Concept Inscription...see inside

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Damage +10%...+15% while under the effects of a weapon spell.

I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.

Good idea or bad idea?

judgedread33

judgedread33

Frost Gate Guardian

Join Date: Jan 2007

Australia, Crikey!

PwnD, plesure wreckin noob donors

E/Me

need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

15% makes sense.
20% is only for negative stuff. ie. while Hexed, etc.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by judgedread33
need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
Although most weapon spells have short durations they are also fairly cheap and are easy to keep up at all times. Also, for +20% dmg you need a malus. Example, "Vengeance is Mine" has the malus "when below 50% health".

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

I like it, /signed.
What would the inscription actually be?

"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?

lyra_song

lyra_song

Hell's Protector

Join Date: Oct 2005

R/Mo

BUT dont weapon spells disable all weapon mods??

Onarik Amrak

Onarik Amrak

Forge Runner

Join Date: Mar 2007

Astral Revenants

P/W

Quote:
Originally Posted by lyra_song
BUT dont weapon spells disable all weapon mods??
Never heard of that before...

Winterclaw

Winterclaw

Wark!!!

Join Date: May 2005

Florida

W/

I thought they disabled non-caster weapons' prefix bonus (but not penalty). But maybe that was just item spells.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Deadlyjunk
I like it, /signed.
What would the inscription actually be?

"I'm armed!"
or
"My weapon looks like a piece of grey gunk!"?
Maybe "Armed to the teeth"? *lol*

@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).

Curse You

Curse You

Furnace Stoker

Join Date: Apr 2006

South Pole

The Magus Order

N/Mo

Quote:
Originally Posted by ValaOfTheFens
Maybe "Armed to the teeth"? *lol*

@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
Speaking of which, I wouldn't mind a damage bonus for having a preparation. Although, it would probably have to be only 10% to keep it balanced since a lot of Preparations already add damage.

HawkofStorms

HawkofStorms

Hall Hero

Join Date: Aug 2005

E/

Yeah, and a lot of weapon spells also add damage. I find that it might be "unbalanced." You can remove a stance. You can drop somebody's health below 50%. You can't get rid of weapon spells.

Arkantos

Arkantos

The Greatest

Join Date: Feb 2006

W/

Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.

ValaOfTheFens

ValaOfTheFens

Jungle Guide

Join Date: Sep 2006

Warrior Nation[WN]

Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
Yes but you must either always party with a Rit or have Rit as your primary or secondary. I tried giving my Splinter/Barrage build to Jin and Margrid(when I get Razah I'll try with him) but they barely apply Spinter Weapon to themselves and they never applied it to me.

I'm surprised there's nothing to remove a weapon spell(or a preparation or a shout). But then again there are only 4 stance removal skills(all of which are in melee professions to boot) and stances are usually more of a problem. That's just another imbalance in the game. *shrug*

Zahr Dalsk

Grotto Attendant

Join Date: Aug 2007

Canada

Quote:
Originally Posted by Deadlyjunk
"My weapon looks like a piece of grey gunk!"?
Most of the weapon spells actually have better skins than most un-spelled weapon skins Scythe, daggers, and hammer being prime examples.

Quote:
Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
That will help ritualists get groups in PvE, which is a very good thing since Ritualist is not part of the Holy Trinity I generally help low-level ritualists get started when I see one in SJM and have some spare time, but mostly I think it's hard for ritualists to find groups in most areas.