[ To those who feel like reading this, I apologise for the distance between the topic addressed in this post primarily and the relevant topic of the thread. That said, this matter must be addressed. ]
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Originally Posted by RhanoctJocosa
how to implement Deadly Arts
SotiCoto
You are a willfully rude and offensive individual who not only fails to justify his criticisms of others, but gives terrible advice besides. While I'm hardly the most sensitive and tender-worded person out there, I do endeavour to be a lot more civil than you ever even touch upon.
Furthermore, you're letting others know that you don't know what you're talking about completely without my help. You're demonstrating it yourself with the following pointless and unjustified Ad Hominem attack:
Quote:
You are a willfully rude and offensive individual who not only fails to justify his criticisms of others, but gives terrible advice besides. While I'm hardly the most sensitive and tender-worded person out there, I do endeavour to be a lot more civil than you ever even touch upon.
Furthermore, you're letting others know that you don't know what you're talking about completely without my help. You're demonstrating it yourself with the following pointless and unjustified Ad Hominem attack:... Actually, I explained why what you were arguing was wrong but you refuse to listen. From all the points others and myself raised in response to what you said you choose the personal 'attacks' to base your posts on. So, not only do you post utter crap that a new player might read and unknowingly follow, but you provoke pety debate which always ends in a thread lock and time wasted. It's a good incentive as any, imo.
I've pretty much found a quote that summarises your worth to this forum- "If Monks weren't supposed to be doing the res'ing... then why would the class have over half the resurrection skills in the game?" You don't know what you're talking about. Just stop posting and ruining these threads. Now... I am just trying to help people out by telling them the way of things from a sensible and rational viewpoint. I am not attacking anyone, regardless of my explained criticism of their methods. If you don't like that: fine. If you have criticisms of my methods to make... then go ahead and make them, WITH an explanation of exactly why you believe me to be wrong. You, however, have no place to simply attack me as another member of these boards and somehow assume that in any way validates what you have to say. I'm aware of how hardline the mods get about general purpose squabbling around here, and I don't like being off-topic any more than the next person... but if I can convince you somehow... anyhow... to act with civility, then it will be worth it. Anyhow. If more needs to be said about the Res Signets and the purpose of Monks on the battlefield, it can be said elsewhere. If you have any further problems with me, you can PM me about them. But as for the Deadly Arts.... which is the topic at hand.... it isn't something I use particularly often. I do know however that there are other builds out there utilising the attribute heavily that simply haven't been posted here yet. I'm sure someone, assuming we can get the thread back on track, will eventually make mention of them. Thanks for your time. Saphatorael
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Originally Posted by SotiCoto
Anyhow. If more needs to be said about the Res Signets and the purpose of Monks on the battlefield, it can be said elsewhere. If you have any further problems with me, you can PM me about them..
Gee, thanks for countering my argument by avoiding it.
Oh, and again, you're the one who diverted the subject from Deadly Arts to Res Signets. And I also do intend to speak my mind about it, which I have already done. Your lack of counterarguments has proven Rhanoct and me right about our ideas, and that's all that is left to be said. Back to the Deadly Arts debate, then. Indeed, I only use it sparcely, usually for snaring or just a spike 'boost' (read: Impale/Signet of Toxic Shock). ANet added ways of using it as a major attribute line an sich, but they overdid it with DP. They 'fixed' it now, but we've yet to see if it can be considered overpowered, balanced or useless in its current form. SotiCoto
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Originally Posted by Saphatorael
Oh, and again, you're the one who diverted the subject from Deadly Arts to Res Signets. And I also do intend to speak my mind about it, which I have already done. Your lack of counterarguments has proven Rhanoct and me right about our ideas, and that's all that is left to be said. |
I make occasional offhanded topics about things, people pick up on THOSE rather than the topic and level criticisms at me... and in turn I have to bring some form of resolution to those criticisms, which generally seems to lead the thread even further off-topic. It is unfortunate, but wholly unintended.
Back to the Deadly Arts debate, then. Indeed, I only use it sparcely, usually for snaring or just a spike 'boost' (read: Impale/Signet of Toxic Shock). ANet added ways of using it as a major attribute line an sich, but they overdid it with DP. They 'fixed' it now, but we've yet to see if it can be considered overpowered, balanced or useless in its current form. Not much has really changed with Deadly Paradox. While I originally objected due to the possible influence on permanent maintenance of Shadow Form, I proved to be wrong on that matter for deceptive reasons. The influence on other skills though is, while statistically less, still significant now.... It is still better to use Deadly Paradox than not to use it... by far. That said, even when I used Deadly Arts for energy management (Assassin's Promise) and Deep Wound (Impale) I never bothered with Deadly Paradox. It tends to be better for full DA builds and for healing skills. RhanoctJocosa
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Originally Posted by SotiCoto
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Quote:
You are a willfully rude and offensive individual who not only fails to justify his criticisms of others, but gives terrible advice besides. While I'm hardly the most sensitive and tender-worded person out there, I do endeavour to be a lot more civil than you ever even touch upon.
Furthermore, you're letting others know that you don't know what you're talking about completely without my help. You're demonstrating it yourself with the following pointless and unjustified Ad Hominem attack:... Actually, I explained why what you were arguing was wrong but you refuse to listen. From all the points others and myself raised in response to what you said you choose the personal 'attacks' to base your posts on. So, not only do you post utter crap that a new player might read and unknowingly follow, but you provoke pety debate which always ends in a thread lock and time wasted. It's a good incentive as any, imo.
Quote:
Originally Posted by SotiCoto
Now... I am just trying to help people out by telling them the way of things from a sensible and rational viewpoint. I am not attacking anyone, regardless of my explained criticism of their methods.
If you don't like that: fine. If you have criticisms of my methods to make... then go ahead and make them, WITH an explanation of exactly why you believe me to be wrong. You, however, have no place to simply attack me as another member of these boards and somehow assume that in any way validates what you have to say. I'm aware of how hardline the mods get about general purpose squabbling around here, and I don't like being off-topic any more than the next person... but if I can convince you somehow... anyhow... to act with civility, then it will be worth it. Anyhow. If more needs to be said about the Res Signets and the purpose of Monks on the battlefield, it can be said elsewhere. If you have any further problems with me, you can PM me about them. But as for the Deadly Arts.... which is the topic at hand.... it isn't something I use particularly often. I do know however that there are other builds out there utilising the attribute heavily that simply haven't been posted here yet. I'm sure someone, assuming we can get the thread back on track, will eventually make mention of them. Thanks for your time. It's pretty obvious you're just trying to escape the debate you've created and cover your ass from the mods. You know, if you'd just REPLY to what's been said in response to your points threads would stay on track and you'd stay unbanned. Saphatorael
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Originally Posted by SotiCoto
I
By the way.... I replied quite adequately to your "argument". It can't be helped that I don't advocate further continuance of the matter here though. Mind using any normal words? This isn't a political discussion, just an internet forum, you know.. And yes, I do understand it all, but don't start using more complicated words to act as if you know more than anyone else in this forum, because guess what: obviously you don't; then again, nor do I. I just try to contribute and am doing so right now, without a misplaced tone of arrogance. Also, you may have replied 'adequately', but even so, you never countered my argument. My/Our point still stands, and you lost the res skill discussion, period. At any rate, Deadly Arts could use some buffs imo. I don't see why people would prefer bringing Crippling Dagger over Siphon Speed, etc. Don't have any time now to type a big post, gotta go... ghostlyfenix
soticoto ur retarded no one wants retards here
assasins promise is so bad in pvp...and a full DA sin should always bring augury of death, its a good spike skill bungusmaximus
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Originally Posted by Saphatorael
Mind using any normal words? This isn't a political discussion, just an internet forum, you know.
His english is to sink your teeth in really, too bad he is using his excellent language mastery to post untrue stuff. That res story is a steaming pile of dolyak crap.
The man obviously means well, but sometimes he should take a sip of: http://lib.store.yahoo.net/lib/xoxid...ext-blue-2.jpg Nkah Sennyt
Last warning to all the Campfire posters: Play nice or don't play at all.
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