PC check on x19 GOLD items pls. :)

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wicca489
wicca489
Krytan Explorer
#1
Hey all, i need a PC on these following items: (x19 of them!!!)
ty

1. Sundering composite shortbow:
Piercing Dmg: 15-28 (req.9 mark)
Armor pen. 20%(Chance 20%)
Inscript: Too much info
Damg +15% (vs.Hexed Foes)

2. Ebon Duskblade Scythe of Fortitude:
Earth Dmg: 9-41 (req. 9 Scythe)
Inscript: Dont fear the reaper
Dmg +20% (While hexed)
Health +21

3. Fiery Muursat Hammer of defense
Fire Dmg: 19-35 (req. 9 Hammer)
Armor +5

4. Wooden Longbow of Shelter
Piercing Dmg 14-27 (req. 13 Mark)
Inscrip Brains over brawns
Dmg +14%
Energy -5
Armor +5 (vs. Physical dmg)

5.Sundering Ceremonial Daggers of Defense
Piercing Dng 7-17 (req. 10 Dagger)
Damage +15% (While health is above 50%)
Armor Penetration +20% (Chance 19%)
Armor +5

6. Hale Holy Staff of Healing Prayers
HSR 20%
Energy 10%
Fire Dmg 11-22 (req. 13 Divine)
Halves Casting time Smite (19%)
Health +29
Healing Prayers +1 (19%)

7. Insightful Primitive Staff of Enchanting
HSR 20%
Energy +10
Earth Dmg: 11-22 (req. 10 communing)
Energy +5
Enchant last 19% longer
Inscrip: Dont fear the reaper
Dmg: +19% (while hexed)

8. Insightful Holy Branch of Shelter
HSR 20%
Energy +10
Fire Dmg 11-22 (req. 9 divine)
Halves casting time of spells (10%)
Energy +5
Armor +7 (vs. Physical dmg)

9. Insightful Dragon Spire Staff of Enchanting
HSR 20%
Energy +10
Chaos Dmg 11-22 (req. 9 inspiration)
Energy +5
Inscrip: Aptitude not attitude
Halves casting time of magic spells (19%)
Enchant last 20% longer

10. Defensive Air Staff of Fortitude
HSR 20%
Energy +10
Lightning dmg 11-22 (req. 9 air)
Halves caasting time water mag. 19%
Armor +5
Health +30

11. Furious Battlepick of Fortitude
Piercing dmg 6-28 (req. 12 Axe)
Double adrenaline on hit (19%)
HP +29

12. Hale Shadow staff of deathbane
HSR 20%
Energy +10
Lightning dmg 11-22 (req. 13 communing)
Halves casting time of of spells (9%)
+29 HP
Dmg +20% (vs.undead)

13. Chromium Shards of Dagger Mastery
Piercing Dmg 7-17 (req. 13 Dagger)
Dagger Mastery +1 ( 20% while skill)

14. Zealous Recurve Bow of Defense
Piercing Dmg 15-28 (req 10 Mark)
Dmg 19% (while hexed)
Energy gained on hit +1
Engy regen -1
Armor +5

15.Insightful inscribed staff of fortitude
HSR 20%
Energy +10
Chaos Dmg 11-22 (req 12 Domination)
Halves cast time of inspiration (20%)
Energy +5
+29 HP

16. Sundering Foehammer of Defense
Blunt dmg 16-30 (req. 11 Hammer)
Energy +5
Armor Pen 20% (Chance 19%)
Armor +5

17. Air Staff of fortitude
HSR 20%
Energy +10
Lightning Dmg 11-22 (req. 12 air)
Halves cast time of spells 10%
+29 HP

18. Insightful Inscribed staff of Charrslaying
HSR 20%
Energy +10
Chaos dmg 11-22 (req 12 Domination)
Reduces poison duration 20%
Energy +5
Dmg +20% (vs Charr)

19. Defensive Holy Staff of Fortitude
HSR 20%
Energy +10
Fire dmg 11-22 (req. 12 Divine)
Reduces deep wound (20%)
Armor _5
+29 HP

To anyone who went through this entire list... thank you!
jackie
jackie
/retired
#2
1. 3k-5k/salvage for mods
2. ~5k imo
3. Merch, no inherent dmg mod
4. Merch
5. ~5k
6. Merch
7. ~5k-10k
8. ~10k imo
9. ~15k-20k imo
10. Salvage +30HP
11. Merch
12. Merch
13. Merch
14. Salvage zealous
15. ~5k
16. Merch
17. Plat or two, depends bit from the skin
18. Salvage +5nrg
19. Merch
G
Gamblor
Krytan Explorer
#3
1. salvage 20/20, bow is maybe worth 1-2k nothing special
2. salvage the ebon mod, a lot of dervs players wanting these. scythe isn't a wanted skin, under 5k.
3. no inherent mod, merch.
4. merch, high req and common skin.
5. don't know daggers
6. i would merch
7. not sure, maybe ~5k
8. ~5-10k
9. 5-10k, seen these sell for pretty cheap
10. salvage or merch
11. merch
12. 1-2k or merch, should merch don't waste your time
13. merch, no inher mod and high req.
14. salvage, merch
15. can maybe a 1-2k for it or merch.
16. merch, not maxed dmg
17. depends on skin. If it's the one that looks like the air wand a few k. the other two are more can sell for 10k maybe higher or lower depending on buyers.
18. salvage then merch
19. merch.