Keep bonus bounty wile zoning

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

With all the complaining about "grind" (aka: playing the game) how about a compromise: If you rack up bonusses up to level 4, you keep em when moving to the next area as long as you don't enter an outpost. This way, you still can't buy GWEN armor on Ebay but grinding speed is greatly increased and it feels more rewarding to kill things.

If you can take a siege devourer to another area, why not the bounties?

Jongo River

Jongo River

Wilds Pathfinder

Join Date: Oct 2006

Excellent idea.

william1975

william1975

Wilds Pathfinder

Join Date: Aug 2006

Scotland

Dragons of Torment (DOA)

Me/

nice idea, though i can forsee the possibility of being able to collect all bounties everywhere.

It is possible to go from Asuran to Dwarven, to Norn to Ebon areas, would this mean i keep bounties for each as i zone?

Whiel i would love this, because i would spend a whole day probaly vanquishing entire maps on my journey, probably starting in ebon lands as that has least ability to get points, I don't think they would implement it.

Maybe they would simply make it that when you left a certain bounties area it would become void.

/signed for the idea

Arcane_Penguin

Arcane_Penguin

Frost Gate Guardian

Join Date: Jun 2007

Land Downunder

The Shadowheart Vanguard

R/Mo

/signed

Only should if you have a certain rank though (1 or 2, you get R3 just from the primary quests) and once you leave, say, Vanguard area into the Norn areas you should lose the Vanguard bounty etc

freekedoutfish

Furnace Stoker

Join Date: Jun 2006

E/

I actually suggested this idea myself (huge thread somewhere).... but then I kind of realised; its not actually taken me that long using the existing system to get rank 8 on two races, rank 7 on another and rank 5 on the last one.

The only thing this idea would do is speed the process up slightly! Very slightly!!

It would still take hours and days or bounty hunting to get to rank 10, and it should do. We only need rank 5 and that is easy to get.

Star Gazer

Star Gazer

Wilds Pathfinder

Join Date: Nov 2005

Zerohour Enterprises [ZHE]

W/

oh god, here we go again with fish's INSANE GRIND-O-RAMA.

OP: Excellent Idea. I will /sign this I agree that in different territories, you should lose the bonus.

Antheus

Forge Runner

Join Date: Jan 2006

So, grind, but with a twist?

People aren't complaining about bonuses not being high enough.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

I agree that the work involved (work, not "grind") to unlock the armor is not as bad as some people are crying about. But this is one "reduce the grind" idea i can

/sign

As long as something were put in place to prevent you from obtaining multiple bounties at once.

Wulfgast

Wulfgast

Frost Gate Guardian

Join Date: Jan 2007

Louisville, KY, US

Rite of Passage [RP]

W/Rt

We keep death penalty, why not this?

Definitely /signed.

Ferret

Ferret

Elite Guru

Join Date: Jul 2005

England

Ferrets Unity of Rogues (FUR)

R/Mo

Quote:
Originally Posted by Wulfgast
We keep death penalty, why not this?

Definitely /signed.
So very true...

/Signed

TGgold

TGgold

Wilds Pathfinder

Join Date: Jul 2005

Flying Gophers

Rt/P

/sign

I like this idea. I've always wondered it myself, since as stated above, "environmental" type effects (like DP) carry over. Also, the game is aware of where terrains exist (as seen from the bonuses for the titles in "insert race here's" land).

It would make the process faster as long as you're willing to do the work for it. =)

The Meth

The Meth

Desert Nomad

Join Date: Jan 2007

R/

Very much /signed.

There wouldn't be any problem with having multiple bounties from different races active, since there is an outpost separating each of their zones.

Not to mention if Hard Mode buffs enemies up to lvl 28 or above and gives them the normal bonuses being able to clear multiple zones will probably be a pretty hard thing. (Wait, disregard that since we have consumables now)

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Never gonna happen. If you keep hunts across zones, then it becomes significantly more efficient to play for hours and hours. As it is, the most efficient play session is about an hour long. They're not gonna make it so that people who can spend 4 hours playing can accrue more than four times the rep of someone who only has an hour.

Painbringer

Painbringer

Furnace Stoker

Join Date: Jun 2006

Minnesota

Black Widows of Death

W/Mo

/Signed just to speed up the grind a little bit

And while they are at it change the

Star of Transference- Double-click to gain a skill point.

To

Star of Grinding- Double click to gain Double Reputation points for 10 minutes

CHunterX

CHunterX

Wilds Pathfinder

Join Date: Sep 2005

Washington

W/E

Quote:
Originally Posted by semantic
Never gonna happen. If you keep hunts across zones, then it becomes significantly more efficient to play for hours and hours. As it is, the most efficient play session is about an hour long. They're not gonna make it so that people who can spend 4 hours playing can accrue more than four times the rep of someone who only has an hour.
The bonus bounties max at four. It wont become more efficient to play for hours and hours, only more efficient to not zone into a map, clear it, outpost, repeat. It takes maybe 10-20 minutes to get the max bonus, depending on luck, being able to carry that over into another zone instead of having to recollect it each time will save everyone time. Have you actually played GW:EN?
I was wondering why they didn't do this the first time I zoned and saw I lost my bonuses.
/signed

SotiCoto

SotiCoto

Banned

Join Date: Jan 2007

Drazach Thicket

Temple of Zhen Xianren [Sifu]

/Sign

If Death Penalty carries over from one area to the next then so should bounty.... without a shadow of a doubt.


Won't happen though.
I just continue to sign things that'd be nice.... but.... well... A-Net won't change anything. They just won't. I don't remember the last time A-Net actually made a positive requested change to the game. They nerf on demand... then add weird stuff that nobody cares about.



While we're at it.... add NPCs to zone us over from the GW:EN regions to ordinary Tyria as well.... just like the one to go between the Dune Sea and Crystal Overlook.

semantic

semantic

Lion's Arch Merchant

Join Date: Feb 2005

Quote:
Originally Posted by CHunterX
The bonus bounties max at four. It wont become more efficient to play for hours and hours, only more efficient to not zone into a map, clear it, outpost, repeat. It takes maybe 10-20 minutes to get the max bonus, depending on luck, being able to carry that over into another zone instead of having to recollect it each time will save everyone time. Have you actually played GW:EN?
I was wondering why they didn't do this the first time I zoned and saw I lost my bonuses.
/signed
It may take 15 minutes to get to R4, or the entire zone, depending on luck. So yes, it would be much more efficient if you could clear Sacnoth (or most of it), zone/rezone and do it again. In fact, once you get to R4 and can zone/rezone there's no incentive to clear the whole area. Just hit the first 150 or so in an arc between the Wardowns portal and the Uplands portal and repeat. There's no question that you could gain rep much faster that way. So, in order to gain rep at the best rate, you'd be foolish to do it in anything less than, say, 3 hour blocks of time. They're not going to change the system to encourage that.

tenshi_strife

tenshi_strife

Desert Nomad

Join Date: Jul 2006

in sardelac getting yelled at.

Angels of Strife[Aoc]

E/

/signed this would be great, being able to clear an area and move on and not lose anything /signed for sure.

thezed

thezed

Krytan Explorer

Join Date: Oct 2006

Iowa, USA

HoTR

Quote:
Originally Posted by semantic
It may take 15 minutes to get to R4, or the entire zone, depending on luck. So yes, it would be much more efficient if you could clear Sacnoth (or most of it), zone/rezone and do it again. In fact, once you get to R4 and can zone/rezone there's no incentive to clear the whole area. Just hit the first 150 or so in an arc between the Wardowns portal and the Uplands portal and repeat. There's no question that you could gain rep much faster that way. So, in order to gain rep at the best rate, you'd be foolish to do it in anything less than, say, 3 hour blocks of time. They're not going to change the system to encourage that.
There would have to be some tests to determin how much more efficient keeping the bouty would be, but semantic may have a point. It would not be a good thing if it made rep farming TOO easy.

Im keeping my sign though, just because it should be at least looked into and researched.

Operative 14

Operative 14

Forge Runner

Join Date: Nov 2006

Arizona, USA

[OOP] Order of the Phoenix I

/Signed I suppose.

But I still want them to make the race titles:

Account wide, so you can do the quests on other characters so that the "grind" (aka: going out and repetatively killing things for a title you don't otherwise care about, and not doing something you want to do for fun) is lessened becuase you only have to do it once, and you don't have to do it at all if you play 3-4 characters at the most through that section of the game.

Or

Non existent so all you have to do is complete the quests for the sake of the quests, not for the points they give.

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Just imagine clearing the southern Charr area with full bounty and two siege devourers. (requires two players)

Knight Othin Of War

Knight Othin Of War

Frost Gate Guardian

Join Date: Apr 2006

Spartan Warrior Elite

W/Mo

/Signed

would be very helpful
very good idea

Hyper.nl

Hyper.nl

Desert Nomad

Join Date: Oct 2006

Defending Fort Aspenwood

E/

I am Hyper and I approve this suggestion.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

At least inside different levels of a dungeon, you should be able to keep bounty level, ghost dwarves, blessings and consumable effects.

Some levels are just 3 monsters, the 5 dwarven spots... why? Why do you need the ghosts for?

How come Gwen can follow players from une area to other and those dwarven allies can't?

I don't care much about other areas, but inside dungeons you should.

Cloud5646

Academy Page

Join Date: Sep 2006

A/W

they should at least do this for dungeons... losing the bounty going to the next level sux.