Signet of Capture - Change the way it is flagged for PvE

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MagmaRed
MagmaRed
Furnace Stoker
#1
from the PvE Only skills list!

With the last update, I have noticed 2 changes that are frustrating, both dealing with Signet of Capture.

1) You can only use 3 PvE only skills.

Signet of Capture is now considered a PvE only skill, so you cannot use 3 skills like Ether Nightmare, Cry of Pain, and Sunspear Rebirth Signet, and still take a Signet of Capture to acquire a new elite. Since no monsters use the PvE only skills, and the elites you capture with a Signet of Capture are NOT PvE only skills, remove the Signet of Capture from the PvE skill list.

This will allow for people to cap multiple skills, and take PvE only skills with them. Consider a zone like Perdition Rock. If I am capturing elites, I want to save time, and get all in one trip. Since there are 3 Monk elites in Perdition Rock, I would take 1 elite, and 3 Signets of Capture with me. This means I can no longer use any of my PvE only skills.

CHANGE THIS!

2) When you cap an elite, and change zones, one of them disappears.

It used to be the elite farthest to the left that stayed, and the one(s) to the right that disappeared. After this last update, the one on the farthest right stays.

This may be a small problem, and one that can be worked around, but I hate it. I place my skills from most used to least used - left to right. Having a Signet of Capture in slot 8 was what I would do for skill capping. Now, however, when I do this, that skill will stay, and my used elite will disappear.

People who are doing quests, and cap an elite in the first zone, then move to a second zone may be losing an elite they need. Even when just mapping back to a city, it causes delays that are not needed. Since my skill bar is all messed up, I now need to replace 2 skills - the elite I just capped, and the one I used that was removed. Was much easier and faster to just add one skill into the empty slot.

Please change this back to the way it was - elite on farthest left stays!
R!ghteous Ind!gnation
R!ghteous Ind!gnation
Krytan Explorer
#2
/signed to number 2... I like that you can only use 3 pve skills at a time.
j
j_unit66
Lion's Arch Merchant
#3
/signed, im getting tired of the unnecessary changes that keep popping up.
MagmaRed
MagmaRed
Furnace Stoker
#4
Quote:
Originally Posted by R!ghteous Ind!gnation
/signed to number 2... I like that you can only use 3 pve skills at a time.
I'm not suggesting they allow us to use more than 3 PvE skills. I am saying that the Signet of Capture is NOT a PvE skill. There is no reason to consider it one. Sure, nobody would be using it in PvP, but it cannot be used to acquire a PvE only skill, it can be used to acquire an elite or regular skill that is NOT PvE only.
R!ghteous Ind!gnation
R!ghteous Ind!gnation
Krytan Explorer
#5
Fair enough... put it back under no attribute... sorry I misunderstood magma.
AngeloM3
AngeloM3
Frost Gate Guardian
#6
/signed!!

I've done cap runs A LOT when I go out with 3 or 4 Cap Sigs in my skill bar.
FenrirOfSleipnir
FenrirOfSleipnir
Ascalonian Squire
#7
/signed

That update was so VERY useless... I'd say they revert it to the way it was. (or atleast increase the amount of skills you can carry with you)

If you look at the skills you get in EoTN, it is possible to take 3 PvE only skills, but it will be highly ineffective (to say the very least). You're better off taking your old non-PvE only skill set I guess...

I don't use PvE only skills that often anyways, other then the Sunspear Rebirth or Cap Signet. But for the sake of my fellow players, I'll still sign this one for support.
Eldin
Eldin
Forge Runner
#8
/signed

At first I thought you meant get rid of the skill, though that would be madness (and maybe Sparta as well). This is a must.
Faer
Faer
La-Li-Lu-Le-Lo
#9
I don't really go capping anymore, but hey, I'll get behind this one. Just flag it to not count towards the cap, so that it's still a skill that can only be used in PvE, but it's not a special PvE-only skill.

Yeah. That made sense. Way to go Faer.
bilateralrope
bilateralrope
Desert Nomad
#10
Worst case if we do this: Someone loads up on 3 PVE only skills, 5 cap sigs then goes and uses them all in one zone for an uber build of some sort. But I can't think of such a build, and even if one existed it could only be used once because you can't recap skills.

/signed
Darkhell153
Darkhell153
Wilds Pathfinder
#11
I think that there must've been some particular reason behind them limiting the pve only skills...

but /signed anyway :P
olly123
olly123
Krytan Explorer
#12
/sign im currently capping canthan elites and there places where i now have to go back to to cap a move that would only have taken an extra 5 mins to cap now its taking an additional 15-20 mins
Lydz
Lydz
Krytan Explorer
#13
/signed. It makes a trying to cap a hard elite even harder.
deadman_uk
deadman_uk
Krytan Explorer
#14
/signed with this
genofreek
genofreek
Desert Nomad
#15
/signed

I can't understand why they made this update in at all. Sure, cap sig is only being used in PvE. But when using it means you can't bring any special PvE skills, we have a problem.

I respect the whole 3 PvE skills to a bar idea. But Cap sig doesn't need to be limited by this.
Nemo the Capitalist
Nemo the Capitalist
Desert Nomad
#16
/signed

I think i speak for all the Legendary skill hunters when i say what is going on :P
l
lucifair
Academy Page
#17
/signed

go legendary skill hunters woot ^ ^
O
OhCrapLions
Krytan Explorer
#18
exclude Cap Sig from the 3 skill limit
/fixed
d
darkknightkain
Lion's Arch Merchant
#19
Just learnt #2 the hard way...

/signed for both

- exclude capsig from the 3 skill limit
- keep the leftmost elite, ditch the other ones
gameshoes3003
gameshoes3003
Forge Runner
#20
Title is a bit confusing with the argument...
But /signed