ty
1. Sundering composite shortbow:
Piercing Dmg: 15-28 (req.9 mark)
Armor pen. 20%(Chance 20%)
Inscript: Too much info
Damg +15% (vs.Hexed Foes)
2. Ebon Duskblade Scythe of Fortitude:
Earth Dmg: 9-41 (req. 9 Scythe)
Inscript: Dont fear the reaper
Dmg +20% (While hexed)
Health +21
3. Fiery Muursat Hammer of defense
Fire Dmg: 19-35 (req. 9 Hammer)
Armor +5
4. Wooden Longbow of Shelter
Piercing Dmg 14-27 (req. 13 Mark)
Inscrip Brains over brawns
Dmg +14%
Energy -5
Armor +5 (vs. Physical dmg)
5.Sundering Ceremonial Daggers of Defense
Piercing Dng 7-17 (req. 10 Dagger)
Damage +15% (While health is above 50%)
Armor Penetration +20% (Chance 19%)
Armor +5
6. Hale Holy Staff of Healing Prayers
HSR 20%
Energy 10%
Fire Dmg 11-22 (req. 13 Divine)
Halves Casting time Smite (19%)
Health +29
Healing Prayers +1 (19%)
7. Insightful Primitive Staff of Enchanting
HSR 20%
Energy +10
Earth Dmg: 11-22 (req. 10 communing)
Energy +5
Enchant last 19% longer
Inscrip: Dont fear the reaper
Dmg: +19% (while hexed)
8. Insightful Holy Branch of Shelter
HSR 20%
Energy +10
Fire Dmg 11-22 (req. 9 divine)
Halves casting time of spells (10%)
Energy +5
Armor +7 (vs. Physical dmg)
9. Insightful Dragon Spire Staff of Enchanting
HSR 20%
Energy +10
Chaos Dmg 11-22 (req. 9 inspiration)
Energy +5
Inscrip: Aptitude not attitude
Halves casting time of magic spells (19%)
Enchant last 20% longer
10. Defensive Air Staff of Fortitude
HSR 20%
Energy +10
Lightning dmg 11-22 (req. 9 air)
Halves caasting time water mag. 19%
Armor +5
Health +30
11. Furious Battlepick of Fortitude
Piercing dmg 6-28 (req. 12 Axe)
Double adrenaline on hit (19%)
HP +29
12. Hale Shadow staff of deathbane
HSR 20%
Energy +10
Lightning dmg 11-22 (req. 13 communing)
Halves casting time of of spells (9%)
+29 HP
Dmg +20% (vs.undead)
13. Chromium Shards of Dagger Mastery
Piercing Dmg 7-17 (req. 13 Dagger)
Dagger Mastery +1 ( 20% while skill)
14. Zealous Recurve Bow of Defense
Piercing Dmg 15-28 (req 10 Mark)
Dmg 19% (while hexed)
Energy gained on hit +1
Engy regen -1
Armor +5
15.Insightful inscribed staff of fortitude
HSR 20%
Energy +10
Chaos Dmg 11-22 (req 12 Domination)
Halves cast time of inspiration (20%)
Energy +5
+29 HP
16. Sundering Foehammer of Defense
Blunt dmg 16-30 (req. 11 Hammer)
Energy +5
Armor Pen 20% (Chance 19%)
Armor +5
17. Air Staff of fortitude
HSR 20%
Energy +10
Lightning Dmg 11-22 (req. 12 air)
Halves cast time of spells 10%
+29 HP
18. Insightful Inscribed staff of Charrslaying
HSR 20%
Energy +10
Chaos dmg 11-22 (req 12 Domination)
Reduces poison duration 20%
Energy +5
Dmg +20% (vs Charr)
19. Defensive Holy Staff of Fortitude
HSR 20%
Energy +10
Fire dmg 11-22 (req. 12 Divine)
Reduces deep wound (20%)
Armor _5
+29 HP
To anyone who went through this entire list... thank you!

