When are we going to be able to tame more then one pet?
freekedoutfish
--I actually thought they had added this until I gave my imperial pheonix to a pet trainer and lost it for good. Thankfully I was getting the rainbow one instead, so its not all bad.--
So when are we going to be able to tame more then one pet?
We already have a system to give festival hats to an NPC to hold them, so why not have a similar/identical system for pets?
We just need to tweak the pet trainer NPCs to hold our pets (instead of giving them away to the circus or what ever they do with them). Then we can have an option to choose between which one we use when we equip charm animal.
Its so simple I cant see why it isnt in play!
I cant see any balance issues because you can only use one pet at a time, and you need to speak to the NPC (and possible pay a small fee) to swap between them.
The only restrictions being a limit on how many we can store at one time, and only being able to store one of each pet.
And allow us to have individual names for them all! It can take a few days to evolve a pet, so its not really nice to have to start again each time.
I cant see it being that hard to add! Maybe also have a tiny icon in on screen to display with pet you have equipped. Obviously only if you have ranger and charm-animal equipped.
For instance a pheonix icon if its the pheonix, or a wolf icon if its the wolf!
So when are we going to be able to tame more then one pet?
We already have a system to give festival hats to an NPC to hold them, so why not have a similar/identical system for pets?
We just need to tweak the pet trainer NPCs to hold our pets (instead of giving them away to the circus or what ever they do with them). Then we can have an option to choose between which one we use when we equip charm animal.
Its so simple I cant see why it isnt in play!
I cant see any balance issues because you can only use one pet at a time, and you need to speak to the NPC (and possible pay a small fee) to swap between them.
The only restrictions being a limit on how many we can store at one time, and only being able to store one of each pet.
And allow us to have individual names for them all! It can take a few days to evolve a pet, so its not really nice to have to start again each time.
I cant see it being that hard to add! Maybe also have a tiny icon in on screen to display with pet you have equipped. Obviously only if you have ranger and charm-animal equipped.
For instance a pheonix icon if its the pheonix, or a wolf icon if its the wolf!
Tr33zon
Hmmm, it could be a nice idea as it would allow for switching between different pet traits (ie. Dire, Hearty, etc etc).
I say /signed for now.
I say /signed for now.
Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.
Then when you charm an animal the skill changes to 'charmed X'.
That way you just drag 'charmed X' into your bar to bring that type of animal.
freekedoutfish
Quote:
Originally Posted by Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'. That way you just drag 'charmed X' into your bar to bring that type of animal. |
We just need pet trainer NPCs to keep our pets, instead of giving them away.
Redfeather1975
The same place a regular charmed animal is when it's not on the bar!
I don't know! It's magic land.
Big pockets. Yup.
How about this. When you first go outside you don't have an animal, but when you click the Charm Animal skill icon a window shows up to choose from what you've charmed so far. And you pick one to appear.
If you don't have an animal out and you have a charmable creature targeted, then clicking the icon charms the animal.
I think the problem is now that GW2 production is well under way only Tony the Janitor and his cousin Gary are around to implement new things into the game. Tony and Gary probably don't have much experience with adding all fancy stuff.
I don't know! It's magic land.
Big pockets. Yup.
How about this. When you first go outside you don't have an animal, but when you click the Charm Animal skill icon a window shows up to choose from what you've charmed so far. And you pick one to appear.
If you don't have an animal out and you have a charmable creature targeted, then clicking the icon charms the animal.
I think the problem is now that GW2 production is well under way only Tony the Janitor and his cousin Gary are around to implement new things into the game. Tony and Gary probably don't have much experience with adding all fancy stuff.
Lil Mystique
/signed
There are so many cute pets to be tamed, I'd like to be able to choose from a variety as my mood suits me
There are so many cute pets to be tamed, I'd like to be able to choose from a variety as my mood suits me
Big_Iron
/signed
I like choices...
I like choices...
Saraphim
Well I /signed the 'stables for pets' thread, so I'd support this as well.
I'd like to tame a hyena for my ranger, but don't want to lose the white tiger and if the option isn't there I'll stay faithful to him.My ele would rather like to charm her rainbow phoenix, but there's no way I'm getting rid of her dire tiger for it.
So
/signed even if it's just 'visit the tamer and choose from your tamed pets available.
I'd like to tame a hyena for my ranger, but don't want to lose the white tiger and if the option isn't there I'll stay faithful to him.My ele would rather like to charm her rainbow phoenix, but there's no way I'm getting rid of her dire tiger for it.
So
/signed even if it's just 'visit the tamer and choose from your tamed pets available.
Lady Ana Stacia
/signed
Would be a nice way to be able to charm multiple pets, too many cute one's out there to choose!
Would be a nice way to be able to charm multiple pets, too many cute one's out there to choose!
SeraCombi
Quote:
Originally Posted by Redfeather1975
The same place a regular charmed animal is when it's not on the bar!
I don't know! It's magic land. Big pockets. Yup. How about this. When you first go outside you don't have an animal, but when you click the Charm Animal skill icon a window shows up to choose from what you've charmed so far. And you pick one to appear. If you don't have an animal out and you have a charmable creature targeted, then clicking the icon charms the animal. I think the problem is now that GW2 production is well under way only Tony the Janitor and his cousin Gary are around to implement new things into the game. Tony and Gary probably don't have much experience with adding all fancy stuff. |
Linksys
Would be nice to have a hold of both a dire black widow and a rainbow phoenix. I'd like to be able to switch to the phoenix, then back to the widow without having to go and cap the thing in the UW.
flipfly2004
/signed
id like to switch from my spider, to my black moa, and to my crow ^^
id like to switch from my spider, to my black moa, and to my crow ^^
Achilles Antony
I don't see this happening at this point. Wait for GW2 I guess.
SotiCoto
Ok.... let us see here...
What are the real differences between different pets?
#1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure.
#2. Damage types. One Piercing, one Slashing... ok.
#3. ....... Asthetics.
Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing.
I mean I'd like it too.... but it isn't going to happen.
What are the real differences between different pets?
#1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure.
#2. Damage types. One Piercing, one Slashing... ok.
#3. ....... Asthetics.
Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing.
I mean I'd like it too.... but it isn't going to happen.
freekedoutfish
Quote:
Originally Posted by Achilles Antony
I don't see this happening at this point. Wait for GW2 I guess.
|
It shouldnt require anymore then adding a few more rows to a characters information in the database under pet1, pet2, pet3, etc, etc! Then adding a few button choices to the dialect at the pet trainers.
1. "Please hold this pet for me."
2. "Let me see all the pets you are holding for me."
3 ."I would like to take my [enter pet name] from you and give you my [enter pet name] in its place."
I cant see that being hard to do in a 2 year span! I think I did smaller tasks, which took less time when I was developing software on my placement for Uni.
Quote:
Originally Posted by SotiCoto
Ok.... let us see here...
.... |
Ive tended to stick to pheonix's because im an ele, and it goes with that look.
But in this 2 year gap im bound to get bored with my rainbow pheonix (if I ever use it), but I dont want to completely loose it if I get bored with it. I think capturing pets and training them up would be a nice thing to do to fill that time. There are quite a few to get and some are harder then others.
It wouldnt impact anything, but it would satisfy the 100s of players who like pets.
I cant see a bad side to it.
Divinitys Creature
/signed
Also, please shrink the size of rainbow phoenixes, they troll my screen in PvP.
Also, please shrink the size of rainbow phoenixes, they troll my screen in PvP.
SotiCoto
Quote:
Originally Posted by Divinitys Creature
Also, please shirink the size of rainbow phoenixes, they troll my screen in PvP.
|
Once I've completed Gwen, my Sin is capping himself one brightly feathered Gojira-bird.
[ Note: I got "People Know Me" with my Elonian Skill Hunter and Legendary Skill Hunter titles last night! ]
freekedoutfish
Quote:
Originally Posted by SotiCoto
/notsigned to that.
Once I've completed Gwen, my Sin is capping himself one brightly feathered Gojira-bird. [ Note: I got "People Know Me" with my Elonian Skill Hunter and Legendary Skill Hunter titles last night! ] |
SotiCoto
Quote:
Originally Posted by freekedoutfish
It is very big I warn you!!! Mines lvl19 and im expecting an even bigger jump in size once its lvl20.
|
It looks like it could pick up Zhed and fly away with him to feed to its chicks.
THAT was the moment I decided I had to have one, even if I never use it (my main is Assassin FFS)...
Then I went to the Hall of Monuments... found it wasn't there... and realised that I still needed to get the remaining Charr Homelands side of GW:EN out of the way.... and the endgame...
Robin_Anadri
I've wanted this for years, but I'm fairly pessimistic that they'll add it. The model for keeping character information probably has one and only one pet slot designated, probably something like HaveAPet, PetType, PetLevel, PetEvolution, PetName.
I can't see them making a fundamental change to character data storage to implement a pet stable, as wonderful as that would be.
I can't see them making a fundamental change to character data storage to implement a pet stable, as wonderful as that would be.
J Marion
I would love to have the choice of which pet to take with me while slaying.
Whisper Evenstar
/signed
Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime
Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime
EinherjarMx
Quote:
Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.
|
it would be really nice, I don't want to give away my dire spider to the tamer, but I also would like to get an aggresive Hyena or a huge market rat XD
/signed
SotiCoto
Quote:
Originally Posted by Whisper Evenstar
/signed
Per other suggestions I have made about armor, weapons, minis, why not store them in the hero monument in HoM where you can go switch/store/retrieve anytime |
prism2525
I doubt we'll see multiple pets in GW1. GW2 is possbile but i doubt Anet will "waste" time on such a relatively small thing.
HawkofStorms
Quote:
Originally Posted by SotiCoto
Ok.... let us see here...
What are the real differences between different pets? #1. Evolution type. One Dire Pet, one Elder, one Hearty... Sure. #2. Damage types. One Piercing, one Slashing... ok. #3. ....... Asthetics. Honestly... the difference between pets aside from appearance is minimal at best, and I don't know anyone who regularly wants to change between using Dire and Hearty pets.... So while you might get attached to one pet but want to use another for a while, I very much doubt there is enough cause for it for A-Net to implement such a thing. I mean I'd like it too.... but it isn't going to happen. |
/notsigned Not really needed.
Painbringer
Great Idea /signed
Would be nice to have a bear then a wolf then a bird then a tiger then a crab then a stalker then a pig then a croc Maybe a mini HIPPO
It would be awesome
Also add some henchmen to the Underworld to so I can solo my own widow
Would be nice to have a bear then a wolf then a bird then a tiger then a crab then a stalker then a pig then a croc Maybe a mini HIPPO
It would be awesome
Also add some henchmen to the Underworld to so I can solo my own widow
SotiCoto
Quote:
Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
|
... Not. ¬_¬
Marth Reynolds
/signed i already miss my faithfull crane
legendel
/signed, got my vote, the more pets the better the choice
william1975
/signed i want to charm and level all possible pets, and i like redfeathers idea too
Esan
Quote:
Originally Posted by Painbringer
Also add some henchmen to the Underworld to so I can solo my own widow
|
darkdreamr
When? Probably the same time they add an auction house and a way for you to see how armor looks on you before you buy it.
Then again in WoW, the pets had their own skill bars and were actually more like Heroes. In GW there's really no uniqueness besides the evolved personality and the skin.
Then again in WoW, the pets had their own skill bars and were actually more like Heroes. In GW there's really no uniqueness besides the evolved personality and the skin.
Sleeper Service
Quote:
Originally Posted by Redfeather1975
Someone suggested once skill trainers sell charm animal skills that you can buy mulitples of like signet of captures.
Then when you charm an animal the skill changes to 'charmed X'. That way you just drag 'charmed X' into your bar to bring that type of animal. |
Saraphim
Quote:
Originally Posted by SotiCoto
Then I went to the Hall of Monuments... found it wasn't there... and realised that I still needed to get the remaining Charr Homelands side of GW:EN out of the way.... and the endgame...
|
Achilles Antony
Quote:
Originally Posted by freekedoutfish
If you look at this in sense of time, Anet is going to have 2 years before GWs2! That leaves 2 years to basically add a very simple feature to existing NPCs.
It shouldnt require anymore then adding a few more rows to a characters information in the database under pet1, pet2, pet3, etc, etc! Then adding a few button choices to the dialect at the pet trainers. 1. "Please hold this pet for me." 2. "Let me see all the pets you are holding for me." 3 ."I would like to take my [enter pet name] from you and give you my [enter pet name] in its place." I cant see that being hard to do in a 2 year span! I think I did smaller tasks, which took less time when I was developing software on my placement for Uni. |
I'd personally love new features like this... hopefully Anet proves me wrong and does a lot to GW over the next 2 years. I'm just not seeing it happening at this point, that's all.
Darksun
Quote:
Originally Posted by freekedoutfish
The issue there is, where are these creatures being stored while you dont use them? That idea just seems alot more complicated then changing what already exists.
We just need pet trainer NPCs to keep our pets, instead of giving them away. |
freekedoutfish
Quote:
Originally Posted by Darksun
I don't think you understood Red's post. Read it again.
|
1) Changing charm animal into seperate skills to charm different animals, connecting those individual skills to those animals, adding that new kill trainer, trying to put restrictions in like how many and what types.
2) Keeping charm animal as one skill and not changing it, and then changing the pet trainer NPC to store pets and adding some extra buttons to get access to them and put them into storage.
The first option means you have to keep all you're pets connected to you at one time and all their information live on your character, because their stored in your skill set at individual skills. They might conflict and the system wont know which one to display.
Unlike leaving charm animal as it is, and simply using the NPC to change pets and to connect one animal to you at one time (Or I assume that is how it would work, im not an expert)!
The mechanism to remove a pet from you already exists inside inside that NPCs functionality, so its alot easier to add other functionality to it, then to create a whole new skill. This means we're giving the pet trainer NPCs a fully purpose to exist.
If we added the first opion we might aswell just remove those pet trainer NPCs and add a "delete pet" button next to the "charmed wolf" (for example) skill in your list.
I just think the NPCs should have all that functionaliy, because they already exist and they are intended to handle all aspects of pet handling.
redant751
all i can say is /signed
Chthon
/Signed.
This is an old suggestion, but a good one.
Two forms it's had before that are worth thinking about:
1. A "Stablemaster" NPC. The NPC will hold up to X pets for you and you can "check in" your current pet in order to "check out" another. (If a-net really wants to save space in the DB, they can limit it to level 20 pets and not save names on inactive pets; that should get the space per pet down to a measly 1 byte.)
2. "Pets as skills." Charm animal is changed to work like a signet of capture. If you were to capture a white moa, for example, the "charm animal" skill would change to something like "Animal Companion: Lvl 5 Unevolved White Moa," with a different icon and description. Equipping the "Animal Companion:X" skill would equip that particular pet for you. You could buy multiple copies of charm animal, just like signet of capture, to capture multiple pets.
This is an old suggestion, but a good one.
Two forms it's had before that are worth thinking about:
1. A "Stablemaster" NPC. The NPC will hold up to X pets for you and you can "check in" your current pet in order to "check out" another. (If a-net really wants to save space in the DB, they can limit it to level 20 pets and not save names on inactive pets; that should get the space per pet down to a measly 1 byte.)
2. "Pets as skills." Charm animal is changed to work like a signet of capture. If you were to capture a white moa, for example, the "charm animal" skill would change to something like "Animal Companion: Lvl 5 Unevolved White Moa," with a different icon and description. Equipping the "Animal Companion:X" skill would equip that particular pet for you. You could buy multiple copies of charm animal, just like signet of capture, to capture multiple pets.