Vanquishing Eastern Frontier?

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Or rather, how the hell do I kill those askfdj Ulodytes?

I'm a Ranger and have all the heroes, as well as all campaigns, so I can put together any builds for my heroes. I'm aiming for the Vanquisher title, but I always get stopped by the Grawls just outside Frontier Gate outpost.

So, how do I deal with them?

Tifa shadowheart

Tifa shadowheart

Academy Page

Join Date: Jan 2007

Bolton, UK

ShadowHeart Clan [SC]

N/

This is one of the few areas i did with a full human team, i had a warrior adn 2 monks with me, don't recall the build but one of the monks had spirit shackles. To beat those oh so evil grawl ulodytes, the warrior would attack them, the otehr grawl would then go for him, and i'd put spiteful spirit on the grawl, grawls attack warrior, lots of dmg on the ulodyte, dead nice and fast 8D

Rahl

Rahl

Furnace Stoker

Join Date: Apr 2005

Austin, Tx

Mmph Its [Good]

Mo/

The easiest I did it was Monk/MM/Assassin/Blindbot worked great, the Sin had Leaping Mantis Sting(Crip) and the reg Grawls were blinded so you could concentrate on the monks.

Vickie

Vickie

Frost Gate Guardian

Join Date: Jan 2007

Australia, originally from Hong Kong

World of Moon Shadow[月影]

E/

I just did it with 3 N/Rt heroes, running Sab's hero builds.

You can probably get some minions by killing a few scorpions first. After you have enough minions, the bombs should be powerful enough to kill them.

I headed straight for them before building up an army, though, since I have enough killing power with my Ele spells. I also brought Ward of Stability so the hammer Grawls couldn't kd and interrupt us. Not sure what skills a Ranger can specifically bring so it'd be nice if somebody else can help! (My Ranger is a Survivor. She's *so not* touching HM :P)

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

I suppose I could go R/E and bring some wards, although at 55 energy (max I can get on this char) and max earth I would have to sacrifice either Expertise (which would work, assuming I won't be using many ranger skills) or Marksmanship, which would mean I'd have to do damage a different way.

Suggestions?

Squishy ftw

Squishy ftw

Desert Nomad

Join Date: Aug 2007

Your backline

W/

I would suggest [skill]throw dirt[/skill] [skill]broad head arrow[/skill] and some enchantment removal skill incase you missed interrupting that annoying healing hands. The blind should help long enough for you to slaughter the dazed monks, and once they're death the warriors will follow soon.

EDIT:Another need help on eastern frontier tread
You might want to read this tread aswel

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Thanks, I'll give it a look

MYSTERYouse

MYSTERYouse

Krytan Explorer

Join Date: Mar 2007

Slovakia

Farming Crew UK [Fcuk]

E/

Another idea is make a litle longer trek and do it either 6 or 8 man (depens on how sick you are ... if youre like myself, you will start from TOA and you can be at Frontier in 10 hours while vanquishing all zones you go trough)

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

I'll probably set aside some time this weekend and go from Yaks, clearing my way to Eastern Frontier. Or just run there, since it's the Grawl that give me trouble, not the charr. Charr are easily disposed of.

jaymat

Desert Nomad

Join Date: Sep 2005

Lack of Talent [Luck]

i did this on my war with 2 monks and a reapers mark curse necro. degen the bastards out. to make sure the necro was filled with energy at all times i took bip on me

corey54321

corey54321

Krytan Explorer

Join Date: Jan 2007

The Artic Marauders [TAM]

W/

I took an 8 man team from toa to acalon vanquishing and the hardest part was the grawl monk but i was able to manage them i took all aggro with bonds on me and then i brought up heros and henchs i was doing each zone in ascalon aera in 30-40mins only problems were grawl monk and the shatter grogules was just annoying

Gore

Lion's Arch Merchant

Join Date: Jan 2006

Quote:
Originally Posted by malko050987
Or rather, how the hell do I kill those askfdj Ulodytes?

I'm a Ranger and have all the heroes, as well as all campaigns, so I can put together any builds for my heroes. I'm aiming for the Vanquisher title, but I always get stopped by the Grawls just outside Frontier Gate outpost.

So, how do I deal with them? Here is what you have to do. Seperate those packs make sure only 1 Udo is there. Once that is done...concentrate on make the tank alone with the hammer one. Once that, tank run to Monk then you apply all you have on both making sure not to break agro. Depending on the team you have you might have to do an Ol School Denial AKA killing it for a 2 min time with casting and low NrG skills then apply all you have on the Mo.

That way you remove its NRG then blast him off.

Try both ways, Ive help alot of guildies with those 2 tricks

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

Its that evil bridge!

They are a pain in Normal Mode too, when you encounter them for the first time as a Level 6-8. Getting killed by a bunch of Level 3 is quite an indignation. Hhahaha.

Godo th great

Academy Page

Join Date: May 2006

Hall of the great mountain king

Mo/N

I'll second Sab's Build I used it just this past week to vanquish that area. I did swap out reckless haste though for mark of pain on the curse N/Rt. I started from the mission and went through the grawl first. The first group took a bit but after the first group it was just careful pulling to make sure that you only have two grawl monks at a time. Happy Hunting.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

i did it with 4 man running this setup

Myself
Monk/Any
Reversal of Fortune
Gift of Health
Shield of Absorbtion
Zealous Benediction
Guardian
Balthazars Spirit
Life Bond
Blessed Sig

i believe attributes were 14/11/10

Koss
W/Rt
Crippling Slash
Gash
Final Thrust
Heal Sig
Watch Yourself
Flail (i think)
Not sure what went here (perhaps distracting blow)
Death pact Sig

max sword 11 tactics rest strength

Master of whispers
N/Mo

Spiteful Spirit
Insidious Parasite
don't remember what i used here, probably reckless
Mark of Pain
Rip enchant
Holy Veil
Sig of lost souls
Rez chant

max curses and soul reaping

Norgu
Me/mo or rt

Hex eater vortex
Shatter Enchant
Drain Enchant
Leech Sig
Power Drain
Diversion
Empathy
Rez chant/death pact/flesh

14 domination, 9 fast cast, rest inspiration

started from mission, grawls suck but the devourers make good dp remover, just watch out for skull crack. when fighting the grawls, the warriors like to switch targets a lot, and unleash backbreaker + mighty blow. so what i did was keep guardian on me and then just pre prot when the warriors aren't on you. You can expect to die a bit at grawls, cause of patrols, etc. but cripslash works well on the monks, so they don't kite so darn much. charr aren't hard, just pull right and the zone goes fine.

hope this helps anyone who doesn't have time to do 6 man, or has already vanquished most of the rest of ascalon, as i had.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

blackknight1337, that team setup isn't available to me, since I'm a ranger. Sab's builds sound like what I need, so this weekend I'm probably going to do some Vanquishing.

Thanks all for the suggestions.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

I hated that zone as well. I took an 8 man team from ToA. It made all of the North Shiverpeaks and Ascalon pretty easy.

Actually, you can vanquish all of Tyria with an 8 man team with the exception of Watchtower Coast.

malko050987

malko050987

Wilds Pathfinder

Join Date: Jan 2007

Arad, Romania

The Arctic Marauders [TAM] - now recruiting!

R/

Well, I don't have the time to take a team from ToA to Ascalon. My GW time is split in 2-3 hour chunks, and that's not enough to make it from ToA to Eastern Frontier AND clear it. Probably going to do it form Yaks, tho, since it's closer.

themickman

Krytan Explorer

Join Date: Dec 2005

W/Mo

i did this with 2 monk heros (1 prot and 1 WoH healing monk), SS necro hero, and myself as a KD warrior with either dev hammer or earthshaker. SS owns the war grawls while i just KDed the casters. took a little while but got the job done without much trouble

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

O my bad, didn't quite read everything

As was said above, broadhead arrow/throw dirt has potential here, though having at least 2 enchant strips is almost completely necessary, otherwise healing hands and soj can really screw you up. Burning arrow/apply poison is another possiblity, as the best way i've found to kill off the ulodytes is consistent pressure, overtaxing their heals. Additional interrupts and perhaps needling shot if you have it to round out the build.

A ranger was my other choice besides a mesmer so they are a workable solution here. Just make sure you have a deep wound somewhere in your group, it cuts down on the heals and with pressure the monks will fall. If you don't have a human monk though, definitly bring blind for the warriors or your monk will rack up dp quite quickly, as the AI doesn't seem to know how to compensate for hammer warriors, and 50% block rate isn't enough for the AI, cause they have no clue how to kite.

the other trick i found to work well here if you aren't the melee char in the party is flag your melee hero at a choke point and pull past him, he'll bodyblock most of the grawl and it makes the fight much easier, and if a warrior gets out of it, its not that big a deal. occasionally the monks will come close enough to use heal area on the warriors, and then your SS does that much more

Losttoapathy

Losttoapathy

Frost Gate Guardian

Join Date: Apr 2006

Glasgow, UK.

The Cult of Weegie [Cow]

R/

In hard mode, anywhere you have casters, it is absolute lunacy not to bring a ranger with broad head arrow. I guess I'm a little biased seeing as I am a ranger and I rarely have this off my skillbar. I now use this with a shortbow and rapid fire which means I can keep a decent interruption rate on the healer whilst the other team are fighting everyone else. This is just a general thing for hard mode, not that particular area. Although I have vanquished it.

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

i luv having a BHA along, i just only have 3 hero slots and can't always fit a ranger on there. Btw, if theres one thing better than a bha, its a smoke trapper who knows how to pull....

Losttoapathy

Losttoapathy

Frost Gate Guardian

Join Date: Apr 2006

Glasgow, UK.

The Cult of Weegie [Cow]

R/

You know, it isn't something I've tried out in practice. Interesting concept though. It would however be difficult luring casters into traps though (Melee piece of cake as you know). Definitely gonna try it and see how it compares because I consider myself pretty good at pulling. ^^

blackknight1337

Jungle Guide

Join Date: Jan 2007

USA

Mo/

Where smoke trapper really shines is shiverpeaks, with the big groups of summit in particular. But after the initial traps are set off, whirling defense/natural stride and aggressive trap the casters. Works best with a boatload of minions.

If you know the big mob at the center of tasca's demise, we wiped once there due to the monks deciding to run the other way and one lousy summit setting off all the traps, but second time flawless, and that group had 4 dolyaks.

Longasc

Longasc

Forge Runner

Join Date: May 2005

I used a brute-force method:

2x Heal as One Ranger Hero with Shortbows and Rapid Fire + Feral Aggression, 2x Interrupt
1x Monk

Me: Curse Necro. I used Barbs, SS and Mark of Pain to amplify damage + Necrosis. I used Enfeebling Blood and Reckless Haste to keep the Grawl Hammer Warriors down while killing their healears


This allows you to kill 2 Grawl Ulodyte healer groups. Groups of 3 are tricky. You CORNER them. No need to KD, just swarm them with your two pets and then they are cornered and get 4x16 extra damage from barbs every second. This allows you to kill them with the occasional interrupt while you maintain firepower for the other areas (which are not really difficult).

I suggest you start from Surmia.