Condition Reduction Runes

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SotiCoto
SotiCoto
Banned
#1
Does anyone actually use those? I've been a bit sceptical since they were introduced to the game. Now... while I might invest in a rune that reduced the duration of ALL conditions, the notion of taking up a rune slot with something that reduces the duration of two conditions (only one of which would likely be a problem to me) by 20% (not much at all) just seems like a total waste when I could get an extra +1 attribute, 2 energy or 10 health out of it.

I mean... at some point I might consider putting some for reduction of Dazed (rare anyway) on my Elementalist Heroes.... but aside from that, I really don't see why they were added at all.
Avarre
Avarre
Bubblegum Patrol
#2
Reduced cripple for GvG is useful.
Cebe
Cebe
The 5th Celestial Boss
#3
I've never really used these. For PvE condition removal is so plentiful and cheap that there really is no need for them. I can't comment on their usefulness in PvP though.

I doubt even the Reduction in Dazed would be good on monks since most PvE teams have 2 monks which will invariably have a condition removal skill each (at least that's the case with my monks/healing rits).

Vitae rune > Condition Reducing rune imo.
N E D M
N E D M
Desert Nomad
#4
i use the reduces blind one with a reduces blind shield
arcanemacabre
arcanemacabre
Grotto Attendant
#5
Well, they are stackable with other effects, so perhaps a reduction in blindness in rune form and on a shield for a warrior might be useful. Otherwise, yeah, condition removal is plentiful for the most part.

EDIT: Damn, beaten to it ^
T
Turbobusa
Forge Runner
#6
I use reduced crippled and weakness + blind.
Try flag running with a reduce cripple rune + shield on burning isle.
Darkobra
Darkobra
Forge Runner
#7
I never use these. It's a monk's job to remove the conditions and I make sure as hell that I DO remove them on my monk. Like you said, I'd rather have something more beneficial on it like an extra attribute or more health.
Stormlord Alex
Stormlord Alex
Grotto Attendant
#8
All the time.

Especially Reduce Blind/Weakness on me Warr (Absorption is pretty fail... I'd reconsider if I could be assed to get a PvE-only set of armour... but I'm cheap and PvE is easy.)
X
Xero Silvam
Frost Gate Guardian
#9
Reduce daze on monks, reduce cripple on runners.

Why would you need the extra 10 health or 2 energy? I'd prefer shorter conditions.

And running on burning with a 33% speed buff, cripple rune and a cripple shield is awesome.
-Loki-
-Loki-
Forge Runner
#10
Quote:
Originally Posted by Xero Silvam
Why would you need the extra 10 health or 2 energy? I'd prefer shorter conditions.
I'd prefer the other monk didn't suck. By the time daze wears off, even with shorter duration, it's had it's desired effect - your healing has sucked for the last 10-15 seconds. The other monk (or anyone with condition removal) should be getting it off you quick smart, which makes the reduced time pretty pointless.
p
phallanxian
Academy Page
#11
i use a reduces blind with a reduces blind shield on my warrior
Longasc
Longasc
Forge Runner
#12
Sometimes they are useful.

But the situations where they are are too specific. Crippled and vs blindness see use in PvP, agreed.

Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.

How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.

They should rework their whole insignia/inscriptions/runes system or come up with something new.
moko
moko
??uo??o??
#13
daze on monks. (pve+pvp again, solo monk in pvp, i don't expect pve monks to be good enough to use condition removers)

blind on any melee (pve+pvp both).

cripple on flagrunners.
Crom The Pale
Crom The Pale
Furnace Stoker
#14
I've concidered buying extra armor for thes runes, then swapping them in as needed. But to date I have never found a zone so full of conditions that it would make a huge difference.
RTSFirebat
RTSFirebat
The Humanoid Typhoon
#15
I use the Reduce Blindness one on my Ranger, I had a spare rune space, so it makes sense since Blinding pretty much shuts down a Ranger completely.
a
ayame ftw
Lion's Arch Merchant
#16
reduce daze + daze shield on my monk
and reduce blind on my warrior + blind shield
SotiCoto
SotiCoto
Banned
#17
Quote:
Originally Posted by Longasc
Maybe they should review their slew of inscriptions and insignia. Most are simply not worth it. 15^50 is so much better than the other weapon inscriptions like 15% hexed or 20 below 50 or 15% enchanted or 15% in stance.

How about a +10% always vs 25% while enchanted or 25% in a stance inscription e.g.? Maybe the example is way off, but if they do not give conditional and highly conditional modifiers better boni than the very simple 15^50 condition, they will never see use.

They should rework their whole insignia/inscriptions/runes system or come up with something new.
... You put 15^50 on your Dervishes too?
15/Ench is practicall MADE for Dervishes... and I use it on my Sin besides (No Critical Agility = No Fun).
15/Stance has its place too. And yes, it even works at below 50% health... which like it or not does still happen sometimes.

In case you hadn't checked... the hexed one is 20%.... fitting it in with the 20v50 as somewhat less likely conditions.

I'd certainly vote however that the 15/-1er gets changed to 20/-1er ... since that -1 energy regen is one HELL of a cost for a constant 15% extra damage.
Longasc
Longasc
Forge Runner
#18
Quote:
Originally Posted by SotiCoto
... You put 15^50 on your Dervishes?
15% while enchanted works well on a Dervish, but why not simply take 15^50?

Works also when enchantments are stripped, which happens more often than going below 50% health where your problem is for sure not that you just lost your damage bonus. Same for 15% in stance.

I also do not carry 20% below 50% weapons as some people suggest. Who does really weapon swap when below 50% to fight on. This is nonsense. I also do not carry vs hexed foes mods on dagger just because I hex my foes with Shadow Prison or something else.

15^50 and +5 energy. All others are quite redundant. I wonder why they bothered to make the other mods. With the introduction of inscriptions the other mods got even more devalued.
Bankai
Bankai
Desert Nomad
#19
I always use 20% Deep wound and Daze reduction on my monk. If I ever warrior, I use 20% Crippling and Bleeding and 20% Blind.
Bale_Shadowscar
Bale_Shadowscar
Wilds Pathfinder
#20
If I've got a spare rune slot then yeah, doesn't hurt does it, and its better than nothing. But then again I only generally have a spare rune slot if I'm running a PvP class where I don't have a lot of runes unlocked.