Damage +10%...+15% while under the effects of a weapon spell.
I use weapon spells in a number of different classes and so it would be helpful to have a mod like this one. I know its kind of obscure but its a good idea in theory. I'd like this better than 15^50 on my Barrager and I'd actually attack in melee with my Rit.
Good idea or bad idea?
Concept Inscription...see inside
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Originally Posted by judgedread33
need to be 20% at least because most weapon spells have short durations and those that use to have long ones were nerfed *cough ritspike cough cough*
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Originally Posted by Deadlyjunk
I like it, /signed.
What would the inscription actually be? "I'm armed!" or "My weapon looks like a piece of grey gunk!"? |
@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell).
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Originally Posted by ValaOfTheFens
Maybe "Armed to the teeth"? *lol*
@lyra: You're thinking of item spells. Weapon spells are just like preparations. They give you an effect for x number of seconds but have no other effects or penalties(unless stated in the description of the spell). |
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Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
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I'm surprised there's nothing to remove a weapon spell(or a preparation or a shout). But then again there are only 4 stance removal skills(all of which are in melee professions to boot) and stances are usually more of a problem. That's just another imbalance in the game. *shrug*
Z
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Originally Posted by Deadlyjunk
"My weapon looks like a piece of grey gunk!"?
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Scythe, daggers, and hammer being prime examples.Quote:
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Originally Posted by Arkantos
Does seem a little bit unbalanced seeing as weapon spells cannot be removed. As long as you have someone maintaining a weapon spell on you, you have a permanent +15% damage.
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I generally help low-level ritualists get started when I see one in SJM and have some spare time, but mostly I think it's hard for ritualists to find groups in most areas.