Guild Halls

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J
Jagnot
Ascalonian Squire
#1
I was looking around to see what types of guild halls I could buy more my guild, and there are a couple that interest me (Frozen Island and the Druid one), is there a major difference other than the layout? I mean, I heard that you can upgrade your guildhall, but is there something that one of those locations cant get, or anything I should know about? Thanks in advance.
Smile Like Umean It
Smile Like Umean It
Desert Nomad
#3
Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.
J
Jagnot
Ascalonian Squire
#4
Ok, thank you.
S
SeraCombi
Frost Gate Guardian
#5
hey jag, i'd suggest getting Isle of the Dead. It seems to have the best npc layout (meaning: they are closest together, so you can quickly access them).

also, it looks like the catacombs from pre-searing, which is cool
J
Jagnot
Ascalonian Squire
#6
Ok, I'll check it out. Thanks.
M
Mortal Amongst Mere Gods
Krytan Explorer
#7
Actually, from what I know, there is an effect it has. I've read that the hall you choose is the layout for your map if you get into a Guild Battle with another guild. Thus maps like the Burning Isle would be better. Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.
Defrayer
Defrayer
Academy Page
#8
Quote:
Originally Posted by Mortal Amongst Mere Gods
Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.
And that is a major factor for a lot of people, including me. Guild hall is almost like a home where you come after a hard, long day of slaying monsters to just chill out and relax with fellow guildies. Thats why I prefer guild halls with green plants and nice landscapes, not exactly what Burning Isle or Corrupted Isle has to offer :P
J
Jagnot
Ascalonian Squire
#9
Quote:
Originally Posted by Defrayer
And that is a major factor for a lot of people, including me. Guild hall is almost like a home where you come after a hard, long day of slaying monsters to just chill out and relax with fellow guildies. Thats why I prefer guild halls with green plants and nice landscapes, not exactly what Burning Isle or Corrupted Isle has to offer :P
Thats actually what I was interested in. I lag just enough to make PvP pointless.
i
if4not
Pre-Searing Cadet
#10
If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?

Oh, anybody want to buy a guild? It's cheap?
N E D M
N E D M
Desert Nomad
#11
Quote:
Originally Posted by if4not
If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?
no

Quote:
Oh, anybody want to buy a guild? It's cheap?
absolutely not
W
WLlama
Caged Mongrel
#12
Quote:
Originally Posted by Smile Like Umean It
Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.
I personally like the glorified skill cap holder.

The ones I have personally found most useless: weaponsmith (since he can only customize) and priest of balthazar (since they exist in every PvP outpost already)

As for which hall to pick, unless you plan to do internal guild skirmishes, which might influence you to pick an interesting layout or effect, you should go for what catches your eye and is convenient.

For comfort, you might also want to look at Isle of Meditation. It can be peaceful if you get away from the buildings.