When you have points in Fast-casting or Expertise, you want to know how much the casting time or energy was reduced to. This suggestion does just that. Shown in the picture below, it shows I have 15 in FC and the skill cast time was reduced to .50 instead of the regular 1 second. I didn't do this with Ranger because I dont have one .
PureEvilYak
Lion's Arch Merchant
Join Date: May 2006
Somewhere Luxon Alignment: Chaos
The Dark Fortress
R/
06 Oct 2007 at 23:56 - 2
That'd be fairly useful. I generally have the energy of skills with expertise figured out in one or two test runs, but when forming a test build, its would be nice to be able to work out energy usage (and cast speed for my friends of the Mesmer persuasion) without having to memorize wiki charts.
Darkhell153
Wilds Pathfinder
Join Date: Feb 2007
right behind you
Highlander Honor Guard [HHnr]
R/
07 Oct 2007 at 01:36 - 3
nice character...oh wait...nice idea *that's more accurate*
Sleeper Service
Jungle Guide
Join Date: Dec 2005
CULT
07 Oct 2007 at 02:04 - 4
/signed . useful.
AlienFromBeyond
Jungle Guide
Join Date: Dec 2005
Heros of Titans Realm [HotR]
W/
07 Oct 2007 at 02:10 - 5
While you're at it, factor Divine Favor into monk spells. Oh, and Strength's bonus on attack skills. And Mysticism's effect on enchantments.
adrifts
Academy Page
Join Date: Jun 2006
Oakland, CA
07 Oct 2007 at 02:17 - 6
that's an awesome idea. although i would possibly place the real cast time next to the faster cast time and etc.
Nyktos
Lion's Arch Merchant
Join Date: Jun 2007
The Nyktos Guild [win]
07 Oct 2007 at 04:07 - 7
Usually, I just enter the build into PvX, which does this. But it'd be nice to have it in game.
So, /signed.
Snow Bunny
Alcoholic From Yale
Join Date: Jul 2007
Strong Foreign Policy [sFp]
07 Oct 2007 at 17:37 - 8
Doubtful it'd be implemented, but it'd be nice.
I like this idea; it's useful.
/signed.
gremlin
Furnace Stoker
Join Date: Oct 2006
GWAR
Me/Mo
07 Oct 2007 at 18:28 - 9
It would be very nice so yes signed
BlackSephir
Forge Runner
Join Date: Nov 2006
A/N
07 Oct 2007 at 18:41 - 10
It'd be useful so of course /signed
Dark Paladin X
Krytan Explorer
Join Date: Apr 2007
A/
07 Oct 2007 at 18:47 - 11
/signed
very useful, i usually don't know how much the skill cost when i use for a ranger with expertise until actually using it.
MithranArkanere
Underworld Spelunker
Join Date: Nov 2006
wikipedia.org/wiki/Vigo
Heraldos de la Llama Oscura [HLO]
E/
07 Oct 2007 at 22:09 - 12
Yeah. And for armor penetration damage (strenght, air magic, etc). And creature health for spawning power... it would be great to see more data...
Some data from primary attributes and items could be in another tab in the hero panel (critical ratio, average damage, armor, armor each type of damage, damage reduction, etc...)
bilateralrope
Desert Nomad
Join Date: Nov 2005
New Zealand
Xen Of Onslaught (Xen of the Pacific division)
08 Oct 2007 at 00:34 - 13
This would be useful, though I'm thinking that the skill window should show different information for each class.
Warriors: Have it mentioned in the skill description the armor penetration the skill gets. For skills that already have some penetration, have their penetration amount a different colour and change it as strength changes.
Ranger: Have a column alongside the base energy column to show the actual cost after taking expertise into account.
Monk: Simply state the amount of healing added by divine favor in the skill description. Something like "This skill gets an additional x healing from your current divine favor"
Mesmer: Have an extra column showing the true cast time as well as the base time.
Ritualist: Instead of saying level x on the skill description, say the hp and armor of the summon for all classes. For Ritualists it will show the hp after its been adjusted by Spawning Power
Senrath
Krytan Explorer
Join Date: May 2006
Halfway between here and there
Advanced Technology [CCCP]
08 Oct 2007 at 00:35 - 14
I'd love to see all the inherent effects listed in real time.
/signed
Rohan
Frost Gate Guardian
Join Date: Aug 2006
Wasted Days [wD]
08 Oct 2007 at 01:23 - 15
It would be nice to see the casting time and energy costs of things after fc and expertise