Skills that increase your stats, eg Awaken the Blood, Glyph of Elemental Power etc all cause the skills dmg to change on your skill bar to what it will result with the bonus attribs.
However when using enchantments and an "of enchanting" mod nothing happens, as much as this isnt particuarly vital i dont see why not implement as it'd be easier to figure out if builds would work or not. Also cant think its that hard to put in as the engine figures out how long the enchant will last anyway.
Would be a nice little bonus for me and i know a few others agree, i mean why not?
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