When are we going to be able to tame more then one pet?

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

--I actually thought they had added this until I gave my imperial pheonix to a pet trainer and lost it for good. Thankfully I was getting the rainbow one instead, so its not all bad.--

So when are we going to be able to tame more then one pet?

We already have a system to give festival hats to an NPC to hold them, so why not have a similar/identical system for pets?

We just need to tweak the pet trainer NPCs to hold our pets (instead of giving them away to the circus or what ever they do with them). Then we can have an option to choose between which one we use when we equip charm animal.

Its so simple I cant see why it isnt in play!

I cant see any balance issues because you can only use one pet at a time, and you need to speak to the NPC (and possible pay a small fee) to swap between them.

The only restrictions being a limit on how many we can store at one time, and only being able to store one of each pet.

And allow us to have individual names for them all! It can take a few days to evolve a pet, so its not really nice to have to start again each time.

I cant see it being that hard to add! Maybe also have a tiny icon in on screen to display with pet you have equipped. Obviously only if you have ranger and charm-animal equipped.

For instance a pheonix icon if its the pheonix, or a wolf icon if its the wolf!

Tr33zon

Tr33zon

Ascalonian Squire

Join Date: Dec 2006

East Sussex, England

Zealots of Shiverpeak [ZoS]

W/

Hmmm, it could be a nice idea as it would allow for switching between different pet traits (ie. Dire, Hearty, etc etc).

I say /signed for now.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.
The issue there is, where are these creatures being stored while you dont use them? That idea just seems alot more complicated then changing what already exists.

We just need pet trainer NPCs to keep our pets, instead of giving them away.

Redfeather1975

Redfeather1975

Forge Runner

Join Date: Sep 2006

Apartment#306

Rhedd Asylum

Me/

The same place a regular charmed animal is when it's not on the bar!
I don't know! It's magic land.
Big pockets. Yup.

How about this. When you first go outside you don't have an animal, but when you click the Charm Animal skill icon a window shows up to choose from what you've charmed so far. And you pick one to appear.
If you don't have an animal out and you have a charmable creature targeted, then clicking the icon charms the animal.

I think the problem is now that GW2 production is well under way only Tony the Janitor and his cousin Gary are around to implement new things into the game. Tony and Gary probably don't have much experience with adding all fancy stuff.

Lil Mystique

Lil Mystique

Academy Page

Join Date: Aug 2007

In England soon to be with Leslie ^.^

Slash Afk [afk]

A/

/signed
There are so many cute pets to be tamed, I'd like to be able to choose from a variety as my mood suits me

Big_Iron

Big_Iron

Desert Nomad

Join Date: Dec 2005

The Edge

Tormented Weapons [emo]

/signed

I like choices...

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Well I /signed the 'stables for pets' thread, so I'd support this as well.

I'd like to tame a hyena for my ranger, but don't want to lose the white tiger and if the option isn't there I'll stay faithful to him.My ele would rather like to charm her rainbow phoenix, but there's no way I'm getting rid of her dire tiger for it.

So

/signed even if it's just 'visit the tamer and choose from your tamed pets available.

Lady Ana Stacia

Lady Ana Stacia

Krytan Explorer

Join Date: Jun 2006

Germany

Beware of our Temper [BooT]

Me/

/signed

Would be a nice way to be able to charm multiple pets, too many cute one's out there to choose!

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

Quote:
Originally Posted by Redfeather1975
The same place a regular charmed animal is when it's not on the bar!
I don't know! It's magic land.
Big pockets. Yup.

How about this. When you first go outside you don't have an animal, but when you click the Charm Animal skill icon a window shows up to choose from what you've charmed so far. And you pick one to appear.
If you don't have an animal out and you have a charmable creature targeted, then clicking the icon charms the animal.

I think the problem is now that GW2 production is well under way only Tony the Janitor and his cousin Gary are around to implement new things into the game. Tony and Gary probably don't have much experience with adding all fancy stuff.
Red is right. I'm not looking for significant updates or "wish list" additions to GW1 at this point...perhaps GW2 will have this feature? *Please ANET*

Linksys

Jungle Guide

Join Date: Apr 2006

Would be nice to have a hold of both a dire black widow and a rainbow phoenix. I'd like to be able to switch to the phoenix, then back to the widow without having to go and cap the thing in the UW.

flipfly2004

flipfly2004

Krytan Explorer

Join Date: Apr 2006

A/

/signed

id like to switch from my spider, to my black moa, and to my crow ^^

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

I don't see this happening at this point. Wait for GW2 I guess.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Ok.... let us see here...

What are the real differences between different pets?

#1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure.
#2. Damage types. One Piercing, one Slashing... ok.
#3. ....... Asthetics.

Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing.



I mean I'd like it too.... but it isn't going to happen.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Achilles Antony
I don't see this happening at this point. Wait for GW2 I guess.
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.

It shouldnt require anymore then adding a few more rows to a characters information in the database under pet1, pet2, pet3, etc, etc! Then adding a few button choices to the dialect at the pet trainers.

1. "Please hold this pet for me."
2. "Let me see all the pets you are holding for me."
3 ."I would like to take my [enter pet name] from you and give you my [enter pet name] in its place."

I cant see that being hard to do in a 2 year span! I think I did smaller tasks, which took less time when I was developing software on my placement for Uni.

Quote:
Originally Posted by SotiCoto
Ok.... let us see here...

....
I agree its not vital to anything, but it would be nice and not difficult to do. I agree that on a secondary character you only really need one pet. But if its your main character like my elemental, its nice to have a choice.

Ive tended to stick to pheonix's because im an ele, and it goes with that look.

But in this 2 year gap im bound to get bored with my rainbow pheonix (if I ever use it), but I dont want to completely loose it if I get bored with it. I think capturing pets and training them up would be a nice thing to do to fill that time. There are quite a few to get and some are harder then others.

It wouldnt impact anything, but it would satisfy the 100s of players who like pets.

I cant see a bad side to it.

Divinitys Creature

Divinitys Creature

Krytan Explorer

Join Date: Apr 2005

Somewhere between the Real World and Tyria ;P

The Gothic Embrace [Goth]

/signed

Also, please shrink the size of rainbow phoenixes, they troll my screen in PvP.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Divinitys Creature
Also, please shirink the size of rainbow phoenixes, they troll my screen in PvP.
/notsigned to that.

Once I've completed Gwen, my Sin is capping himself one brightly feathered Gojira-bird.

[ Note: I got "People Know Me" with my Elonian Skill Hunter and Legendary Skill Hunter titles last night! ]

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by SotiCoto
/notsigned to that.

Once I've completed Gwen, my Sin is capping himself one brightly feathered Gojira-bird.

[ Note: I got "People Know Me" with my Elonian Skill Hunter and Legendary Skill Hunter titles last night! ]
It is very big I warn you!!! Mines lvl19 and im expecting an even bigger jump in size once its lvl20.

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by freekedoutfish
It is very big I warn you!!! Mines lvl19 and im expecting an even bigger jump in size once its lvl20.
I've seen the screenshot on Guildwiki.
It looks like it could pick up Zhed and fly away with him to feed to its chicks.
THAT was the moment I decided I had to have one, even if I never use it (my main is Assassin FFS)...

Then I went to the Hall of Monuments... found it wasn't there... and realised that I still needed to get the remaining Charr Homelands side of GW:EN out of the way.... and the endgame...

Robin_Anadri

Robin_Anadri

Krytan Explorer

Join Date: Jun 2005

Atlanta, GA

Girl Power [GP]

Me/Mo

I've wanted this for years, but I'm fairly pessimistic that they'll add it. The model for keeping character information probably has one and only one pet slot designated, probably something like HaveAPet, PetType, PetLevel, PetEvolution, PetName.

I can't see them making a fundamental change to character data storage to implement a pet stable, as wonderful as that would be.

J Marion

J Marion

Ascalonian Squire

Join Date: Apr 2006

Rising From The Ashes

R/Me

I would love to have the choice of which pet to take with me while slaying.

Whisper Evenstar

Whisper Evenstar

Lion's Arch Merchant

Join Date: Sep 2006

NYC

Governors Of Destruction [GOD]

E/

/signed

Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

Quote:
Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.
it's been more than two years since prophecies release, and it has been suggested too, that's why some people say it won't happen

it would be really nice, I don't want to give away my dire spider to the tamer, but I also would like to get an aggresive Hyena or a huge market rat XD

/signed

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Whisper Evenstar
/signed

Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime
And the folks who don't have GW:EN? What of them?

prism2525

prism2525

Forge Runner

Join Date: Nov 2005

Among dead bodies.

The Republic of Sky Pirates

E/

I doubt we'll see multiple pets in GW1. GW2 is possbile but i doubt Anet will "waste" time on such a relatively small thing.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Quote:
Originally Posted by SotiCoto
Ok.... let us see here...

What are the real differences between different pets?

#1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure.
#2. Damage types. One Piercing, one Slashing... ok.
#3. ....... Asthetics.

Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing.



I mean I'd like it too.... but it isn't going to happen.
Sums up my sentiments.
/notsigned Not really needed.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

Great Idea /signed

Would be nice to have a bear then a wolf then a bird then a tiger then a crab then a stalker then a pig then a croc Maybe a mini HIPPO

It would be awesome

Also add some henchmen to the Underworld to so I can solo my own widow

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
And while they're at it, A-Net should give you a voucher for a free Ferrari too!

... Not. ¬_¬

Marth Reynolds

Marth Reynolds

Wilds Pathfinder

Join Date: Jan 2006

The Netherlands

The Lore Enforcers

Me/A

/signed i already miss my faithfull crane

legendel

legendel

Frost Gate Guardian

Join Date: May 2005

UK

League of Friends (LOF)

R/

/signed, got my vote, the more pets the better the choice

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

/signed i want to charm and level all possible pets, and i like redfeathers idea too

Esan

Esan

Jungle Guide

Join Date: Jul 2007

Wars

Quote:
Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
You already can, if you bring MM heroes and don't mind dying a lot to fuel a minion factory. If you are a spellcaster, you can even avoid this by bringing a fully suped hero, Vengeance to make it mobile, and a bunch of prot. It will take an hour, but it's pretty easy.

darkdreamr

Frost Gate Guardian

Join Date: Oct 2007

beyond the yellow brick road

She Left With Half My [GeAr]

Me/

When? Probably the same time they add an auction house and a way for you to see how armor looks on you before you buy it.

Then again in WoW, the pets had their own skill bars and were actually more like Heroes. In GW there's really no uniqueness besides the evolved personality and the skin.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

Quote:
Originally Posted by Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.
/signed for this. much more convenient.

Saraphim

Saraphim

Jungle Guide

Join Date: Mar 2006

The Hand of Omega [WHO]

E/

Quote:
Originally Posted by SotiCoto
Then I went to the Hall of Monuments... found it wasn't there... and realised that I still needed to get the remaining Charr Homelands side of GW:EN out of the way.... and the endgame...
You don't need to get the endgame out of the way. Just get the fourth tapestry, my ele has her phoenix in her hall and I haven't done Heart of the Shiverpeaks yet.

Achilles Antony

Frost Gate Guardian

Join Date: Oct 2006

Hangar 18

Quote:
Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.

It shouldnt require anymore then adding a few more rows to a characters information in the database under pet1, pet2, pet3, etc, etc! Then adding a few button choices to the dialect at the pet trainers.

1. "Please hold this pet for me."
2. "Let me see all the pets you are holding for me."
3 ."I would like to take my [enter pet name] from you and give you my [enter pet name] in its place."

I cant see that being hard to do in a 2 year span! I think I did smaller tasks, which took less time when I was developing software on my placement for Uni.
I didn't say it would be difficult or time consuming for Anet to implement such a thing, I just don't see it happening now. I figure if they were gonna do it, it would have been done by now. With the importance of development switching from GW to GW2, I'm not really expecting a lot of huge changes in the game over the next 2 years.

I'd personally love new features like this... hopefully Anet proves me wrong and does a lot to GW over the next 2 years. I'm just not seeing it happening at this point, that's all.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by freekedoutfish
The issue there is, where are these creatures being stored while you dont use them? That idea just seems alot more complicated then changing what already exists.

We just need pet trainer NPCs to keep our pets, instead of giving them away.
I don't think you understood Red's post. Read it again.

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

Quote:
Originally Posted by Darksun
I don't think you understood Red's post. Read it again.
I understood it perfectly well. But what is more complicated to change/add...

1) Changing charm animal into seperate skills to charm different animals, connecting those individual skills to those animals, adding that new kill trainer, trying to put restrictions in like how many and what types.

2) Keeping charm animal as one skill and not changing it, and then changing the pet trainer NPC to store pets and adding some extra buttons to get access to them and put them into storage.

The first option means you have to keep all you're pets connected to you at one time and all their information live on your character, because their stored in your skill set at individual skills. They might conflict and the system wont know which one to display.

Unlike leaving charm animal as it is, and simply using the NPC to change pets and to connect one animal to you at one time (Or I assume that is how it would work, im not an expert)!

The mechanism to remove a pet from you already exists inside inside that NPCs functionality, so its alot easier to add other functionality to it, then to create a whole new skill. This means we're giving the pet trainer NPCs a fully purpose to exist.

If we added the first opion we might aswell just remove those pet trainer NPCs and add a "delete pet" button next to the "charmed wolf" (for example) skill in your list.

I just think the NPCs should have all that functionaliy, because they already exist and they are intended to handle all aspects of pet handling.

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

all i can say is /signed

Chthon

Grotto Attendant

Join Date: Apr 2007

/Signed.

This is an old suggestion, but a good one.

Two forms it's had before that are worth thinking about:

1. A "Stablemaster" NPC. The NPC will hold up to X pets for you and you can "check in" your current pet in order to "check out" another. (If a-net really wants to save space in the DB, they can limit it to level 20 pets and not save names on inactive pets; that should get the space per pet down to a measly 1 byte.)

2. "Pets as skills." Charm animal is changed to work like a signet of capture. If you were to capture a white moa, for example, the "charm animal" skill would change to something like "Animal Companion: Lvl 5 Unevolved White Moa," with a different icon and description. Equipping the "Animal Companion:X" skill would equip that particular pet for you. You could buy multiple copies of charm animal, just like signet of capture, to capture multiple pets.