Just started out

xiledwolf

Pre-Searing Cadet

Join Date: Oct 2007

I just recently started playing Guild Wars: Prophecies. I'm wondering what is a good secondary profession for my warrior? I plan to solo a lot, and get through the game w/o much trouble.

wetsparks

wetsparks

Desert Nomad

Join Date: Nov 2006

You can go warrior/mesmer to stance against elements, warrior/monk for a hard rez spell, warrior/elementalist for extra damage with a conjure element build, warrior/necromancer for condition transfer to your enemy, warrior/ranger for a pet and some more condition removal. What I'm trying to say is that all combos work good if well thought out.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

If you're going to solo in Prophesies, I suggest a secondary that can help you increase your damage output, like Elementalists with Conjure Lightning/Flame/Frost and an elemental weapon.

The henchmen are quite dire at damage output.

wetsparks has great suggestions.

You're likely to need to group up in the last 1/3 of the game though.

Toutatis

Toutatis

Walking Wiki

Join Date: Nov 2006

Isle of Medication

Visitors from Aranna [VFA]

Me/E

Warrior synergises well with several other secondary professions.

The Ranger secondary can be useful, as it can provide the option to charm a pet for extra frontline muscle. Another common use for the Ranger secondary is the Ranger skill Apply Poison, which can add an extra poison effect to your weapon.

The Monk secondary is very common. With this secondary, you can carry a reusable resurrection skill; very useful if you intend to play with henchmen as you can revive the whole party if you're the last one standing.

The Elementalist secondary can be useful. With melee range knockdowns from skills like Shock, you can damage and disrupt targets. Another common use of this secondary is for the Conjure Flame/Frost/Lightning skills, which let your weapon do more damage if you're using the appropriate weapon damage type.

The Necromancer secondary has its uses. Skills such as Plague Touch let you transfer negative conditions from yourself to your enemies.

The Mesmer secondary is probably the least often seen secondary for a Warrior, though it does have a few uses. Skills such as Mantra of Flame/Frost/Lightning/Earth can give you some additional protection from incoming damage as well as help feed you a little more energy.


Each profession has something different to offer, and all of them can be made to work. Your best bet as a beginner is probably to take Monk as your secondary, if only for the hard rez. Just remember that a secondary profession is supposed to help support your primary profession, and not really meant to take over completely. Also, if you decide you don't like your secondary profession you can change it once you get far enough into the game.

xiledwolf

Pre-Searing Cadet

Join Date: Oct 2007

How do you change your profession?

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

I play W/M 80% of the time, as a tank I like the self heal aspect of a monk secondary.

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

Quote:
Originally Posted by xiledwolf
How do you change your profession?
To do this you must first become Ascended, which happens in the desert. It's not until roughly 2/3 of the way through the game, provided you are playing properly. As such, your secondary profession isn't technically a permanent decision, though it is one you'll have to live with for a considerable length of time.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

Quote:
Originally Posted by xiledwolf
How do you change your profession?
guildwiki is your friend. Go there for details.

Short version: After you ascend and get to next mission you can go back to the desert outposts and change professions. There are NPC's that give you quests to change professions. Complete the quests and return for your reward and that secondary is now available to you. Once you have "earned" the new secondary, you can change back and forth between any of the secondary professions you earn using the "K" command.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I played through prophicies as both a War/Ranger and a War/monk. Both work very well but all combo's will do well if you learn how to use them.

You will likely find that in many maps your just using war skills with maybe 1 other skill from your secodary.

You will be able to change your profession once you ascend after that I would recomend you change to all available and test what works for you. When you change you auto unlock a few skills for your new profession and you can always change back without losing any skills or charmed pets.

Personally, despite all the coments made about wammo's over the years, they are very versitile and can help the entire party + deal great damage vs undead.

MisterDutch

MisterDutch

Academy Page

Join Date: Sep 2007

The Netherlands

E/Me

Hmm currently I am playing a R/N which is very much fun. I am only level 11 so I know I don't yet know the full possibilities of each class. I would also like to start a warrior soon, however I don't know yet which secondary class is most fun. I don't really care about which class is easy-PWN or something.

Currently I am deciding between Warrior/Necromancer (which I imagine as being an evil dracula-like warrior doing damage and stealing HP with his neco skills)
or maybe a Warrior/Ranger (go the for the eyes Boo, GO FOR THE EYES!") but people also make W/E and W/M sound interesting.

I just can't choose!

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by MisterDutch
Hmm currently I am playing a R/N which is very much fun. I am only level 11 so I know I don't yet know the full possibilities of each class. I would also like to start a warrior soon, however I don't know yet which secondary class is most fun. I don't really care about which class is easy-PWN or something.

Currently I am deciding between Warrior/Necromancer (which I imagine as being an evil dracula-like warrior doing damage and stealing HP with his neco skills)
or maybe a Warrior/Ranger (go the for the eyes Boo, GO FOR THE EYES!") but people also make W/E and W/M sound interesting.

I just can't choose!

When you get to the warrior/* decision a lot of i comes down to your energy pool as a warrior it's pretty low.
Usefull low cost skills that back up your warrior skills would probably be the way to go.
Signets can be useful for the warrior class.

I tried warrior ranger initially that worked quite well but couldnt keep the pet alive later on so changed to, Warrior/Monk a little predictable perhaps.

Yesterday I decided to try another type of fighter, I am trying Paragon/warrior.
Armor is pretty good, energy a lot better and both use adrenaline based skills.
Both have shields too.
Worth thinking about if you have nightfall.

MisterDutch

MisterDutch

Academy Page

Join Date: Sep 2007

The Netherlands

E/Me

Like the idea, though myself I'm not really a fan of spear-throwing paladins... Dervish could be neat, but alas I haven't got Nightfall

So, low cost backup skills for my warrior, eh? What do you suggest? I guess Elementalist spells cost tons of energy... necro might, too. Mesmer perhaps? Though I don't really hear anything about mesmer secondary. And necro just seems really cool, ranger as well though I wouldn't fight with a bow, ever, so maybe that's kind of wrong choice then.

Mesmer IS sometimes said to be very useful, though I hardly know the class and I don't really know what to expect about it :S While I do know that necromancer will allow me to eat peoples bodies, raise cool looking minions, and suck the life outta people.

pkodyssey

pkodyssey

Wilds Pathfinder

Join Date: Nov 2005

In a cardboard box with Internet

The Order of the Frozen Tundra (TofT)

N/

Quote:
Originally Posted by xiledwolf
I just recently started playing Guild Wars: Prophecies. I'm wondering what is a good secondary profession for my warrior? I plan to solo a lot, and get through the game w/o much trouble.
Good luck with that... Let us know how it turns out.

GW is designed to be played with other people. A Warrior is not well suited, IMHO, to solo through Prophecies. You don't get the necessary skills to begin that type of play til much later in the game.

Coridan

Coridan

Forge Runner

Join Date: Jun 2006

US

Old Married Gamers {OMG}

W/

depends on if he meant solo as in only him...or solo meaning....him and hench....

Earth

Earth

Always Outnumbered

Join Date: Jul 2006

Quote:
Originally Posted by redant751
I play W/M 80% of the time, as a tank I like the self heal aspect of a monk secondary.
Don't listen to him. DO NOT USE ANY MONK SKILLS EXCEPT FOR MENDING TOUCH OR A HARD RES.

gremlin

Furnace Stoker

Join Date: Oct 2006

GWAR

Me/Mo

Quote:
Originally Posted by MisterDutch
Like the idea, though myself I'm not really a fan of spear-throwing paladins... Dervish could be neat, but alas I haven't got Nightfall
.
well seems paragon is out as thats nightfall too.
Never tried warrior rit or assassin but warrior elemental is a good one, its popular to use earth for its armor boost.
Another use of elemental is the elemental damage spells that boost your weapon, so if you have a fire sword there is a long lasting spell that boosts the damage.
Similar spells for air and water.

if you did have nightfall then I would say read on for paragons

You wouldnt have to use the spear throwing as you could always use axe sword or hammer.
You wouldnt get the warrior prime skill strength which might be a problem with some skills but you would still get tactics which covers many shouts and stances.
Of course many of the paragon abilities help allies and give benefits depending on allies affected.
Paragon also gets a resurection signet with unlimited uses which is a nice bonus
Energy you are better off and some paragon skills give energy or have energy management.
warrior base is 20 plus recovery of 2
Paragon base is 30 plus 2

Armor the warrior wins here although both have base 80 the warrior can get a plus 20 vs physical and mine has the set with another plus 20 vs elemental

you will find lots of more information here http://gw.gamewikis.org/wiki/Main_Page

I am just experimenting at the moment but its looking good.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Quote:
Originally Posted by X Earth X
Don't listen to him. DO NOT USE ANY MONK SKILLS EXCEPT FOR MENDING TOUCH OR A HARD RES.

Ignore this, many monk skills are usefull on a War.

Just keep in mind your limited energy and attribute points. Smiting skills on a war work great in undead areas. Condition/hex removal can help out your monks leaving them free to heal the softer targets. Protect skills are less usefull.

If your solo then Rebirth will be a life saver since your likely to pull back and sacrifice your hench/heros rather than yourself.

IN the end its all about what you find fun to play and what works best in the map/mission you are in at that time.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by Crom The Pale
Ignore this, many monk skills are usefull on a War.

Just keep in mind your limited energy and attribute points. Smiting skills on a war work great in undead areas. Condition/hex removal can help out your monks leaving them free to heal the softer targets. Protect skills are less usefull.

If your solo then Rebirth will be a life saver since your likely to pull back and sacrifice your hench/heros rather than yourself.

IN the end its all about what you find fun to play and what works best in the map/mission you are in at that time.
To be fair, the advice he was replying to was terrible. NEVER use a healing skill from the Monk lines if you are a Warrior. Healing Signet is better in every way. Protection skills, likewise, aren't a good use of skill slots or attribute points, except in farming situations.

The best use of such a profession combination is to use condition and hex removal from the Monk side. Anything else isn't a good idea.

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Warriors start really strong in Prophesies, because with an Ascalon City set of armour with full Knight's Insignia, you will nearly never get hurt until you get to Yak's Bend.

So Alesia just has to pay attention to healing your other henchies.

I always felt that the henchmen monks are competent to keeping your party alive throughout the game, except maybe the last few missions.

So like I said before, you can afford to concentrate on your damage output.

I personally feel that Prophesies has better Axe skills than Sword skills.

Griff Mon

Griff Mon

Wilds Pathfinder

Join Date: Nov 2005

In the Elfen Forests of Washington State

Damage Radius

N/

The necro skills that are truly powerful in combination with each other are dependent on a lot of energy that you get from Soul Reaping. Soul Reaping is a "primary only" attribute that you will never have access too as a primary Ranger. Your best bet is to find ways to maximize your energy levels with Runes and insignias, and you may wish to have a set of necro weapons as a second set with energy bonuses to give you a boost.

You will never lead armies of minions that can match what a primary necro can do, but boosting your energy level will help quite a bit.

jimmyboveto

jimmyboveto

Krytan Explorer

Join Date: Jul 2006

US

Legion of Avalon

W/

Quote:
Originally Posted by redant751
I play W/M 80% of the time, as a tank I like the self heal aspect of a monk secondary.
This, in my opinion, is not necessarily a good idea. Leave the self heals at the ones the warrior already has in his line of skills. Both Lion's comfort and Healing Signet are great. In your case, you will go with Heal Sig because you only have Prophecies. Taking from the monk line causes you to spread your attributes too far, taking away from the power of you warrior attacks. Also, warriors are built to heal themselves with costly monk skills as they only 2 pips of energy regeneration with few forms of energy management.

The only skill other then a hard rez I would consider from the monk line for PvE(in most cases) is some type of condition removal. Even then, however, plague touch would be better.

redant751

redant751

Frost Gate Guardian

Join Date: Apr 2006

NYC,NY

Gods Special Forces (GSF)

R/E

X Earth X:

I have been playing for the last 2 1/2 years with my W/M and have had no problem with my style of game play (I have beaten Prophecies, Factions Nightfall and the Eye of the North.). I am in a Farming guild and have all the skills on my Warrior, Monk, Dervish and Ranger.

I stated that “I play W/M 80% of the time, as a tank I like the self heal aspect of a monk secondary.” As I stated I play as a TANK (Damage Sponge).Try doing the Deep as a tank with out self heal, you will not last long.

I also run different builds, W/ranger ,War/Ele and W/Assasin.

Different Strokes for different folks.

Jimmyboveto: Don’t forget "Live vicariously” (he only has Prophecies so Lion's comfort is out for him).
as far as a rez I would agree always carry a rez it can be your best friend.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by redant751
Try doing the Deep as a tank with out self heal, you will not last long
Uh, the W/A builds have NO self heal at all. Smart ones won't get into a position where they'd die. Even then, Healing Signet is better than any Monk skill to heal yourself as a Warrior, since you are going to be speccing into Tactics anyway.