Am I using Soldier's Fury right?
Bouldershoulder
Okay, I just got this elite, and at first glance I thought and knew it was better than Aggressive Refrain. The only problem is that, for it to be most effective, do I have to load up on a long lasting chant or shout?
I just don't feel like I am using it right. I don't like Motivation much, and that's where all the long-lasting chants are, and Command shouts are quite immediate. is there a nice spammable shout that I may use to refuel Soldier's Fury?
My friend said it was better than Agressive Refrain, so I listened and got it. I just need some help.
I just don't feel like I am using it right. I don't like Motivation much, and that's where all the long-lasting chants are, and Command shouts are quite immediate. is there a nice spammable shout that I may use to refuel Soldier's Fury?
My friend said it was better than Agressive Refrain, so I listened and got it. I just need some help.
Sk8tborderx
Go /W and take watch yourself.
Barghest
Or you take "They are on Fire!". It's a good choice if you have a Searing Flames Ele with you.
Only against Destroyers it's worthless
Only against Destroyers it's worthless
Bouldershoulder
Thanks guys, I'm going to try both of your suggestions.
Tarzanboy
Actually it's better to go Command-o than Motivation when using Soldier's Fury, especially if you are the lone Paragon in the party.
Shouts (0 cast time):
[skill]"Watch Yourself!"[/skill] - Tactics, increases armor and adrenaline based, so it is spammable. With a high enough Leadership, this will fuel more expensive shouts such as TNtF or SYG.
[skill]"Stand Your Ground!"[/skill] - Command, adds defense, especially to the non mobile squishies. If there are two Paragons in the group, this skill can be taken by one while TNtF is carried by the other.
[skill]"Go For the Eyes!"[/skill] - Command, another adrenaline skill great for triggering Blazing Finale or increasing damage potential, but only lasts for 1 attack. Like WY, with a high enough Leadership, this will fuel more expensive shouts such as TNtF or SYG. In a multiple Paragon group, the one with SYG should carry this.
"There's Nothing to Fear!" - Sunspear (Leadership) reduces damage by a percentage, helping the monks out by reducing spikes.
"I Am The Strongest!" - Norn, gives you increased damage over a specified number of attacks. Low cost (5e) and since it does not time out, can be cast between fights without losing the effect.
Recommended order of use:
"I Am The Strongest!" - before/after fight and as needed/recharged in fight.
"There's Nothing to Fear!" - At the beginning of a fight to reduce initial spike and as it recharges during a fight.
"Watch Yourself!" - pretty much as often as it charges, unless you are using other adrenaline based skills.
"Stand Your Ground!" - once you can afford it during a fight.
"Go For the Eyes!" - while WY is up and not flashing.
Cheers,
TB
Shouts (0 cast time):
[skill]"Watch Yourself!"[/skill] - Tactics, increases armor and adrenaline based, so it is spammable. With a high enough Leadership, this will fuel more expensive shouts such as TNtF or SYG.
[skill]"Stand Your Ground!"[/skill] - Command, adds defense, especially to the non mobile squishies. If there are two Paragons in the group, this skill can be taken by one while TNtF is carried by the other.
[skill]"Go For the Eyes!"[/skill] - Command, another adrenaline skill great for triggering Blazing Finale or increasing damage potential, but only lasts for 1 attack. Like WY, with a high enough Leadership, this will fuel more expensive shouts such as TNtF or SYG. In a multiple Paragon group, the one with SYG should carry this.
"There's Nothing to Fear!" - Sunspear (Leadership) reduces damage by a percentage, helping the monks out by reducing spikes.
"I Am The Strongest!" - Norn, gives you increased damage over a specified number of attacks. Low cost (5e) and since it does not time out, can be cast between fights without losing the effect.
Recommended order of use:
"I Am The Strongest!" - before/after fight and as needed/recharged in fight.
"There's Nothing to Fear!" - At the beginning of a fight to reduce initial spike and as it recharges during a fight.
"Watch Yourself!" - pretty much as often as it charges, unless you are using other adrenaline based skills.
"Stand Your Ground!" - once you can afford it during a fight.
"Go For the Eyes!" - while WY is up and not flashing.
Cheers,
TB
ARK729
I use this skill, for a command paragon its best to use " stand you ground!" and " theres nothing to fear" and just alternate them.
Racthoh
There is no situation where Soldier's Fury is going to be better than Aggressive Refrain unless you feel 8% faster attack rate warrants the use of your elite slot. Soldier's Fury works if you're under the effects of a shout or chant, Aggressive Refrain is reapplied everytime one ends. Personally I'd rather use a skill that does more than barely increase my DPS and adrenaline gain.
Stormlord Alex
Quote:
Originally Posted by Bouldershoulder
My friend said it was better than Agressive Refrain, so I listened and got it. I just need some help.
Your friend is an idiot.
It may well be marginally better... But it's kinda... like... an Elite... and stuff.
Just stick with AR.
It may well be marginally better... But it's kinda... like... an Elite... and stuff.
Just stick with AR.
Narcin
Quote:
Originally Posted by Racthoh
There is no situation where Soldier's Fury is going to be better than Aggressive Refrain unless you feel 8% faster attack rate warrants the use of your elite slot. Soldier's Fury works if you're under the effects of a shout or chant, Aggressive Refrain is reapplied everytime one ends. Personally I'd rather use a skill that does more than barely increase my DPS and adrenaline gain.
I definately agree. Using Agressive Refrain and a different elite would be a much better idea. If you're really at a loss take AR and anthem of flame. Anthem has a 10 second recharge which means use it when ever it recharges, and depending on weather or not you're near enough party members, you get most of your energy back, sometimes more then the skill cost.
ARK729
Agressive Refrain effeciency increases with the number of paragons in your party. I have tried it when having 3 paragon heros in the party and it worked great. BUT if your the only paragon here and dont need to use the "Save yourself" build, then it becomes really inconvient if you suddenly stop battle or have issues putting up short shouts. It is even worse if you get DP, since you have a chance of not being able to use this skill at all. If you really think about it there aren't really other elite skills that are that much better. This skill makes it much less hasle when ur the only paragon since u can always just put it back up again for 5 energy thought worrying about not having any more energy to do other things for the next minute or so.
Winterclaw
Or you could just go /w and bring frenzy and a cancel stance. I did that with my survivor paragon for a little while in the beginning.
Racthoh
Quote:
Originally Posted by ARK729
Quote: This skill makes it much less hasle when ur the only paragon since u can always just put it back up again for 5 energy thought worrying about not having any more energy to do other things for the next minute or so. I can keep Aggressive Refrain up with no hassle because I'm using shouts during the fight anyway. Once you're suddenly not under the effects of a shout (which means you have to force a skill bar that has you with a shout that can be maintained 24/7) Soldier's Fury is now doing nothing. If you're the only paragon, Soldier's Fury becomes much harder to maintain because you have to have a skill like They're On Fire! which can be hit on recharge or you risk losing the attack rate for a while. As long as Aggressive is up, it is working.
Quote:
BUT if your the only paragon here and dont need to use the "Save yourself" build, then it becomes really inconvient if you suddenly stop battle or have issues putting up short shouts.
Short shouts? At 12 leadership, Aggressive Refrain is up for 21 seconds. I can't think of any shouts or chants that last longer than 21 seconds. Quote:
Okay, I can see how [skill]Cruel Spear[/skill] might be considered better than S'sF if used with AR.
I've never been a fan of [skill]defensive anthem[/skill]. At 15 cost, it's pricey. At 2 sec cast, it's slow. At 25 seconds it's a fairly slow recharge. 9-10 seconds of 50% blocking it sounds good until you read "This Chant ends if that party member hits with an attack skill" disclaimer. So essentially this is an elite chant version of [skill]Aegis[/skill] for the non-attack-skill-using squishies in the party, as the duration will be negligible on any non-blind, non-tank Dervish/Warrior/Assassin/Ranger/Paragon that has an attack skill on their bar. If used with a party of casters or runners (although the cast time is horrid), it could be brilliant, but in the end it is all personal preference. Quote:
-9 or 8 energy depending on leadership.
-Use it as the mob moves into your aggro bubble so by the time it's done being used the melees will be about to attack. Aegis and DA are about the same; 5 longer recharge on Aegis but has the benefits of a 20% enchanting mod and double cast staff. DA will always be a 2 second cast, and 25 recharge, but with no means of removing it. You could also consider Ward Against Melee; another potential 50% party wide block if you're in the range. There is a reason you'll see all three of these skills in top level GvG play; 50% block for the party is good no matter how you slice it. Quote:
9-10 seconds of 50% blocking it sounds good until you read "This Chant ends if that party member hits with an attack skill" disclaimer.
The only ones I would worry about are the assassins since they have a low armor level. If your party is dying because your physicals don't have a 50% block rate, I wouldn't be placing the blame on Defensive Anthem's end clause. | Quote:
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