Signet of Capture - Change the way it is flagged for PvE

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

from the PvE Only skills list!

With the last update, I have noticed 2 changes that are frustrating, both dealing with Signet of Capture.

1) You can only use 3 PvE only skills.

Signet of Capture is now considered a PvE only skill, so you cannot use 3 skills like Ether Nightmare, Cry of Pain, and Sunspear Rebirth Signet, and still take a Signet of Capture to acquire a new elite. Since no monsters use the PvE only skills, and the elites you capture with a Signet of Capture are NOT PvE only skills, remove the Signet of Capture from the PvE skill list.

This will allow for people to cap multiple skills, and take PvE only skills with them. Consider a zone like Perdition Rock. If I am capturing elites, I want to save time, and get all in one trip. Since there are 3 Monk elites in Perdition Rock, I would take 1 elite, and 3 Signets of Capture with me. This means I can no longer use any of my PvE only skills.

CHANGE THIS!

2) When you cap an elite, and change zones, one of them disappears.

It used to be the elite farthest to the left that stayed, and the one(s) to the right that disappeared. After this last update, the one on the farthest right stays.

This may be a small problem, and one that can be worked around, but I hate it. I place my skills from most used to least used - left to right. Having a Signet of Capture in slot 8 was what I would do for skill capping. Now, however, when I do this, that skill will stay, and my used elite will disappear.

People who are doing quests, and cap an elite in the first zone, then move to a second zone may be losing an elite they need. Even when just mapping back to a city, it causes delays that are not needed. Since my skill bar is all messed up, I now need to replace 2 skills - the elite I just capped, and the one I used that was removed. Was much easier and faster to just add one skill into the empty slot.

Please change this back to the way it was - elite on farthest left stays!

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

/signed to number 2... I like that you can only use 3 pve skills at a time.

j_unit66

Lion's Arch Merchant

Join Date: Jul 2005

team love [kiSu]

W/

/signed, im getting tired of the unnecessary changes that keep popping up.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Quote:
Originally Posted by R!ghteous Ind!gnation
/signed to number 2... I like that you can only use 3 pve skills at a time.
I'm not suggesting they allow us to use more than 3 PvE skills. I am saying that the Signet of Capture is NOT a PvE skill. There is no reason to consider it one. Sure, nobody would be using it in PvP, but it cannot be used to acquire a PvE only skill, it can be used to acquire an elite or regular skill that is NOT PvE only.

R!ghteous Ind!gnation

R!ghteous Ind!gnation

Krytan Explorer

Join Date: Aug 2007

N/

Fair enough... put it back under no attribute... sorry I misunderstood magma.

AngeloM3

AngeloM3

Frost Gate Guardian

Join Date: Sep 2006

RI

Diciples of Rage [RAGE]

/signed!!

I've done cap runs A LOT when I go out with 3 or 4 Cap Sigs in my skill bar.

FenrirOfSleipnir

FenrirOfSleipnir

Ascalonian Squire

Join Date: Aug 2005

The Netherlands

Exclusive Club

W/

/signed

That update was so VERY useless... I'd say they revert it to the way it was. (or atleast increase the amount of skills you can carry with you)

If you look at the skills you get in EoTN, it is possible to take 3 PvE only skills, but it will be highly ineffective (to say the very least). You're better off taking your old non-PvE only skill set I guess...

I don't use PvE only skills that often anyways, other then the Sunspear Rebirth or Cap Signet. But for the sake of my fellow players, I'll still sign this one for support.

Eldin

Eldin

Forge Runner

Join Date: Dec 2005

America. How about you, commie?

Fellows of Mythgar [FOM]

R/Mo

/signed

At first I thought you meant get rid of the skill, though that would be madness (and maybe Sparta as well). This is a must.

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

I don't really go capping anymore, but hey, I'll get behind this one. Just flag it to not count towards the cap, so that it's still a skill that can only be used in PvE, but it's not a special PvE-only skill.

Yeah. That made sense. Way to go Faer.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Worst case if we do this: Someone loads up on 3 PVE only skills, 5 cap sigs then goes and uses them all in one zone for an uber build of some sort. But I can't think of such a build, and even if one existed it could only be used once because you can't recap skills.

/signed

Darkhell153

Darkhell153

Wilds Pathfinder

Join Date: Feb 2007

right behind you

Highlander Honor Guard [HHnr]

R/

I think that there must've been some particular reason behind them limiting the pve only skills...

but /signed anyway :P

olly123

olly123

Krytan Explorer

Join Date: Apr 2006

sh*tvill england

tgc

Mo/

/sign im currently capping canthan elites and there places where i now have to go back to to cap a move that would only have taken an extra 5 mins to cap now its taking an additional 15-20 mins

Lydz

Lydz

Krytan Explorer

Join Date: Jun 2006

Cape Town, South Africa

The Crazy Dragons [TCD]

E/Mo

/signed. It makes a trying to cap a hard elite even harder.

deadman_uk

deadman_uk

Krytan Explorer

Join Date: Feb 2007

United Kingdom

KOD

Mo/E

/signed with this

genofreek

genofreek

Desert Nomad

Join Date: Jan 2007

USA

Jenova's Apocolyptic Remains [JAR]

D/

/signed

I can't understand why they made this update in at all. Sure, cap sig is only being used in PvE. But when using it means you can't bring any special PvE skills, we have a problem.

I respect the whole 3 PvE skills to a bar idea. But Cap sig doesn't need to be limited by this.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

/signed

I think i speak for all the Legendary skill hunters when i say what is going on :P

lucifair

Academy Page

Join Date: Mar 2006

Canada

[NErd]

N/Mo

/signed

go legendary skill hunters woot ^ ^

OhCrapLions

Krytan Explorer

Join Date: Jan 2007

Ivalice

D/P

exclude Cap Sig from the 3 skill limit
/fixed

darkknightkain

Lion's Arch Merchant

Join Date: Mar 2007

P/W

Just learnt #2 the hard way...

/signed for both

- exclude capsig from the 3 skill limit
- keep the leftmost elite, ditch the other ones

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

Title is a bit confusing with the argument...
But /signed

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

/signed.

I liked running around with 6 signets of capture in Ring of Fire!

Good old days...

Blu

Blu

Krytan Explorer

Join Date: Jan 2007

Michigan

Blades of Burning Shadows [GoDT]

R/

At the moment, Signet of Capture is considered a PvE only skill. Anyone else think that it should be changed back into a normal skill.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

W/

what use does the cap sig have in pvp? PCs aren't bosses, thus uncapable skills.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Bloodflesh
what use does the cap sig have in pvp? PCs aren't bosses, thus uncapable skills.
Exactly why it doesn't need the restriction. If they have no use in PvP, you can't exactly claim that making it not a PvE skill would imbalance PvP.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

W/

It can, if you got someone new to PvP. They bring a cap sig thinking they will be unlocking a new skill off some random morsal, if that were to happen in say AB for example, 3 partys of 4 .. if 1 person per party brought a cap sig, 3 people on a 24 player map have useless and unuseable skills. It would be the same as a Bunny Thumper bringing a bow attack.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

um yea no bloodflesh i think we can plead that it aint our fault if people are retarded clause..... i say /signed. when i go skill capping it sucks that one of my 3 pve only skills is taken by a cap sig.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Well I've yet to see any legitimate points to oppose this. So let's go ahead with the change.

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I can't think of why you'd have to have one other pve only skill on your bar or why someone couldn't do without it.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by Bloodflesh
It can, if you got someone new to PvP. They bring a cap sig thinking they will be unlocking a new skill off some random morsal, if that were to happen in say AB for example, 3 partys of 4 .. if 1 person per party brought a cap sig, 3 people on a 24 player map have useless and unuseable skills. It would be the same as a Bunny Thumper bringing a bow attack.
Bloodflesh you are missing the point. This isn't about letting you bring a SoC into PvP.

Its about the fact that you can now only use 3 PvE skills on a skill bar at any given time. Thus, using a SoC can gimp a build uneccesarily.

/signed

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

/signed

Because it makes no sense for a signet of capture to be limited along with the new PvE skills.

Bloodflesh

Bloodflesh

Ascalonian Squire

Join Date: Mar 2007

Australia

Heavenly Angel Tears Essence [Hate] GL

W/

I understood the point perfectly.

You how ever are missing my argument.

Useless in PvP = PvE only skill.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Bloodflesh
I understood the point perfectly.

You how ever are missing my argument.

Useless in PvP = PvE only skill.
We're not missing it. It's just a weak one.

Moloch Vein

Moloch Vein

Forge Runner

Join Date: Apr 2007

Reactive Hexing Sucks

[Thay]

N/

^ Even, it isn't a point.

/signed

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

And so Ograth's Cry and seeping wound be by your definition a PvE skill?

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by Bloodflesh
It can, if you got someone new to PvP. They bring a cap sig thinking they will be unlocking a new skill off some random morsal, if that were to happen in say AB for example, 3 partys of 4 .. if 1 person per party brought a cap sig, 3 people on a 24 player map have useless and unuseable skills. It would be the same as a Bunny Thumper bringing a bow attack.
Many people already do that; they bring resurrection skills into AB and FA. You can't prevent morons.

Quote:
Originally Posted by Bloodflesh
I understood the point perfectly.

You how ever are missing my argument.

Useless in PvP = PvE only skill.
That doesn't mean that they have to be shoved into the PvE skills group and as such get limited by the 3 PvE skill restriction.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I can see an argument for having two elites plus other good pve skills = overpowered in pve

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

[skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Signet of Capture[/skill][skill]Healing Signet[/skill][wiki]Symbolic Strike[/wiki]

No.

Worst. Idea. Ever.

Signet of Capture is a skill for capping an Elite from the corpse of a Boss. As there are no bosses in PvP there is no need to take it, even if you could. Leave as is, imo.

Terra Xin

Terra Xin

Furnace Stoker

Join Date: Mar 2006

New Zealand

Me/R

1 skill down and your bar is seriously gimped?

You should play a mesmer, their builds have to change all the time.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

I see the reasoning for this.

Albeit I personally use no pve-only skills.

/signed.

Master Sword Keeper

Master Sword Keeper

Krytan Explorer

Join Date: Sep 2006

Dead Isle

Farmers Of Woe [FoW]

W/

*loads a slingshot and aims it at the maker of this thread*

Okay slam on the brakes...What even made think about writing that?
Sig of cap is PvE only and always has been. There were "bugs" allowing PvE's cappin PVP skills once a upon a time, long since repaired..
Gawd someone close this...