Let zero exp monsters go docile
EPO Bot
Really, there is no point in fighting these. When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer. I would like a relaxing stroll trough the newbie areas from time to time without having to swat flies!
They could make it like the devourers in pre: They leave you alone, but you can still kill em if you feel like it.
They could make it like the devourers in pre: They leave you alone, but you can still kill em if you feel like it.
Tyla
then that would make cartographer even less than its worth in newbie areas...
Deadlyjunk
Who gives about carto in nooby areas? Do this!
/signed
/signed
Wulfgast
I was about to /sign this, but then I realized that a level 20 trying to help a low-level newbie through an area would actually get the newbie slaughtered, as everything would ignore the 20 and target the low-level instead.
nechronius
I think you need to go back and read this part:
"When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer."
For a party full of level 20s, then they don't attack. For a party with a low level character, they attack.
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
I've been asking for this since I first played the game. I doubt they'll be willing to change the game behavior now. Mapping low level areas isn't hard or challenging, it's just annoying, so it does nothing to make the cartography titles more difficult to attain, just more aggravating.
"When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer."
For a party full of level 20s, then they don't attack. For a party with a low level character, they attack.
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
I've been asking for this since I first played the game. I doubt they'll be willing to change the game behavior now. Mapping low level areas isn't hard or challenging, it's just annoying, so it does nothing to make the cartography titles more difficult to attain, just more aggravating.
Isileth
/notsigned
Doesnt make any sense that they would suddenly decide to not attack you.
I dont care how low level that zombie is, hes still going to attack you.
Doesnt make any sense that they would suddenly decide to not attack you.
I dont care how low level that zombie is, hes still going to attack you.
nechronius
level 1 ibolgas in Nightfall don't attack you.
The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one.
The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one.
Cale Roughstar
Yea, not much chance on this one, but still, it would be nice...
/signed
/signed
A11Eur0
Quote:
Originally Posted by nechronius
level 1 ibolgas in Nightfall don't attack you.
The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one. |
It's already in the game, just expand it.
creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
eightyfour-onesevenfive
Quote:
Originally Posted by Wulfgast
I was about to /sign this, but then I realized that a level 20 trying to help a low-level newbie through an area would actually get the newbie slaughtered, as everything would ignore the 20 and target the low-level instead.
|
bilateralrope
Quote:
Originally Posted by nechronius
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
|
Quote:
Originally Posted by Isileth
/notsigned
Doesnt make any sense that they would suddenly decide to not attack you. I dont care how low level that zombie is, hes still going to attack you. |
Quote:
Originally Posted by creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
|
Probably not worth the effort on ANET's part.
Deadlyjunk
Quote:
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
|
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
- WoW gets Heroic Mode (or HM)
-> Guild Wars goes hard mode (or HM) - Bored aleady
Phoenix Tears
signed. its only realistic, that when you had become much to powerful for such cheap low level stuff, that thoses monsters will fear you and won't attack, or even run away from you.
its the same behavior, we have, when we meet on enemies, which we know, that they are too strong for us, we won't attack them and when we got somehow dumberwise the aggro of a huge horde of enemies, we don't fight ... we FLEE
this behaviour should have monsters TOO
its the same behavior, we have, when we meet on enemies, which we know, that they are too strong for us, we won't attack them and when we got somehow dumberwise the aggro of a huge horde of enemies, we don't fight ... we FLEE
this behaviour should have monsters TOO
Skyy High
Quote:
Originally Posted by Deadlyjunk
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
|
There's nothing special in WoW that hasn't been done before. It started out popular because 1) it had a huge budget, meaning it was very polished from the start, and 2) it was based on an existing franchise, which means there was already a massive community ready to play the game before anyone knew a thing about it. Huge community begets huge-r community in the MMO market. There's nothing about the actual game that makes it inherently better than anything else; if you were to take the same game, and change up the setting into something completely unknown, it wouldn't have done nearly as well as WoW.
Molock
I played WoW.. despised the high level... and the lack of groups in newb areas...
Back on topic.. /not signed simply because there are more significant things Anet needs to fix first
Back on topic.. /not signed simply because there are more significant things Anet needs to fix first
enxa
Quote:
/not signed simply because there are more significant things Anet needs to fix first |
/not signed
Undivine
Quote:
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
|
I LOVED that feature. Going from one place to another was at lot less of a hassle because of it.
Now, in Guild Wars it's a bit different; you can teleport to where you want to go, whereas you couldn't in EverQuest. You literally had to walk / take a boat. Still, in Guild Wars I find myself so sick of fighting sometimes when all I really want to do is go turn in that damn quest to that bastard who thought he should hang out in the wild where annoyingly easy monsters roam. When the enemies are that easy, it's just a chore to kill them, not a pleasure.
/signed
zamial
/not signed
reason: if the mops stopped auto attacking then it would put certain classes that WANTED to kill them at a disadvantage.
example: a vengful rit would no longer be a viable class to farm low level creatures.
No I'm not a bot farmer but sometimes I do enjoy going on a relaxing farm run.
reason: if the mops stopped auto attacking then it would put certain classes that WANTED to kill them at a disadvantage.
example: a vengful rit would no longer be a viable class to farm low level creatures.
No I'm not a bot farmer but sometimes I do enjoy going on a relaxing farm run.
A11Eur0
it's called wanding. Low level mobs turn aggressive when you attack one of them. And what's the point of farming low level creatures other than to collect trophies from them? I'd personally love to be able to be able to grab my loot before aggroing the next mob that my aggro circle would touch while doing so.It would make it alot more relaxing. Swap to wand, hit one, cast ps and HB, swap back to enchanting martial weapon and cast SoJ. Done.
zamial
wowzorz I never even thought of that. what part of a RITUALIST HOLDING ASHES didn't you get????????
bilateralrope
Either hit them with a spell of some kind, or find a different build for farming them. It can't be that hard to make a build to farm level 14 and below enemies which doesn't use ash spells.
bart
/signed
reason: if you are lvl 20 and the mob is lvl 3 it should be too scared to attack you as that would be suicide.
reason: if you are lvl 20 and the mob is lvl 3 it should be too scared to attack you as that would be suicide.
MithranArkanere
Yeah, they are more a nuisance than anything else.
If they tag along they can kill you, but you get no exp from them?
The experience is quite bad leveled. Because of that.
If they give no exp, it's because they are not a threat, and they are not a thread hwen they do not attack.
If they tag along they can kill you, but you get no exp from them?
The experience is quite bad leveled. Because of that.
If they give no exp, it's because they are not a threat, and they are not a thread hwen they do not attack.
A11Eur0
Quote:
Originally Posted by zamial
wowzorz I never even thought of that. what part of a RITUALIST HOLDING ASHES didn't you get????????
|
Government Flu
There's no point in doing this. If you don't want to fight a low level mob then just pass them by as they throw sparkles and glitter at you. If they're able to kill you then obviously they present a threat despite giving 0 XP, so it wouldn't make sense for them to go docile.
Plus, the reason low level creatures in Pre-Sear and Shing Jea are docile to begin with is to slowly teach new players to play the game. No need to have this feature in areas where some level of skill is needed.
Plus, the reason low level creatures in Pre-Sear and Shing Jea are docile to begin with is to slowly teach new players to play the game. No need to have this feature in areas where some level of skill is needed.
Nuclfus
There's a difference between a low level mob killing you in a real fight, and a low level mob killing you because you're trying to ignore them and run past (which is understandable if they don't grant xp). I for one usually kill those mobs in about 2 seconds and thus don't care either way, but I can see how it would be a neat feature for a lot of players.
Darksun
Quote:
Originally Posted by creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
|
MithranArkanere
Exaclty. A momster that can actually kill you should either give exp or do not attack unless provoked.
Government Flu
Take a look at it from a lore point of view. The world is filled with vicious monsters. They're not going to coo and blink at you as you walk by. Those little skale babies don't count by the way.
I Phoenix I
And plus, don't forget that a lot of lower level monsters are utility pieces for the bigger, badder, monsters.
Not damage-wise, but interrupt and Hex-wise.
Not damage-wise, but interrupt and Hex-wise.
Sli Ander
Well from another lore point of view, you're the ultimate badass(Lich, Shiro, Abaddon ring a bell?) so they should either run from you or be arrogant and try see how good you really are. I have no opinion on the matter right now, as I usually try and avoid messing around in low-level areas when it starts getting annoying.
But that's just my two cents
But that's just my two cents
legion_rat
/not signed
Most of the low levels are one hit kills anyway in the noob areas. As far as the if u get 0 xp then they dont attack, no, because if you get a bad aggro do to a leroy hench or player and get swarmed by enough lvl 14s your toast. (well u can be) So enough low levels can be a challange. If u want to map the low level stuff take all run skills and just dodge,charge,dash etc past it.
~the rat~
Most of the low levels are one hit kills anyway in the noob areas. As far as the if u get 0 xp then they dont attack, no, because if you get a bad aggro do to a leroy hench or player and get swarmed by enough lvl 14s your toast. (well u can be) So enough low levels can be a challange. If u want to map the low level stuff take all run skills and just dodge,charge,dash etc past it.
~the rat~