Condition Reduction Runes

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Does anyone actually use those? I've been a bit sceptical since they were introduced to the game. Now... while I might invest in a rune that reduced the duration of ALL conditions, the notion of taking up a rune slot with something that reduces the duration of two conditions (only one of which would likely be a problem to me) by 20% (not much at all) just seems like a total waste when I could get an extra +1 attribute, 2 energy or 10 health out of it.

I mean... at some point I might consider putting some for reduction of Dazed (rare anyway) on my Elementalist Heroes.... but aside from that, I really don't see why they were added at all.

Avarre

Avarre

Bubblegum Patrol

Join Date: Dec 2005

Singapore Armed Forces

Reduced cripple for GvG is useful.

Cebe

Cebe

The 5th Celestial Boss

Join Date: Jul 2006

Inverness, Scotland

The Cult of Scaro [WHO]

E/

I've never really used these. For PvE condition removal is so plentiful and cheap that there really is no need for them. I can't comment on their usefulness in PvP though.

I doubt even the Reduction in Dazed would be good on monks since most PvE teams have 2 monks which will invariably have a condition removal skill each (at least that's the case with my monks/healing rits).

Vitae rune > Condition Reducing rune imo.

N E D M

N E D M

Desert Nomad

Join Date: Sep 2006

Officer's Club

Gameamp Guides [AMP]

i use the reduces blind one with a reduces blind shield

arcanemacabre

arcanemacabre

Grotto Attendant

Join Date: Feb 2006

North Kryta Province

Angel Sharks [As]

Well, they are stackable with other effects, so perhaps a reduction in blindness in rune form and on a shield for a warrior might be useful. Otherwise, yeah, condition removal is plentiful for the most part.

EDIT: Damn, beaten to it ^

Turbobusa

Forge Runner

Join Date: Jan 2006

By the Luxon Scavenger

The Mentalists [THPK]

N/

I use reduced crippled and weakness + blind.
Try flag running with a reduce cripple rune + shield on burning isle.

Darkobra

Darkobra

Forge Runner

Join Date: Aug 2006

Scotland

Type like an idiot, I'll treat you like an idiot

E/Me

I never use these. It's a monk's job to remove the conditions and I make sure as hell that I DO remove them on my monk. Like you said, I'd rather have something more beneficial on it like an extra attribute or more health.

Stormlord Alex

Stormlord Alex

Grotto Attendant

Join Date: Dec 2005

Beyond the Forest of Doom, past the Cavern of Agony... on Kitten & Puppy Island

Soul of Melandru [sOm]

W/E

All the time.

Especially Reduce Blind/Weakness on me Warr (Absorption is pretty fail... I'd reconsider if I could be assed to get a PvE-only set of armour... but I'm cheap and PvE is easy.)

Xero Silvam

Frost Gate Guardian

Join Date: Aug 2005

Holland

PM me if you want to know

Mo/

Reduce daze on monks, reduce cripple on runners.

Why would you need the extra 10 health or 2 energy? I'd prefer shorter conditions.

And running on burning with a 33% speed buff, cripple rune and a cripple shield is awesome.

-Loki-

-Loki-

Forge Runner

Join Date: Oct 2005

Quote:
Originally Posted by Xero Silvam
Why would you need the extra 10 health or 2 energy? I'd prefer shorter conditions.
I'd prefer the other monk didn't suck. By the time daze wears off, even with shorter duration, it's had it's desired effect - your healing has sucked for the last 10-15 seconds. The other monk (or anyone with condition removal) should be getting it off you quick smart, which makes the reduced time pretty pointless.

phallanxian

Academy Page

Join Date: Oct 2006

i use a reduces blind with a reduces blind shield on my warrior

Longasc

Longasc

Forge Runner

Join Date: May 2005

Sometimes they are useful.

But the situations where they are are too specific. Crippled and vs blindness see use in PvP, agreed.

Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.

How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.

They should rework their whole insignia/inscriptions/runes system or come up with something new.

moko

moko

??uo??o??

Join Date: May 2006

daze on monks. (pve+pvp again, solo monk in pvp, i don't expect pve monks to be good enough to use condition removers)

blind on any melee (pve+pvp both).

cripple on flagrunners.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

I've concidered buying extra armor for thes runes, then swapping them in as needed. But to date I have never found a zone so full of conditions that it would make a huge difference.

RTSFirebat

RTSFirebat

The Humanoid Typhoon

Join Date: May 2005

UK

Servants of Fortuna [SoF]

R/

I use the Reduce Blindness one on my Ranger, I had a spare rune space, so it makes sense since Blinding pretty much shuts down a Ranger completely.

ayame ftw

Lion's Arch Merchant

Join Date: Nov 2006

Belgium

Forgot the Ghostlyyyyy

R/

reduce daze + daze shield on my monk
and reduce blind on my warrior + blind shield

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Longasc
Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.

How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.

They should rework their whole insignia/inscriptions/runes system or come up with something new.
... You put 15^50 on your Dervishes too?
15/Ench is practicall MADE for Dervishes... and I use it on my Sin besides (No Critical Agility = No Fun).
15/Stance has its place too. And yes, it even works at below 50% health... which like it or not does still happen sometimes.

In case you hadn't checked... the hexed one is 20%.... fitting it in with the 20v50 as somewhat less likely conditions.

I'd certainly vote however that the 15/-1er gets changed to 20/-1er ... since that -1 energy regen is one HELL of a cost for a constant 15% extra damage.

Longasc

Longasc

Forge Runner

Join Date: May 2005

Quote:
Originally Posted by SotiCoto
... You put 15^50 on your Dervishes?
15% while enchanted works well on a Dervish, but why not simply take 15^50?

Works also when enchantments are stripped, which happens more often than going below 50% health where your problem is for sure not that you just lost your damage bonus. Same for 15% in stance.

I also do not carry 20% below 50% weapons as some people suggest. Who does really weapon swap when below 50% to fight on. This is nonsense. I also do not carry vs hexed foes mods on dagger just because I hex my foes with Shadow Prison or something else.

15^50 and +5 energy. All others are quite redundant. I wonder why they bothered to make the other mods. With the introduction of inscriptions the other mods got even more devalued.

Bankai

Bankai

Desert Nomad

Join Date: Sep 2006

Bubblegum Dragons

Mo/E

I always use 20% Deep wound and Daze reduction on my monk. If I ever warrior, I use 20% Crippling and Bleeding and 20% Blind.

Bale_Shadowscar

Bale_Shadowscar

Wilds Pathfinder

Join Date: Sep 2005

Manchester, England

New Dragons [NDR]

If I've got a spare rune slot then yeah, doesn't hurt does it, and its better than nothing. But then again I only generally have a spare rune slot if I'm running a PvP class where I don't have a lot of runes unlocked.

Selket

Desert Nomad

Join Date: Aug 2005

Grand Court of Selket/Sebelkeh

What If You Had An Outpost Named After You [slkt]

W/

I use blind and cripple on my warrior with blind/cripple/vselement sheilds. On my assassin I either use cripple or vitae.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

The only condition rune I have on any character is a Blind reducing rune on my Ranger. I do give the one that reduces Dazed to my hero monks. Dunk is really bad at removing hexes and conditions from himself. So little things like this help.

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Blind on chest. Pretty pissed since I paid 90k for that Absorbtion Rune way back when...*sigh*

LifeInfusion

LifeInfusion

Grotto Attendant

Join Date: May 2005

in the midline

E/Mo

Quote:
Originally Posted by Bryant Again
Blind on chest. Pretty pissed since I paid 90k for that Absorbtion Rune way back when...*sigh*
And now we have "perfect salvage".

I think
* blind (Clarity rune also helps with Weakness which is the usual secondary effect of air elementalists)
* cripple (Restoration rune also helps with Bleeding...which means both effects of Cripslash)
* daze (Recovery rune also helps with Deep Wound, the other deadliest condition)
are the only runes warranting usage, considering other conditions are not as deadly.

Disease, Poison are going to be pretty re-apply-able (especially via Apply Poison, Tainted Flesh, etc.) making "Purity" pretty lame.

Burning is so short that the runes don't really matter because it will be reapplied constantly or not at all (Burning Arrow, Rodgort's Invocation, Mark of Rodgort, Immolate, Searing Flames are all pretty spammable and Incendiary Arrows applies it every hit) so 20% will not make much of a difference which is probably why they don't have a rune for it.

The thing is the only time you actually need runes are when cripple/blind is a problem which is most likely not in PvE (if your monks actually carry any condition removal). The exception to this is Cripshot and Blinding Surge mobs (undead in dungeons) since I haven't seen Harrier's Grasp being used much.

Daze is pretty rare as a lasting condition, save for spammed Concussion Shots with super-AI reflexes. Even if you have a -20% rune and -20% shield, it only takes a short time for you to die when mobbed while casting so it doesn't do much in terms of prolonging your life.
================================================== ========
In summary, I don't find that any condition rune is a must have in PvE provided you have condition removal on the team and possibly an LoD monk to wipe up HP degen from Poison/Bleeding/Disease.

Probably the best use is for a warrior with a shield's -20% blind duration inscription and -20% blind rune when in places with Blind spam mobs, however. Cripple runes are best left to PvP, I think since the only real sources of Cripple are Cripshot and Harrier's Grasp. (Grenth's Grasp is a possibility, but how often do you see mobs with it using attack skills regularly and intelligently?)

In PvP it is different since you cannot count on condition removal to always work (aka people d-shot and coordinate attacks more intelligently).

dark_prince2023

dark_prince2023

Frost Gate Guardian

Join Date: Mar 2007

W/Mo

can't you stack them on the same pice of gear??

Bryant Again

Bryant Again

Hall Hero

Join Date: Feb 2006

Quote:
Originally Posted by LifeInfusion
And now we have "perfect salvage".
Will that get me my 89.5k back? Sup. Abs runes are now dirt cheap.

Yichi

Yichi

Furnace Stoker

Join Date: Sep 2005

Guild Hall, Vent, Guesting, PvE, or the occasional HA match...

Dark Alley [dR]

Reduced Dazed on monk only if I'm solo monking say in Ta, otherwise vita runes there.

Reduce blind on warrior, ranger, etc. always.

Reduce crippled on any runner such as Ele, Rit, etc.

(this is for PvP setup anyway)

For PvE I just run whatever.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I always have a Clarity (Reduce Blind & Weakness) on my PvP ranger. I don't know how many times it has helped me.

I also put a Clarity on my PvE assassin. I don't like being blinded by stuff and getting my attack chain messed up.

zwei2stein

zwei2stein

Grotto Attendant

Join Date: Jun 2006

Europe

The German Order [GER]

N/

Thing is ...

If you are using runes to cope with conditions that criple your character, having them promptly removed is much better choice.

If conditions are not really damaging you, no need for that rune.

There is really little reason to run them unless you cant depend on monks doing their job.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Clarity is nice for sins when you are running points only in shadow, dagger, and crit. I have some boots with a deadly arts run I use if I have a build that needs da, and some boots with clarity if I don't.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Quote:
Originally Posted by dark_prince2023
can't you stack them on the same pice of gear??
They're runes, you can't stack them on the same armor piece.

Heimdallw32

Heimdallw32

Frost Gate Guardian

Join Date: Nov 2006

United States of America

The Seven Deadly [Sins]

I'd say the runes other than the anti-cripple one are probably not worth it in higher-end PvP, as others have pointed out, you have monks. But in PvP where you may or may not be able to rely on consistant condition removal (AB, CM, RA), the anti-blind or anti-cripple runes are pretty handy. I usually use the anti-blind one with an anti-blind shield on a paragon or warrior in those parts of PvP. In PvE, I don't use any of them because if I'm in any super-condition-heavy areas I'm probably using monk heros with Extinguish and Restore Condition, and the chances of them not being able to keep the party clean are slim (if they're failing that chances are we're probably dead <_<).

As for the insignia thing, different insignias have different uses. 15^50 is one of those "generic" insignias, for when you don't really have a build that would specifically benefit from one of the others. I tend to agree that the "while under 50%" one is pointless, though, along with the "while hexed". At least in PvP anyway. Think of them like skills. There are some skills that don't work well in some situations, but removing them from those situations altogether would discourage people from learning what skills are better. If they removed all but the "most popular" insignias in PvP then no one would learn -why- they're most popular.

Lord Sojar

Lord Sojar

The Fallen One

Join Date: Dec 2005

Oblivion

Irrelevant

Mo/Me

Blind and dazed are the really only worthwhile ones, depending on profession obviously.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

The condition shortening runes were never really useful for me. If a monk had shortens daze by 20% rune and became dazed for 10 seconds, they would only be spared for 2 seconds which in GvG time is enough to get wiped. If you were running and had a shortens crippled by 20% with the shield one, and became crippled for 10 seconds you'd be hobbling for 6 seconds which would be enough to get wiped if you were running a high lvl area, not counting knockdowns from a melee foe.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

Quote:
Originally Posted by Curse You
I always have a Clarity (Reduce Blind & Weakness) on my PvP ranger. I don't know how many times it has helped me.

I also put a Clarity on my PvE assassin. I don't like being blinded by stuff and getting my attack chain messed up.
Your attack chain would still be messed up and you still wouldn't be allowed to attack, for a while.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

As a professional remover monk, i actually draw my stength from enemies stupid enough to use conditions on my party! It even goes so far that i let Margrid use a spirit of pestilence to make shure my party stays poisoned and dezeased all the time so i can mend , extinguish and restore away. If they don't use conditions, i cant heal jack

Parson Brown

Parson Brown

Wilds Pathfinder

Join Date: Apr 2006

In ur base...

The one true [Hope]

E/

I slip them on my heroes when I find them, but I don't have any on my own characters.

Mercury Angel

Mercury Angel

Avatar of Gwen

Join Date: Apr 2005

Wandering my own road.

I'll echo the use of certain runes under certain conditions. Basically only ever Blind, Cripple, and Dazed reductions are under consideration.

Poison + Bleeding + Weakness are all a bit underwhelming, though weakness can be nasty. Shaving off a few seconds doesn't matter enough.

Deep Wound and Cracked Armor are conditions used to hit for heavy, short-period damage, and the latter has no rune reducer. You'd need a very, very high amount of condition reduction to want the Deep Wound reducer, and it'd probably have to be enough for immunity to matter.

fenix

fenix

Major-General Awesome

Join Date: Aug 2005

Aussie Trolling Crew HQ - Event Organiser and IRC Tiger

Ex Talionis [Law], Trinity of the Ascended [ToA] ????????????????&#

W/

I use Clarity and Restoration runes on my Warrior, for shorter Blind AND Cripple, I also have shorter Blind and Cripple shields, so it shortens one of them even further. I suppose I don't really NEED the Cripple one, but it sure helps on maps like Burning, or when I need to chase down a target faster. The shorter Blind is something all Warriors should have though, there's no reason NOT to.

kazjun

Desert Nomad

Join Date: Aug 2006

HoVa

W/N

I use a blind rune and shield for my warrior. You pretty much have one role, pressure and maybe a lucky snare and spike. You're not worth much if they can just hobble away while you swing around blindly. You probably won't even land the cripslash in the first place. Weakness isn't as critical but can be nice to have.

Oh, even if you're pve only, tanzit's cheap as while looking pretty pimp. Stick one on Jora and you'll see. There's also a lot more blind bots if you play GWEN.