Does Savannah Heat cause scattering?
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Basically, yes. any spell with an area of effect (like where it says 'at target's location') will cause enemies to scatter. This includes savannah heat, searign heat, teinai's heat, firestorm. In hard mode, or to avoid having enemies scatter, use spells that target one particular enemy and the ones around it, like searing flames, liquid flame, glowing gaze etc.
yes, they scatter, but Savannah Heat is still a very powerful elite. I use it all the time on my Ele. I used to use Searing Flames a lot until I capped SH. Now I use SH almost exclusively unless I know it just isn't appropiate for the area. (The Deep doesn't go well with it)
The noobs yelling at you are the same folks that think Searing Flames is the only fire elite in the game. These are most likely folks that have never played an Ele before and just read somewhere that Searing Flames pwnz all enemies and Flare is the bestest skill ever because you can click it non-stop!!!!!!!!
The noobs yelling at you are the same folks that think Searing Flames is the only fire elite in the game. These are most likely folks that have never played an Ele before and just read somewhere that Searing Flames pwnz all enemies and Flare is the bestest skill ever because you can click it non-stop!!!!!!!!
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I thought mobs no longer scatter in normal mode?
It used to be if they got hit twice in 3 seconds or something like that, then they'd scatter.
Fire does wonders against stationary targets and minions. It is however less useful against things that move. SF gets by this limitation with burning, but it still doesn't do all that great damage.
SH and similar are quite useful when combined with minions. Those body block the mobs, then the rain comes down.
It used to be if they got hit twice in 3 seconds or something like that, then they'd scatter.
Fire does wonders against stationary targets and minions. It is however less useful against things that move. SF gets by this limitation with burning, but it still doesn't do all that great damage.
SH and similar are quite useful when combined with minions. Those body block the mobs, then the rain comes down.
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LoL, the facts are all scattered around here as well as a ton of false info...
Lets try to culminate them all for the OP::
NM monster Ai takes a few seconds longer to scatter then in HM.
All DURATION (All means *ALL*, aka MS myth, etc) AoE will cause the monster Ai to scatter in both HM and NM.
This includes all skills that say "For X seconds..." or to that affect.
Monster Ai will also scatter if they take non-duration AoE damage at a fast enough rate.
Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).
There we go does that help? If anyone has more to add to that list, quotes + copy and post ftw!!
cheers
Lets try to culminate them all for the OP::
NM monster Ai takes a few seconds longer to scatter then in HM.
All DURATION (All means *ALL*, aka MS myth, etc) AoE will cause the monster Ai to scatter in both HM and NM.
This includes all skills that say "For X seconds..." or to that affect.
Monster Ai will also scatter if they take non-duration AoE damage at a fast enough rate.
Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).
There we go does that help? If anyone has more to add to that list, quotes + copy and post ftw!!
cheers
Quote:
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Originally Posted by Batou of Nine
Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?). |
You will only have 3 melee on you at a time... but ALL ranged attackers and spellcasters will carry on attacking regardless most of the time. There are occasional oddities where one will stop wanding, but generally they all seem to carry on regardless from my experience.
If you're at all uncertain... try Mo/D 55ing the mob of undead in Gates of Kryta. By the first minute of Shield of Judgement, all you'll have left are hellhounds and grasping ghouls... unless somehow one of the rangers or warlocks got obstructed by a hill. Those hounds and ghouls will continue to attack in groups of three... and run away when they get low enough on health (causing another to run in to take their place) UNLESS you're attacking the one in question.
As for the Savannah Heat thing.... I'd imagine it'd scatter like anything else... but I've never had cause to use it since I don't use Hard Mode for anything but farming yet. I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
Then again... if you're in Hard Mode.... I'd recommend leaving the Deep Freezing to a dedicated Water Elementalist with Ward Against Harm or the like.
Quote:
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Originally Posted by SotiCoto
I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
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