Guild Halls

Jagnot

Ascalonian Squire

Join Date: Aug 2007

Big Red Ones

P/Mo

I was looking around to see what types of guild halls I could buy more my guild, and there are a couple that interest me (Frozen Island and the Druid one), is there a major difference other than the layout? I mean, I heard that you can upgrade your guildhall, but is there something that one of those locations cant get, or anything I should know about? Thanks in advance.

Darcy

Darcy

Never Too Old

Join Date: Jul 2006

Rhode Island where there are no GW contests

Order of First

W/R

Here's a link to the wiki info http://wiki.guildwars.com/wiki/Guild_hall which describes each hall

Smile Like Umean It

Smile Like Umean It

Desert Nomad

Join Date: Jul 2006

E/Rt

Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.

Jagnot

Ascalonian Squire

Join Date: Aug 2007

Big Red Ones

P/Mo

Ok, thank you.

SeraCombi

Frost Gate Guardian

Join Date: Aug 2006

Hiding in a cave in old Ascalon

hey jag, i'd suggest getting Isle of the Dead. It seems to have the best npc layout (meaning: they are closest together, so you can quickly access them).

also, it looks like the catacombs from pre-searing, which is cool

Jagnot

Ascalonian Squire

Join Date: Aug 2007

Big Red Ones

P/Mo

Ok, I'll check it out. Thanks.

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

Actually, from what I know, there is an effect it has. I've read that the hall you choose is the layout for your map if you get into a Guild Battle with another guild. Thus maps like the Burning Isle would be better. Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.

Defrayer

Defrayer

Academy Page

Join Date: Oct 2006

Finland

The Monstrous Fangs [fang]

R/

Quote:
Originally Posted by Mortal Amongst Mere Gods
Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.
And that is a major factor for a lot of people, including me. Guild hall is almost like a home where you come after a hard, long day of slaying monsters to just chill out and relax with fellow guildies. Thats why I prefer guild halls with green plants and nice landscapes, not exactly what Burning Isle or Corrupted Isle has to offer :P

Jagnot

Ascalonian Squire

Join Date: Aug 2007

Big Red Ones

P/Mo

Quote:
Originally Posted by Defrayer
And that is a major factor for a lot of people, including me. Guild hall is almost like a home where you come after a hard, long day of slaying monsters to just chill out and relax with fellow guildies. Thats why I prefer guild halls with green plants and nice landscapes, not exactly what Burning Isle or Corrupted Isle has to offer :P
Thats actually what I was interested in. I lag just enough to make PvP pointless.

if4not

Pre-Searing Cadet

Join Date: Nov 2007

If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?

Oh, anybody want to buy a guild? It's cheap?

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

Quote:
Originally Posted by if4not
If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?
no

Quote:
Oh, anybody want to buy a guild? It's cheap?
absolutely not

WLlama

Caged Mongrel

Join Date: Jul 2006

Cage in a Dungeon

Flaming Turtles

N/

Quote:
Originally Posted by Smile Like Umean It
Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.
I personally like the glorified skill cap holder.

The ones I have personally found most useless: weaponsmith (since he can only customize) and priest of balthazar (since they exist in every PvP outpost already)

As for which hall to pick, unless you plan to do internal guild skirmishes, which might influence you to pick an interesting layout or effect, you should go for what catches your eye and is convenient.

For comfort, you might also want to look at Isle of Meditation. It can be peaceful if you get away from the buildings.