OK, so I've tried out a lot of different character builds over my two accounts and different chapters of the game, but one thing that always intrigued me a little bit was the so-called Invincible Monk build, a.k.a. 55HP Monk. And one of the reasons that the idea intrigues me is that I have taken a level 11 Mo/Wa out with a full party of henchmen and successfully fought from Camp Rankor through Snake Dance and Grenth's Footprint to the Deldrimor War Camp without dying even once, and this wasn't even a low HP build (in fact I don't think I even learned Protective Bond or Protective Spirit, but I definitely didn't use it), so I think the 55HP Monk has some reasonable potential. So I looked recently at some build designs that are supposed to work for it, and also at the skills and spells involved with a mind to create my own design and possibly start a character on it. As I was doing my research I found myself wondering about a few specific potential problems that I'd like to ask about here...
1. Does Protective Spirit and/or Protective Bond work against Degen spells and Conditions such as Poisoned, Bleeding, Conjure Phantasm, etc.? If it does not, then a 55HP Monk build seems like it would be HIGHLY vulnerable to such attacks, which are not all that uncommon, because of the extremely low HP. If you get hit with Bleeding for -4 arrows of health (? I think that's it), that's 8 points of damage per second and you won't last more than 7 seconds if you can't counteract it. If they are vulnerable to such attacks, do you simply avoid any and all monsters that use them, or at least groups that might stack multiple degen effects (such as groups with both necros and mesmers, or groups with rangers that use Apply Poison or worse, incendiary arrows which has the potential to set you on fire for multiple shots for up to 9 seconds for -7 arrows from the condition for that full 9 second duration... 4 un-countered seconds would kill you)?
2. Considering the fact that such builds ALWAYS use at least one Enchantment spell, and that other classes, particularly Necromancers, get skills which take advantage of your enchantments and can even cause you some fairly substantial damage for each enchantment you have active (most notably, the Necro spell "Defile Enchantments"), it seems to me that such attacks would always be a MAJOR threat to such a build. Even if those spells only cause 5 damage per shot, they still remove your protective enchantments, leaving you vulnerable to other attacks and forcing you to recast them whether you're ready to or not. Do you simply avoid any and all monsters that use such attacks?
3. Considering the problems of Energy management for these builds, particularly if using Protective Bond rather than Protective Spirit (I think Protective Spirit is the usual recommendation), it seems to me that the 55HP Monk is simply trading the necessity of healing Health for the necessity of healing Energy. Is this really worth it? I've seen builds that have an easier time of Energy management than others, but it is still always going to be a concern... if you have no energy, your Protective Bond or Protective Spirit all of a sudden isn't available to you anymore and you're shafted.
So what I'm looking for here is the voice of experience... Anyone who has played a 55HP Monk for more than a few hours, please post a response which discusses the above concerns, including what you personally found to be problematic or difficult, what you found to be no concern at all, how you personally deal with such challenges, and in particular, to what extent did you need to watch your Energy pool with your build (and if your energy pool was not a concern, what build did you use to make it so?).
Thanks,
Drake
D

