Let zero exp monsters go docile

EPO Bot

EPO Bot

Desert Nomad

Join Date: Aug 2006

Mo/N

Really, there is no point in fighting these. When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer. I would like a relaxing stroll trough the newbie areas from time to time without having to swat flies!

They could make it like the devourers in pre: They leave you alone, but you can still kill em if you feel like it.

Tyla

Emo Goth Italics

Join Date: Sep 2006

then that would make cartographer even less than its worth in newbie areas...

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Who gives about carto in nooby areas? Do this!
/signed

Wulfgast

Wulfgast

Frost Gate Guardian

Join Date: Jan 2007

Louisville, KY, US

Rite of Passage [RP]

W/Rt

I was about to /sign this, but then I realized that a level 20 trying to help a low-level newbie through an area would actually get the newbie slaughtered, as everything would ignore the 20 and target the low-level instead.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

I think you need to go back and read this part:

"When every party member would recieve 0 points from killing a low level critter, they shouldn't come after you any longer."

For a party full of level 20s, then they don't attack. For a party with a low level character, they attack.

They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.


I've been asking for this since I first played the game. I doubt they'll be willing to change the game behavior now. Mapping low level areas isn't hard or challenging, it's just annoying, so it does nothing to make the cartography titles more difficult to attain, just more aggravating.

Isileth

Isileth

Jungle Guide

Join Date: Apr 2006

R/W

/notsigned

Doesnt make any sense that they would suddenly decide to not attack you.

I dont care how low level that zombie is, hes still going to attack you.

nechronius

Krytan Explorer

Join Date: May 2005

Southern Cali

Herald of the Storm

W/R

level 1 ibolgas in Nightfall don't attack you.

The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one.

Cale Roughstar

Cale Roughstar

Desert Nomad

Join Date: Jan 2007

Canada

Guy In Real Life [GIRL]

W/E

Yea, not much chance on this one, but still, it would be nice...
/signed

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by nechronius
level 1 ibolgas in Nightfall don't attack you.

The request is not unprecedented, but signed or not signed, I seriously doubt a.net is going to suddenly change such a major aspect of the game even if it's an easy one.
any enemies under level 3 don't attack unless provoked. What the thread is asking is make all enemies who will give zero experience to any member of the party non-aggressive. I.E. level 14 mobs vs a level 20 party. This may be a continuity problem, but it shouldn't be. You can run through mobs of mantids on Shing Jea, mobs of devourers in REgent Valley presear, etc. Saying this enemy will be more aggressive just because it's a higher level than that one...that doesn't make sense.

It's already in the game, just expand it.

creelie

creelie

Wilds Pathfinder

Join Date: Jan 2007

Alberta

Charter Vanguard [CV]

Mo/

Thing is, there are monsters that could kill you en masse that still give 0 exp.

Dean Harper

Dean Harper

Jungle Guide

Join Date: Dec 2005

USA

The Killer Clan Musketeers [TKCM]

Me/E

we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).

eightyfour-onesevenfive

eightyfour-onesevenfive

Wilds Pathfinder

Join Date: Sep 2005

7??13'35" E - 50??06'27" N

Servants of Fortuna [SoF]

Quote:
Originally Posted by Wulfgast
I was about to /sign this, but then I realized that a level 20 trying to help a low-level newbie through an area would actually get the newbie slaughtered, as everything would ignore the 20 and target the low-level instead.
For the record, that happens anyway, since monsters prioritize their targets based on health and armor level among others, so the low level char is still #1 choice to go after.

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Quote:
Originally Posted by nechronius
They generally go after the character with lowest hit points anyway, so even if they only targeted the lowest level character that's still fairly consistent with what they're doing now anyway. But again, that's not what the request is saying.
Actually the armor level also effects things, making lower levels more of a target because their armor is reduced by their low level.

Quote:
Originally Posted by Isileth
/notsigned

Doesnt make any sense that they would suddenly decide to not attack you.

I dont care how low level that zombie is, hes still going to attack you.
Sure, zombies might still attack you. But other things would run away, just like how many species of wild animal will attack the young but not adults of some of their prey.

Quote:
Originally Posted by creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
And other monsters with instant-kill skills (urgoz warren comes to mind). So these ones would need to be exempt from the no-attack code.

Probably not worth the effort on ANET's part.

Deadlyjunk

Deadlyjunk

Banned

Join Date: Nov 2005

Fisherman's Haven

Endangered Species List [List]

W/E

Quote:
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
At least 4 million people favor WoW over Guild Wars (2 mill vs. 6 mill playerbase), that not taking into account those who only play GW because they're too cheap for monthly fees (<- me).
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
  • WoW gets Heroic Mode (or HM)
    -> Guild Wars goes hard mode (or HM)
  • Bored aleady

Phoenix Tears

Phoenix Tears

Desert Nomad

Join Date: Feb 2007

signed. its only realistic, that when you had become much to powerful for such cheap low level stuff, that thoses monsters will fear you and won't attack, or even run away from you.

its the same behavior, we have, when we meet on enemies, which we know, that they are too strong for us, we won't attack them and when we got somehow dumberwise the aggro of a huge horde of enemies, we don't fight ... we FLEE

this behaviour should have monsters TOO

Skyy High

Skyy High

Furnace Stoker

Join Date: May 2006

R/

Quote:
Originally Posted by Deadlyjunk
WoW is a better game. Guild Wars developpement is playing WoW all day anyway:
  • WoW gets Heroic Mode (or HM)
    -> Guild Wars goes hard mode (or HM)
  • Bored aleady
Gee...one example. Really slammed us there. Should I point out how WoW seemingly copied GW's arenas, or should we just leave it be and say that two dev teams ARE capable of coming up with the same systems and features without ripping each other off.

There's nothing special in WoW that hasn't been done before. It started out popular because 1) it had a huge budget, meaning it was very polished from the start, and 2) it was based on an existing franchise, which means there was already a massive community ready to play the game before anyone knew a thing about it. Huge community begets huge-r community in the MMO market. There's nothing about the actual game that makes it inherently better than anything else; if you were to take the same game, and change up the setting into something completely unknown, it wouldn't have done nearly as well as WoW.

Molock

Desert Nomad

Join Date: Sep 2006

Qu??bec

Legacy of Angels [Halo]

E/

I played WoW.. despised the high level... and the lack of groups in newb areas...

Back on topic.. /not signed simply because there are more significant things Anet needs to fix first

enxa

enxa

Krytan Explorer

Join Date: Sep 2006

Novi Sad, Serbia

Rt/

Quote:
/not signed simply because there are more significant things Anet needs to fix first
agreed

/not signed

Undivine

Undivine

of Brackenwood

Join Date: Oct 2005

Ontario, Canada

Quote:
Originally Posted by Dean Harper
we're NOT WoW, stop trying to make GW so much like it... (I hated that feature on WoW, and it, among MANY other reasons was why i started to hate it after only 2 days of playing it).
Hmm... you actually hated that feature? I never played WoW, but I used to play EverQuest almost a decade ago, and they had that feature since its introduction. Most (but not all) of the enemies who were considerably weaker than you would just ignore you or have a smaller aggro radius unless you did something hostile. Most enemies would also run away if you hurt them enough.

I LOVED that feature. Going from one place to another was at lot less of a hassle because of it.

Now, in Guild Wars it's a bit different; you can teleport to where you want to go, whereas you couldn't in EverQuest. You literally had to walk / take a boat. Still, in Guild Wars I find myself so sick of fighting sometimes when all I really want to do is go turn in that damn quest to that bastard who thought he should hang out in the wild where annoyingly easy monsters roam. When the enemies are that easy, it's just a chore to kill them, not a pleasure.

/signed

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

/not signed

reason: if the mops stopped auto attacking then it would put certain classes that WANTED to kill them at a disadvantage.

example: a vengful rit would no longer be a viable class to farm low level creatures.

No I'm not a bot farmer but sometimes I do enjoy going on a relaxing farm run.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

it's called wanding. Low level mobs turn aggressive when you attack one of them. And what's the point of farming low level creatures other than to collect trophies from them? I'd personally love to be able to be able to grab my loot before aggroing the next mob that my aggro circle would touch while doing so.It would make it alot more relaxing. Swap to wand, hit one, cast ps and HB, swap back to enchanting martial weapon and cast SoJ. Done.

zamial

zamial

Site Contributor

Join Date: Apr 2006

Usa

TKC

N/

wowzorz I never even thought of that. what part of a RITUALIST HOLDING ASHES didn't you get????????

bilateralrope

bilateralrope

Desert Nomad

Join Date: Nov 2005

New Zealand

Xen Of Onslaught (Xen of the Pacific division)

Either hit them with a spell of some kind, or find a different build for farming them. It can't be that hard to make a build to farm level 14 and below enemies which doesn't use ash spells.

bart

bart

Desert Nomad

Join Date: Aug 2005

/signed

reason: if you are lvl 20 and the mob is lvl 3 it should be too scared to attack you as that would be suicide.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Yeah, they are more a nuisance than anything else.
If they tag along they can kill you, but you get no exp from them?
The experience is quite bad leveled. Because of that.
If they give no exp, it's because they are not a threat, and they are not a thread hwen they do not attack.

A11Eur0

Furnace Stoker

Join Date: Apr 2005

W/

Quote:
Originally Posted by zamial
wowzorz I never even thought of that. what part of a RITUALIST HOLDING ASHES didn't you get????????
Yeah you're a smart one. They're level 14..I don't think they'll be hurting your 330 rit enough to kill it before you can pull out your vengeful ash urn.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

There's no point in doing this. If you don't want to fight a low level mob then just pass them by as they throw sparkles and glitter at you. If they're able to kill you then obviously they present a threat despite giving 0 XP, so it wouldn't make sense for them to go docile.

Plus, the reason low level creatures in Pre-Sear and Shing Jea are docile to begin with is to slowly teach new players to play the game. No need to have this feature in areas where some level of skill is needed.

Nuclfus

Nuclfus

Frost Gate Guardian

Join Date: May 2007

Screw guilds.

Me/

There's a difference between a low level mob killing you in a real fight, and a low level mob killing you because you're trying to ignore them and run past (which is understandable if they don't grant xp). I for one usually kill those mobs in about 2 seconds and thus don't care either way, but I can see how it would be a neat feature for a lot of players.

Darksun

Darksun

Jungle Guide

Join Date: May 2005

USA

Karr's Castle

W/E

Quote:
Originally Posted by creelie
Thing is, there are monsters that could kill you en masse that still give 0 exp.
Yup. I don't care if you're level 20, if you get enough of the right level 14s on you, you'll die.

MithranArkanere

MithranArkanere

Underworld Spelunker

Join Date: Nov 2006

wikipedia.org/wiki/Vigo

Heraldos de la Llama Oscura [HLO]

E/

Exaclty. A momster that can actually kill you should either give exp or do not attack unless provoked.

Government Flu

Government Flu

Krytan Explorer

Join Date: Apr 2007

Albuquerque, New Mexico

Paradoxa Zoloft Asylum [PXZ]

W/R

Take a look at it from a lore point of view. The world is filled with vicious monsters. They're not going to coo and blink at you as you walk by. Those little skale babies don't count by the way.

I Phoenix I

I Phoenix I

Jungle Guide

Join Date: Jan 2007

The Elite Lords of Chaos [LoC]

R/

And plus, don't forget that a lot of lower level monsters are utility pieces for the bigger, badder, monsters.

Not damage-wise, but interrupt and Hex-wise.

Sli Ander

Sli Ander

Wilds Pathfinder

Join Date: Jul 2006

Deep in Maguuma, by the Falls

Liberators of Agony

Mo/R

Well from another lore point of view, you're the ultimate badass(Lich, Shiro, Abaddon ring a bell?) so they should either run from you or be arrogant and try see how good you really are. I have no opinion on the matter right now, as I usually try and avoid messing around in low-level areas when it starts getting annoying.

But that's just my two cents

legion_rat

legion_rat

Desert Nomad

Join Date: Aug 2006

668 the neighbor of the beast

TFK

A/

/not signed

Most of the low levels are one hit kills anyway in the noob areas. As far as the if u get 0 xp then they dont attack, no, because if you get a bad aggro do to a leroy hench or player and get swarmed by enough lvl 14s your toast. (well u can be) So enough low levels can be a challange. If u want to map the low level stuff take all run skills and just dodge,charge,dash etc past it.

~the rat~