Does Savannah Heat cause scattering?

dts720666

dts720666

Lion's Arch Merchant

Join Date: Apr 2007

E/Me

I get "yelled at" in some PUGs when I use Savannah Heat because they think I am using firestorm. I know that Firestorm causes scattering of foes, but does Savannah Heat?

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

yes. But it is incredibly powerful if you snare the target.

crazybanshee

Desert Nomad

Join Date: Jun 2006

Look out!

E/

Basically, yes. any spell with an area of effect (like where it says 'at target's location') will cause enemies to scatter. This includes savannah heat, searign heat, teinai's heat, firestorm. In hard mode, or to avoid having enemies scatter, use spells that target one particular enemy and the ones around it, like searing flames, liquid flame, glowing gaze etc.

angmar_nite

angmar_nite

Jungle Guide

Join Date: Feb 2007

[SNOW] of [YUM]

E/

if the rate of damage is fast enough, they will still scatter.

TwinRaven

TwinRaven

Wilds Pathfinder

Join Date: Apr 2005

W/

Try Ward Against foes before casting it...sure mobs will scatter, but 50% slower....buuuurn, BUUUURNNN!!!

TheRaven

TheRaven

Desert Nomad

Join Date: Sep 2006

Virginia

Spirit of Elisha

W/

yes, they scatter, but Savannah Heat is still a very powerful elite. I use it all the time on my Ele. I used to use Searing Flames a lot until I capped SH. Now I use SH almost exclusively unless I know it just isn't appropiate for the area. (The Deep doesn't go well with it)

The noobs yelling at you are the same folks that think Searing Flames is the only fire elite in the game. These are most likely folks that have never played an Ele before and just read somewhere that Searing Flames pwnz all enemies and Flare is the bestest skill ever because you can click it non-stop!!!!!!!!

Coloneh

Coloneh

Furnace Stoker

Join Date: Nov 2006

D/W

try deep freeze

Antheus

Forge Runner

Join Date: Jan 2006

I thought mobs no longer scatter in normal mode?

It used to be if they got hit twice in 3 seconds or something like that, then they'd scatter.

Fire does wonders against stationary targets and minions. It is however less useful against things that move. SF gets by this limitation with burning, but it still doesn't do all that great damage.

SH and similar are quite useful when combined with minions. Those body block the mobs, then the rain comes down.

freaky naughty

Krytan Explorer

Join Date: Sep 2007

Mo/N

All AoE spells except Meteor Shower will cause them to scatter. Try snares like frozen burst it will slow em down or they won't move at all

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

virtually all AoE fire spells should be combined with a snare and/or Mark of Rodgorts.

Water hexes make for nice snares as do wells or a epidemic/cripple ranger.

sky sliverwolf

sky sliverwolf

Ascalonian Squire

Join Date: Apr 2007

R/

Quote:
Originally Posted by freaky naughty
All AoE spells except Meteor Shower will cause them to scatter. Try snares like frozen burst it will slow em down or they won't move at all
umm MS does cause them to scatter, but only in HM

kahmal_oakenshield

Ascalonian Squire

Join Date: Jul 2005

E/R

Keep in mind, depending on what you're facing, scattering isn't a big deal. Frozen Elementals, stationary npcs, Dolyaks, other slow creatures, etc. usually won't move fast enough. Especially with a warrior distracting them.

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

I thought it was that monsters won't scatter until they drop below 50% health. And how do those people think you're using Firestorm? The animations for those skills are totally different! And all AoEDoTs will cause scatter.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

All monsters will flee, just that HM AI will flee faster than NM AI while in AoE. Savannah Heat animation is a combination of Fire Storm and Searing/Teinai's Heat IIRC.

Risus

Risus

Krytan Explorer

Join Date: Jun 2007

56min UW HM post-2/25 I win

FDR

A/

To answer your question, yes SH does scatter most foes (not the noobs).
AND to add on to that, savanna heat displays the searing/tenai's heat + the firestorm graphic, so it looks like a firestorm from a distance.

Batou of Nine

Batou of Nine

Desert Nomad

Join Date: Aug 2005

California, USA

Angel Sharks [AS] (RiP [KaiZ] T__T")

Mo/E

LoL, the facts are all scattered around here as well as a ton of false info...
Lets try to culminate them all for the OP::

NM monster Ai takes a few seconds longer to scatter then in HM.
All DURATION (All means *ALL*, aka MS myth, etc) AoE will cause the monster Ai to scatter in both HM and NM.
This includes all skills that say "For X seconds..." or to that affect.
Monster Ai will also scatter if they take non-duration AoE damage at a fast enough rate.

Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).

There we go does that help? If anyone has more to add to that list, quotes + copy and post ftw!!

cheers

RPGmaniac

RPGmaniac

Desert Nomad

Join Date: Aug 2005

Huh, maybe I never noticed the firestorm effect before. Can't be right 100% of the time, eh?

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

Quote:
Originally Posted by Batou of Nine
Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).
Casters don't generally rotate.

You will only have 3 melee on you at a time... but ALL ranged attackers and spellcasters will carry on attacking regardless most of the time. There are occasional oddities where one will stop wanding, but generally they all seem to carry on regardless from my experience.
If you're at all uncertain... try Mo/D 55ing the mob of undead in Gates of Kryta. By the first minute of Shield of Judgement, all you'll have left are hellhounds and grasping ghouls... unless somehow one of the rangers or warlocks got obstructed by a hill. Those hounds and ghouls will continue to attack in groups of three... and run away when they get low enough on health (causing another to run in to take their place) UNLESS you're attacking the one in question.


As for the Savannah Heat thing.... I'd imagine it'd scatter like anything else... but I've never had cause to use it since I don't use Hard Mode for anything but farming yet. I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
Then again... if you're in Hard Mode.... I'd recommend leaving the Deep Freezing to a dedicated Water Elementalist with Ward Against Harm or the like.

Kale Ironfist

Kale Ironfist

Jungle Guide

Join Date: Jul 2006

Australia

Venatio Illuminata [VEIL]

W/

Quote:
Originally Posted by SotiCoto
I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
Deep Freeze lasts 10 seconds, regardless of Water Magic attribute. Savannah Heat lasts 5 seconds, regardless of Fire Magic attribute. DF is 'in the area', Savannah Heat is 'nearby'. How is it not enough to pin them down?

ghostlyfenix

Jungle Guide

Join Date: Feb 2007

W/

excessive aoe causes scatter if more than 3 melees are around 50% hp

Mortal Amongst Mere Gods

Krytan Explorer

Join Date: Oct 2007

Riding the spiral

W/

Quote:
Originally Posted by Coloneh
try deep freeze
No, try Ice Prison. Just jokin, that'd defeat the purpose.

But yes, using it does cause scattering. The AI is set to run after any repeated damage of spells. But in Normal Mode, this doesn't happen until about after the second hit, they take three or four hits. With SH, it's still effective. Using a snare is just as great, as they won't be able to run from the death looming over them.

Blessed Winds

Blessed Winds

Lion's Arch Merchant

Join Date: Jan 2006

I live in Panda Land. It's wonderful.

PLU (Panda Lovers UNITED)

Me/Mo

I usually have enough time to cast meteor to knock down foes before they run away from the Savannah Heat area. If they don't stay there for the full effect, they've already suffered considerable damage from a Savannah Heat + Firestorm Spike ^^