Concept Inscription...see inside
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ValaOfTheFens
                    Damage +10%...+15% while under the effects of a weapon spell.
I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.
Good idea or bad idea?
            I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.
Good idea or bad idea?
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judgedread33
                    need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
                
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Onarik Amrak
                    15% makes sense.
20% is only for negative stuff. ie. while Hexed, etc.
            20% is only for negative stuff. ie. while Hexed, etc.
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ValaOfTheFens
Quote:
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					Originally Posted by judgedread33
					
				 
				need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough* 
			
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Deadlyjunk
                    I like it, /signed.
What would the inscription actually be?
"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
            What would the inscription actually be?
"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
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lyra_song
                    BUT dont weapon spells disable all weapon mods??
                
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Onarik Amrak
Quote:
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					Originally Posted by lyra_song
					
				 
				BUT dont weapon spells disable all weapon mods?? 
			
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Winterclaw
                    I thought they disabled non-caster weapons' prefix bonus (but not penalty).  But maybe that was just item spells.
                
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ValaOfTheFens
Quote:
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					Originally Posted by Deadlyjunk
					
				 
				I like it, /signed. 
			
		What would the inscription actually be? "I'm armed!" or "My weapon looks like a piece of grey gunk!"?  | 
	
@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
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Curse You
Quote:
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					Originally Posted by ValaOfTheFens
					
				 
				Maybe "Armed to the teeth"? *lol* 
			
		@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).  | 
	
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HawkofStorms
                    Yeah, and a lot of weapon spells also add damage.  I find that it might be "unbalanced."  You can remove a stance.  You can drop somebody's health below 50%.  You can't get rid of weapon spells.
                
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Arkantos
                    Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
                
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ValaOfTheFens
Quote:
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					Originally Posted by Arkantos
					
				 
				Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage. 
			
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I'm surprised there's nothing to remove a weapon spell(or a preparation or a shout). But then again there are only 4 stance removal skills(all of which are in melee professions to boot) and stances are usually more of a problem. That's just another imbalance in the game. *shrug*
Zahr Dalsk
Quote:
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					Originally Posted by Deadlyjunk
					
				 
				"My weapon looks like a piece of grey gunk!"? 
			
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 Scythe, daggers, and hammer being prime examples.Quote:
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					Originally Posted by Arkantos
					
				 
				Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage. 
			
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 I generally help low-level ritualists get started when I see one in SJM and have some spare time, but mostly I think it's hard for ritualists to find groups in most areas.
                