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You can't pick a game you hate and completely disregard everything that game has to offer. This is the problem with people hating on WoW - just because they don't like the game, every feature (which there are a ton of features, both good and bad) must also suck. This is not true for any game.
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If you want my honest opinion - WoW blows GW out of the water in every single aspect - including graphics, which in WoW are considerably more consistent style-wise.
But it's the gameplay, which is linked to one single attribute - level, which makes it unplayable for me. I've played a total of one month over 3 different periods, made it to 70, then finally left out of sheer boredom.
Same with CoV - everything is level. All game mechanisms (including sidekick) is about level.
Some believe that grind = rpg. I, myself, am waiting for insta-max PvE rpg. Kinda like PvP in GW. Where grind is not an excuse for "sorry, we ran out of money and time, here's 5 more absurd titles to grind for next 2 years".
But a game, that is designed around RPG gameplay, but doesn't throw everything out and replace it with levels.
Original GW came very close to that. The only problem is - WoW (since it had largest playerbase so far) corrupted more people than anything before, teaching them that there can only be grind.
There's only one problem. There is a small number of hardcore players that will deal with any grind, and do nothing but grind. But that's not the majority of MMORPG population.
WoW became such success because they realized that people who level endlessly must not be catered to. So instead, they focused on everyone else.
And these "everyone else" will only grind once in their lifetime. If a new game comes out with level-based mechanic, it'll get really old, and they'll burn out much faster, regardless of content.
There's also a bit of reality to consider. WoW gets cited as successful model. But the numbers for American/US region are less than 1/3 of entire WoW population. It's only big in Asia - same place where Korean grindfests were invented. GW is a no-name there. And unless it'll have some really hard-core grind concepts, it doesn't stand a chance there even with new models.
So it better provide something so incredibly, new and revolutionary, that it'll blow everything out of the sky with room to spare. Because leveling - it won't have even remotely the same effect as in subscription-based games. People misunderstand what it means, since they compare it to current GW gameplay.
That's not how things work.
In level based games, everything is level scaled. If such approach is really cool, what will happen once armor will require level 100? People here dislike grinding till r5 of norn titles. How will requiring 2000 hours improve that?
To anyone saying levels don't matter: Go into HoH, and ask for a group as unranked, but say you have UAX. This is what sidekick system is - temporary UAX.