Does anyone actually use those? I've been a bit sceptical since they were introduced to the game. Now... while I might invest in a rune that reduced the duration of ALL conditions, the notion of taking up a rune slot with something that reduces the duration of two conditions (only one of which would likely be a problem to me) by 20% (not much at all) just seems like a total waste when I could get an extra +1 attribute, 2 energy or 10 health out of it.
I mean... at some point I might consider putting some for reduction of Dazed (rare anyway) on my Elementalist Heroes.... but aside from that, I really don't see why they were added at all.
Condition Reduction Runes
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I've never really used these. For PvE condition removal is so plentiful and cheap that there really is no need for them. I can't comment on their usefulness in PvP though.
I doubt even the Reduction in Dazed would be good on monks since most PvE teams have 2 monks which will invariably have a condition removal skill each (at least that's the case with my monks/healing rits).
Vitae rune > Condition Reducing rune imo.
I doubt even the Reduction in Dazed would be good on monks since most PvE teams have 2 monks which will invariably have a condition removal skill each (at least that's the case with my monks/healing rits).
Vitae rune > Condition Reducing rune imo.
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Originally Posted by Xero Silvam
Why would you need the extra 10 health or 2 energy? I'd prefer shorter conditions.
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Sometimes they are useful.
But the situations where they are are too specific. Crippled and vs blindness see use in PvP, agreed.
Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.
How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.
They should rework their whole insignia/inscriptions/runes system or come up with something new.
But the situations where they are are too specific. Crippled and vs blindness see use in PvP, agreed.
Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.
How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.
They should rework their whole insignia/inscriptions/runes system or come up with something new.
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Originally Posted by Longasc
Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.
How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use. They should rework their whole insignia/inscriptions/runes system or come up with something new. |
15/Ench is practicall MADE for Dervishes... and I use it on my Sin besides (No Critical Agility = No Fun).
15/Stance has its place too. And yes, it even works at below 50% health... which like it or not does still happen sometimes.
In case you hadn't checked... the hexed one is 20%.... fitting it in with the 20v50 as somewhat less likely conditions.
I'd certainly vote however that the 15/-1er gets changed to 20/-1er ... since that -1 energy regen is one HELL of a cost for a constant 15% extra damage.
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Originally Posted by SotiCoto
... You put 15^50 on your Dervishes?
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Works also when enchantments are stripped, which happens more often than going below 50% health where your problem is for sure not that you just lost your damage bonus. Same for 15% in stance.
I also do not carry 20% below 50% weapons as some people suggest. Who does really weapon swap when below 50% to fight on. This is nonsense. I also do not carry vs hexed foes mods on dagger just because I hex my foes with Shadow Prison or something else.
15^50 and +5 energy. All others are quite redundant. I wonder why they bothered to make the other mods. With the introduction of inscriptions the other mods got even more devalued.

