Guild Halls
Jagnot
I was looking around to see what types of guild halls I could buy more my guild, and there are a couple that interest me (Frozen Island and the Druid one), is there a major difference other than the layout? I mean, I heard that you can upgrade your guildhall, but is there something that one of those locations cant get, or anything I should know about? Thanks in advance.
Darcy
Here's a link to the wiki info http://wiki.guildwars.com/wiki/Guild_hall which describes each hall
Smile Like Umean It
Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.
Jagnot
Ok, thank you.

SeraCombi
hey jag, i'd suggest getting Isle of the Dead. It seems to have the best npc layout (meaning: they are closest together, so you can quickly access them).
also, it looks like the catacombs from pre-searing, which is cool
also, it looks like the catacombs from pre-searing, which is cool
Jagnot
Ok, I'll check it out. Thanks.

Mortal Amongst Mere Gods
Actually, from what I know, there is an effect it has. I've read that the hall you choose is the layout for your map if you get into a Guild Battle with another guild. Thus maps like the Burning Isle would be better. Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.
Defrayer
Quote:
Originally Posted by Mortal Amongst Mere Gods
Other than this, proximity and scenery are the only factors. If memory serves me (Which it probably doesn't..), the Nomad's and Wizard's Isles are the most peaceful. Fun to sit there and talk with guildies and stare at the landscape.
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Jagnot
Quote:
Originally Posted by Defrayer
And that is a major factor for a lot of people, including me. Guild hall is almost like a home where you come after a hard, long day of slaying monsters to just chill out and relax with fellow guildies. Thats why I prefer guild halls with green plants and nice landscapes, not exactly what Burning Isle or Corrupted Isle has to offer :P
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if4not
If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?
Oh, anybody want to buy a guild? It's cheap?
Oh, anybody want to buy a guild? It's cheap?
N E D M
Quote:
Originally Posted by if4not
If you add a service to your Guild Hall like a weaponsmith, do you get more options than you would from a regular, out-in-the-world weaponsmith?
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Quote:
Oh, anybody want to buy a guild? It's cheap? |
WLlama
Quote:
Originally Posted by Smile Like Umean It
Word of warning: No matter what gh you get, if you're buying upgrades for it, don't get the Skill Trainer. Nothing more than a glorified sig cap holder.
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The ones I have personally found most useless: weaponsmith (since he can only customize) and priest of balthazar (since they exist in every PvP outpost already)
As for which hall to pick, unless you plan to do internal guild skirmishes, which might influence you to pick an interesting layout or effect, you should go for what catches your eye and is convenient.
For comfort, you might also want to look at Isle of Meditation. It can be peaceful if you get away from the buildings.
