diddy bow

Diddy bow

Furnace Stoker

Join Date: Oct 2006

Jawsome!!!!!!!!!!!

looking for one :p

A/D

/notsigned.

Proph/nf/factions missions were DISIGNED to half to keep em alive and eotn quests were disigned with them auto ressing.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

There is certainly no logical reason why npc characters cannot res each other or be resurected if the skills are available.

But if implimented some missions would have to be rewritten, so I would hold off on this for gw2.
Some missions are now easier than intended due to new classes and new skills previously not available.

I consider gw very good and all the lessons learned could go to make gw2 far better.
meanwhile lets just play and enjoy, don't nitpick too much, nothing is perfect.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

At least for those with no 'protect X' or 'X must survive'.
For those is complete logical that they do not resurrect.
But for those NPCs that are not an objective, for example:
- Ghost 'n Ghouls allies in Sanctum Cay
- Centaurs in Kodonur Crossroads.
- Full henchmen allied parties in Vizunah Square and Unwaking Waters.
It's just annoying having to restart because the NPC is idiot or level 3 and things he can beat evil level 28 forces or because you have bad luck and are playing when no one else does.

By default, all NPCs that are NOT in the allies party panel list should resurrect when the 'auto recover' starts (that is, when there are no enemies around and all at least one party member has survived.

Of course, I insist, those 'X Must survive' or 'Protect X' should stay like that. X dies, end of the mission.

Even the best monks can't take care of other parties.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by HawkofStorms
/notsigned

That was one of the biggest design flaws of GW:EN. It make dungeons have no challenge. I mean, there is literally no way to fail (you can just grind it out, even with 60% dp). What's the point of success if its guaranteed?
FLAW huh? Dungeons should be fun for everyone think about the average player who doesn't have to be a fecking Elitist and all he seeks is just fun why would you take that away from him.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Ok maybe the Sear in Hell's Precipice and Ring of Fire mission, but I really can not see the point in self-resing NPC's. Now letting them res each other is ok, but then you have to have at least one alive to do it and he will need to be kept safe while he resses.

I can't really see a reason why Mhenlo, a monk, would refuse to res Togo for example as long as they are within range when death occurs and maybe place a time limit on it.


However that being said, leave GW:EN dungeons alone. It's rather insane to think a monk or 2 in a party can keep 4 NPC's alive and his party at the same time with the NPC's charging off or agroing or just plain not having the AI of a hench........

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

http://gw.gamewikis.org/wiki/Healing_Prayers

/not signed

Melody Cross

Melody Cross

Krytan Explorer

Join Date: Dec 2006

Alliance of Anguish [aOa]

Mo/

/signedx1,000,000

The only AI I want to babysit is what I choose to bring. If we can't have them self rez, please, at LEAST let allies that require survival for MC to respond to waypoints. If we're supposed to keep them alive, give us half a chance. I thought Leeroy Jenkins was funny too...until the Ai version of him was saddled to my team

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

/notsigned, no need to make GW easier than it is at the moment.