Brawl Arena! Concept PvP
Darkhell153
Alright here's the basic outline
No less then 4 and no more then 10 players per game.
No teams, everyone vs. everyone (AoE eles would be decent in this arena)
Large Arena
Faction increased to 20 pts per kill (since there are less chances to kill)
More area obstacles (water, marshes etc.)
Rez points randomized throughout the map insted of in 10 different places
Every Player For themselves!!!!!
Time limit set to 5 minutes. (Winner by points)
Basically it would require a couple new maps but I'd want to be sure that each map had about 4-8 different obstacles. Also you don't have to worry about leachers in this arena because 1 leach= 1 bonus point for you = no points at all for the leachers.
So list of benefits:
1. Leachers have problems working in this arena
2. 70 faction bonus for winning
3. More faction per kill
4. Heck let's admit it, it's just plain fun to be playing alone for once and not along with a team.
What'dya think?
No less then 4 and no more then 10 players per game.
No teams, everyone vs. everyone (AoE eles would be decent in this arena)
Large Arena
Faction increased to 20 pts per kill (since there are less chances to kill)
More area obstacles (water, marshes etc.)
Rez points randomized throughout the map insted of in 10 different places
Every Player For themselves!!!!!
Time limit set to 5 minutes. (Winner by points)
Basically it would require a couple new maps but I'd want to be sure that each map had about 4-8 different obstacles. Also you don't have to worry about leachers in this arena because 1 leach= 1 bonus point for you = no points at all for the leachers.
So list of benefits:
1. Leachers have problems working in this arena
2. 70 faction bonus for winning
3. More faction per kill
4. Heck let's admit it, it's just plain fun to be playing alone for once and not along with a team.
What'dya think?
Snow Bunny
/notsigned.
You have a gimmicky, quick kill build that you use to kill-steal.
Game over
You have a gimmicky, quick kill build that you use to kill-steal.
Game over
Darkhell153
peeps use that in the alliance arena too, but it doesn't work there either. How will it work here (everyone will notice your little quick-kill build right away and go for you first).
Div
Quote:
Originally Posted by Darkhell153
How will it work here (everyone will notice your little quick-kill build right away and go for you first).
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Any map that supports 1v1 or 1v1v1v1v1 is stupid.
The Stormbringer
/notsigned
There would be nothing but sins there, and riposte warriors to counter those sins.
There would be nothing but sins there, and riposte warriors to counter those sins.
MithranArkanere
Such a thing woud ONLY work if all players started with the same studied build. And no effects came from attributes and equipment. For example, the dwarved brawling skills.
And, of course, there should be a way to prevent 'teaming up' or 'running around'. Like allowing only to attack a single character at the same time, making everyone immune to all weapons but the ones given when entering the arena, adding a running stance charged with adrenaline so no one can run from battles and a timer so anyone lose if the battle do not end under a fixed time.
And, of course, there should be a way to prevent 'teaming up' or 'running around'. Like allowing only to attack a single character at the same time, making everyone immune to all weapons but the ones given when entering the arena, adding a running stance charged with adrenaline so no one can run from battles and a timer so anyone lose if the battle do not end under a fixed time.
Diddy bow
Well base faction on kills for a start, that prevents "running around" .And base faction gain on health lost so that if you nick the last 5 hp you get like one faction. Sure it premotes ceertain builds but name me a place that doesnt. So it would be fun if not very serious
Darkhell153
yay someone who's a brawl fan
Dark Paladin X
I would love to see a PvP deathmatch one day, but this idea is a bit ridiculous.
Keep in note that every build has a weakness (like the 55 monk vulnerable to enchantment removal).
Keep in note that every build has a weakness (like the 55 monk vulnerable to enchantment removal).
A11Eur0
riposte warriors, sins and AoE terratanks.
/fail
/fail
Wulfgast
Quote:
Originally Posted by MithranArkanere
Such a thing woud ONLY work if all players started with the same studied build. And no effects came from attributes and equipment. For example, the dwarved brawling skills.
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MithranArkanere
Yeah, and instead of gladiator points, you get "drunken fist" points, eh? XDD
gameshoes3003
Been suggest before as a free for all arena...
Those posts didn't do so hot either.
I think I posted one... and I think I got railed on for it.
Those posts didn't do so hot either.
I think I posted one... and I think I got railed on for it.
Wulfgast
Quote:
Originally Posted by MithranArkanere
Yeah, and instead of gladiator points, you get "drunken fist" points, eh? XDD
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