Yes, a casual gamer can be someone who has less time to play. But this is more accurately an Occasional Gamer, not a casual one. The other aspect given on Wiki is that a casual game is someone who does not want to do anything to get maxed in level, skills, stats, and gear. Then there is another type of casual gamer, I would fall into this category, one that wishes to play in a relaxed or casual manner.
Is the entirety of game content only for Hardcore Gamers? Do people who sit down to play in a relaxed and casual manner, who have purchased all the games, the expansion, the bonus pack, qualified for the additional missions, bought additional character slots, spent hours per day on line playing in a relaxed and casual way completed all the missions, doing the quests, and helping other players do the same also deserve to be rewarded with skins the like, drops of value, etc.
Currently, the system is set to deny drops to people who play in normal mode. I hear a lot of I get all this all the time. I do not believe it because I do not see it. I see one gold every 15 to 45 hours of game play and they are only worth taking a mod off of about 1 in 10 times. They are never worth using even in stats, and I do not get skins I am interested in ever. I have seen a couple of max purples, and still have them in storage, even though I don’t like the color of the lettering (afterall, having them is to entertain me – the white/gold is easier to read, the green to harsh, and the purple is gaudy,

Some people believe you are supposed to work to get things. That is true for a car, home, advanced education, advanced income in a job. That is not true in one’s entertainment. One does not go to the theatre and expect to help the actors change clothes, clear the tables, change the sets, sweep the floors, serve the food, do the dishes, etc. to be entertained. Work and Play are separate entities. The only people who should be working in GW are the ones that are on the clock while they are in GW.
Certain areas are exceeding notable for poor dop rates, such as the Desolation. Because it is convenient for people to farm SS/LB points there, we are punished with poor drops. In other words, a game mechanism was created (SS/LB ranks) which affects the efficiency of game play and we are punished in our drops for playing to increase that efficiency.
Those semi-professional gamers who devote hours upon hours of analysis and practice to be elite, hard core, somehow seem to want me to accept a station of inferior position in my game enjoyment to them because I am not one of them and do not want to be one of them. I do not feel any of us who are casual gamers should be limited on our enjoyment of the game and its rewards to their excessive addiction. And I have been attacked by them enough here to recognize the same qualities that existed in my father before he started his 12 step program. If one wishes to be Hard Core for the thrill of the challenge then they do not wish to denigrate those who do not, nor do they wish to prevent others from getting the things they would find enjoyable through casual/relaxed gaming.
I am fully aware of former exploits lik the free gold chest in the Dome back in Beta which early players used to garner gold after gold, skin after skin, and make cash galore. Those nerfed opportunities do not now exist because they created an unlevel playing field for new players and an extreme between those who had access to them and those who did not. Reciprocally, the only thing offered is more gold sinks which the established player can easily afford having nothing else to do while the new player is confronted with massive amounts of layout, and still rarely, if ever in my experience, expect to actually get anything they find interesting while adventuring themselves.
GW allows skill points and exp. as rewards for event achievement. There are random chests for elite/hard core gamers for event achievement (which in GWEN provide nothing I would ever want to use). We are either graded on a curve against one another – PvP, or we are graded by the dedication of grind (how much time were you willing to spend in boring death leveling/farming fests). Real gains are not generally made through event achievement, and do not exist through event achievement for casual/relaxed players.