Does Savannah Heat cause scattering?

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dts720666
dts720666
Lion's Arch Merchant
#1
I get "yelled at" in some PUGs when I use Savannah Heat because they think I am using firestorm. I know that Firestorm causes scattering of foes, but does Savannah Heat?
angmar_nite
angmar_nite
Jungle Guide
#2
yes. But it is incredibly powerful if you snare the target.
c
crazybanshee
Desert Nomad
#3
Basically, yes. any spell with an area of effect (like where it says 'at target's location') will cause enemies to scatter. This includes savannah heat, searign heat, teinai's heat, firestorm. In hard mode, or to avoid having enemies scatter, use spells that target one particular enemy and the ones around it, like searing flames, liquid flame, glowing gaze etc.
angmar_nite
angmar_nite
Jungle Guide
#4
if the rate of damage is fast enough, they will still scatter.
TwinRaven
TwinRaven
Wilds Pathfinder
#5
Try Ward Against foes before casting it...sure mobs will scatter, but 50% slower....buuuurn, BUUUURNNN!!!
TheRaven
TheRaven
Desert Nomad
#6
yes, they scatter, but Savannah Heat is still a very powerful elite. I use it all the time on my Ele. I used to use Searing Flames a lot until I capped SH. Now I use SH almost exclusively unless I know it just isn't appropiate for the area. (The Deep doesn't go well with it)

The noobs yelling at you are the same folks that think Searing Flames is the only fire elite in the game. These are most likely folks that have never played an Ele before and just read somewhere that Searing Flames pwnz all enemies and Flare is the bestest skill ever because you can click it non-stop!!!!!!!!
Coloneh
Coloneh
Furnace Stoker
#7
try deep freeze
A
Antheus
Forge Runner
#8
I thought mobs no longer scatter in normal mode?

It used to be if they got hit twice in 3 seconds or something like that, then they'd scatter.

Fire does wonders against stationary targets and minions. It is however less useful against things that move. SF gets by this limitation with burning, but it still doesn't do all that great damage.

SH and similar are quite useful when combined with minions. Those body block the mobs, then the rain comes down.
f
freaky naughty
Krytan Explorer
#9
All AoE spells except Meteor Shower will cause them to scatter. Try snares like frozen burst it will slow em down or they won't move at all
Crom The Pale
Crom The Pale
Furnace Stoker
#10
virtually all AoE fire spells should be combined with a snare and/or Mark of Rodgorts.

Water hexes make for nice snares as do wells or a epidemic/cripple ranger.
sky sliverwolf
sky sliverwolf
Ascalonian Squire
#11
Quote:
Originally Posted by freaky naughty
All AoE spells except Meteor Shower will cause them to scatter. Try snares like frozen burst it will slow em down or they won't move at all
umm MS does cause them to scatter, but only in HM
k
kahmal_oakenshield
Ascalonian Squire
#12
Keep in mind, depending on what you're facing, scattering isn't a big deal. Frozen Elementals, stationary npcs, Dolyaks, other slow creatures, etc. usually won't move fast enough. Especially with a warrior distracting them.
RPGmaniac
RPGmaniac
Desert Nomad
#13
I thought it was that monsters won't scatter until they drop below 50% health. And how do those people think you're using Firestorm? The animations for those skills are totally different! And all AoEDoTs will cause scatter.
Kale Ironfist
Kale Ironfist
Jungle Guide
#14
All monsters will flee, just that HM AI will flee faster than NM AI while in AoE. Savannah Heat animation is a combination of Fire Storm and Searing/Teinai's Heat IIRC.
Risus
Risus
Krytan Explorer
#15
To answer your question, yes SH does scatter most foes (not the noobs).
AND to add on to that, savanna heat displays the searing/tenai's heat + the firestorm graphic, so it looks like a firestorm from a distance.
Batou of Nine
Batou of Nine
Desert Nomad
#16
LoL, the facts are all scattered around here as well as a ton of false info...
Lets try to culminate them all for the OP::

NM monster Ai takes a few seconds longer to scatter then in HM.
All DURATION (All means *ALL*, aka MS myth, etc) AoE will cause the monster Ai to scatter in both HM and NM.
This includes all skills that say "For X seconds..." or to that affect.
Monster Ai will also scatter if they take non-duration AoE damage at a fast enough rate.

Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).

There we go does that help? If anyone has more to add to that list, quotes + copy and post ftw!!

cheers
RPGmaniac
RPGmaniac
Desert Nomad
#17
Huh, maybe I never noticed the firestorm effect before. Can't be right 100% of the time, eh?
SotiCoto
SotiCoto
Banned
#18
Quote:
Originally Posted by Batou of Nine
Also, i believe that...
Monsters will also scatter if more then 3 monsters are focused on a single target and the monsters go under 50% hp. If the Ai doesn't get triggered by any duration/damage rate AoE, then i think they will continue to attack that target but only 3 melee at a time, rotating usually (applicable to casters to perhaps?).
Casters don't generally rotate.

You will only have 3 melee on you at a time... but ALL ranged attackers and spellcasters will carry on attacking regardless most of the time. There are occasional oddities where one will stop wanding, but generally they all seem to carry on regardless from my experience.
If you're at all uncertain... try Mo/D 55ing the mob of undead in Gates of Kryta. By the first minute of Shield of Judgement, all you'll have left are hellhounds and grasping ghouls... unless somehow one of the rangers or warlocks got obstructed by a hill. Those hounds and ghouls will continue to attack in groups of three... and run away when they get low enough on health (causing another to run in to take their place) UNLESS you're attacking the one in question.


As for the Savannah Heat thing.... I'd imagine it'd scatter like anything else... but I've never had cause to use it since I don't use Hard Mode for anything but farming yet. I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
Then again... if you're in Hard Mode.... I'd recommend leaving the Deep Freezing to a dedicated Water Elementalist with Ward Against Harm or the like.
Kale Ironfist
Kale Ironfist
Jungle Guide
#19
Quote:
Originally Posted by SotiCoto
I'd certainly say Deep Freeze is the way to go though, despite its short duration. It should keep the enemy pinned down long enough for them to feel the full brunt of the Savannah Heat.
Deep Freeze lasts 10 seconds, regardless of Water Magic attribute. Savannah Heat lasts 5 seconds, regardless of Fire Magic attribute. DF is 'in the area', Savannah Heat is 'nearby'. How is it not enough to pin them down?
g
ghostlyfenix
Jungle Guide
#20
excessive aoe causes scatter if more than 3 melees are around 50% hp