You're worthless

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by dont feel no pain
I think you mean you want gw2 to be more balanced than gw1, probably more balanced, but it'll never perfect.
I believe they will get it right this time for GW2 as it is unforunate for us in GW.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by Fitz Rinley
My political position is so much more complicated than the elementary text book crap you quote as to leave it behind. The age of the Robber Barrons fell to the 4th political realignment for a reason - it rellied too heavily on simplistic ideas of the march of history to the drum of Social Darwinism. That is the underpinning of and flaw of your entire argument. Social Darwinism fails because effectiveness is rarely passed from generation to generation in a meaningful form, and the efficiencies established in the lore of one generation are useless to the emergencies of the next.

I do not sound "sophisticated" because I am a liar. I express what immediately comes to mind, and only that which is natural to my experience. You do not see false colored thinking in my penmanship.

You are historically inaccurate to say that capitalism and capitalization have endured over the centuries, for together in their present form they are young only. And in previous occurences, separate from one another while other venues ruled or policies of religion and state altered, they have not existed in their current form. But as to the idea the effort and time are one and the same you should look to the origin of money in the West Coast of Africa. Where people originated currency as a way of appeasing that part of another's time/soul that went into an object during its making. For their word for time and soul is the same. And they treat religiously the ideal that one's effort/labor imparts into the product a portion of one's time/soul. And so the receiver of that product must make a payment/sacrifice to it in order to avoid being cursed.

The problem for impoverishment in the second world nations is one of perception of obligation. Any system will work if the people in it will make it work. The military system is a communistic system by nature, and one that is dictatorial. Community over emphasized leads to the quelling of individual initiative. It must be the obligation of the individuals to counter-balance that in their own daily effort, because the systemic energy is once sided. The West, and specifically my nation - the United States, has emphasized individuality and anti-community rhetoric to the point of nearly decimating all community and creating a base anti-society society (hence the Libertarian Movement as its fullest expression). Only by making up the difference, and people working at being neighbors, in neighborhoods, in the social structures which are inate to our species, can that imbalance be dealt with and energies not arise which will result in the end of my nation. That one should put forth effort to attain merrit is not new, and in fact is a common characteristic shared by our cousins Pan trog. We have not questioned that merit be a factor in attainment, but that those who seek extra-ordinary risk for the sake of extra-ordinary risk then undermine the value of their action by seeking rewards setting themselves apart from - and superior in soul to, their fellows. If the action is not suficient to the merit then bribery does not make it justified.
Idealism < Common sense.

Greater work = Greater reward
Less work = Less reward

Again, you are reiterating communism.
I have no argument. Common sense is part of the innate and universal caldera of knowledge, the "gifts of birth". I'm simply appealing to the rational thinking that's probably stowed away somewhere in you covered by deceits, lies, and misinformation.

Kahlindra

Kahlindra

Frost Gate Guardian

Join Date: May 2006

England

Anthems to the Welkin at [Dusk]. 2 man guilds are king.

N/Me

Quote:
Originally Posted by Fitz Rinley
And ofcourse now, if it is not a Destroyer weapon then it means nothing. And there isn't a single Destroyer weapon I find entertaining for any reason other than to put it in the HoM and then hope I can throw it away so I can have space in my inventory.
I'm just so curious as to whom these values belong to- why are destroyer weps the only things that matter? Do you simply mean by game logic, i.e. they are the most 'elite' thing because you can display them in HoM? If you don't find them entertaining, and a large part of the player base doesn't either, then why do they obliterate the meaning of every other possession? I think they look pretty stupid, so I'm not going to fuss over them. Other people really like them. Good for them.

I'm trying to discover why the game is completely unenjoyable without something that the game or the market defines as desirable.... Your point about wanting a sickle makes sense, but this point seems arbitrary.

CyberNigma

Jungle Guide

Join Date: Jan 2006

San Antonio, TX

W/R

Quote:
Originally Posted by lutz
Idealism < Common sense.

Greater work = Greater reward
Less work = Less reward
I'm not picking a side here but that's wrong. In the real world smarter work, not greater pays off. There are many people that work very hard for minimum wage whereas some guy that's gets lucky or plays it smart makes a ton of money.

Bowstring Badass

Bowstring Badass

Forge Runner

Join Date: Nov 2005

Character selection screen figuring what I want to play...

Purple Lingerie - :D

Quote:
Originally Posted by Darksun
Sorry, but there are WAY too many max collectors/merch items to say that you "need" a 100k item.
Agreed stupid people not crafting the dwarven axe in eotn because "IT ISNT A GOLD ITEM"...

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Quote:
Originally Posted by Fitz Rinley
My political position is so much more complicated than the elementary text book crap you quote as to leave it behind. The age of the Robber Barrons fell to the 4th political realignment for a reason - it rellied too heavily on simplistic ideas of the march of history to the drum of Social Darwinism. That is the underpinning of and flaw of your entire argument. Social Darwinism fails because effectiveness is rarely passed from generation to generation in a meaningful form, and the efficiencies established in the lore of one generation are useless to the emergencies of the next.

I do not sound "sophisticated" because I am a liar. I express what immediately comes to mind, and only that which is natural to my experience. You do not see false colored thinking in my penmanship.

You are historically inaccurate to say that capitalism and capitalization have endured over the centuries, for together in their present form they are young only. And in previous occurences, separate from one another while other venues ruled or policies of religion and state altered, they have not existed in their current form. But as to the idea the effort and time are one and the same you should look to the origin of money in the West Coast of Africa. Where people originated currency as a way of appeasing that part of another's time/soul that went into an object during its making. For their word for time and soul is the same. And they treat religiously the ideal that one's effort/labor imparts into the product a portion of one's time/soul. And so the receiver of that product must make a payment/sacrifice to it in order to avoid being cursed.

The problem for impoverishment in the second world nations is one of perception of obligation. Any system will work if the people in it will make it work. The military system is a communistic system by nature, and one that is dictatorial. Community over emphasized leads to the quelling of individual initiative. It must be the obligation of the individuals to counter-balance that in their own daily effort, because the systemic energy is once sided. The West, and specifically my nation - the United States, has emphasized individuality and anti-community rhetoric to the point of nearly decimating all community and creating a base anti-society society (hence the Libertarian Movement as its fullest expression). Only by making up the difference, and people working at being neighbors, in neighborhoods, in the social structures which are inate to our species, can that imbalance be dealt with and energies not arise which will result in the end of my nation. That one should put forth effort to attain merrit is not new, and in fact is a common characteristic shared by our cousins Pan trog. We have not questioned that merit be a factor in attainment, but that those who seek extra-ordinary risk for the sake of extra-ordinary risk then undermine the value of their action by seeking rewards setting themselves apart from - and superior in soul to, their fellows. If the action is not suficient to the merit then bribery does not make it justified.
HOLD ON!! When did this thread switch from QQ'ing about bad drops to the merits/problems with communism?!?! I MEAN GROW UP please... it seems that this thread has gotten just a little bit off track.

Anyways, you have over 3500 hours of play time... YOU ARE NOT A CASUAL GAMER. Please do not try and hide behind the "casual" status to claim that the game is biased against you. I am not even over 1000 hours and I like to think that I am more than casual. I have had about the same luck with drops as you have (which is to say... nada) and I simply go out and play more until I get the money that I need to buy the things that I want. I still have Droks armour on my main char. I have all three campaigns and EotN, and more than enough to purchase a set of 15k armour for myself, but I do not because I like to hoarde money Again, functionality is for the casual gamer, rare skins are for the hardcore gamer.

I also disagree with the thoery that to farm is to be hardcore. When people say this, they are going from one extreme (casual) to the other (hardcore), with nothing in between. Farming is done for many reasons. Some people do it for money, and some do it for a challenge, and some do it because it is fun. The person who farms 20 minutes a day will never be a hardcore player in my eyes. If you detest farming and wouldn't be caught dead doing it, then rare skin weapons are not for you!

Also, as to the whole communism thing, to make a communitic MMO would be ummm, shall we say silly? Seriously, if we all had pheonixes, full obsidian armour, req 7 15^50 crystallines and Mini Pandas, would it really be that special? Communism is stated as the ideal society, but it always falls to human greed, and human greed is evident in spades in online games ( it wouldnt be fun to simply go through the story lines over and over again imho.) So I suggest that if what you are looking for is a game where you will never have to go the extra mile to get that leet-juice weapon, try Titan Quest, there is no shortage of gold in that game. For me, the staying power for GW (and all other RPG's for that mater) come from the thought of making your character(s) the best that they can be.

CALE

P.S. for anyone enjoying the political side of this thread, I suggest Atlas Shrugged, by Ayn Rand. Great book about Objectivism/Egoism

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

Quote:
Originally Posted by Fitz Rinley
My political position is so much more complicated than the elementary text book crap you quote as to leave it behind. The age of the Robber Barrons fell to the 4th political realignment for a reason - it rellied too heavily on simplistic ideas of the march of history to the drum of Social Darwinism. That is the underpinning of and flaw of your entire argument. Social Darwinism fails because effectiveness is rarely passed from generation to generation in a meaningful form, and the efficiencies established in the lore of one generation are useless to the emergencies of the next.

I do not sound "sophisticated" because I am a liar. I express what immediately comes to mind, and only that which is natural to my experience. You do not see false colored thinking in my penmanship.

You are historically inaccurate to say that capitalism and capitalization have endured over the centuries, for together in their present form they are young only. And in previous occurences, separate from one another while other venues ruled or policies of religion and state altered, they have not existed in their current form. But as to the idea the effort and time are one and the same you should look to the origin of money in the West Coast of Africa. Where people originated currency as a way of appeasing that part of another's time/soul that went into an object during its making. For their word for time and soul is the same. And they treat religiously the ideal that one's effort/labor imparts into the product a portion of one's time/soul. And so the receiver of that product must make a payment/sacrifice to it in order to avoid being cursed.

The problem for impoverishment in the second world nations is one of perception of obligation. Any system will work if the people in it will make it work. The military system is a communistic system by nature, and one that is dictatorial. Community over emphasized leads to the quelling of individual initiative. It must be the obligation of the individuals to counter-balance that in their own daily effort, because the systemic energy is once sided. The West, and specifically my nation - the United States, has emphasized individuality and anti-community rhetoric to the point of nearly decimating all community and creating a base anti-society society (hence the Libertarian Movement as its fullest expression). Only by making up the difference, and people working at being neighbors, in neighborhoods, in the social structures which are inate to our species, can that imbalance be dealt with and energies not arise which will result in the end of my nation. That one should put forth effort to attain merrit is not new, and in fact is a common characteristic shared by our cousins Pan trog. We have not questioned that merit be a factor in attainment, but that those who seek extra-ordinary risk for the sake of extra-ordinary risk then undermine the value of their action by seeking rewards setting themselves apart from - and superior in soul to, their fellows. If the action is not suficient to the merit then bribery does not make it justified.
You forget to mention (although my own economic ideals linger somewhere between the American fixed economy and lassez-faire) that this is a computer game. Where not everything applies. Where there are rules and limits to exchange.

And do you not deny, that someone should get what someone earns.

Nemo the Capitalist

Nemo the Capitalist

Desert Nomad

Join Date: Aug 2006

Trust me you dont want to know my Chasms of Despair

Zaishen Brotherhood

N/Me

Quote:
Originally Posted by MudBone
I have played since Propecies to GW:EN and have beat all 3 campaigns plus expansion (lots more able to do) and have NEVER gotten an uber drop , although I have gotten a few greens(nothing special) and perfect golds that I just salvaged the mods off of to sell/use. I'm sure it's because I have Henched(pre-NF) or Hero/Henched(post-NF) 90%+ of the quests/missions being the H/H share in the drops .
This said I have seen no difference in the quality of drops in Hard Mode other than the assorted profession Tomes and it being unrealistically hard in some areas .

at least u got a green 5000 hrs over 8 months and no greens only ectos :P

1 up and 2 down

1 up and 2 down

Wilds Pathfinder

Join Date: Mar 2007

Rt/

Quote:
Originally Posted by Fitz Rinley
A video game is about VIDEO. It is not that you are going to die it is that you are going to be the proper expression of the character when you do. The clothes make the man. If the character does not have the skins/appearance that make the entertainment for the player then that VIDEO game fails in the first and most basic category of VIDEO.
Video Game: An electronic or computerized game played by manipulating images on a video display or television screen.

MagmaRed

MagmaRed

Furnace Stoker

Join Date: Mar 2007

Our Crabs Know True [LOVE]

R/

Fitz... I have an idea. Join reality. You seem to live in a fantasy world, and play in what you want to be reality. You quoted me in your response, but failed to read what I had written. You also say you don't care about 'coolness', but you want specific looks for you characters. It may not be cool to other people, but you want those items because it is cool to you.

I think its GOOD that you want specific looks for your characters. I don't care one bit about WHY you want those looks. However, you want those looks handed to you, and although you may not agree with it, there is a reason those looks are not easy to get.

lutz

Jungle Guide

Join Date: Apr 2006

Battery Powered Best Friends [Vibe]

Me/

Quote:
Originally Posted by CyberNigma
I'm not picking a side here but that's wrong. In the real world smarter work, not greater pays off. There are many people that work very hard for minimum wage whereas some guy that's gets lucky or plays it smart makes a ton of money.
Greater, in the sense of more productive, and more meaningful, not more amount (not calculated in hours, etc, but rather meaning).

Str0b0

Desert Nomad

Join Date: Feb 2006

North Carolina

N/Me

Quote:
Originally Posted by Fitz Rinley
"cough up 100k plus 50 ecto "
Yeah right. I wish things still sold like that. The market ain't what it used to be buddy.


Oh and without quoting your whole rant about Robber Barons and Social Darwinism I would like to say one thing. The only reason Social Darwinism doesn't work is because we as human beings have eliminated the process of natural selection from our day to day lives. There was a time when people like you who are apparently unwilling to work for what they want were allowed to just sit without working until they starved to death. Unfortunately we "progressed" to the point where we coddled the weak and the deviant and said,"Poor baby,it's not your fault you can't function so we'll take care of you." Which is a humane but ultimately stupid way to go about things since it will eventually lead to the downfall of homo sapiens sapiens as a species. We'll continue to breed in weakness until eventually we're little more than ass scratching chimpanzees who play video games and still want stuff given to us for nothing.

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

This Game is like real life,you want Leet stuff you have to work for it.....
This thread this bores me I AM Out...

Oofus

Oofus

Forge Runner

Join Date: Feb 2006

I could tell you, but then I'd have to kill you.

Cold Hard [CASH]

Wow, after all the changes ANet has made over the last few months, making max, gold, once rare skins, inscribable and so incredibly common and easy to get that 99% of all GW items are virtually worthless, and making damned near every skin available as a collector or green item with every possible combination of mods, there are STILL people crying that they want MORE handed to them for little to no effort. It never friggin end with some people. Almost everything in this game is so close to free it’s ridiculous, you people were given everything you wanted, at the expense of a large group of people who have lost a considerable amount of what they considered fun about this game, and you STILL WANT MORE. Amazing!

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

If it was a case that people playing in Hard Mode were able to get items that were better stats or higher armour then there may be a point to the OP.

However seeing as the game is designed to allow everyone to get to level 20 quickly, everyone have the same armour stats for their profession quickly, and everyone to have access to same stat weapons pretty early in the game, how can anyone complain that the casual player is hard done by?

Rare drops are rare, and expensive, however they have the same stats as any other weapon, and sometimes are not even maxed out. Elite armour is no different to any other armour. The only difference between these items and the common oes is a pretty skin, sometimes, and the difficuty in getting them.

They don;t affect gameplay however, so why whine about the inabilty to get them? I play hard mode and normal and i really dont notice a difference in the loot when I'm out with H/H. I usually end up witht the same monetary value, abliet sometimes gettign the odd gold and chests are better.

Only the solo farmer will notice a massive diference.

GlassShardx

Ascalonian Squire

Join Date: Jul 2007

The simple fact that many people such as the OP need to realize is that the system is not perfect and there is no perfect RPG system. The OP wants items that suit how he thinks his character should look, but those items are in high demand, or are rare, so they cost gold, and he doesn't want to put in the time to get them himself or get the gold. Well yes, they could change the system, so every item was available from collectors, but then you're screwing over the other half of the population by removing any incentive to play after you beat a campaign. What would people do if they beat the game, and were handed every item they could possibly want with minimal effort? Would there be any real goals? What would the people who do play more then the casual gamer do? Farming for items is out, trying to obtain elite armor is out, farming for gold is out, all because all those things would be able to be done easily in a small amount of time in order to appease the casual players who want everything.

The system as it is is a great compromise and better solutiuon to the problems other games face. In other RPGs, the more time you put in, the better the items you get, and the easier the game becomes for you because of the increasing quality of the armor or items, which means casual players cannot accomplish alot of the game content because it is too hard to do without high quality items (For example, try Raiding or Pvping in WoW with white gear or stuff you buy from shops, you're at a huge disadvantage). GW compromises by making it so anyone, regardless of the amount of time you play can obtain the same functional level of equipment. For the people who do have more time to play and are more determined, there are rare skins and eye candy but in the end, everyone is on the same level. There is no real gap between casual and hardcore gamers because they're all capable of the same thing, the only differences are cosmetic, and even those cosmetic effects can be obtained with luck.

In the end though, complaining that hardcore gamers have an advantage and that you should have access to everything is just petty and childish. Its like complaining that the lottery is unfair because people who spend more time and money playing have better chances then people who spend minimal time or money. Get over it, that is simply how life is, there is no fair solution where everyone is happy.

Burning Blade

Burning Blade

Frost Gate Guardian

Join Date: Jun 2007

Syag

I don't see any problem with HM having better rare drops than NM. However, I want the freaking loot scaling lifted. Its the stupid thing that make PvE boring to death.

cthulhu reborn

cthulhu reborn

Wilds Pathfinder

Join Date: Jan 2007

the Netherlands

W/Mo

Loot has always been a problem in GW since you can get equal quality items in pretty much any colour.
I have a winged shield, def 16, inscribable, req 8 tactics....it's blue.

Greens are now so cheap (mostly thanks to solo farming as they rarely drop for you in party set up) that it's not worth it anymore to get your gold and mod it since the "rare'' skins are plentyful and mods relatively expensive.

A forgotten sword costs 10k...+30hp for a sword costs at least that.

But the point of the game makers was that everybody, including the most casual players can get a sword that is req9, 20/20, +30hp max damage and that is the case.
Finish NF or factions or GWEN and you can pick one ....whether it's the sword, bow or whatever.
Anybody can get max defence armour. But to get some of the items you need to invest more time into it.
I would think that is a pretty good set up. The whole idea is that casual players are not at a statistical disadvantage due to equipment and this is how it is.
You want a perfect item? You need 10k or less these days. With some quests and mission rewards that is a very achievable goal for casual gamers.

Beyond that it is unfair to whine about people who got something for some efforts that you did not put in.

iridescentfyre

iridescentfyre

Desert Nomad

Join Date: Mar 2006

W/

Quote:
Originally Posted by Fitz Rinley
I do not sound "sophisticated" because I am a liar. I express what immediately comes to mind, and only that which is natural to my experience. You do not see false colored thinking in my penmanship.
You don't sound sophisticated at all. You sound artificial, like you're speaking in an unnecessary stilted way to try to put yourself above everyone else. Don't pat yourself on the back so hard, you may break your spine.

No, the game does not owe you anything. You said you've played for 3,686 hours and haven't been able to buy armor you "like?"... that begs the question, just what the hell have you been doing all that time? Assuming you've been playing for exactly two years, that's over one-fifth of that time! You can make so many hundreds of platinum in that length of time just by playing the game. I want to call you lazy, but I cannot possibly imagine what you could've been doing instead in such a long time that has apparently earned you so little money.

Messy

Messy

huh?

Join Date: Jun 2005

Follow the rainbow, make a left and voila

Guildless

R/

Quote:
Originally Posted by Fitz Rinley
One of the problems I have with the Loot Scaling and all decent drops shipped to Hard Mode and Elite Areas breaks the promise GW is supposed to also be for casual gamers. Hard Mode/Elite players are supposed to be playing Hard Mode and Elite areas because they want something challenging - not because they want to define themselves as worth more than casual players. Nor should hard mode/elite players be holding highend items in ransom from casual players saying, "cough up 100k plus 50 ecto or your just not worthy of my effort."
GW is for casual players as well as for those not-so-casual.

Don't make assumptions about how and why HM/Elite players are supposed to be playing hard mode. Some play for the challenge, some play for the thrill, many play for the drops. I have played GW for many hours, I am comfortable with HM, I don't consider myself an Elite player, that's just a snob term. Am I holding elite weapons? yes!! All the hours I have put in the game have resulted in some very nice drops.

Quote:
Originally Posted by Fitz Rinley
except my Leg Surv and my LDoA condidates who I only play when I feel like being board to death with the stupidity required for those titles).
if it's stupid.... why are you doing it???? Why put yourself through such torture to achieve a cyber title which basically is some little pixels on your screen spelling a couple of words?

Quote:
Originally Posted by Fitz Rinley
But those who want to casually play the game should never have been punished because they did not want to play hard mode.
who punished you??? Is somebody there forcing you to turn your computer on, open GW, play this game, go after stupid titles, and they punish you because you don't want to click on HM? My advise is, when they are not looking, close the game and try something else.

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Fitz,

You are not a casual player - you have roughly twice the amount of play time I do logged in, and I have some achievements to my name, and probably 12x the gold.

Stop with the casual player garbage, the politico-social theory, and stop with this "ANet is killing us."

There's enough people running around with EotN high end crap so that you should know:

People aren't having that difficult of a time making money.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Its a sad trueth but today people want everything faster and easier than people used to. The world has changed, and the video game world is racing to catch up.

In the good old days(ie before sorrows furnace update) I could go week's between seeing a single Crystaline sword for sale at any price. Now I could probably WTB in 3 or 4 cities and get one with ease.

It used to be players went MONTHS without finding a gold drop or a max weapon in Tyria, now I get one every time I log on.

Granted that GW:EN and Prophicies are now where equal in scale, that being said however in the same length of time that GW:EN has been out I would guess that fewer than 100 Crystiline swords or max gold Fellblades had been found in prophicies. Yet there was not a massive rush to the forums from people demanding that they increase thier drop rates.

Now people wish to log in, kill one or two mobs and get a max perfect gold item, sell it for some crays 100K + XX ectos or ambraces and then sit in a town and preen over how good a player they are.

Yes this game is meant to be about skill rather than time spent, but time will never be completely removed from the game without completely destroying the value of playing it. Anyone can aquire max weapons and armor within a very short period of time after they create a new char, but if you want a rare or expensive item you will have to be patient.

Malice Black

Site Legend

Join Date: Oct 2005

Guild Wars is the most casual player friendly it has ever been, yet people still moan?!

Back in the day it could take months for a person to get a gold, now they drop in abundance, and with inscription slots!

There was no green items...
There was only FoW/UW to farm
Max armor at the end of the game, not the beginning..
No heroes

People have it easy these days, try going back 2 years and playing then.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Quote:
Originally Posted by Malice Black
Guild Wars is the most casual player friendly it has ever been, yet people still moan?!

Back in the day it could take months for a person to get a gold, now they drop in abundance, and with inscription slots!

There was no green items...
There was only FoW/UW to farm
Max armor at the end of the game, not the beginning..
No heroes

People have it easy these days, try going back 2 years and playing then.
Exactly what Malice said. I played back during the days of the beta. Had a terrible computer back then that couldn't quite keep it going, but I stuck it through with hench and played the game because I loved it. It was much harder to make cash back then and even the rare materials were more expensive.

Now the prices of everything has dropped and I'm sitting with 200k in my bank through "casual play". I've never been on hard mode either. That's right. Simply playing through the game on a few characters has netted me 200k in two weeks. A few golds here that I sold to the MERCHANT for 300 gold. A few runes here: MERCHANT again. Real players? I don't trade with them.

I remember playing a game where I had everything handed to me. I was done in a day.

combatchuck

combatchuck

Lion's Arch Merchant

Join Date: Mar 2006

Mo/

I agree with OP. I keep on seeing these super-rare weapons for sale for exhorbitant prices, and I can't afford them. Why shouldn't I have a Kanaxai miniature? I mean, I've been playing this game for 2 and a half years and I've only been able to buy one set of Obsidian armor! I think my characters should start with Obsidian armor! I think we should all get Crystalline swords and Platinum staves right from the go, and then when we beat the game, we get ... uh ...

Well, that's beside the point. What we're arguing is that everything should be available to everyone. Maybe we could just have a command to do it, similar to /bonus. That way, everybody could have every rare skin in the game! How awesome would that be?

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

Everything is available to everybody,

the simple fact of the matter here is that its a lottery as to what you will get,

If everyone ran about witht the rare item that you want so badly then it woudln't be rare would it?

I remember a certain Gold mini coming out areound new year in the land of Cantha, when that mini was aquired through preents it was worth a small fortune. Then the final event occured, and everyone got the mini, and in fact managed to get multiples of it in some cases, I, myself, ended up with 5.

Whats it worth now? 2K if you are lucky,
Does anyone try and sell it anymore? not really
Is it on display all the time in towns? Nah

Give rares to everyone and the same thing will happen. Quite simply the economy will crash and burn.

So how many want to see a mini Panda drop from chest? Maybe yo will get a few saying it would be cool. Drop them for a year from chests and then see the price of the mini drop to nothing, and everyone not give a damn if you have one or not. Will you feel like you have got a nice little surprise with your panda when you have one? Not on your nelly. Why? Because the majority have one or could get one if they wanted to.

I got my first platinum longbow over a year ago, and i was extatic coz it was my first rare skin, i sold it for 70k and was extatic because it was a huge amount of money to me. I have had 3 more drop and now couldn't care less and couldnt sell them either. I don't want to feel this way about any rare item, making them easily aquirable simply makes no sense to me

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

I find complaints like these hilarious. People only want fancy things that are hard to get, and then complain because they're hard to get, and the whole time they don't actually need any of them because they are functionally identical to items available to everyone.

I love this game.

I wonder if other game designers have noted that you don't actually have to make elite items even marginally more powerful than their common brethren in order to have people busting their humps for them?

Snow Bunny

Snow Bunny

Alcoholic From Yale

Join Date: Jul 2007

Strong Foreign Policy [sFp]

Quote:
Originally Posted by Fitz Rinley
In 1509 hours, I have never seen a max fiery gladius. That is ok. I don't really want one - just thought it would be a lark for my P/W when he would go to lower end areas to play around. In 1509 hours, I have never seen a max sickle (the real sickle skin) to put on my Derv whose name means "Singing Sickle-King" in an old Central Asian dialect. I never found a max gold scythe for him - tho I was given one by a neighbor. In days to weeks of farming the Skyway, I never found a max cockatrice staff one - and none that I would use. I never found a max Celestial Sword that was useable. And ofcourse now, if it is not a Destroyer weapon then it means nothing. And there isn't a single Destroyer weapon I find entertaining for any reason other than to put it in the HoM and then hope I can throw it away so I can have space in my inventory. I have trapsed through the fire islands repeatedly and I have never seen a single Magmas shield drop once, never seen a max Jade Horn Bow - not that it would matter since the stats would be horrid and unchangeable. I have just mapped all of South Shivers and the Fire Islands with my ranger and gotten nothing.

There is No Such Thing as a vanity item. There will Never Be Such a Thing.

I am well aware of this.
I do not think the only way for someone to play better than I do is to cheat. I do know that the only reason the extreme prices are so prevalent in the game is because GW has promoted cheating through restriction of drops and exploits they failed to bother with in a timely manner for the last two plus years.

I have well over 3k hours in game. It is not about looking "cool" which is for sheeple. It is about looking right for my character. Modding is for comp wizzes and people richer than I am. And it does nothing for the game. A modded collector sword from outside of Elona's Reach (which is a sword I like btw) is useless and has no value because of HoM.

I hate farming. I loathe and detest farming. I should not be forced to farm to obtain the things I want playing the game. I have farmed. I bought max armor for all my characters not in Pre (the one working LDoA, which I also detest working on and loathe those that insist it never be changed to something enjoyable because they suffered through it without the brains to seek for something better). I bought supers of vigor for all of my max armors ( and amazingly - with no one else on the account, no one else having access to my computer, etc. most of those have magically disappeared. - which of course I can't prove and ANet wouldnt give a damn if I could.)
Too bad. You made yourself look like an idiot in your last thread because you were complaining about the dumbest shit.

No one cares, not many are sympathetic, and really,

WHAT ARE YOU DOING FOR 12 HOURS IF YOU CAN ONLY AFFORD COLLECTOR WEAPONS?!

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

Exactly. People who say they only want a sword for its looks THEN complain because it's a max, fully moddable blue and not a gold really confuse me.

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

I've debated responding to this thread since it started - it's been a struggle because the issue that's really bugging me is the bullshit on both sides.

Firstly, I'm staggered that a player who has 10 toons and owns Nightfall has, apparently, *not* found a very obvious method of kitting them with plenty of r9 golds and acquired a heap of cash in the process (hint: treasures).

On the other hand, acting as though a player who finds themselves poorly kitted with a dull collector weapon and a couple of elemental mods, is a whiner for being disappointed, is equally irritating. Call me old fashioned, but I think players have a right to feel rewarded for progression in a game and their tools should be upgraded by default, rather than luck - and that is *NOT* always the case with Guild Wars, given the lottery of drops and reliance on the economy, that we face.

Jongo, my recently deleted ranger, reached the ring of fire islands in Prophecies, without ever getting a gold bow drop more interesting than a plain "Longbow" and he never received anything as useful as a zealous, vampiric or even a wretched sundering mod. Even come Nightfall, I still had to rely on the treasure/triple gold weekend farming of multiple characters to get a reasonable range of kit for any particular character.

I've nothing against uber rare items, but seeing the blandest of skins dropping in high end areas and never receiving a reasonable complement of "appropriate" items for a toon (presumably to encourage trade) was a major failing of early Guild Wars and still isn't entirely fixed.

the_jos

the_jos

Forge Runner

Join Date: Jun 2006

Hard Mode Legion [HML]

N/

Quote:
One of the problems I have with the Loot Scaling and all decent drops shipped to Hard Mode and Elite Areas breaks the promise GW is supposed to also be for casual gamers.
Quote:
In 1509 hours, I have never seen a max fiery gladius. That is ok. <snip> I have just mapped all of South Shivers and the Fire Islands with my ranger and gotten nothing.
I have done a lot of Hard Mode missions and vanquishes with my guild.
It's not like the perfect golds are suddenly raining down when you enter Hard Mode. Chances of getting a gold are indeed higher as in Normal Mode and the mods might be better, but that's about it.
In all those runs I have seen maybe 2 or 3 drops (for others) that I would consider good.
The rest were either merch or salvage items.
I kept some as hero items, but those are not perfect.

I also still play a decent amount of normal mode and drops there have not changed since the introduction of HM/loot scaling.
On my quest for Leg. Carto. I found several gold weapons, about the same quality average Hard Mode would give.
Because I was killing less foes than in a vanquish the drop rates are not totally comparable, but for me they seemed fair and in line with earlier NM experiences (from the time there was no HM).

Are people punished for playing Normal Mode?
Or rewarded for playing Hard Mode?
Well, that last one might be true, but most of that reward is gold drops which have better merchant value than white.
The occassional tome might drop, which saves 1K when you need a skill you already unlocked. However, you could also get the skill at the trainer, it would cost you more. Or buy a tome, regulars are about 500g (so you save 500g).

The items that would be in range of 100K+50 ecto would be either rare or hard to get.
Rare => lucky drop or bargain buy
Hard to get => farming gemstones for hours or buying them (would still cost a lot of gold) for torment weapons.

It's fairly simple. With rare items, you always have a market where the seller determines the price. This has nothing to do with Hard Mode/loot scaling and a lot with the droprate of those items.
With Hard Mode/loot scaling, for a lot of items the droprate increased, lowering their price already.

With the hard to get, you have to invest time.
If you don't want to invest that time, you need to buy that time from someone else.
Why would I sell a gemstone to you for 10K when it takes me about 1 hour to farm one on average and I can farm 20K somewhere else?
Add rarity to this and you know why those items are expensive.

In the end, for the NM 'casual player' as buyer on the market things got better, not worse with HM/loot scaling.
From income farming perspective things did not get better (lootscaling), but that was not the argument here.

wilderness

wilderness

tinyurl.com/6hqar7a

Join Date: Mar 2006

We Couldn't Figure Out A Name [LMAO]

W/N

Quote:
Originally Posted by Fitz Rinley

There is No Such Thing as a vanity item. There will Never Be Such a Thing.
All golds are purely vanity items, not one of them is needed to enhance your characters ability, they are entirely wanted for form over function and there is no argument against this in the slightest.

I suggest you review your rather bitter opinion on this matter, I can promise you you're IG experience will benefit greatly.

Mineria

Mineria

Krytan Explorer

Join Date: Apr 2007

Denmark

Dragonslayers Of The [Mist]

W/Mo

Played less then 1500 hours.
Got plenty of rare drops, 4 elite sets etc.
So I don't really see the OP's problem...

manitoba1073

manitoba1073

Desert Nomad

Join Date: Jan 2006

ManitobaShipyards Refit and Repair Station

(SFC)Star Fleet Command,(TDE)The Daggerfall elite,(SOoM)Secret order of Magi

Quote:
Originally Posted by Malice Black
Guild Wars is the most casual player friendly it has ever been, yet people still moan?!

Back in the day it could take months for a person to get a gold, now they drop in abundance, and with inscription slots!

There was no green items...
There was only FoW/UW to farm
Max armor at the end of the game, not the beginning..
No heroes

People have it easy these days, try going back 2 years and playing then.
Well its 50/50 on being casual friendly.

Sorry for all those it appears that they had such a hard time back then as the vast majority I knew back then we NEVER had a problem with gold items or gold coins. The ones that only had a real problem was the ones that logged on for about an hour every once in awhile.

Greens werent even needed then and hey aren't needed now.
Sorry but there was way more than FoW/UW to farm.
Max armor was actually closer to 3/4 of the way through the game then the end.
Didnt need heros either henchies usually did fairly well, except everyones favorite tanking monk hench. I miss the days of alesia monking lol

But it still wasnt as bad as you guys make it to be. Hell I bought req 8 15^50 weapon for 7k in 2 months from the start of the game. wasnt a skin most people liked but it wasnt outrageous as lots claim of prices being rediculous either. As most people who actually played an RPG before would know if you didnt put in any effort you wont get anything. You know of that funny rumor where if you go out you kill something it dropped something. Gee I'd never thought rumors like would work on 90% of any RPG's lol.

Age

Age

Hall Hero

Join Date: Jul 2005

California Canada/BC

STG Administrator

Mo/

Quote:
Originally Posted by Malice Black
Guild Wars is the most casual player friendly it has ever been, yet people still moan?!

Back in the day it could take months for a person to get a gold, now they drop in abundance, and with inscription slots!

There was no green items...
There was only FoW/UW to farm
Max armor at the end of the game, not the beginning..
No heroes

People have it easy these days, try going back 2 years and playing then.
The only difference in today as in 2 years go is the drop rate in ecto and shards.I do remember when it dropped better back 2 years ago than it does today.When I am in a 3 to 4 man team I never get drop and we can be down there for an hour.

wingzro

wingzro

Academy Page

Join Date: Sep 2005

Canada

Real casual gamers wouldn't give a flying hoot about any of these things. They'd be all willing to just drop the game and move onto another one. IMO

PureEvilYak

PureEvilYak

Lion's Arch Merchant

Join Date: May 2006

Somewhere Luxon Alignment: Chaos

The Dark Fortress

R/

Except for my ascended armors, everything I own in Guild Wars is a product of luck. My 15^50 Storm bow was gotten from a chest in UW the first time I entered. My 15^50 Azure bow was again, a product of luck from a chest. Even my mini (longhair yeti... Melandru I love saying that...) was a winning from a competition. The ascended armors are just the outcome of me strolling along through the game, singing my happy tune, and picking up everything that drops. I'm probably not a casual player anymore, as I spend most of my time in hard mode, clearing out these nasty monster infestations. I am definitely not worthless, and I have farmed UW two times in my entire account history... during the free god realm event, and the time when I got my bow. Granted, I only focus on one character, but hey? You could do the same, and if you were so casual, why would you care about getting 10 characters to endgame?

You can't see me

You can't see me

Forge Runner

Join Date: Nov 2006

USA

P/W

Quote:
Originally Posted by Fitz Rinley
No I am not golden. In fact it is white. And I do not really care that it is white or gold, but I don't particularly like looking at the purple any longer than I have to and the green is an eye-sore. However, I - and any other role player - wants the image of their character to fit the role they themselves imagine for them. So, what you are saying is that I can get any skin and any style that will fit my play at any collector, and then use any insignia I want on said collector armor that comes in any style I want? Or that I can just romp up to a collector and get a Cockatrice Spawning 20/20 stave? If I can't do that then the collectors only have things that are merely tolerable.

A video game is Only about what you see.
So because you do not like looking at greens, no matter the stats, and because you want high end skins versus what's offered to you at collectors, and because you do not want to gather 15 plat to go get any non elite armor, you say that you're entitled to have items that fit the look you want exactly?

Pure bullshivism. The collectors may not have every style you want, but if you think you're entitled to the nicer armors and the better skins of weapons for the same price as the collectors, then you need to wake up. You should be glad the collectors are there. Weapons with those sort of stats should cost a lot more than 250 gold and 50 wood IMO.

Quote:
Originally Posted by Fitz Rinley
Something like that. When some players say, "We want a more challenging area of game play," that is great. When it is, "We want a more challenging area of game play with exclusive items, double value gold drops, twice the chance of any decent drops others can get, and special rewards," then they are liars to say what they want is a challenge. And no, a person does not deserve a higher reward for a challenge they asked for. To seek or expect such is ill-mannered.
With a higher challenge, a higher reward is not only justified, it is implied. I wouldn't go out into Hard Mode if it didn't offer better rewards. They say the want a challenge because with a challenge COMES greater rewards than an area that is not challenging. I shouldn't have to ask for level 26 mobs to drop better things then level 16 mobs. It's a bit implied, don't you think?


Quote:
Originally Posted by Fitz Rinley
There is nothing about changing builds that is going to make massive touch AoE from 16-20 inseparable foe merely a challenge.
Straight up bull crap.

You have access to hundreds of skills in this game. Over 1000 in fact. There are many that reducde damage greatly, heal you when you're damaged, and even prevent it at all. Learn to use them. Nothing is that hard that you cannot hope to do it at all.

Quote:
Originally Posted by Fitz Rinley
Well, I know that spending days with one hero healer farming gaki for one Skull Juju couldn't get one. I will accept the luck of the draw theory only so far as I also accept the game is hacked, botted, and e-bayed. And no, I do not believe an honest player, and especially an honest casual player, has a chance.
Has no chance against what? There's no big race here to beat out everyone else, especially the ones who gain an unfair advantage. The only race you're running against others is the vain one in your head. And not only hackers and botters have FoW armor. Plenty of honest players make a very well earned and very large salary, with which they easily compare to the botters.

And since when do you agree to accept game mechanics or not? They're there, whether you like it or not. They're out of your control. Luck is a part of everything in this game, just as the casual player can be lucky and move up, or be unlucky and stay down. It's not a theory. Luck of the draw on drops, mission completion, and all game mechanics is fact. Like it or not.

Quote:
Originally Posted by Fitz Rinley
I have one green on one character that I like to use. That is Moteh's Lightening Spire, which happened to drop when I was capping him. I have and use Asterius Scythe because I dont have anything better for my Derv. I dont like the stats, only the skin, and can't get what I want. I do have Alem's Remedy on my Rit but hardly ever use it because she is mostly set for channeling, but it is ok. I have a couple of other useless greens, which most greens are useless, ugly, or both.

Worst one yet. Most greens are ugly, useless, or both? While a majority of greens may not have the PERFECT skin and the PERFECT stats, there are many that do. I suggest you look some up on wiki. A lot of greens come with the same stats as perfect golds do, at about 1/10 the price. And for that, you expect them to have the greatest skins of all time? Yeah, great logic there. "I want a cheap weapon that works perfect and looks 1337". Stop whining. Greens are indeed very useful weapons. As for the skin, if you want the reward, then go work for it. Don't complain that you have to lift your finger to get nice looking things.

Quote:
Originally Posted by Fitz Rinley
And I will say you are right, the time I spend in hard mode - farming LB and SS points because I have no other option, I do not get anything worth while. Only blues and whites and a pittance of gold. If they didnt want us farming the areas then they shouldnt have set the point levels for achievement so ridiculously high. I have other characters in game to work on besides this bullshit grind fest they keep imposing. (And if I get everything else done with them then the grind fest is all I will have left .)

And where do you get the idea that they don't want you farming these areas?

You're saying that you want mountains of gold and gold drops instead of blues and whites, for farming an area that is not hard at all, while getting beneficial SS and LB points?

Wrong. Why should you be rewarded in that manner for that? Especially while recieving other rewards. That's not a challenge it all. Maybe the worst whine ever. "I want an easy farming area that gives me nice things while giving me nice points". Idiot.





This is not a thread, it is a whine. The whole package is one big complaining mass. "I have to work to get things... bohoo. And I don't want to use things with the same stats that are cheaper because they are ugly! And I want everything handed to me! I shouldn't have to grind or work to be rewarded!"

If you don't like work, then you don't reap the rewards. End of story. Worthless whining. I hope you get blues and whites for the rest of your pathetic career.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

You know what the title of this thread wants to make me do? /wrists

You know what the Hall of Monuments makes me want to do? I'll give you a hint, it's the same thing this thread title makes me want to do.

Kashrlyyk

Kashrlyyk

Jungle Guide

Join Date: May 2005

Quote:
Originally Posted by arcady
You simply cannot get more hardcore than farming. A person who voluntarily grinds in a place that they have already completed for no 'game completion purpose' (like a GW title or like in WoW with its quests to kill 1001 fishmen), but merely to amass more coinage / gear - that's hardcore.
...
NO! That is a player tha enjoys playing Railroad Tyccon or other economy simulations, where the major point is to earn money.

Quote:
Originally Posted by MagmaRed
...The 'fancy' items are fancy mainly because they are rare. ....
For a 14 year old maybe, but there are players that think something is fancy because it looks fancy, no matter how rare it is.