Sub Elite Silver Skill

The Raging Beauty

Pre-Searing Cadet

Join Date: Jul 2006

Karmic Dealers of Death

W/Mo

Sub Elite Silver Skills:
First off, I don't think they should be called that, because thats a dumb name, but I'm not sure what else to call them, so that'll do.

My idea is that there should be another category of skills. As everyone knows, there are Elite skills, which are bordered in gold, and normal skills, that are not bordered. I think there should be a third branch of skills, with a silver border. In this branch should be the more powerful skills, but not as good as elite skills.

For example, the loved and hated Mystic Regeneration is a bit better than the standard skills (1/4 cast, 5 regen, huge regeneration) but not as good as some elites. There would be a limit on these "Silver Skills", I think no more than two or three would be good.

I don't think that ArenaNet should make a whole new branch of skills, but turn some of the existing skills into silver skills. This would prevent straight nerfs, but would nerf certain builds. I made up some new skill icons for some of the more powerful skills that I believe could use a limit.




Having this restriction would allow certain builds to continue to work, but would nerf the most annoying builds, such as the R/N Touch Ranger, or the E/D Earth Magic Elementalist.

Please tell me what you guys think !

October Jade

October Jade

Wilds Pathfinder

Join Date: Jul 2005

drifting between Indiana and NorCal

I believe those are called PvE-only skills. You can use three at a time, just like you wanted.

As for regular, everyday skills...there are strong ones and not-so-strong ones for a reason. It's all relative.

Amalek

Frost Gate Guardian

Join Date: Sep 2006

Too Cool For Morale [flag]

Your list is actually pretty funny.

Sleeper Service

Sleeper Service

Jungle Guide

Join Date: Dec 2005

CULT

yes i think PvE skills fill in that niche....

On the other hand if Anet buffed those skills to make them silver (reduce cast time on MS or remove exhaustion on it for example) then yeah.

but its a bit late to start doing stuff like that now (from Anets point of view at least)

Div

Div

I like yumy food!

Join Date: Jan 2006

Where I can eat yumy food

Dead Alley [dR]

Mo/R

Heal other is definitely so good that it needs to be a silver skill. Please put dolyak signet on that list too.

samifly

samifly

Wilds Pathfinder

Join Date: Dec 2005

Girl Power [GP]

Mo/Me

I'd rather have these silver skills than PvE-only skills.

Teh [prefession]-zorz

Jungle Guide

Join Date: Feb 2007

wisconsin

Spiders Lair Kurz [SpL]

W/A

Quote:
Originally Posted by holymasamune
Heal other is definitely so good that it needs to be a silver skill. Please put dolyak signet on that list too.
stop they might think your actually serious...

The Raging Beauty

Pre-Searing Cadet

Join Date: Jul 2006

Karmic Dealers of Death

W/Mo

I was thinking in terms of PvE and PvP

Faer

Faer

La-Li-Lu-Le-Lo

Join Date: Feb 2006

Quote:
Originally Posted by The Raging Beauty
but would nerf the most annoying builds, such as the R/N Touch Ranger, or the E/D Earth Magic Elementalist.
Which are both very easy to deal with.

Eh, I don't know. Sorry, but this sort of feels like a veiled "please nerf builds that are too 'good' in RA" suggestion, to me.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Hehehehehe

Bloodsong needs limiting?

Since when was IT overpowered?

Kaida the Heartless

Kaida the Heartless

Desert Nomad

Join Date: May 2006

N/

I dont understand how making them "silver" would nerf them if they are getting more damage/lower recharge/quicker cast/etc.

Antheus

Forge Runner

Join Date: Jan 2006

Quote:
but would nerf the most annoying builds, such as the R/N Touch Ranger, or the E/D Earth Magic Elementalist
Neither of those is annoying. Perhaps if you run into a group of 4, but that's about it.

Touchers in particular were only useful since boon prots couldn't outheal them. These days they don't matter anymore.

Earth tanks aren't really relevant. They're slow, and prone to myriad of caster shutdowns and enchant counters.

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Warmonger's Weapon will end an earth tank.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

/notsigned

As people said, these are basically PvE skills.

And those skills you think are "silver" are just... wow.

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Wow...er...whirling defense and heal other are just too good eh?

arsie

Wilds Pathfinder

Join Date: Jun 2007

N/

I think some skill types are self-limiting.

You can't have 2 Stances going, you can't have 2 Preparations, you can't have 2 Weapon Spells on the same guy and you can't use 2 Item Spells. I am not sure about Glyphs.

There is no point making more more restrictions.

If Anet really feels the need for a nerf/buff of this nature, they can kick some lousy Elites back down to normal, and promote some awesome skills to Elite.

The Raging Beauty

Pre-Searing Cadet

Join Date: Jul 2006

Karmic Dealers of Death

W/Mo

I kind of took these off the top of my head.. I had mystic regeneration in mind for the whole time though.

Johnny Madhouse

Johnny Madhouse

Ascalonian Squire

Join Date: Aug 2007

SKOB

P/

Anthem of Flame? O.o

You made a pretty good joke list! Excellent job!

The only really good use of Anthem of Flame is to keep echoes maintained between battles, and paras now can use Anthem of Weariness instead for even more usefullness in battle.

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

I can kill someone using any of those skills with my PvP ranger. Try using interrupts sometime.

Frankly, the idea is just silly. PvE skills already exist, we don't need more skill types floating around.

Thom Bangalter

Thom Bangalter

Grindin'

Join Date: Dec 2005

MO

E/Mo

how about

they balance skills instead?

also, not a single one of those skills is 'too good'. In fact, most of them are bad in pvp and marginal-to-good in pve.

Unless you're suggesting balancing the game around RA and AB. In which case, never, ever, EVER make a post about skill balance ever again.

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

Quote:
Originally Posted by The Raging Beauty
Sub Elite Silver Skills:
First off, I don't think they should be called that, because thats a dumb name, but I'm not sure what else to call them, so that'll do.

My idea is that there should be another category of skills. As everyone knows, there are Elite skills, which are bordered in gold, and normal skills, that are not bordered. I think there should be a third branch of skills, with a silver border. In this branch should be the more powerful skills, but not as good as elite skills.

For example, the loved and hated Mystic Regeneration is a bit better than the standard skills (1/4 cast, 5 regen, huge regeneration) but not as good as some elites. There would be a limit on these "Silver Skills", I think no more than two or three would be good.

I don't think that ArenaNet should make a whole new branch of skills, but turn some of the existing skills into silver skills. This would prevent straight nerfs, but would nerf certain builds. I made up some new skill icons for some of the more powerful skills that I believe could use a limit.




Having this restriction would allow certain builds to continue to work, but would nerf the most annoying builds, such as the R/N Touch Ranger, or the E/D Earth Magic Elementalist.

Please tell me what you guys think !
how about simple

"Master Skills" oO

but ya, i like the idea of implementing something between elite and nortmal skills, with like a cap of having maximal 3 of them in the bar

EinherjarMx

EinherjarMx

Wilds Pathfinder

Join Date: May 2006

Mexico

La Legion del Dragon [LD]

E/

funny list

you still can double echo meteor shower.... and by the time you finish doing that all the foes are dead and you team is bashing the next mob

final thrust? wtf?! how the hell can you use it twice in a row?

whirling defense with expertise @ 12 lasts 18 seconds and it's recharge is 60, so yeah, it is VERY overpowered

mystic regen with 5 pips? please, just please check wiki before posting things like that. Oh and [skill]Gaze of contempt[/skill] = GG terratank (I know you're QQ'ing for the terratanks)

http://gw.gamewikis.org/wiki/Mystic_Regeneration

please, l2p before posting things like this

when the toucher build appeared everyone and his dog were crying for a nerf and that never happened, still, people adapted to it, now touchers are nothing but a joke, why shouldn't be the same with terratanks?

and even if your suggestion gets accepted it wouldn't work because [skill]vampiric bite[/skill] and [skill]vampiric touch[/skill] are the most used skills in the toucher build and according to your post you can allow 3 of them in a build

Lagg

Lagg

Wilds Pathfinder

Join Date: Jun 2005

W/

Haha, no.

Even though some elites really should be normal skills, while some normal skills really should be elite.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

And then bronze and then copper and then... platinum?

A bit too late to add more complexity to the mechanics.

DarkGanni

DarkGanni

Forge Runner

Join Date: Mar 2006

Malta

[CuTe]

E/

Quote:
Originally Posted by The Raging Beauty
Sub Elite Silver Skills:
First off, I don't think they should be called that, because thats a dumb name, but I'm not sure what else to call them, so that'll do.

My idea is that there should be another category of skills. As everyone knows, there are Elite skills, which are bordered in gold, and normal skills, that are not bordered. I think there should be a third branch of skills, with a silver border. In this branch should be the more powerful skills, but not as good as elite skills.

For example, the loved and hated Mystic Regeneration is a bit better than the standard skills (1/4 cast, 5 regen, huge regeneration) but not as good as some elites. There would be a limit on these "Silver Skills", I think no more than two or three would be good.

I don't think that ArenaNet should make a whole new branch of skills, but turn some of the existing skills into silver skills. This would prevent straight nerfs, but would nerf certain builds. I made up some new skill icons for some of the more powerful skills that I believe could use a limit.




Having this restriction would allow certain builds to continue to work, but would nerf the most annoying builds, such as the R/N Touch Ranger, or the E/D Earth Magic Elementalist.

Please tell me what you guys think !
Bad Idea the skills you listed are referred to certain common builds BUT you can counter with other skills so I don't see the necessity in this, also personally I use some of the skills you listed for builds that aren't for farming.

gameshoes3003

gameshoes3003

Forge Runner

Join Date: Feb 2006

The list you came up with is totally unfitting... Maybe vampiric touch people I don't favor touchers.. but still the rest are... umm

But yeah, I kind of skimmed through peoples' posts so I may repeat some thigns.

With my analysis skills this is what I understand:
-The silver skills are a little better than most standard skills. For example Blood of the Agressor vs. Dark Pact. Blood of the Agressor definately better than Dark Pact (based on my views) and therefore should earn a silver border (this is only for example, not saying it should be limited).
-With the limit of 2 silver skills at once, you can only have two skills that are bordered with silver. Example, if you were some amazing hybrid class of Mesmer/Elementalist/Ranger (this is an example, cannot happen in game). According to the wacky list, you can only have two of the three skills which are backfire, whirling defense and meteor shower. You cannot have all three on at once.
-------------------- Another example were to be say umm... Death Blossom, Unsuspected Strike and Fox Fangs were silver bordered (example purpose only, no views held on these skills), you can only have two of the three. If you want all three skills on your bar, too bad, can't do it.

I do overall understand the concept, but I personally think it's too late for such a change in the gameplay.

Crom The Pale

Crom The Pale

Furnace Stoker

Join Date: Nov 2006

Ageis Ascending

W/

Why oh for the love of Glint WHY are people asking for nerfs to builds?????????

Have we learned nothing over the last 2+ years????????